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Shorten Jettison Timer and show us time until we can next jettison

Author
GoodGreyer Ayderan
University of Caille
Gallente Federation
#1 - 2017-04-09 07:19:25 UTC


Does it really need to be as long as it currently is?

Also it would be exceedingly helpful if we could actually see a timer until we could next jettison. If not on the cargo hold window then perhaps in the right-click menu next to 'Jettison' .

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#2 - 2017-04-10 13:40:30 UTC
Support, only way decent alternative is to jettison something and open it up and drag other stuff i want to get rid of.
I'd say get rid of timer altogether personally, or make. akey to hold down and I can click individual stuff to jettison. Shift just selects everything between two clicks.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#3 - 2017-04-10 14:02:26 UTC
Matthias Ancaladron wrote:
Support, only way decent alternative is to jettison something and open it up and drag other stuff i want to get rid of.
I'd say get rid of timer altogether personally, or make. akey to hold down and I can click individual stuff to jettison. Shift just selects everything between two clicks.


You know you can ctrl click to select multiple seperate items right?
Frostys Virpio
State War Academy
Caldari State
#4 - 2017-04-10 15:51:35 UTC
With the current size of cans, there is no need to create them more often than the current rate.
Arden Elenduil
Unlimited Bear Works
#5 - 2017-04-10 16:03:10 UTC
Alternatively, use a ship with a fleet hangar such as an orca or a deep space transport ship. That said, Ctrl+A to select all works, Shift+Click works to select a series of items, and Ctrl+Click works to select multiple items. Love your shortcuts
Alderson Point
Federal Navy Academy
Gallente Federation
#6 - 2017-04-10 18:40:15 UTC  |  Edited by: Alderson Point
Frostys Virpio wrote:
With the current size of cans, there is no need to create them more often than the current rate.


There is a point, It sucks when your hold cannot retrieve the tractor unit and jettison and try to add items and the damn thing has been sucked into the mobile tractor unit. Sure drop more than you think you need and pick it up after picking up the tractor, but it is easy to mistake the quantity or forget. So a nice to have a tiny QOL thing but there is a point. I guess the timer is there to slow down seeding a gate with corpses or single ammo.
Frostys Virpio
State War Academy
Caldari State
#7 - 2017-04-10 19:40:00 UTC
Alderson Point wrote:
Frostys Virpio wrote:
With the current size of cans, there is no need to create them more often than the current rate.


There is a point, It sucks when your hold cannot retrieve the tractor unit and jettison and try to add items and the damn thing has been sucked into the mobile tractor unit. Sure drop more than you think you need and pick it up after picking up the tractor, but it is easy to mistake the quantity or forget. So a nice to have a tiny QOL thing but there is a point. I guess the timer is there to slow down seeding a gate with corpses or single ammo.


Stop using a MTU to tractor your can and use a ship with a character controlling it so you can tell him when the can is ready to tractor.