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Clearly War Decs are TOO cheap.

Author
GoodGreyer Ayderan
University of Caille
Gallente Federation
#61 - 2017-04-09 05:29:25 UTC

LOL.

Yes War Decs are broken in all the ways you say, but perhaps not irredeemably so.

Certainly the biggest problem is that it basically relegates joining a corp (the single most important factor toward retention in a game as complex and convoluted as Eve) to basically consenting to being griefed, to forcible activity against your will (there's another word for that actually).

I've heard a variety of promising solutions over the ages. Any of them could conceivably work to improving on the system. Some solutions are hard to predict the outcome until they're tried.

Perhaps ultimately though, in the end, the quickest and easiest solution is to simply require all Hi-Sec wars to be mutual. CCP could code that in a week if they wanted to.

Then those who really want a good fight (a risk and challenge - as opposed to relatively risk free assaulting other playeres) in Hi-Sec can cajole those who also would like to fight one another in hi-sec to engage in a mutual war dec.

Merin Ryskin
Peregrine Industries
#62 - 2017-04-09 06:05:36 UTC
GoodGreyer Ayderan wrote:
Certainly the biggest problem is that it basically relegates joining a corp (the single most important factor toward retention in a game as complex and convoluted as Eve) to basically consenting to being griefed, to forcible activity against your will (there's another word for that actually).


Wars are not griefing. EVE is a PvP game whether you like it or not, and being engaged in PvP is just part of the game. Nor is this experience inherent to being in a player corp. Well-organized corps with smart leadership have little to fear from a war dec. The primary victims of war decs are the incompetent players that don't deserve to run a corp, the people that throw together a corp just for the sake of getting to be CEO, provide no leadership or training, and watch as their members mindlessly autopilot through Jita in the middle of an active war. There's no game mechanic you can change to fix this problem because the problem is entirely caused by the players.

Quote:
Perhaps ultimately though, in the end, the quickest and easiest solution is to simply require all Hi-Sec wars to be mutual. CCP could code that in a week if they wanted to.


IOW, make highsec 100% safe. No thanks. Perhaps EVE is not the game for you if you think this is a good idea?
Daichi Yamato
Jabbersnarks and Wonderglass
#63 - 2017-04-09 09:16:14 UTC
Again no goodgreyer. You can already opt out of a wardec by simply changing corp. This takes little effort and costs nothing (or next to nothing if starting a new one).

Eve is the kind of game where things can happen to you that you don't want. When im ratting in a wormhole i can be attacked at any time. When I'm in hisec i can be wardecced. Its part and parcel of the game. If you hate non-consensual pvp so much why are you playing a game that is designed around it?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Donnachadh
United Allegiance of Undesirables
#64 - 2017-04-10 13:35:20 UTC
Merin Ryskin wrote:
Wars are not griefing. EVE is a PvP game whether you like it or not, and being engaged in PvP is just part of the game.

Officially you are correct, and in times past wars actually used to be about players seeking out and fighting one another. However war decs ceased to be about "war" many years ago, and with the transition to the mass dec, gate / hub humping tactics currently employed they are in reality nothing more than officially sanctioned griefing. And the craziest part of this whole thing is the war dec players blame their targets and CCP for forcing them into their lazy gate / hub humping ways.

Merin Ryskin wrote:
Nor is this experience inherent to being in a player corp. Well-organized corps with smart leadership have little to fear from a war dec. The primary victims of war decs are the incompetent players that don't deserve to run a corp, the people that throw together a corp just for the sake of getting to be CEO, provide no leadership or training, and watch as their members mindlessly autopilot through Jita in the middle of an active war. There's no game mechanic you can change to fix this problem because the problem is entirely caused by the players.

Your claim and your opinion but it is not supported by evidence. When you are a crop of 5 to 10 characters and you are war decced by a corp of 25 to 50 or more the size difference virtually eliminates the CEO and his/her skills from the equation. No matter how good you are it is simply impossible to overcome the odds especially when your attackers tuck their tails between their legs and run and hide like scared puppies the first time anything they cannot curb stomp shows up. And you are wrong forcing your attackers to turn tail and hide is not "winning" the war, the moment you return to your preferred game style they crawl out of hiding again. And that is perhaps the single biggest problem with war decs, there never is a real war with goals to be achieved and there is no victory conditions that the defenders can ever achieve no matter how well coordinated they are.

And then there is the whole character and personal skills issue to deal with. This is a game no matter how hard you work on it you simply cannot force an industrial player to spend their time training and practicing PvP fitting and ship skills. You can ask, and you can hope that a war dec experience will cause them to train those skills but you cannot force them. Yes you can kick them from corp if they will not, but then if you run an indy corp the players and characters skills needed for the indy side are more important than PvP skills anyway so kicking them is counter productive.

But all of that ignores the simple reality that in the vast majority of the wars you may be in as a CEO the single best option is to have players leave corp and bring them back after, encourage them to play on alt characters in another corp, or simply pursue other hobbies / interests for the week. Fighting and the inevitable losses simply leads to you being an even bigger target for future wars.

Most importantly since there are no "victory" conditions that we as defenders can achieve, conditions that forces you and your ridiculous war to end immediately why even bother trying?
Arden Elenduil
Unlimited Bear Works
#65 - 2017-04-10 16:01:28 UTC
I've said it before, I personally think wars should me more along the lines I've laid out in this thread: https://forums.eveonline.com/default.aspx?g=posts&t=501030&find=unread

And I say this as a highsec solo/small group wardeccer that actually hunts his targets through space. I do not camp hubs or tradelanes.