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Reprocessing modules max efficiency?

Author
zypros
Aliastra
Gallente Federation
#1 - 2017-04-09 10:12:20 UTC
Anyone out there have experience with citadels and how they scale compaired to reprocessing modules?

I know I can get 52% base rate in minmatar stations and 50% everywhere else including citadels.

My question is if there is a way to upgrade citadels to get 52% or more as well for module reprocessing?

Do Little
Bluenose Trading
#2 - 2017-04-09 13:03:20 UTC
A Citadel (or Engineering Complex) in Nullsec with T2 reprocessing rig is 60.48%. 54% base yield times 1.12 nullsec multiplier.

Refinery bonuses will likely improve this somewhat when they enter the game.
Ragnar Nabali
Stahl Arms
#3 - 2017-04-09 13:34:47 UTC
Do Little wrote:
A Citadel (or Engineering Complex) in Nullsec with T2 reprocessing rig is 60.48%. 54% base yield times 1.12 nullsec multiplier.

Refinery bonuses will likely improve this somewhat when they enter the game.


Do you know what is the highest you can get in highsec? Also do we know yet the date of new citadels coming to the game?
Red lensman
BlackSky inc.
#4 - 2017-04-09 14:32:56 UTC
52% with a rig in high sec
zypros
Aliastra
Gallente Federation
#5 - 2017-04-09 14:38:34 UTC
isnt that "refining" and not "reprocessing"?
We have T2 rigged raitarus for both ore and ice but both only gives a 50% base for modules
Do Little
Bluenose Trading
#6 - 2017-04-09 21:54:41 UTC
T2 rig in highsec has base yield of 54%. Multiplier is 1.06 for lowsec (57.24%) and 1.12 for nullsec/wormhole (60.48%)
T1 rig in highsec is base yield of 52% - multipliers are the same.

There are separate rigs for minerals and ice. no rig for module reprocessing.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#7 - 2017-04-10 08:28:42 UTC
i have not seen anything yet about citadels, max skills though should be 55% for reprocessing modules of whatever the indy tab says on said module. at least in highsec if it is different somewhere else......*shrugs*
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2017-04-10 17:51:40 UTC  |  Edited by: Tau Cabalander
I've not seem anything to contradict:

CCP Ytterbium wrote:
As such, we are planning to change the formula to the following:

Reprocessing yield: Station Equipment x (1 + Refining skill x 0.03) x (1 + Refining Efficiency skill x 0.02) x (1 + Ore Processing skill x 0.02) )
...
*Also, all refining skills and implants will now only affect ore and ices. Any item that’s not part of the two categories mentioned earlier (like ships and modules) will only be affected by the Scrapmetal Processing skill, which will be decreased from 5% to 2% efficiency per level. That means you’ll only be able to reprocess ships, modules and other items at only 50-55% rates.
...
* A character having perfect skills and standings, reprocessing anything that’s not ores and ices at a 50% station will get 55% reprocessing outcome (The Scrapmetal Processing skill is applied on the same fashion than ore specialization skills on the formula above).

Reprocess all the things!

Patch Notes for Crius 1.0 wrote:
* Scrapmetal Reprocessing now applies its bonus when reprocessing any item that is not an ore, ice or compressed variations. This skill bonus has been decreased from 5% to 2% per level

Patch Notes for Crius 1.0

The above implies that higher base facilities and Scrapmetal Processing skill level are the only things that matter,
Krysenth
Saints Of Havoc
#9 - 2017-04-10 21:56:49 UTC
all non-asteroid stuff is 50% base reprocessing maximum. You cannot rig for it, implant for it, or skill for it beyond Scrapmetal Processing.
Zhilia Mann
Tide Way Out Productions
#10 - 2017-04-10 22:28:19 UTC
Krysenth wrote:
all non-asteroid stuff is 50% base reprocessing maximum. You cannot rig for it, implant for it, or skill for it beyond Scrapmetal Processing.


This is the correct answer. 55% is the max with Scrapmetal Processing 5.
Zhilia Mann
Tide Way Out Productions
#11 - 2017-04-10 22:29:40 UTC
Tau Cabalander wrote:
Maximum citadel / EC facilities currently are:
[Citadel] Updates to NPC taxes and refining rig bonuses

That works out to:

Unrigged Citadel / EC (in all areas of space): 50% → 55% scrap max
T1 rigged Highsec Citadel / EC: 52% → 57.20% scrap max
T2 rigged Highsec Citadel / EC: 54% → 59.4% scrap max
T1 rigged Lowsec Citadel / EC: 55.12% → 60.63 % scrap max
T2 rigged Lowsec Citadel / EC: 57.24% → 62.96% scrap max
T1 rigged Null/WH Citadel / EC: 58.24% → 64.06% scrap max
T2 rigged Null/WH Citadel / EC: 60.48% → 66.53% scrap max


And you know better: there are no scrap rigs :P
Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2017-04-24 23:12:38 UTC  |  Edited by: Tau Cabalander
Zhilia Mann wrote:
And you know better: there are no scrap rigs :P

Actually, I didn't realize at the time that rigs were material specific.

So only outposts can give higher scrap yield.

Steve Ronuken wrote:
You _can_ get more minerals. With an outpost refinery, or a POS, or a citadel, you can get a higher base refinery, up to 60%, which means 20% more minerals.