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Idea for something fresh. New game mode.

Author
Tian Toralen
State War Academy
Caldari State
#21 - 2017-04-08 12:13:44 UTC
Bjorn Tyrson wrote:
Has been suggested hundreds of times before, and each time met with a resounding no.


Speak for yourself. Say "I do now want that feature" or "I do want that feature".
When I write here, I write about what I want or what I do not want. I do not say "players want...". That would not be right.


https://forums.eveonline.com/default.aspx?g=posts&m=6517010#post6517010
Quote:
From a RP perspective: pirate factions organize these tournaments in certain systems. Players go there, transport or buy ships there, then they wait in space or in station, until opponents are found by the game and are given coordinates to warp to. Everything else is details.

The fight zone cannot be scanned. This is the biggest complaint I heard in the past about my idea. Solution: if the tournaments don't exist players would not be flocking to certain low sec systems to fight in safes and get dropped on in the first place. There would be nothing to be scanned down by the hardcore EvE players annoyed by my suggestion. But there would be more activity around that system and increased chances to catch players when they are not fighting. They still lose their ships when fighting.

Once in the safe zone they can't warp out until the enemies ships are destroyed. Also the safe zone has a duration of ~ 1 hour, after that the safe zone disappears, and the fighters can be scanned down. There are no decisions by the game about who won, just this safe zone creation, the ones that still have a ship are the clear winners. This would keep things simple.
Prizes and other stuff, maybe betting, can be sorted out later. Yes, I proposed in-game tournaments in the past, I propose it again.


Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2017-04-08 16:45:59 UTC
VordLoras wrote:
I dont get it, you allow people to do WHATEVER they want since it is a sandbox, but apparently doing arenas (a more organised way to throw a small tournaments) is a condradition to doing whatever they want. Can you see the paradox here?


There is pretty much no one who has a problem with tools that let you run a good tourny. What people have a problem with is how most arena ideas PREVENT players interacting with those in the arena. The very notion of 'arenas' is pvp under RESTRICTION. Read: stops players doing what they want.

Tools that make a warp in point for participants? Fine.
Tools that allow aggro between groups? Fine
Tools that keep score and even matchmake players of equal 'skill'? Fine

Tools that magically move players or stuff? Not fine.
Instances that PREVENT interference? Not fine.
Tools that PREVENT certain equipment or ships? Not fine.
Tools that PREVENT friendly fire? Not fine.

See where I'm going here? It's your idea that stops people doing what they want.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nalena Linova
State War Academy
Caldari State
#23 - 2017-04-08 20:29:38 UTC
I have two main problems with the idea of arenas:

1) removal of player agency.

As with many aspects of eve, the lack of features coded into game mechanics allows enterprising players to carve out a niche. If CCP added NPC couriers it would kill the playstyle of haulers like red frog and pushx. Likewise, if CCP added arenas it would remove the playstyle of those players who organise tournaments, such as the folks behind EVE_NT.

2) Diminishing socialization.

The kind of anonymous 'queue up for instant action' mechanics found in other MMOs such as arenas and dungeon queues always have the effect of diminishing the social aspect of the game. They tend to remove players from the game world and concentrate them in hub areas. They also heavily disincentivize the formation of social groups (corps, guilds, etc) as ways to find or create content.

All of my experiences pvping in eve have been unique, with real risk and consequences for the game outside the fight. I seriously doubt I'd have formed the same friendships, rivalries and enemies in an eve where I logged in and clicked a button to join a bland meaningless arena with random players every day.
Merin Ryskin
Peregrine Industries
#24 - 2017-04-08 21:17:29 UTC
VordLoras wrote:
I dont get it, you allow people to do WHATEVER they want since it is a sandbox, but apparently doing arenas (a more organised way to throw a small tournaments) is a condradition to doing whatever they want. Can you see the paradox here?


Nobody is stopping you from organizing arenas. Create an in-game organization, set up your rules, and have some fights. What we object to is a system where CCP creates the rules and enforces them with game mechanics rather than player trust and reputation. For example, in a player-created system you're free to decide that your opponent's loot is expensive enough that you're willing to get booted from the dueling corp to gank them 10v1 when they're expecting a fair fight. In the system you're proposing this is no longer possible, and that is a problem.
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