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Is 'war supplier' an actual role in Eve?

Author
The Larold
This is an anagram of itself.
#1 - 2017-04-06 20:02:24 UTC
If someone wants to become a "go to" person for ships, ammo, mods, boosters - basically a big-time supplier to support on-going war efforts or just customers in the area in general... is that possible in Eve? What skill groups would be most important? Is this a style of play that can be done with frequent logins but short sessions only? How would you eek out a living doing something like this, and what kinds of structures would you be "living" in? (I'm thinking nullsec type life.)

Thanks! (Sorry if this is the wrong forum.)
Tuttomenui II
Aliastra
Gallente Federation
#2 - 2017-04-06 20:22:53 UTC
Supply, demand and price would be factors. You would have to be able to compete. In null you might be able to be an industrialist in a null alliance's industrial arm, an allied Industrial alliance to a consortium of alliances or be an industrialist for a corporation. Would be a bit harder to be that guy that sales to both sides in null than it would be in low and hisec.
Cade Windstalker
#3 - 2017-04-06 20:23:59 UTC
If you're supplying a specific Alliance that's handled by that alliance's Logistics officers and industrialists. You might get some money for this but it's not a low-commitment job. Insert joke about Logistics Officers and sanity slippage here...

Given that you're looking at frequent logins and short play sessions you probably want to look into Station Trading. You need a decent amount of seed capital to get started but you can make a lot of money fairly quickly if you're dedicated and smart about it. Emphasis on smart, be prepared to do a lot of spreadsheet work.

You could also look into hauling, ala Red Frog/Black Frog but those are generally somewhat independent from the sort of procurement you're talking about, and they're not exactly short play session professions, considering how much time a Freighter takes to warp, never mind the planning that goes into a successful Jump Freighter route.

Hope that helps.
Scialt
Corporate Navy Police Force
Sleep Reapers
#4 - 2017-04-06 20:26:45 UTC
The Larold wrote:
If someone wants to become a "go to" person for ships, ammo, mods, boosters - basically a big-time supplier to support on-going war efforts or just customers in the area in general... is that possible in Eve? What skill groups would be most important? Is this a style of play that can be done with frequent logins but short sessions only? How would you eek out a living doing something like this, and what kinds of structures would you be "living" in? (I'm thinking nullsec type life.)

Thanks! (Sorry if this is the wrong forum.)



I'm having trouble seeing how this is much different than being a hauler or perhaps a hauler/trader mix.

You're essentially providing stuff for "war efforts" by hauling the stuff from a market to where they need the stuff. So either they buy it and put up a hauling contract for you to supply it... or they put up a WTB contract or a simple buy order on their local market and you buy the stuff yourself and take it to sell it to them.

Most larger groups have their own logistics arms to bring what they need to where they need it... but I suppose those that don't might use third party groups to handle this sort of thing.
Soel Reit
The Scope
Gallente Federation
#5 - 2017-04-06 20:37:24 UTC
big groups: have their logistic wing
smalls groups: use 3rd party logicist (usually)

supplying people in generals --> competition with all the other traders
supplying alliance/corp--> don't think that there is much competition if your prices are good and you are reliable

becoming a person that people in an alliance can ask anytime/anything and you are able to supply it,
well it's something that any leader would desire in his own alliance/corp and frankly once you find a good one you tend to not let it go/substituite it Blink
Persephone Alleile
Tartarus Covert Operations
#6 - 2017-04-06 20:59:47 UTC
Make contacts in faction warfare/nullsec alliance, haul/build supplies for them. Congrats, you have now successfully take on the role of war supplier.

The tough part here is making the contacts which requires social skills leveled up outside of the game.
Charley Varrick
State War Academy
Caldari State
#7 - 2017-04-06 21:21:04 UTC  |  Edited by: Charley Varrick
If EVE were the type of game where ships had quality based on the crafting players skill or the minerals that went in to them had varying qualities I could see a few players becoming big time dealers. As is, anyone can just look at the market and buy the cheapest one on the spot, all exactly the same.
Neuntausend
Republic Military School
Minmatar Republic
#8 - 2017-04-06 21:59:28 UTC
Since there is no real difference between wartime and peacetime supplies, I would say no. Especially in Nullsec alliances, you can certainly be a supplier, though, but not specifically a wartime one. You'd have to be part of the alliance or bloc, at least for the bigger ones as it would be really hard to get alliance wide blue standing. And if you do not have blue standing, you will typically get shot on sight by most alliances.

There's basically three ways people go about this:

- transport services: Those guys typically gather a bunch of (jump-)freighter pilots, and set up some sort of contract system, maybe a website or a forum thread, so their business can run goods from and to highsec for a price and in a reasonably short time.
- stocking markets/contracts: This can well be done solo. You check your alliances news for staging systems and doctrines, you buy what people are supposed to be flying in fleets at the moment. You put ammo and modules on the market, and you fit doctrine ships and put them up on contract, so that lazy F1 monkeys can just grab them from there without having to think too much. You do this for a reasonable markup, of course.
- producers: This is mainly a capital production thing, as everything else can easily be gotten from jita for fairly cheap, assuming that your alliance has transport services. You set up a production line and build Capitals/Supercapitals/Titans on order.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#9 - 2017-04-06 22:05:59 UTC
Biggest thing you will need are RL interpersonal skills as well as efficient market pathways which will take study and learning in game but are RL skill sets again just applied to the Eve universes supply and logistics chains.

Then I think Neuntausend pretty much summed up the roles and Cades meme about burnout will apply. All RL logistics matters are fully applicable in Eve and because the rate of change is MUCH greater, read 1month in real life might be equivalent to 1 day in game, burnout happens much faster as adaptations will need to be done and streamlined so much quicker.

Enjoy Eve.Big smile

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Sweet Adamas
Federal Navy Academy
Gallente Federation
#10 - 2017-04-07 02:11:55 UTC
There is a job for everything in this game. If you want this one then go to town.

I know one guy who sang songs on Mumble for Isk.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#11 - 2017-04-07 03:42:14 UTC
If you are asking if being an "Arms Dealer" is a good and doable Profession in EvE, then yes it is/can be.

Of course that means you have to be able to get into and play "Serious" Indy. Even as a casual it is possible to do, but serious Indy is not for the faint of heart. In fact IMHO it is the hardest, most difficult Profession in EvE to get into with any real success (success dependent on your goal(s)) and more so trying to maintain it.

And the main reason for "serious" indy being this way is the fact even when not playing you have to almost live and breathe EvE online.
Because you can never have too much info, and this means blogs, forums, fansites, etc,etc.

In game you need to be able to do:
Mining, Research, Invention,Manufacturing, understand the market,
Keep abreast/study Meta-Game Politics, Keep abreast/study Meta-Game doctrines, you need corp (storage and offices are paramount),
you need to be willing to gank people, you need to be willing to PvP when necessary,
Hauling skills, ability to fit any manner of ship(not just rely on the ghost fitting or 3rd party fitting toosl) so you can do tests.

You need to go out and mission, explore
You need to go out and die with some character, have to push the limits amongst other reasons for all the above.
Your going to (not need but will use) utilize 3rd party sites for mapping, skill training, ship fitting, mining>resource conversion rates, things like eve central, spreadsheeets, calculators, pen and paper.......

You are going to both not care about the others around you using what and when you need to........at the same time caring only for those that become part of your core essential group (if you build one)
Core Essential group: building this means making friends and including them or training newbies and befriending them to take part in it. Beyond a certain level it will be essential to having others part of your plans/dreams, as 1 player will quickly be worth up to any 5 alts for many reasons. Sure you can do everything yourself.....but you will burn out, and quit(take a vacation) and have to start everything over again if you do (networking and getting/maintaining clients means you can never not log in again)

That is a pretty extensive list of stuff, but by no means complete....it should not be too difficult to ascertain what those things above will require with a little study into them.
PS: above all.......things you require not provided in game: Perseverance, Patience, Blatant Stubborness, a bit of Arrogance, and the ability to dissolve any type of morals every so often (combination of the 4 above....basically the IDGAF attitude, the one despite dying or not dying where you strongly believe nothing can stop you or hinder you.)
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#12 - 2017-04-07 05:03:10 UTC  |  Edited by: Bjorn Tyrson
Yes it's possible and easier than one might think.
I made my first "fortune" by providing ships, ammo etc to the faction warfare zones (amarr and minmatar)
I did my research found our what the most common ships used by both sides where. And what the main staging system both militias used.
I would then manufacture them and put them up for sale at a 20% markup over the nearest trade hubs.

When I was at my most active doing it I had the commanding share of the market on both sides of the conflict.

I eventually got to know some pilots on both sides and would buy LP items from them to sell to the opposing militia. (RF ammo to the amarr and slicers to the minmil sold best.)
Rovinia
Exotic Dancers Union
Hatakani Trade Winds Combine
#13 - 2017-04-07 07:04:01 UTC
Rovinia Armaments commercial

Profit depends on how lazy your local PvP'ers are Blink
Salvos Rhoska
#14 - 2017-04-07 10:16:42 UTC
Neuntausend wrote:
as everything else can easily be gotten from jita for fairly cheap


Grrr...
Alaric Faelen
Republic Military School
Minmatar Republic
#15 - 2017-04-07 12:36:14 UTC
Alliances tend to have a couple core players that do the jump freighter runs, run the POS, etc, in addition to out of corp alts in high sec. If you want to be a war supplier, then best bet is to join an active alliance and become part of their logistical backbone.

Following wars can be profitable, but consider that anyone not blue will be shot on sight so if you are unaffiliated with either side in the war, you are a huge target of opportunity for pretty much everyone in local. They won't appreciate your effort to stock the market nearly as much as they will appreciate your kill mail.

Still, every big war has staging systems and nearby markets. Stocking these with basic items can pay off. Staples like ammo, tackle modules, rigs, etc are all usually good sellers thru volume. Many alliances use doctrines and sell ships internally thru contracts, but items people need on the spot like ammo or scripts will always sell.

These staging systems always attract profiteers and scammers as well. If you are so inclined, you will find a target rich environment.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#16 - 2017-04-07 16:19:55 UTC
Oh and forgot to mention.

The best way to supply a war is to create one.Twisted Whether its real, imagined, a personal insult or a general grievance as long as you can get two or more sides shooting at each other there will be profit to be had. Lol

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Soel Reit
The Scope
Gallente Federation
#17 - 2017-04-07 16:45:44 UTC
Eternus8lux8lucis wrote:
Oh and forgot to mention.

The best way to supply a war is to create one.Twisted Whether its real, imagined, a personal insult or a general grievance as long as you can get two or more sides shooting at each other there will be profit to be had. Lol


exatly!
take example from korea, vietnam, syria, afganistan, iraq etc
Rroff
Antagonistic Tendencies
#18 - 2017-04-07 16:55:14 UTC
Its doable but as someone said above you have to get pretty hardcore into the indy side - some people I used to work with IRL spent most of their time building ships for one of the bigger entities ingame but they had personal links to "management" of that alliance outside of the game so - breaking into it as a new player is probably another story.
000Hunter000
Missiles 'R' Us
#19 - 2017-04-07 18:56:15 UTC
Offcourse it is!

People can come to me for all their missile needs. (hence the name of the corp Blink )

Oh, and i also build other shooty stuff on the side Big smile
Orakkus
ImperiaI Federation
Goonswarm Federation
#20 - 2017-04-07 19:04:53 UTC
The Larold wrote:
If someone wants to become a "go to" person for ships, ammo, mods, boosters - basically a big-time supplier to support on-going war efforts or just customers in the area in general... is that possible in Eve?

Yes, it is possible. You are essentially asking to be a market trader (time to don the suit), but usually any alliance worth their salt with already have a number of people operating in that capacity inside the alliance. NPC Null-sec is a good option if you aren't looking to attach yourself to any particular alliance or coalition though you will have to be creative when getting goods there. Some areas of Low-sec might also have options

Quote:
What skill groups would be most important?

All marketing and trading skills. These will allow you to put more items up for sale and to cut your taxes and some station fees.

Quote:
Is this a style of play that can be done with frequent logins but short sessions only?

No, not really. If you are going to make any isk you will have to spend a lot of time understanding trade theories, economics, and how markets work in Eve. Spreadsheet skills are a plus.

Quote:
How would you eek out a living doing something like this, and what kinds of structures would you be "living" in?

It would be hard, because your income won't be based on getting "rare magical item no. 435" to a guy in a far away land. Your profits are going to be "How fast can I sell my inventory" and if you stumble in an area where the locals have some serious market people there, you will likely lose your shirt.

He's not just famous, he's "IN" famous. - Ned Nederlander

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