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Economic warfare and explosive charges

Author
Piugattuk
Litla Sundlaugin
#1 - 2017-04-06 15:28:21 UTC  |  Edited by: Piugattuk
I'm purposing is a explosive that can be attached to asteroids and be blown up;


So you take a roid that's 100,000 units in size and put an explosive charge, set it off and you could destroy some of the units in that roid, if you hit it enough you take it down till it respawns as usual, but every time you hit a roid with charges that you need to be within 500 m of it to place it (making you vulnerable), the units removed will be percentage based upon chance so that roid could go up in smoke in one hit or take a few to make it despawn.

Make it so that the charges are large say 25 m3 so that lone wolf attacks are less effective if not supported by a resupply such as an industrial ship like the Hoarder or whatever.

As it stands now all the complaints have been about how roids are "farmed" making stuff worth less, this gives gives it to you the players to either sit and whine or got out there and make your ores more valuable, roid attack will also have a percentage based outcome say Veldspar and Dence veldspar, the stuff worth more will be harder to destroy or vice versa, so before you do doo on this ideal it would give you the player a chance to do something other then whine about how worthless your price is, with effort will come results but only if you work for it.
Old Pervert
Perkone
Caldari State
#2 - 2017-04-06 16:43:32 UTC
Where I live, we just kill their mining ships.
Cade Windstalker
#3 - 2017-04-06 17:52:18 UTC
I'll tell you right now there's basically zero point in doing this to an enemy in Null.

The two most common uses for something like this would be trolling people in High Sec and clearing out the less valuable asteroids in an ore anom spawn so you don't have to spend time mining them to get the more valuable stuff to respawn.

Also this wouldn't do anything to change the relative value of mining time, because if mining becomes more valuable then a large swath of basic items that have their value strongly tied to mined minerals would also become more expensive, so the buying power of the miner ends up staying roughly the same or can even drop.

-1 Not a good idea or approach.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2017-04-06 17:54:04 UTC
I buy my trit for under 3 isk per unit. How many asteroids do you think you'll have to blow up to inflate that price?
Piugattuk
Litla Sundlaugin
#5 - 2017-04-06 19:09:02 UTC
Yup, good points, maybe a larger charges, bigger explosive radius, the charge could be 1000 m3 in size making it more difficult to use but destroying more areas value, either way the point of this is to provide content for null and low by forcing the attacker to try and get through and the defenders to stop them, vigilance pays, keeping those anomaly safe for plunder, important.

Maybe a suicide ship, once you get to the spot you want you set it in motion, a timer as the reaction is set in motion, 30 sec till boom, in that time the defenders have a chance to kill it before it goes critical, the ship could be the primae design and handling so that it's survival requires luck or defenders to get thru?
Cade Windstalker
#6 - 2017-04-06 19:47:25 UTC
The thing you seem to be misunderstanding is how mining tends to work in Low and Null.

Attacking someone's asteroids is, at worst, a minor inconvenience. They can either go to a different system or just blow up the rest of the anom and wait for it to respawn (which doesn't take very long at present). There's just no incentive for anyone to ever use one of these things for the use you intend them for.

They'd be far more useful, especially if they're not that expensive (which they would have to be to be remotely worth using offensively), in being used to clear out less valuable ores after the more valuable stuff has been mined, which would pretty thoroughly screw over any concept of ore balance in Null.

Oh and no one would ever use these in Low Sec, because basically no one mines in Low Sec and there's always another untouched belt or ore anom.

On top of all of this a larger charge benefits farmers more than attackers, because most ships don't have much cargo space, and it's really easy to undock an industrial with a bay full of charges, it's a lot harder to get it 10+ jumps through hostile territory.