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If CODE owns highsec...

Author
Alever Minmatar
Doomheim
#221 - 2017-04-05 09:43:20 UTC
Sasha Nemtsov wrote:
Alessienne Ellecon wrote:
If CCP frowns on you killing noobs


Ah but CCP doesn't frown on our killing new players. We're only (and quite reasonably) prevented from killing them in certain systems.

If CCP objected to our killing new players, they'd make them invulnerable for their first few weeks. Or simply forbid it as some kind of exploit. They do not do so, therefore our campaign marches forward. As James has said, it's really best to introduce new players to The Code quickly, before their minds can be poisoned with the carebear cyanide dispensed by well-meaning but misguided folks like your goodself.

im am going to abuse this by sitting outside these certain systems and murder every one that leaves them
Black Pedro
Mine.
#222 - 2017-04-05 09:57:55 UTC
Alever Minmatar wrote:
Sasha Nemtsov wrote:
Alessienne Ellecon wrote:
If CCP frowns on you killing noobs


Ah but CCP doesn't frown on our killing new players. We're only (and quite reasonably) prevented from killing them in certain systems.

If CCP objected to our killing new players, they'd make them invulnerable for their first few weeks. Or simply forbid it as some kind of exploit. They do not do so, therefore our campaign marches forward. As James has said, it's really best to introduce new players to The Code quickly, before their minds can be poisoned with the carebear cyanide dispensed by well-meaning but misguided folks like your goodself.

im am going to abuse this by sitting outside these certain systems and murder every one that leaves them
You will get a visit from a GM if you try to 'rule lawyer' your way around the spirit of this regulation. If the logs show that you only kill new players outside a starter system you will be warned or banned.

But munching on an occasional new player as part of your other highsec activities? It's all good friend. In fact most highsec content creators recommend a healthy balance of targets as part of their daily content-creation regimen. New players, just like older players should feel the danger and excitement of undocking into our shared Thunderdome and not be left out like the poor unwanted kid never picked to be on a team by the other children. Besides, they will never improve if never challenged.
Salvos Rhoska
#223 - 2017-04-05 11:35:39 UTC  |  Edited by: Salvos Rhoska
Black Pedro wrote:
It's all good friend. In fact most highsec content creators recommend a healthy balance of targets as part of their daily content-creation regimen. New players, just like older players should feel the danger and excitement of undocking into our shared Thunderdome and not be left out like the poor unwanted kid never picked to be on a team by the other children. Besides, they will never improve if never challenged.


We've knocked heads on this before, but I still hold to leaving the obvious legit fresh off the boat noobs alone till they grow a bit.

Or atleast reimburse their loss, even if they react with anger.

I know noob tears are often extremely salty and delicious, but their ships arent worth crap for profit, but are all the noob has.

Hell, Im not space-rich by any stretch, but if someone preys on a legit noob and doesnt want to reimburse them themselves, send me the killmail (+ tear log if possible :D) and I will reimburse them myself.

More retention is good, and Ill put my money where my mouth is to ensure that.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#224 - 2017-04-05 11:36:56 UTC
Alever Minmatar wrote:
Sasha Nemtsov wrote:
Alessienne Ellecon wrote:
If CCP frowns on you killing noobs


Ah but CCP doesn't frown on our killing new players. We're only (and quite reasonably) prevented from killing them in certain systems.

If CCP objected to our killing new players, they'd make them invulnerable for their first few weeks. Or simply forbid it as some kind of exploit. They do not do so, therefore our campaign marches forward. As James has said, it's really best to introduce new players to The Code quickly, before their minds can be poisoned with the carebear cyanide dispensed by well-meaning but misguided folks like your goodself.

im am going to abuse this by sitting outside these certain systems and murder every one that leaves them


Perhaps (though not my style), and with CCP's blessing, too!
000Hunter000
Missiles 'R' Us
#225 - 2017-04-05 11:42:56 UTC
Wow... so this is how low it has gone for some people huh?

Lets shoot the noobs...

Really? Roll
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#226 - 2017-04-05 11:46:27 UTC
Remember that CCP stands for 'Crowd Control Productions'.

Mediating the different requirements and expectations of a diverse group of people is what they actually do. Of course, for some people the means of control will never be sufficient - and the reasons have been rehearsed too many times in the Forum for me to try entirely naively to repeat them here.

For others, the reins need to be loosened perhaps a little. The same applies.

In the event that neither of these things happens, why don't we, the players, take those reins from CCP and do what we can to make our dreams come true. CCP has certainly made that option not only possible but also very attractive - if effort is applied.

'But it's not fair!' isn't a cry you'll hear from me. Ever.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#227 - 2017-04-05 11:55:31 UTC  |  Edited by: Sasha Nemtsov
000Hunter000 wrote:
Wow... so this is how low it has gone for some people huh?

Lets shoot the noobs...

Really? Roll

You're equating new players with 'children', and thereby doing both them and children a great disservice. New Players are not (necessarily) ignoramuses. They have the ability and the duty to find out a bit about the game they intend to play. Only a fool approaches a dangerous environment without taking at least some precautions.

Let's shoot New Players, Old Players, Industrialists, PvPers - and just about anyone else we can find!

You sir, are either being wilfully dense or you are new to the sub-forums, a sub-forum noob. Either way, I have 'shot' you, a noob. Now, shoot me back. That's the way to do it!

You see? Being new doesn't mean being daft. Usually.
Salvos Rhoska
#228 - 2017-04-05 12:04:56 UTC
Sasha Nemtsov wrote:
Snip


Im curious.

What if HS suicide ganking ended tomorrow?

What would you do next?
Black Pedro
Mine.
#229 - 2017-04-05 12:28:10 UTC
Salvos Rhoska wrote:
We've knocked heads on this before, but I still hold to leaving the obvious legit fresh off the boat noobs alone till they grow a bit.

Or atleast reimburse their loss, even if they react with anger.

I know noob tears are often extremely salty and delicious, but their ships arent worth crap for profit, but are all the noob has.

Hell, Im not space-rich by any stretch, but if someone preys on a legit noob and doesnt want to reimburse them themselves, send me the killmail (+ tear log if possible :D) and I will reimburse them myself.

More retention is good, and Ill put my money where my mouth is to ensure that.
First, I generally leave new players alone. They tend to fly uninteresting things with nothing of value in them and despite your insinuation, I am not after tears (although if a grown adult chooses to spill some over an imaginary spaceship, I will enjoy the spectacle). In fact, the only people who I have ever met who claim to want to feast on noob tears are generally butthurt carebears upset over losing something and think they can hurt the game that hurt them by trying to drive off new players (which, ironically, actually helps retain new players!). There is almost always something more lucrative or satisfying to hunt than a 30-day character in a Venture, and the tears of some entitled and complacent 5-year veteran flying an overloaded transport or blinged-out exhumer are much, much sweeter than some poor new player who doesn't know what is going on.

If I see a 1-hour old character with a PLEX in their rookie ship I am going to take it if I can, but if I explode some new player flying some new player ship in haste or collaterally, I always reimburse them as Cannibal Kane in no uncertain terms commanded me to long ago. I don't ever want to be on the bad side of that one. I have no shortage of ISK and I am happy to provide a new ship and some tips on not dying to new players I encounter in my travels.

Why do interesting threads about CODE. and the New Order often derail and just devolve to the question of who loves the new players more?

Dom Arkaral
Bannheim
Cuttlefish Collective
#230 - 2017-04-05 12:32:17 UTC
Salvos Rhoska wrote:
Sasha Nemtsov wrote:
Snip


Im curious.

What if HS suicide ganking ended tomorrow?

What would you do next?

It won't end
Keep on dreaming lel

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#231 - 2017-04-05 12:52:26 UTC
Salvos Rhoska wrote:
Sasha Nemtsov wrote:
Snip


Im curious.

What if HS suicide ganking ended tomorrow?

What would you do next?

I should say immediately that, if current production and design values persist, what you posit, Salvos, will not happen.

To respond though; if CCP takes away from Highsec all militaristic forms of non-consensual PvP, then there do remain other means of at least preserving a PvP flavour in the region. I mean, of course, bumping, corp infiltration and theft, market-mongering and just plain showing the carebears and bot-aspirants that their mission to avoid encountering other players in conflict, will fail.

I haven't really thought about it, and your curiosity matches mine. I'm fairly certain that, because Highsec is the place most in danger of becoming sissified, that that is where the important work remains to be done. I'd likely stay to help.
Salvos Rhoska
#232 - 2017-04-05 15:18:40 UTC
Black Pedro wrote:
Why do interesting threads about CODE. and the New Order often derail and just devolve to the question of who loves the new players more?
If you had been suicide ganked on your first attempt at EVE, what would you have done?
Salvos Rhoska
#233 - 2017-04-05 15:20:37 UTC
Dom & Sasha:

I didnt ask if it would end.
I asked what would you do if it ended.
Galaxy Pig
New Order Logistics
CODE.
#234 - 2017-04-05 15:31:21 UTC
Alever Minmatar wrote:
Sasha Nemtsov wrote:
Alessienne Ellecon wrote:
If CCP frowns on you killing noobs


Ah but CCP doesn't frown on our killing new players. We're only (and quite reasonably) prevented from killing them in certain systems.

If CCP objected to our killing new players, they'd make them invulnerable for their first few weeks. Or simply forbid it as some kind of exploit. They do not do so, therefore our campaign marches forward. As James has said, it's really best to introduce new players to The Code quickly, before their minds can be poisoned with the carebear cyanide dispensed by well-meaning but misguided folks like your goodself.

im am going to abuse this by sitting outside these certain systems and murder every one that leaves them


Oh! Renyn is a good system for that. Always a ton of ventures in Renyn ;)

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Black Pedro
Mine.
#235 - 2017-04-05 15:57:04 UTC  |  Edited by: Black Pedro
Salvos Rhoska wrote:
Black Pedro wrote:
Why do interesting threads about CODE. and the New Order often derail and just devolve to the question of who loves the new players more?
If you had been suicide ganked on your first attempt at EVE, what would you have done?
Couldn't tell you. Might not have quit though.

When I fell for the margin trading scam I then went out and learned how to do it and set up my own. Ran those for a few months and earned just enough for an Orca that way before I decided Eve was boring. Perhaps being ganked would have done something similar. Or perhaps not. I can't say for sure.
Galaxy Pig
New Order Logistics
CODE.
#236 - 2017-04-05 16:21:20 UTC
Salvos Rhoska wrote:
Black Pedro wrote:
It's all good friend. In fact most highsec content creators recommend a healthy balance of targets as part of their daily content-creation regimen. New players, just like older players should feel the danger and excitement of undocking into our shared Thunderdome and not be left out like the poor unwanted kid never picked to be on a team by the other children. Besides, they will never improve if never challenged.


We've knocked heads on this before, but I still hold to leaving the obvious legit fresh off the boat noobs alone till they grow a bit.

Or atleast reimburse their loss, even if they react with anger.

I know noob tears are often extremely salty and delicious, but their ships arent worth crap for profit, but are all the noob has.

Hell, Im not space-rich by any stretch, but if someone preys on a legit noob and doesnt want to reimburse them themselves, send me the killmail (+ tear log if possible :D) and I will reimburse them myself.

More retention is good, and Ill put my money where my mouth is to ensure that.


Yeah?

Expect the referals to start coming in later today. Big smile

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Salvos Rhoska
#237 - 2017-04-05 16:23:47 UTC
Galaxy Pig wrote:
Salvos Rhoska wrote:
Black Pedro wrote:
It's all good friend. In fact most highsec content creators recommend a healthy balance of targets as part of their daily content-creation regimen. New players, just like older players should feel the danger and excitement of undocking into our shared Thunderdome and not be left out like the poor unwanted kid never picked to be on a team by the other children. Besides, they will never improve if never challenged.


We've knocked heads on this before, but I still hold to leaving the obvious legit fresh off the boat noobs alone till they grow a bit.

Or atleast reimburse their loss, even if they react with anger.

I know noob tears are often extremely salty and delicious, but their ships arent worth crap for profit, but are all the noob has.

Hell, Im not space-rich by any stretch, but if someone preys on a legit noob and doesnt want to reimburse them themselves, send me the killmail (+ tear log if possible :D) and I will reimburse them myself.

More retention is good, and Ill put my money where my mouth is to ensure that.


Yeah?

Expect the referals to start coming in later today. Big smile


Sure.

But I need killmails and tear-logs too ;)
Dom Arkaral
Bannheim
Cuttlefish Collective
#238 - 2017-04-05 17:22:23 UTC
Salvos Rhoska wrote:
Dom & Sasha:

I didnt ask if it would end.
I asked what would you do if it ended.

We don't have to think about it if it's not happening ;)

Now, if it had a chance to happen, I'd answer but it won't so I won't either ;)

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#239 - 2017-04-05 17:36:27 UTC
Salvos Rhoska wrote:
Dom & Sasha:

I didnt ask if it would end.
I asked what would you do if it ended.

Hey Salvos, surely you read beyond the first part of my reply? What, you didnt? Treachery!

And here I thought you were a conscientious kind of chap. Colour me 'disappointed' Straight