These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
12Next page
 

Dev blog: Tranquility Tech III - One-Year Anniversary

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2017-04-05 14:04:23 UTC  |  Edited by: CCP Phantom
One year ago, Tranquility’s hardware got a massive refresh (known as TQ Tech III). Since then we have seen considerable performance improvements.

Now it is time to celebrate the one-year anniversary of TQ Tech III with a review, stats and graphs!

Check out the latest blog Tranquility Tech III - One-Year Anniversary for all the juicy details.

CCP Phantom - Senior Community Developer

Jimy F
Strategic Isks Investments Corporation
#2 - 2017-04-05 14:17:58 UTC
First ^_^
Althalus Stenory
Flying Blacksmiths
#3 - 2017-04-05 14:21:54 UTC
#graphporn

\o/

Thx for review, it was interesting to see how it affects TQ

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Honrado deQuiros
Cartella Shipments and Storage
#4 - 2017-04-05 15:22:20 UTC
Wow 1.5Terabytes! Server hardware sure is awe inspiring.
Aleksandr Ivanovic
The Scope
Gallente Federation
#5 - 2017-04-05 15:41:04 UTC
If it's not sensitive info, it would be awesome to one day get a photo tour of the whole set-up. I wanna leer at racks
Dominous Nolen
The Graduates
The Initiative.
#6 - 2017-04-05 16:14:06 UTC  |  Edited by: Dominous Nolen
Thanks for the write up Gun Show! I always like some good graphpr0n and how the updates are performing.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

noneofnine
State War Academy
Caldari State
#7 - 2017-04-05 18:00:08 UTC  |  Edited by: noneofnine
Is it me or you are running in IBM Flex (now obsolete) hardware?
Time for hyper converged?
It´s a nice system, the storage is also ok, but we would like more pics!
Alexander Bor
Polaris Global
#8 - 2017-04-05 18:17:45 UTC
nice blog. interesting storySmile
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#9 - 2017-04-05 18:23:10 UTC
Vincent Athena
Photosynth
#10 - 2017-04-05 18:37:00 UTC
Nana Skalski wrote:
I have not sen any hamsters. Where are you hiding them now?

They were eaten by the Pythons. You do know CCP uses Python?

Know a Frozen fan? Check this out

Frozen fanfiction

Jonas Antollare
High Sec Ops
Retribution.
#11 - 2017-04-05 18:53:41 UTC
Im sorry but TQ TIII still hasnt resolved the issue of large fleet fights. If you think a bad tidi experience is OK then im sorry to disappoint. Tidi is just as bad now than it was before. In fact tidi is still the same old lag as 8 years ago.

Spc One
The Chodak
Void Alliance
#12 - 2017-04-05 19:31:06 UTC
Are you guys planning to migrate to Windows Server 2016 ? or are you staying on Windows Server 2012 R2 ?
Bear
CCP BOFH
C C P
C C P Alliance
#13 - 2017-04-05 19:38:03 UTC
Spc One wrote:
Are you guys planning to migrate to Windows Server 2016 ? or are you staying on Windows Server 2012 R2 ?
Bear

soon™
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#14 - 2017-04-05 19:57:11 UTC  |  Edited by: ISD Max Trix
Jonas Antollare wrote:
Im sorry but TQ TIII still hasnt resolved the issue of large fleet fights. If you think a bad tidi experience is OK then im sorry to disappoint. Tidi is just as bad now than it was before. In fact tidi is still the same old lag as 8 years ago.



Edit: Because the original post didnt come across the way it should have.

CCP introduce TIDI to address the unique issue EVE faced with large fleet fights. Where as before TIDI, pilots would be randomly disconnected and sometimes actions would not register. With the hardware and software improvements that CCP introduced over the years, CCP has worked to reduce the effects of TIDI, namly it takes more pilots to trigger it and more pilots can enter the system.

Of course CCP is always looking for ways to improve the experience. If you have an suggestion on how to address this issue, please feel free to post a thread in the Players Features and Ideas section of the forums.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#15 - 2017-04-05 20:40:42 UTC
If only players could experience these technical improvements ingame (faster loading times in contracts and industry, no traffic control, 100 people not causing Tidi, and such)

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Katrina Bekers
A Blessed Bean
Pandemic Horde
#16 - 2017-04-05 21:25:09 UTC
Rack porn and graphs! Christmas came earlier this year!

Can't wait to meet you guys at the Ops RT!

<< THE RABBLE BRIGADE >>

Wander Prian
Nosferatu Security Foundation
#17 - 2017-04-05 22:02:18 UTC
Rivr Luzade wrote:
If only players could experience these technical improvements ingame (faster loading times in contracts and industry, no traffic control, 100 people not causing Tidi, and such)


You do know that TiDi will affect the whole node, not just one system? So it may be some other system on the same server-node that creates the TiDi.

Wormholer for life.

Spc One
The Chodak
Void Alliance
#18 - 2017-04-06 01:21:29 UTC
CCP BOFH wrote:
Spc One wrote:
Are you guys planning to migrate to Windows Server 2016 ? or are you staying on Windows Server 2012 R2 ?
Bear

soon™

This means you could theoretically use 24TB of RAM.
Cool

former Erata
Waydyne-Outer Prime Ltd.
#19 - 2017-04-06 07:26:38 UTC
Did you notice a performance improvement going from SQL server 2012 to 2016?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2017-04-06 08:45:47 UTC  |  Edited by: Rivr Luzade
Wander Prian wrote:
Rivr Luzade wrote:
If only players could experience these technical improvements ingame (faster loading times in contracts and industry, no traffic control, 100 people not causing Tidi, and such)

You do know that TiDi will affect the whole node, not just one system? So it may be some other system on the same server-node that creates the TiDi.

I know that and no, when my 100-200 people strong fleet jumps through a gate, in most cases it is not other people causing the Tidi and TC, it is my fleet. Irregardless of that, such things should not create tidi in the first place with this super awesome new tech. Just yesterday, a 180 people strong fleet had to travel 20+ jumps through low/null and created TC and Tidi with every gate jump. Initially we had another friendly fleet (similar size) following us, but they had to wait until we were a couple of jumps ahead so that both our fleets would not exponentially increase the Tidi/TC when our fleet jumps out of a system while their fleet jumps in. This is not exactly enjoyable and fun gameplay.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

12Next page