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Impersonation and/or Identity Theft

Author
Eddie Metallica
PBR Street Gang
#1 - 2017-04-04 13:21:42 UTC
Having suffered through a recent case of identity theft most likely the result of a bad decision to patronize a suspect ATM in the pursuit of cash to further woo the inebriated blond i was with who was discussing certain acts which i found enticing, I pondered how Identity theft could be applied to EVE.......

There should be a slight chance (i would hazard a guess at between 1/100 and 1/1000) that when a player's ship is destroyed and then the player gets podded that some sort of data chip or "identity tag" which could then be injected into another player to have them show up in local as the deceased.

This opens up all sorts of fascinating possibilities, especially if it is taken one step further and allows access to all of that characters "stuff" such as items, ISK etc etc.

The espionage aspects would be astronomical. How much would the big corps and alliances pay to retrieve the identity of one of their folks?

All items and transactions would need to be password protected somehow or, as in real life, if your identity is stolen, all your stuff could be gone.

You obviously wouldn't get the skills of the victim, just their outward appearance, name in local and would appear to be them and if taken a step further, have access to their stuff or at the very least, ability to enter their (or their corps/alliance etc) stations, force fields etc etc.

imagine the confusion when 2 "Eddie Metallica's" show up at the same place for a roam or fleet etc, which is the impostor.

Would give scouting and intel gathering a whole new aspect in the game. I also think it would be a good way to counter some of the AFK aspects of the game (mining) that people complain about. AFK bot miner gets podded, loses his identity, all stuff is appropriated by the identity thief.



Anyway, a lot to ponder..........
Cade Windstalker
#2 - 2017-04-04 13:32:14 UTC
This runs directly counter to something CCP have been pushing for ages now, which is that actions have consequences and those consequences should be tied to you as a character. That's why they don't allow name changes and why names that clearly attempt to impersonate another player, corporation, Citadel, or other entity aren't allowed and if found will be reset.
elitatwo
Zansha Expansion
#3 - 2017-04-04 14:06:15 UTC
Another colonist who didn't read the EULA which he agreed on.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Frostys Virpio
State War Academy
Caldari State
#4 - 2017-04-04 14:14:21 UTC
So if I POD a dev on a lol-roam or an ISD, I can now make BS up which CCP will have to sort out later on as beign the word of an impostor?
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2017-04-04 17:33:30 UTC
No, you cannot steal everything I own with absolutely no way for me to prevent it.
Ajem Hinken
WarFear Gaming
#6 - 2017-04-04 23:51:19 UTC
I say no here... but having Local only show your ship name, not who you are, would allow most of this, without the negative effects.

But once again, nah on that for impersonation reasons.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Merin Ryskin
Peregrine Industries
#7 - 2017-04-05 00:02:40 UTC
IOW, you have a 0.1-1% chance of losing everything you have every time your pod is destroyed? NO.
Nevyn Auscent
Broke Sauce
#8 - 2017-04-05 03:40:55 UTC
Frankly it should go the other way.
Now we have XP extractors & injectors the Character market should be closed, so if you make a character it's 100% always yours. And if you get to know a character you know you will always be talking to the same player.
Impersonation is what causes some of the worst bad blood you can get in online games, since it's far too easy to do so. Hence why CCP did clamp down on it, and why the final step needs taking.
Merin Ryskin
Peregrine Industries
#9 - 2017-04-05 04:44:12 UTC
Nevyn Auscent wrote:
Now we have XP extractors & injectors the Character market should be closed, so if you make a character it's 100% always yours.


This just feeds the market for illegal character sales/transfers. It's like the situation with PLEX, it might not be the best thing for an ideal game to have, but it's better to have an official method with protection for the buyer than to leave it all in the hands of Chinese gold farmers.
Elenahina
Federal Navy Academy
Gallente Federation
#10 - 2017-04-05 14:09:41 UTC
Congratulations. You just killed PvP even among hard core PvPers. No one is going to risk a pod when there's a small chance that all their stuff could be stolen.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Nevyn Auscent
Broke Sauce
#11 - 2017-04-06 01:08:58 UTC
Merin Ryskin wrote:

This just feeds the market for illegal character sales/transfers. It's like the situation with PLEX, it might not be the best thing for an ideal game to have, but it's better to have an official method with protection for the buyer than to leave it all in the hands of Chinese gold farmers.

But we do have an official method already, SP injectors already give us an official method. We currently have two official methods, not one.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#12 - 2017-04-06 01:30:45 UTC
Nevyn Auscent wrote:
Merin Ryskin wrote:

This just feeds the market for illegal character sales/transfers. It's like the situation with PLEX, it might not be the best thing for an ideal game to have, but it's better to have an official method with protection for the buyer than to leave it all in the hands of Chinese gold farmers.

But we do have an official method already, SP injectors already give us an official method. We currently have two official methods, not one.

Yes, but character sales will still happen regardless. It will just be through a rise in RMT based sales instead of ISK based sales, which was a big reason the character bazaar was setup to begin with.

I'd rather it be open and above board, with CCP gaining from a sale, than just being additional work for the security team and all money to scumbags.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

TheFourteenthTry
Unicorn Balls
#13 - 2017-04-18 19:12:57 UTC
I actually agree with this idea because I had a similar one. What everyone is harping on is elements of it that should probably be regulated. I don't think you should get access to the characters stuffs or anything. A password system though could be really interesting.

If you could get a corpse and a force field password then yes you were a very good spy agent and you can gain access to the their tower. intel chat access could work the same. There even could be mechanics in place that could help detect a spy, such as not allowing transfer of permissions, or notifying the corp if a hanger is accessed by a reanimated account.

I also think a time limit would be needed on this so that someone would have to glean the information, or whatever their purpose was quickly. As with everything else in EVE this should by balanced with both risk and reward potential.
Cade Windstalker
#14 - 2017-04-19 01:26:28 UTC
TheFourteenthTry wrote:
I actually agree with this idea because I had a similar one. What everyone is harping on is elements of it that should probably be regulated. I don't think you should get access to the characters stuffs or anything. A password system though could be really interesting.

If you could get a corpse and a force field password then yes you were a very good spy agent and you can gain access to the their tower. intel chat access could work the same. There even could be mechanics in place that could help detect a spy, such as not allowing transfer of permissions, or notifying the corp if a hanger is accessed by a reanimated account.

I also think a time limit would be needed on this so that someone would have to glean the information, or whatever their purpose was quickly. As with everything else in EVE this should by balanced with both risk and reward potential.


You are *still* misunderstanding, and you've now essentially made your own thread a duplicate...

Forcefield passwords are easy to guess. If you're in an Alliance or Corp's chat you are now past the point of intel channels by a mile and a half.

This is *explicitly* against the ToS. How is that too complicated to understand? Straight
Alderson Point
Federal Navy Academy
Gallente Federation
#15 - 2017-04-19 13:27:51 UTC  |  Edited by: Alderson Point
Interesting mechanics are not necessarily a good thing.

The destructiveness of this proposal, would be pretty much impossible to counter. It really ranks with the "let ships blow up randomly in space" level of suggestion. It would not improve gameplay, & skill, knowledge, and experience would be completely invalidated.

It would be Blind bad luck, with MASSIVE consequences.

And would add no benefit other than the " I destroyed someones game without needing any skill or cunning. tee hee"

Randomly putting in other peoples name and passwords at the login screen would be a similar mechanic.

Ask valve how that worked out for them?Roll
Serendipity Lost
Repo Industries
#16 - 2017-04-19 13:43:53 UTC
This is going well!
Teckos Pech
Hogyoku
Goonswarm Federation
#17 - 2017-04-19 23:52:31 UTC
Eddie Metallica wrote:
Having suffered through a recent case of identity theft most likely the result of a bad decision to patronize a suspect ATM in the pursuit of cash to further woo the inebriated blond i was with who was discussing certain acts which i found enticing, I pondered how Identity theft could be applied to EVE.......

There should be a slight chance (i would hazard a guess at between 1/100 and 1/1000) that when a player's ship is destroyed and then the player gets podded that some sort of data chip or "identity tag" which could then be injected into another player to have them show up in local as the deceased.

This opens up all sorts of fascinating possibilities, especially if it is taken one step further and allows access to all of that characters "stuff" such as items, ISK etc etc.

The espionage aspects would be astronomical. How much would the big corps and alliances pay to retrieve the identity of one of their folks?

All items and transactions would need to be password protected somehow or, as in real life, if your identity is stolen, all your stuff could be gone.

You obviously wouldn't get the skills of the victim, just their outward appearance, name in local and would appear to be them and if taken a step further, have access to their stuff or at the very least, ability to enter their (or their corps/alliance etc) stations, force fields etc etc.

imagine the confusion when 2 "Eddie Metallica's" show up at the same place for a roam or fleet etc, which is the impostor.

Would give scouting and intel gathering a whole new aspect in the game. I also think it would be a good way to counter some of the AFK aspects of the game (mining) that people complain about. AFK bot miner gets podded, loses his identity, all stuff is appropriated by the identity thief.



Anyway, a lot to ponder..........


So....let me get this straight. You want it to be possible to do something which in RL is a horrible hassle to deal with and make possible in game. To have a horrible hassle to deal with in game? Yes?

Sure, I know we kill each other in game...but not permanently like in RL. We scam, we steal, etc. But we can take steps to try and prevent that. And while corp and alliance assets are at risk personal in game assets are not.

This...this abortion of a proposal has no counter at all, direct or indirect. If some ******* decides to ruin a players reputation in game that player whose reputation is being ruined is pretty much helpless.

No. This is a terrible idea.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shallanna Yassavi
qwertz corp
#18 - 2017-04-20 00:33:28 UTC
There is a counter to this:

Nobody, including you, trusts the toon you expose to space. That toon is only given what it needs to do whatever it's doing, and no more. The toon with all your stuff and permissions never undocks or does anything which would generate a corpse.

This would just be a "Gotcha!" mechanic for people who don't understand how it works.

A signature :o

Sterling Blades
Windstalker Security Corp
United Neopian Federation
#19 - 2017-04-20 01:43:45 UTC
If it weren't a blatant violation of ToS, and removing the chance to steal personal assets, this MIGHT be an interesting thing to see. But again, against ToS, it'll never happen.

The gods are out there. They watch us. They guide, they manipulate. We rally behind the ones we adore, and rain fire against those who rally behind the ones we hate. The question now is, to whom does your allegiance fall behind, dear Empyreans?

Cade Windstalker
#20 - 2017-04-20 02:19:04 UTC
Shallanna Yassavi wrote:
There is a counter to this:

Nobody, including you, trusts the toon you expose to space. That toon is only given what it needs to do whatever it's doing, and no more. The toon with all your stuff and permissions never undocks or does anything which would generate a corpse.

This would just be a "Gotcha!" mechanic for people who don't understand how it works.


On what planet does this sound like fun gameplay?

You're essentially saying that *everyone* has to have a "speaking alt" that can be trusted to actually be them... that sounds like the biggest load of @%#@#$% I've ever seen on these forums and that's saying a *lot*.
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