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Manufacturing Item Tracking - Why not?

First post
Author
Ket Malice
Aliastra
Gallente Federation
#1 - 2017-04-04 02:39:40 UTC
First MMO was SWG, got into crafting, it was amazing, items all had different stats so the "Brand" of the item was very important. You put your name on everything, everyone knew if you got a Malice weapon it was a top tier quality.

While all items are the same in EVE it would still be interesting to have a player name or possibly even a corp attached to a specific item. I am not a programmer, I am a project manager, and I know it's always easier in our heads than what it actually is. All it would take is a unique ID on an item and a name, especially if you just did it on ships. That couldn't make the DB run any slower right?!

As a long time crafter in MMOS, yeah I may not care about 95% of the things I build go. Lets be real, we build for profit, but it also becomes a labor of love. When you build your first battleship, capital, super, titan etc it means a lot. While you know who initially buys your stuff it's almost impossible to find out where it ends up. I mean how awesome would it be to see on a killboard WHO the ship was built by. I want to know if one of my beautiful ships goes down.

I've just never seen any discussion about this so I was wondering if no one else had this wish.
The Fukuzawa
New Eden Trade Group
#2 - 2017-04-04 02:52:47 UTC
If i had it my way this would be implemented, not only who built it, but everyone that passed it along. For intel purposes, this would make it harder to hide your alts.

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Cista2
EVE Museum
#3 - 2017-04-04 05:30:40 UTC  |  Edited by: Cista2
It is sad indeed, I believe even WoW has the crafter stamp on items.
It's because in EVE, the ships are repackaged to be sold in stacks in the market. They lose their identity and any stats they would have had in theory, at that moment they are repackaged and stacked.

We do however now have killmarks on ships (kills that the ship has done), since about a year ago. Someone else can maybe state if killmark-ships can only be sold on contract, or else they lose their marks. I suppose that is how it is.

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Do Little
Bluenose Trading
#4 - 2017-04-04 08:26:10 UTC
Eve is a commodity market, not a craft market. Imagine the database if everything in the game needed to be tracked individually. Not to mention the balance issues if every ship/module was unique!

There are unique items, i.e. fitted ships sold through contracts, but there is no exclusivity and no effective way to advertise.

The Eve market is one of the games strengths. A lot of us play primarily because of the economic simulation, but I don't expect the essential commodity nature of the market to change. There is lots of room for people to make their mark by the way they use those commodities.
YeuxVerts Belle
Royal Amarr Institute
Amarr Empire
#5 - 2017-04-04 13:19:33 UTC
Ket Malice wrote:
All it would take is a unique ID on an item and a name, especially if you just did it on ships. That couldn't make the DB run any slower right?!


It totally could. Items are packaged when sold on the market, anonymizing them. That way, items can be traded with few elements attached to the transaction : item type, number, price, seller, buyer.

If your idea is implemented, then each item must be tracked on the market on the database, and suddenly you're not selling a pack of ammo, but a thousand different items, each with their own property. Speaking as a database engineer, it would be a nightmare.

The benefit isn't worth the trouble.

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#6 - 2017-04-04 13:50:48 UTC
A stack of 1000 ships is currently a single item in game. That ship, with a quantity of 1000.

If you need to maintain creator records, you then need to have 1000 entries. Which substantially bloats what's already one of the biggest tables in the game.

(god forbid it gets done to minerals ;) )

Eve has _many_ more items per character than other games. And they're all in the same database.

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Tipa Riot
Federal Navy Academy
Gallente Federation
#7 - 2017-04-04 17:27:58 UTC
Would not make sense in EvE, where things are build, transformed and destroyed continuously. All stuff is like ammo, build to be used, destroyed and replaced.

I'm my own NPC alt.

Krysenth
Saints Of Havoc
#8 - 2017-04-04 18:55:31 UTC
It would probably be more reasonable to have a sort of "classifieds" billboard sorta thing ingame for that stuff. Like the mailing lists and the buy/sell section of the eve forums combined.