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[Concept] Rogue Drone derived hulls.

Author
Silivar Karkun
Doomheim
#1 - 2017-03-31 20:24:54 UTC  |  Edited by: Silivar Karkun
this is yet another of my usual silly posts about possible additions to the game. ignited by seeing some discussion in reddit about adding more to the Drone Regions outside of Sentient mods.

an analisis was done checking the current state of Drone based gameplay. since these last years CCP has added more possible roles for droneboats, while at the same time adding more diversity to drone combat.

since Rogue Drones cover all possible damage types and resistances. my best suggestion around this without shoehorning them to a single duet of racial skills is to focus their ships on their own faction (much like ORE).

The Concept:

Rogue Drones were initially born in Gallente space, however, they have evolved since then and survive in all corners of space. this is reflected in their versatility on damage aplication and sometimes tanking potential (rogue drone battleships seem to be focused heavily on hull with armor being second and shield being third, with a heavy resistance across all damage types, but not at the degree of Sleeper Drones).

since there are not Rogue Drone agents, the only feasible way to obtain Rogue Drone based hulls is by exploration. Data sites would provide the BPCs (hacked from the Rogue Drone's own manufacturing and database matrixes).

apart from that there would be a new type of "Relic" site which would allow to obtain Rogue Drone components required for manufacturing the ships and the skillbooks required for use. for the sake of market avaliability, these relic sites would be found in all corners of space.

the skills required:

since Rogue Drones are a unique faction they require their own skills, just 3 for now, but more may be required in the case of adding capital rogue drones and the like. along with rogue drone industrials (why tho?).

-Rogue Drone Frigate: skill at operating Rogue Drone derived Frigates
-Rogue Drone Cruiser: skill at operating Rogue Drone derived Cruisers (requires Rogue drone Frigate 3 and Spaceship Command 3)
-rogue Drone Battleship: skill at operating Rogue Drone derived Battleships (requires Rogue Drone Cruiser 3 and Spaceship Command 5)

these skills will be needed for the ships and will effect both tank and damage.


the tanking doctrine:

back when i was checking on rogue drone stats. i noticed a dichotomy, the smaller ships tended to be more focused on shields or armor while the battleships tend to be lumbering in hull. perhaps, due to being adapted to a large array of weapon doctrines.

since SoCT already covers the "multidamage" "multiresistance" thing. i would like to think on Rogue Drones as based on Minmatar Doctrines.

they are fast, they are hard to track up close, and they can cover both shield or armor depending on situation. here would be an example of how would it look like:

shield: 650 10/20/30/40 (EM/Thermal/Kinetic/Explosive)
armor: 600 50/40/30/20
hull: 550 (resistances as usuall in all ships).


as you can see, they have a more distributed resistance pattern, and their HP are distributed evenly as well. this also helps by having a more flexible slot layout, allowing for a versatile covering on terms of the damage doctrine:

Frigate: 2 highs (1 turrets, 1 launchers), 4 mids, 4 lows
Cruiser: 3 highs (2 turrets, 2 launchers), 5 mids, 5 lows
Battleship: 4 (3 turrets, 3 launchers), 6 mids, 6 lows


(subject to changes).


the combat doctrine:

SoE has a 100% drone bonus, which means 5 drones with the power of 10, Guristas have 2 drones per size with the combined power of 7.5. one of the challenges when making a new droneboat is about its possible role. while checking the commentaries on Reddit. i remembered about the Gecko, that unique faction drone which bridges between a fighter and a drone, while capable of dishing multidamage for a versatility of function.

this is when the idea of making Rogue Drones a versatility based faction came to mind. they would be a Drone based doctrine focused on diverse situations. in order to do this i have thought of the following roles

Rogue Drone Role Bonus A -> Drones used by this ship have their damage distributed across all damage types.

this means for example, that a hobgoblin I which is 32 Thermal would pass to be 8/8/8/8. should still make certain drones viable due to the current balance between racial drones (Speed vs Damage, Shield vs Armor and so on).

The Ships

note that these are a bit experimental so the stats could be better or worse depending on balance. the name convention is inspired on arthropods mostly.

Isopod:

powergrid: 50 MW
CPU: 200 tf
Capacitor: 400 GJ

2 highs (1 turrets, 1 launchers)
4 mids
4 lows
3 rigs (400 Calibration)

max velocity: 300 m/s
inertia modifier: 3.44
warp speed: 5 AU/s
base time for warp: 5 s

dronebay: 50 m3
bandwidth: 25 m3

max targeting range: 40 km
max locked targets: 5
ladar sensor: 9 points
signature radius: 50 m
scan resolution: 500 mm

structure HP: 550
mass: 900,000 kg
volume: 25,000 m3
cargo: 150 m3

shield HP: 650
shield resistance: 10/20/30/40

armor HP: 600
armor resistance: 50/40/30/20

Rogue Drone Frigate Bonus (per skill lvl):
+10% to drone hitpoints and damage
+1% per second to drone's shield, armor and hull repairs while in the dronebay (NEW)


Role Bonus:
Drones used by this ship have their damage distributed across all four damage types.
Drones stored in the dronebay repair at a rate corresponding with player skills. (NEW)
Hull Repair modules have their cycle time reduced to one third and their repair amount tripled. (NEW)


NOTES: i'll add the Cruiser and Battleship later, i want some feedback first.

thanks for watching. i'll wait for the discussion.
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2017-03-31 21:07:44 UTC
It has been a long asked for hull, they eventually developed the SOE line of ships which were drone centric. I believe this is the best we are going to get for a rogue drone ship, also look at the nexus chips that the sentient drones drop. They redeem for SOE ships.

If you don't follow the rules, neither will I.

Nevyn Auscent
Broke Sauce
#3 - 2017-03-31 21:36:24 UTC
No no & no.
We should never ever remotely get rogue drone styled ships, because we are not AI's and we do not use AI's.
Therefore there is no practical way we could ever use such a ship without ripping it apart and entirely rebuilding it so that it can even have crew.

Don't care how balanced the stats are, no.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#4 - 2017-04-01 05:10:09 UTC
Nevyn Auscent wrote:
No no & no.
We should never ever remotely get rogue drone styled ships, because we are not AI's and we do not use AI's.
Therefore there is no practical way we could ever use such a ship without ripping it apart and entirely rebuilding it so that it can even have crew.

Don't care how balanced the stats are, no.


I agree that this isn't exactly needed in any way. But your only argument being "no matter how balanced mah lores"

Lore exists to support game play not the other way around.

Yes it would require a complete redesign. But sp what. We have t3s that are reverse engineered from sleeper tech, angel ships reverse engineered from jove, soe reverse engineered from drifters (if I remember correctly) so why not ships reverse engineered from drones?

"We aren't AI" true, but we are human mind shoved into a pod and then interfaced with a ship on such an intimate level that the hull is like our skin, the engines our legs etc. Is a ship with advanced mechanical and AI components instead of a crew really that much of a stretch?
Sobaan Tali
Caldari Quick Reaction Force
#5 - 2017-04-01 07:24:29 UTC  |  Edited by: Sobaan Tali
That's a whole LOT of utility! 17 slots for the cruiser, 23 for the BS...on top of both a shield and armor HP buff? Damn, dude.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Pixel Piracy
Native Freshfood
Minmatar Republic
#6 - 2017-04-01 07:43:33 UTC
I wouldn't mind seeing some seriously crazy stuff with rogue drones.
Like, what are those giant structures they are always trying to build (before we as capsuleers come along and blow them up)?

Imagine that the completed product is one enormous Titan-level rogue drone; a mother hive from which legions of drones replicate and spew forth. This would result in rogue drone incursion gameplay and force fleets to team up and assault the mother hive directly.
Herzog Wolfhammer
Sigma Special Tactics Group
#7 - 2017-04-03 02:35:30 UTC
It would be nice to have one of those rogue drone domis with the borg implants and tentacles. ♥

Bring back DEEEEP Space!

Silivar Karkun
Doomheim
#8 - 2017-04-04 04:26:46 UTC
Sobaan Tali wrote:
That's a whole LOT of utility! 17 slots for the cruiser, 23 for the BS...on top of both a shield and armor HP buff? Damn, dude.


i wanted to get as close as i could be to how they work at least NPC wise. but yeah i could chop some of that or move it to the highs.

and yeah, armor and shield could be shred to compensate too.
Silivar Karkun
Doomheim
#9 - 2017-04-04 04:55:53 UTC  |  Edited by: Silivar Karkun
EDIT 1:

a fellow player mailed me with some suggestions about adding passive drone repair capabilities and hull tanking skills. he also suggested something about managing a single drone with buffed damage, but it sounded too close to Guristas.

now, the lack of an Active Hull Tanker is a nice food for thought. i decided to give the bonus while keeping the current shield/armor/hull values as the original, no more extra buffer from skills.

however, as someone pointed out, they had too much utility slots in lows and mids so i cut some of them while also reducing some highs, players will still be free to go shield/armor or hull for the bonus.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#10 - 2017-04-04 23:14:41 UTC
Herzog Wolfhammer wrote:
It would be nice to have one of those rogue drone domis with the borg implants and tentacles. ♥

Don't forget Sentient faction drones.
Old drone art from dust 514
https://s-media-cache-ak0.pinimg.com/736x/0a/26/df/0a26df686f7c8a40fe70767861b8b1ca.jpg

Then overhaul existing drones to be less blocky and more droney.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#11 - 2017-04-04 23:20:23 UTC
I would just say reskin the soe ships and have them be rogue. Theyre currently caldari and do t really fit the amarr or gallente. Make a new faction to be amarr and gallente and rebrand the soe.
Rogue drones could also be race neutral like the soct as rare ships and receive inate bonuses with no scaling and no skill requirements.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#12 - 2017-04-05 07:36:56 UTC
Bjorn Tyrson wrote:
Nevyn Auscent wrote:
No no & no.
We should never ever remotely get rogue drone styled ships, because we are not AI's and we do not use AI's.
Therefore there is no practical way we could ever use such a ship without ripping it apart and entirely rebuilding it so that it can even have crew.

Don't care how balanced the stats are, no.


I agree that this isn't exactly needed in any way. But your only argument being "no matter how balanced mah lores"

Lore exists to support game play not the other way around.

Yes it would require a complete redesign. But sp what. We have t3s that are reverse engineered from sleeper tech, angel ships reverse engineered from jove, soe reverse engineered from drifters (if I remember correctly) so why not ships reverse engineered from drones?

"We aren't AI" true, but we are human mind shoved into a pod and then interfaced with a ship on such an intimate level that the hull is like our skin, the engines our legs etc. Is a ship with advanced mechanical and AI components instead of a crew really that much of a stretch?


they need to make a set of rogue drone agents and this would be a reaspn for them. even in the books there are a group of people that are living in a rogue drone base and the drones even helped for the Minmatar war against the amarr by making a gas that freed the slaves from vitoc.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Nevyn Auscent
Broke Sauce
#13 - 2017-04-05 08:36:36 UTC
Referencing Tony G's terrible lore is not a good argument. Yes they were fun novels, but no they were not a 'group' of people, and the 'drones' didn't help. A few magic drones did. But if we use the books then we should also be able to operate 10 clones of a single character at once, all impersonate each other, find terran weapons that kill an entire fleet in a single shot etc. So.... Yeah nah.

And yes, you could make them mechanically balanced, but Lore is important to EVE, otherwise it becomes a game of pure numbers, so something that goes directly against all the established lore to do with AI is a serious issue.
Ghaelmash Hakaari
Galactic Deep Space Industries
Brave Collective
#14 - 2017-04-05 08:48:14 UTC
Lore can be changed. It isn't the dev that make the eve's lore. the lore is make by us, the player. we are written even now the lore and will be easy to add the drone hull in the lore. human continue to evolve to live in different and hostile habitat and i think also the rogue drones do the same if they are still here. the step from this to "discover" a new rogue drone hull and the reverse engineering of it to make a standard ship will be easy. I love the ideas to introduce these type of ships in eve and the add of active hull tanking (maybe we can add some bonus to the logistic drones!)
Herzog Wolfhammer
Sigma Special Tactics Group
#15 - 2017-04-06 05:01:20 UTC
Matthias Ancaladron wrote:
Herzog Wolfhammer wrote:
It would be nice to have one of those rogue drone domis with the borg implants and tentacles. ♥

Don't forget Sentient faction drones.
Old drone art from dust 514
https://s-media-cache-ak0.pinimg.com/736x/0a/26/df/0a26df686f7c8a40fe70767861b8b1ca.jpg

Then overhaul existing drones to be less blocky and more droney.



Oh that's nice. Big smile

Bring back DEEEEP Space!