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What is the use and meaning of "sov" in EVE?

Author
Tian Toralen
State War Academy
Caldari State
#1 - 2017-03-26 07:30:00 UTC  |  Edited by: Tian Toralen
Sov is usefull for: jump bridges, system upgrades, and docking in stations. Also for building stations.

What about getting rid of sov requirements for installing any of these entirely? If you build a station or upgrade somewhere (it would work only for you), and as long as nobody attacks it you own that space, "de facto".

I don't think there should even be a restriction about how many alliances own stations or upgrades in one system (that would make things really interesting). If you can and want to have a station or Ihub or CSAA near your enemy's station, then you can have it there. No extra "sov rules", no penalties.

This would make EVE more "real", in a real space war - there would be no rules like "can't build there, enemy station in system". If you can defend it - you can build it. Timers and everything else still apply. Maybe even the timers for upgrades, counting from the age of a structure in a system until you can upgrade it.

Also - what's the use of being declared the owner of a system, if anyone can pass through it's gates whenever he wants? No use. The only useful things are the structures, that is why sovereignity as an abstract concept or "game rules" should go away.
Do Little
Bluenose Trading
#2 - 2017-03-26 08:37:17 UTC
Some people want the ability to "plant their flag" and own the space they live in - irrespective of whether it confers any significant gameplay advantage. In real life, people want to own their home even in situations where it makes economic sense to rent.

If you perceive no value in SOV you can live in NPC nullsec or wormholes and get most of the "advantages" you've listed. Eve gives you that choice.

That isn't a reason to remove SOV from the game - those of us who enjoy it should have the choice to do so.
Tian Toralen
State War Academy
Caldari State
#3 - 2017-03-26 09:09:00 UTC  |  Edited by: Tian Toralen
I do not want to remove the possibility to "plant the flag".
Keep the sov map, and the "ownership" indicator for a system - make it show "owned systems" those systems that contain structures from only one alliance or coalition (the game should implement coalition as allied alliances). Except moon towers, those do not count.

The value of sov is given by system upgrades, and the possibility to dock. These remain. What I suggested, is the possibility to install structures and upgrades everywhere you want, without the need for "sov ownership" as a game rule. And you still get the flag planted (system name) when you are the only one there.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2017-03-26 11:52:34 UTC
You do know you can already build citadels wherever you want, right? There is no sov requirement for them.

How sprawling do you think the PL/GSF jump bridge networks would be if we had zero restrictions on placing them? And why do you want the sov requirement for building CSAAs removed? Is this a stealth give wormholers titans thread or something?
elitatwo
Zansha Expansion
#5 - 2017-03-26 12:56:18 UTC  |  Edited by: elitatwo
EvE is a fictional world in the future with spaceships that can travel to about 7000 different places.

The gods thought it would be a great idea to restrict all means of travel by arbitrary trading, so they provide means to create currency and to take currency.

There are four different places you can "earn" said currency. All four of them have different kinds of dangers in them.

Unique to EvE, you will lose your ship if someone of something shoots it down and you lose all the currency you made prior to your currency exchange.
Losing currency hurts. A lot.

One logical conclusion is to find find a place where you can more or less safely "earn" your currency, so that a loss doesn't hurt so much because you can replace it easier.

Human nature is to socialize and belong, so humans formed tribes. Those tribes always had a sort of rules declared by them of thing you could do and thing you should not do.

EvE has no such rules, so everyone can be the worst that mankind has to offer. This forces the formation of large groups, so they can "earn" their currency in "peace".

EvE provides means of tribal behavior by corporations and alliances.


One of the four places in New Eden is a split between NPC and sov space. Both have their pros and cons and the most common "pro" is that in sov space you can "earn" the muchestestest currency without much or any interruption.

Humans are greedy and want to have the muchestestest currency for themselves.

This provides another means of humans nature the drive for conquest and conflict. Take one tribe that wants a better hunting ground but there is already a tribe living there and they no like you.
While sharing is caring, again humans don't like sharing, so you want something, you take it.

Or if you cannot beat them, join them, your choice.

This is the purpose of sov.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

mkint
#6 - 2017-03-26 13:17:41 UTC
I've been all for the removal of sov for years. I'm also for reducing the utility of alliances. Sov and how it fits with alliances adds too much stability to nullsec, too much safety, too much risk mitigation.

Unfortunately, nothing like this will ever happen. This final stretch of EVE's history is built entirely on N+1 fleet fights. The way CCP's moving things, I'd be far less surprised for sov to extend to everwhere in a desperate attempt to gain subs with more of those N+1 fights that are CCP's sole marketing strategy.

So, good idea, never gonna happen.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ajem Hinken
WarFear Gaming
#7 - 2017-03-27 11:17:14 UTC
elitatwo wrote:
EvE is a fictional world in the future with spaceships that can travel to about 7000 different places.

The gods thought it would be a great idea to restrict all means of travel by arbitrary trading, so they provide means to create currency and to take currency.

There are four different places you can "earn" said currency. All four of them have different kinds of dangers in them.

Unique to EvE, you will lose your ship if someone of something shoots it down and you lose all the currency you made prior to your currency exchange.
Losing currency hurts. A lot.

One logical conclusion is to find find a place where you can more or less safely "earn" your currency, so that a loss doesn't hurt so much because you can replace it easier.

Human nature is to socialize and belong, so humans formed tribes. Those tribes always had a sort of rules declared by them of thing you could do and thing you should not do.

EvE has no such rules, so everyone can be the worst that mankind has to offer. This forces the formation of large groups, so they can "earn" their currency in "peace".

EvE provides means of tribal behavior by corporations and alliances.


One of the four places in New Eden is a split between NPC and sov space. Both have their pros and cons and the most common "pro" is that in sov space you can "earn" the muchestestest currency without much or any interruption.

Humans are greedy and want to have the muchestestest currency for themselves.

This provides another means of humans nature the drive for conquest and conflict. Take one tribe that wants a better hunting ground but there is already a tribe living there and they no like you.
While sharing is caring, again humans don't like sharing, so you want something, you take it.

Or if you cannot beat them, join them, your choice.

This is the purpose of sov.

Basically, sov exists for bragging rights, practical reasons, and the fact that you've got pseudo-safe access to unsafe space.

And it goes to the guy with the biggest stick.

https://forums.eveonline.com/default.aspx?g=posts&m=6875494#post6875494 - Ship mounted explosives. Because explosions and Jita chaos.

Elenahina
Federal Navy Academy
Gallente Federation
#8 - 2017-03-27 17:12:07 UTC
Danika Princip wrote:
Is this a stealth give wormholers titans thread or something?


Yes.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

unidenify
Deaf Armada
#9 - 2017-03-28 03:02:59 UTC
mkint wrote:
I've been all for the removal of sov for years. I'm also for reducing the utility of alliances. Sov and how it fits with alliances adds too much stability to nullsec, too much safety, too much risk mitigation.

Unfortunately, nothing like this will ever happen. This final stretch of EVE's history is built entirely on N+1 fleet fights. The way CCP's moving things, I'd be far less surprised for sov to extend to everwhere in a desperate attempt to gain subs with more of those N+1 fights that are CCP's sole marketing strategy.

So, good idea, never gonna happen.


Do you are aware that Coalition happen without help of in-game anyway?

Even if you make it so Corporate can hold Sov without need to be in Alliance then remove Alliance from game. People will still form their own "alliance" which lead to "Coalition".