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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Sitting Bull Lakota
Poppins and Company
#9101 - 2017-03-28 00:00:58 UTC
Shae Tadaruwa wrote:
If a ship cloaks, remove the character from local.

Problem solved.

I wholeheartedly agree and offer this balance tweak: the cloaked ship can't see local at all.
Albert Madullier
Vanishing Point.
The Initiative.
#9102 - 2017-03-28 14:57:34 UTC
cloaky camping is the worst mechanic i have ever come across in a game, if you're actively hunting then fair enough but to have a mechanic that just stops people logging in and playing your game is beyond ********
Teckos Pech
Hogyoku
Goonswarm Federation
#9103 - 2017-03-28 17:07:51 UTC
Albert Madullier wrote:
cloaky camping is the worst mechanic i have ever come across in a game, if you're actively hunting then fair enough but to have a mechanic that just stops people logging in and playing your game is beyond ********


If you are doing that, then you are doing it wrong.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#9104 - 2017-03-29 06:57:39 UTC
Since this topic had come up a few times in the past few days it did get me thinking about it and so I figure I will throw my hat in the ring and let you all demolish my idea.

"Counter covops destroyer"

T2 destroyer variant requires covops skill and cloaking.
Cannot fit a covops cloaking device. But does not suffer speed or targeting penalties from standard cloak.
Thin tank like most covops but with bonuses to short range turrets as per racial flavor.
Special class feature. Can see through cloaks on tactical overlay (not d-scan and not overview. Only the physical overview in space)
Can decloak ships by getting within 5-10km of them (numbers variable according to balance reasons.)
Doing so would uncloak them as well (think the pre-buff cloaking mechanics but with greater range)

The thought process behind the ship is that it addresses the "shroedingers hot dropper" by allowing someone with advanced planning to spot and counter a cloaker slightly earlier. But only if they are actively paying attention. (Or have a friend doing it)

Would not allow a cloaked ship to be spotted unless they where on grid (so safe spots would still be safe)

Would also make travel cloaked ships slightly easier to catch.

Some possible variations.

1: cannot cloak (so the cloaky hunter would be able to tell via d-scan if they are there. I don't like this though because it would discourage explosions)

2: can only detect ships within their targeting range (still couldn't target them while cloaked and would still need to get within 5-10k in order to decloak them. But would make it difficult to have full coverage from all possible approaches. Although with this they would show up on overview. Actually I'm liking this variation more now.

Anyways that's what I've got for now. Please rip it to shreds. Also I feel like I've written the word cloak more timed now than in the past year.
Merin Ryskin
Peregrine Industries
#9105 - 2017-03-29 07:39:54 UTC
Bjorn Tyrson wrote:
"Counter covops destroyer"


AKA "as long as I bring an alt in an anti-cloak destroyer cloaked ships can't attack me". No.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#9106 - 2017-03-29 11:53:11 UTC  |  Edited by: Bjorn Tyrson
Merin Ryskin wrote:
Bjorn Tyrson wrote:
"Counter covops destroyer"


AKA "as long as I bring an alt in an anti-cloak destroyer cloaked ships can't attack me". No.


You still can be attacked by a cloaker. Wouldn't even do much to stop a cloaked cyno.

But if positioned right, it could give an early warning. But only if they are paying active attention. And if they are paying active attention (staying aligned etc) then they are already relatively safe to begin with.

This simply provides another tool for that. One that could get more pilots to undock. Which provides more content.

Although the more I've been thinking about it the less I like the idea of them being cloaked.

Maybe instead give them d-scan immunity like recons. So the cloaker would need to be on grid with them.

Warp in at range. Pick your approach carefully and you can still get your kill.

**** up and they get tipped off to your presence early. But you still stand a chance of getting it.
Lulu Lunette
Savage Moon Society
#9107 - 2017-03-29 13:01:42 UTC
AFK closing is fine! Let them whine!

@lunettelulu7

Merin Ryskin
Peregrine Industries
#9108 - 2017-03-29 18:58:37 UTC
Bjorn Tyrson wrote:
You still can be attacked by a cloaker


No you can't. The cloaked ship is visible as soon as it lands on grid, well before it can move into position to attack. No surprise, no target, no attack.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#9109 - 2017-03-29 19:35:10 UTC
Merin Ryskin wrote:
Bjorn Tyrson wrote:
You still can be attacked by a cloaker


No you can't. The cloaked ship is visible as soon as it lands on grid, well before it can move into position to attack. No surprise, no target, no attack.


the cloaked ship would only be visible to the t2 ship, and then only on the tactical overlay. and if you had read the rest I had reduced that from anywhere on grid to only within a set radius (20-30km at most)

and with the extra change i had made to it afterwards, where instead of cloaking bonuses it instead got dscan immunity, so long as the cloaked ship lands at range, they could see that one of these t2's are there, and using a combination of bounces and piloting skill, could stay out of that radius long enough to get close.

even if the defender DOES notice them, they would still need to get within decloak range in order to apply any damage. so you could still burn in and get the tackle. or warp out and try again some other time.

DPs wise you are looking at a short range destroyer, with an even thinner tank than usual, so if you choose and fit your tackle/cyno ship for that then it shouldn't pose much of a threat, (force recons would be the perfect ship for this)

yes, in theory, they could have 6 of these things stationed in all 6 directions, and have near perfect coverage.
but if someone is able and willing to multi-box 7 accounts and is paying enough attention to all of them to spot you and counter you before you can burn in.... well there are better ways to use 7 accounts to keep themselves safe and they where probably not a good target to begin with.

(I should mention, I love cloaks, and am actually fine with them the way they are. but this design is intended to address the complaint of "the first warning we get is when they decloak and point us" by giving them a tool that would give them a chance at some albeit limited, advanced warning, provided that they are paying attention, and one that could be countered by the cloak pilot using clever piloting.)
grgjegb gergerg
School of Applied Knowledge
Caldari State
#9110 - 2017-03-29 23:01:22 UTC
AFK cloaking is completely one-sided. Cloaker gets all the intel, and can choose to engage or not.

People on the side opposite the cloaker have no information at all. Maybe the cloaker is AFK, maybe the cloaker is about to drop a cyno and carriers are about to land. Maybe a nearby fleet is going to land on their head.

And an AFK cloaker gets all of the disruptive influence, without even having to look at the screen.

If cloaks took very slow damage in hostile territory, the cloaker could easily get to a safe location, apply some paste, and recloak. It would barely affect active usage.

If defenders were not immune (and I think it's way funnier if it affects just anyone) they can just pop off to the nearest friendly Citadel for easy, free, and quick repair.

And if someone AFK-cloaks, well, after an hour or two, the cloak burns out and stops, and they can be scanned down. Either that, or observatory arrays can slowly pinpoint them. Whatever, as long as they have to act to maintain advantage.


Of course people are defending AFK cloaking. They like having the ability to sneak an alt account into a system, and have all the control, while being impossible to remove. And no amount of investment can prevent it. Then, they just wait until people relax and get sloppy, and then the cloaker calls in a quick fleet and destroy them. Or they never relax, and the cloaker gets the advantage of having disrupted the system, regardless of however much ISK and effort was sunk into defense.
Daichi Yamato
Jabbersnarks and Wonderglass
#9111 - 2017-03-29 23:16:32 UTC
Wow, how disingenuous can you be?

Everything you've just said the ratter doesn't know about the cloaker, the cloaker doesn't know about the ratter. A cloaker doesn't know if the ratter has a cyno fit or if he has friends nearby. Try working with your alliance. You might not fail so hard.

Nullbears. Want all the rewards with no risk or effort. SSDD.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Merin Ryskin
Peregrine Industries
#9112 - 2017-03-29 23:37:31 UTC
Bjorn Tyrson wrote:
the cloaked ship would only be visible to the t2 ship, and then only on the tactical overlay. and if you had read the rest I had reduced that from anywhere on grid to only within a set radius (20-30km at most)


This doesn't matter because all the anti-cloaking ship needs to do is detect the threat and say "WARP OUT". The rest of your ships don't need to know exactly where the threat is, they just need to listen for the initial detection warning and immediately dock up.

Quote:
and with the extra change i had made to it afterwards, where instead of cloaking bonuses it instead got dscan immunity, so long as the cloaked ship lands at range, they could see that one of these t2's are there, and using a combination of bounces and piloting skill, could stay out of that radius long enough to get close.


Only if the anti-cloak pilot is stupid. A smart player is going to put their anti-cloak alt right next to the ship they're protecting, so there's no way to get within attack range without entering the bubble.
Merin Ryskin
Peregrine Industries
#9113 - 2017-03-29 23:45:14 UTC
grgjegb gergerg wrote:
People on the side opposite the cloaker have no information at all. Maybe the cloaker is AFK, maybe the cloaker is about to drop a cyno and carriers are about to land. Maybe a nearby fleet is going to land on their head.


Welcome to PvP in EVE. Is that mining barge really mining, or are they a bait ship with a cyno fitted and a fleet of carriers waiting nearby? Is local really empty, or is there a hostile fleet setting a log on trap with voice comms with the bait ship to tell them when to appear? Is the gate you're about to jump through clear, or a massive bubble camp? Etc.

Quote:
And an AFK cloaker gets all of the disruptive influence, without even having to look at the screen.


Only against bad players. Good players/alliances PvE with combat ships escorting them, so that if the cloaked ship attempts to engage it meets a quick death. Therefore no disruption is possible, and the AFK cloaker can be effectively ignored.

Quote:
They like having the ability to sneak an alt account into a system, and have all the control, while being impossible to remove.


And, as has been stated over and over again, if a single alt account in a system can take "all the control" then the supposed owners of the system suck at EVE and should be booted back to highsec. The game mechanics should not coddle people who deserve to fail.
Sitting Bull Lakota
Poppins and Company
#9114 - 2017-03-29 23:49:43 UTC
grgjegb gergerg wrote:
AFK cloaking is completely one-sided. Cloaker gets all the intel, and can choose to engage or not.

People on the side opposite the cloaker have no information at all. Maybe the cloaker is AFK, maybe the cloaker is about to drop a cyno and carriers are about to land. Maybe a nearby fleet is going to land on their head.

And an AFK cloaker gets all of the disruptive influence, without even having to look at the screen.

If cloaks took very slow damage in hostile territory, the cloaker could easily get to a safe location, apply some paste, and recloak. It would barely affect active usage.

If defenders were not immune (and I think it's way funnier if it affects just anyone) they can just pop off to the nearest friendly Citadel for easy, free, and quick repair.

And if someone AFK-cloaks, well, after an hour or two, the cloak burns out and stops, and they can be scanned down. Either that, or observatory arrays can slowly pinpoint them. Whatever, as long as they have to act to maintain advantage.


Of course people are defending AFK cloaking. They like having the ability to sneak an alt account into a system, and have all the control, while being impossible to remove. And no amount of investment can prevent it. Then, they just wait until people relax and get sloppy, and then the cloaker calls in a quick fleet and destroy them. Or they never relax, and the cloaker gets the advantage of having disrupted the system, regardless of however much ISK and effort was sunk into defense.

We solved the intel issue.
Once cloaked, your name is removed from local and your (cloaky's) local becomes invisible.
No intel while cloaked without active flying.
No threat from the name.

Business as usual with the added paranoia that you're not alone in the universe.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#9115 - 2017-03-30 15:12:16 UTC
Merin Ryskin wrote:
Bjorn Tyrson wrote:
the cloaked ship would only be visible to the t2 ship, and then only on the tactical overlay. and if you had read the rest I had reduced that from anywhere on grid to only within a set radius (20-30km at most)


This doesn't matter because all the anti-cloaking ship needs to do is detect the threat and say "WARP OUT". The rest of your ships don't need to know exactly where the threat is, they just need to listen for the initial detection warning and immediately dock up.

Quote:
and with the extra change i had made to it afterwards, where instead of cloaking bonuses it instead got dscan immunity, so long as the cloaked ship lands at range, they could see that one of these t2's are there, and using a combination of bounces and piloting skill, could stay out of that radius long enough to get close.


Only if the anti-cloak pilot is stupid. A smart player is going to put their anti-cloak alt right next to the ship they're protecting, so there's no way to get within attack range without entering the bubble.


That is why the detection range is limited. even at the upper range of 30k
a fed navy disruptor has 28k range, even if they are sitting right on top of their carrier with this destroyer, are you telling me that you can't burn in 2k in the time it takes to lock them up?

hell if you overheat you don't even need to burn in, just pre-overheat, decloak just outside that 30k radius burn in closer and shut down your overheat. and once that initial tackle is applied, it would be no different than dealing with a ship thats got any other destroyer supporting it (even less of a threat because of the reduced durability)

now the smart pilot would have their destroyer orbiting at high speeds in order to maximize their coverage area, but even that is going to open vulnerability windows from certain directions, the wider their orbit the greater overall coverage they get, but also the larger the vulnerable window becomes.

if you have the right ship for it, hell just try and drop right on top of them and pop the destroyer, problem solved.

this isn't intended to provide perfect coverage or perfect protection, because frankly I think things are pretty good as is.
but its to provide at least SOME sort of counter-play to cloaks, which currently doesn't exist.
Maria Dragoon
Brutor Tribe
Minmatar Republic
#9116 - 2017-03-30 16:25:28 UTC
Bjorn Tyrson wrote:


That is why the detection range is limited. even at the upper range of 30k
a fed navy disruptor has 28k range, even if they are sitting right on top of their carrier with this destroyer, are you telling me that you can't burn in 2k in the time it takes to lock them up?

hell if you overheat you don't even need to burn in, just pre-overheat, decloak just outside that 30k radius burn in closer and shut down your overheat. and once that initial tackle is applied, it would be no different than dealing with a ship thats got any other destroyer supporting it (even less of a threat because of the reduced durability)

now the smart pilot would have their destroyer orbiting at high speeds in order to maximize their coverage area, but even that is going to open vulnerability windows from certain directions, the wider their orbit the greater overall coverage they get, but also the larger the vulnerable window becomes.

if you have the right ship for it, hell just try and drop right on top of them and pop the destroyer, problem solved.

this isn't intended to provide perfect coverage or perfect protection, because frankly I think things are pretty good as is.
but its to provide at least SOME sort of counter-play to cloaks, which currently doesn't exist.



You do know this will abused like all hell right? Everyone will have one sitting next to them as soon as a neut's name pops up in local, you will make stealth bomber tactics utterly pointless, you will make gate camp running for Blockade runners near impossible, We already have a direct counter to cloaks, which is local, hell local will tell all the 'LOCALS' that someone incoming before you even load grid, in fact, the way most alliances have intel systems set up in sov space, they will know you are coming long before you even reach your destination.

In basics, all you are doing is making cloak even more useless, thanks.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#9117 - 2017-04-01 13:44:19 UTC  |  Edited by: Bjorn Tyrson
Maria Dragoon wrote:
Bjorn Tyrson wrote:


That is why the detection range is limited. even at the upper range of 30k
a fed navy disruptor has 28k range, even if they are sitting right on top of their carrier with this destroyer, are you telling me that you can't burn in 2k in the time it takes to lock them up?

hell if you overheat you don't even need to burn in, just pre-overheat, decloak just outside that 30k radius burn in closer and shut down your overheat. and once that initial tackle is applied, it would be no different than dealing with a ship thats got any other destroyer supporting it (even less of a threat because of the reduced durability)

now the smart pilot would have their destroyer orbiting at high speeds in order to maximize their coverage area, but even that is going to open vulnerability windows from certain directions, the wider their orbit the greater overall coverage they get, but also the larger the vulnerable window becomes.

if you have the right ship for it, hell just try and drop right on top of them and pop the destroyer, problem solved.

this isn't intended to provide perfect coverage or perfect protection, because frankly I think things are pretty good as is.
but its to provide at least SOME sort of counter-play to cloaks, which currently doesn't exist.



You do know this will abused like all hell right? Everyone will have one sitting next to them as soon as a neut's name pops up in local, you will make stealth bomber tactics utterly pointless, you will make gate camp running for Blockade runners near impossible, We already have a direct counter to cloaks, which is local, hell local will tell all the 'LOCALS' that someone incoming before you even load grid, in fact, the way most alliances have intel systems set up in sov space, they will know you are coming long before you even reach your destination.

In basics, all you are doing is making cloak even more useless, thanks.


I would rather see ships out in space where they can be caught and interacted with, than docked up and whining on the forums about AFK cloakers.

I think we can all agree that a docked capital has a 0% chance of being caught. so any change that gets them out into space, even if it makes them slightly harder to catch, still is a greater chance than 0
baltec1
Bat Country
Pandemic Horde
#9118 - 2017-04-02 09:10:39 UTC
The people that ***** about AFK cloaking are the very same people that dock up well before hostiles enter their system.
Wander Prian
Nosferatu Security Foundation
#9119 - 2017-04-02 09:30:06 UTC
Bjorn Tyrson wrote:
Maria Dragoon wrote:
Bjorn Tyrson wrote:


That is why the detection range is limited. even at the upper range of 30k
a fed navy disruptor has 28k range, even if they are sitting right on top of their carrier with this destroyer, are you telling me that you can't burn in 2k in the time it takes to lock them up?

hell if you overheat you don't even need to burn in, just pre-overheat, decloak just outside that 30k radius burn in closer and shut down your overheat. and once that initial tackle is applied, it would be no different than dealing with a ship thats got any other destroyer supporting it (even less of a threat because of the reduced durability)

now the smart pilot would have their destroyer orbiting at high speeds in order to maximize their coverage area, but even that is going to open vulnerability windows from certain directions, the wider their orbit the greater overall coverage they get, but also the larger the vulnerable window becomes.

if you have the right ship for it, hell just try and drop right on top of them and pop the destroyer, problem solved.

this isn't intended to provide perfect coverage or perfect protection, because frankly I think things are pretty good as is.
but its to provide at least SOME sort of counter-play to cloaks, which currently doesn't exist.



You do know this will abused like all hell right? Everyone will have one sitting next to them as soon as a neut's name pops up in local, you will make stealth bomber tactics utterly pointless, you will make gate camp running for Blockade runners near impossible, We already have a direct counter to cloaks, which is local, hell local will tell all the 'LOCALS' that someone incoming before you even load grid, in fact, the way most alliances have intel systems set up in sov space, they will know you are coming long before you even reach your destination.

In basics, all you are doing is making cloak even more useless, thanks.


I would rather see ships out in space where they can be caught and interacted with, than docked up and whining on the forums about AFK cloakers.

I think we can all agree that a docked capital has a 0% chance of being caught. so any change that gets them out into space, even if it makes them slightly harder to catch, still is a greater chance than 0


I think we can all agree that the capital that is in space when you enter the system, and warps away before you even load grid OR warps away when you are 3 jumps out, due to their intel-channels warning them of your arrival, thanks to local giving away you, is going to be 100% safe just as well.

Wormholer for life.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#9120 - 2017-04-03 14:59:17 UTC
Bjorn Tyrson wrote:
Maria Dragoon wrote:
Bjorn Tyrson wrote:


That is why the detection range is limited. even at the upper range of 30k
a fed navy disruptor has 28k range, even if they are sitting right on top of their carrier with this destroyer, are you telling me that you can't burn in 2k in the time it takes to lock them up?

hell if you overheat you don't even need to burn in, just pre-overheat, decloak just outside that 30k radius burn in closer and shut down your overheat. and once that initial tackle is applied, it would be no different than dealing with a ship thats got any other destroyer supporting it (even less of a threat because of the reduced durability)

now the smart pilot would have their destroyer orbiting at high speeds in order to maximize their coverage area, but even that is going to open vulnerability windows from certain directions, the wider their orbit the greater overall coverage they get, but also the larger the vulnerable window becomes.

if you have the right ship for it, hell just try and drop right on top of them and pop the destroyer, problem solved.

this isn't intended to provide perfect coverage or perfect protection, because frankly I think things are pretty good as is.
but its to provide at least SOME sort of counter-play to cloaks, which currently doesn't exist.



You do know this will abused like all hell right? Everyone will have one sitting next to them as soon as a neut's name pops up in local, you will make stealth bomber tactics utterly pointless, you will make gate camp running for Blockade runners near impossible, We already have a direct counter to cloaks, which is local, hell local will tell all the 'LOCALS' that someone incoming before you even load grid, in fact, the way most alliances have intel systems set up in sov space, they will know you are coming long before you even reach your destination.

In basics, all you are doing is making cloak even more useless, thanks.


I would rather see ships out in space where they can be caught and interacted with, than docked up and whining on the forums about AFK cloakers.

I think we can all agree that a docked capital has a 0% chance of being caught. so any change that gets them out into space, even if it makes them slightly harder to catch, still is a greater chance than 0



That is incorrect, it will still be a zero chance of catching them, an ontop of that, they will still be generating funds, so thus you will have even less impact then before. So you know, you are just making it worse because you skewed it in the direction of even more safety, almost all suggestions have been in favor of more safety in an area of space that suppose to be the riskiest part of eve.... Which is now of course argued, null is safer then high sec is.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."