These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Introducing alpha corps - cannot do everything but cannot be wardecced

Author
Threm
Funatix Sanctuary
Funatix
#1 - 2017-03-25 21:34:19 UTC  |  Edited by: Threm
What is my proposal aiming at:
- account for risk vs. reward
- improve situation for new players who are confrontated too easily and early with wardeccs etc.
- tighten restrictions - its too easy to avoid wars for those who are going the risk

Proposal in a nutshell:
Similar to alpha chars there is an alpha corp status introduced. It limits the things the corp can do (low reward) but provides some benefits in terms of safety (less risk). An Omega corp is exactly what it is now (high reward) to actual conditions of safety (can be wardecced etc.).

An alpha corp can / cannot
- cannot have any structures (cita, pos, pocos)
- cannot have SOV
- cannot be wardecced but can also not assist in other wars
- cannot have members with security status less than 0

Omega corps
- can do as corps do currently
- in war times members have a 5 days join and leave timer (alternative to leave timer: members that leave may not join any corp within the next 10 days)
- cannot transfer citas / pocos in highsec during war times
- needs to have an Omega Char as CEO

Some additional details:
- Corps, including the existing, can switch between alpha and omega similar like "friendly fire" - it shall not be depending on number of members being alpha or similar, its just a choice what style is played. We dont want old players not being able to lead a corp of alphas.
- Corps can switch between these states without limitation - wouldnt make sense to deny a reversal to alpha as they can close and reopen it anyway
- with introducing it, all corps are omega status, new corps are per default alpha status
- Ceo can choose if members that receive negative security status are kicked or the corp goes omega - shall avoid awoxing an alpha corp
- Yes, it is intended that also old players can have it. If they outsource their structures they can only hire mercs to defend it as they can not hopp over to it. If they just want to have

Let the rage begin. Just kidding, your comments are welcome. Try not to cherry pick, you cant have just only one side :)
Regards, Threm
Yaosus
From Hisec with Love Holdings
From Hisec with Love Coalition
#2 - 2017-03-25 21:43:10 UTC
Sitting Bull Lakota
Poppins and Company
#3 - 2017-03-25 21:43:10 UTC  |  Edited by: Sitting Bull Lakota
The social corp. One of F&I's favorite regulars.

Are wardecs really so oppressive that we need a protected status option?
Didn't that "wardecs not achieving objectives" thread begin with the Zkill stat that ~90% wardecs don't result in any kills?

Edit
Your proposed change to make corps more vulnerable to wardecs wouldn't be unwelcome, but the mere existence of a social corp option would relegate the purpose of corps to structure holding.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2017-03-25 21:48:22 UTC
Your omega corp restrictions make it impossible for null groups to transfer assets, and force a five day timer onto joining or leaving any of them.

Why is that a good idea?


If your alpha corps get immunity to wardecs, are they also going to be unable to set a tax rate lower than the 11% of an npc corp?

And whyt he sec status limit? Alphas should not be stopped from playing in lowsec. If anything, they should be encouraged.
Threm
Funatix Sanctuary
Funatix
#5 - 2017-03-25 21:53:42 UTC
Danika Princip wrote:
Your omega corp restrictions make it impossible for null groups to transfer assets, and force a five day timer onto joining or leaving any of them.

Why is that a good idea?


If your alpha corps get immunity to wardecs, are they also going to be unable to set a tax rate lower than the 11% of an npc corp?

And whyt he sec status limit? Alphas should not be stopped from playing in lowsec. If anything, they should be encouraged.



Your omega corp restrictions make it impossible for null groups to transfer assets, and force a five day timer onto joining or leaving any of them. - Understood not applicable in 00. It was taken from high sec perpsective. Then maybe limited there or just not doing it,

If your alpha corps get immunity to wardecs, are they also going to be unable to set a tax rate lower than the 11% of an npc corp? - No, wouldnt limit this one.

And whyt he sec status limit? Alphas should not be stopped from playing in lowsec. - Sure. You can do it if you have grined positive status, no limit. But this rule should avoid ganker corps get undeccable.




Threm
Funatix Sanctuary
Funatix
#6 - 2017-03-25 21:57:08 UTC
Yaosus wrote:
Go play Mario.


Terrible! VMG wants their war targets leave their corp easily! Huge mistake. Mercenary to think first then speak out. Very sad! #goalpha
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2017-03-25 22:10:13 UTC
Threm wrote:


Your omega corp restrictions make it impossible for null groups to transfer assets, and force a five day timer onto joining or leaving any of them. - Understood not applicable in 00. It was taken from high sec perpsective. Then maybe limited there or just not doing it,

If your alpha corps get immunity to wardecs, are they also going to be unable to set a tax rate lower than the 11% of an npc corp? - No, wouldnt limit this one.

And whyt he sec status limit? Alphas should not be stopped from playing in lowsec. - Sure. You can do it if you have grined positive status, no limit. But this rule should avoid ganker corps get undeccable.






How would your system define nullsec corps if the restrictions won't apply then? I've been in null groups for years and the six wardecs I'm under right now is actually lower than the usual number.

If you want some kind of risk-reward balance, why are you allowing the reward of a 0% tax rate without the risk of a wardec?

And what's wrong with alphas ganking, and why is that worth preventing alpha groups from actually existing in lowsec?
Nevyn Auscent
Broke Sauce
#8 - 2017-03-25 22:45:26 UTC
Aren't POCO's & Citadels already restricted from transfer during wars? Or did CCP lift that restriction at some stage.
Merin Ryskin
Peregrine Industries
#9 - 2017-03-25 22:45:29 UTC
Absolutely not. If you're going to have a "no PvP" corp at all (which is a terrible idea) as a "try the game" equivalent to alpha clones then it needs to have some incredibly harsh restrictions so that experienced players can't use it to farm PvE in complete safety. No ships/modules that alphas can't use, no missions above level 2, no mining more than Xm3 worth of minerals per day, no more than Y ISK worth of market transactions per month, no ability to activate modules on player ships, etc. These restrictions should be crippling enough that anyone who is not a newbie trying to learn the game will have no incentive to ever join one of these "no PvP" corps.
grgjegb gergerg
School of Applied Knowledge
Caldari State
#10 - 2017-03-25 22:52:11 UTC
Doesn't sound like a very good idea, because it would require a LOT of micro-managing to prevent players gaming the system.

Ideas that require huge amounts of downsides to balance one massive bonus, tend to fit that description.

Besides, I am totally biased, but I like my idea better. Lol
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2017-03-25 23:00:02 UTC
Social corps will be the same as npc corps but with a name, common chat, mailing list, fitting list etc or they wont work. Don't allow true corps to switch to social. Instead restrict frequent corp switching and corp creation.

Keep it simple. Use existing functions.

True corps as they are now need little change in function. Just need modernising, qol improvements and require more investment to make.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#12 - 2017-03-25 23:07:45 UTC
I am 100% in favor of this idea, first thing i'm gonna do is start one of these corps for myself, and throw all of my mission, PI, industry, market, and incursion alts in it... ahhh all the benefits of being in a corp with zero drawbacks. what could be sweeter.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#13 - 2017-03-26 07:17:32 UTC
Bye

CEO of Lanate Industries

Citizen of Solitude

Tragot Gomndor
Three Sword Inc
#14 - 2017-03-26 07:39:11 UTC
Maybe add a function, that allow people to join specific NPC corps, even cross-race ones, using faction/corp standings. Then friends can still be in the same corp, but with the x% bounty tax. Give those npc corps level 1-3 missions, if not allready present, and you have alpha corps.

NONONONONONO TO CAPS IN HIGHSEC NO

Sonya Corvinus
Grant Village
#15 - 2017-03-26 15:00:55 UTC
You mention risk vs reward. Where is the risk here?
Yaosus
From Hisec with Love Holdings
From Hisec with Love Coalition
#16 - 2017-03-27 09:24:27 UTC
Threm wrote:
Yaosus wrote:
Go play Mario.


Terrible! VMG wants their war targets leave their corp easily! Huge mistake. Mercenary to think first then speak out. Very sad! #goalpha


I do not speak for VMG in this case and I suspect you do not speak for Funatix either. So leaving the usual stabs aside, this is just my opinion. You should buy a nintendo and start playing Super Mario Bros.