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Nullification and Interdiction

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baltec1
Bat Country
Pandemic Horde
#301 - 2017-03-26 18:49:53 UTC
Dracvlad wrote:


My focus has been on the very important role these ships setup for covert and nullified play for solo or small groups in terms of logistics and when they are fit for covert and nuliified they are very gimped, the balance is fine, stop crying for nerfs...




No you are trying to keep something that benefits you greatly.
Jeremiah Saken
The Fall of Leviathan
#302 - 2017-03-26 18:52:39 UTC
baltec1 wrote:
There is no issue with cov ops cloaks, there is no issue with nullification.

The problem is a cruiser that has both. All it has to do to break through any gate camp is click warp to next gate, every other cov ops needs to actually be piloted past the gate camp.

Good, it means you can't foritify you carebares nullsec iskprinting imperiums. What happen to WHs spawing change btw?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

baltec1
Bat Country
Pandemic Horde
#303 - 2017-03-26 19:07:35 UTC
Jeremiah Saken wrote:
baltec1 wrote:
There is no issue with cov ops cloaks, there is no issue with nullification.

The problem is a cruiser that has both. All it has to do to break through any gate camp is click warp to next gate, every other cov ops needs to actually be piloted past the gate camp.

Good, it means you can't foritify you carebares nullsec iskprinting imperiums. What happen to WHs spawing change btw?


Because we are well known for our vast holdings..

Jeremiah Saken
The Fall of Leviathan
#304 - 2017-03-26 19:13:22 UTC
baltec1 wrote:
Because we are well known for our vast holdings..

Forget to use " " when I typed imperiums.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

baltec1
Bat Country
Pandemic Horde
#305 - 2017-03-26 19:22:30 UTC
Jeremiah Saken wrote:
baltec1 wrote:
Because we are well known for our vast holdings..

Forget to use " " when I typed imperiums.


We are the ones that are infiltrating that space, a nerf like this will make it harder for us to do so yet I still ask for it because nullified cloaky T3C are laughably easy to get past any gate camp.
Dracvlad
Taishi Combine
Astral Alliance
#306 - 2017-03-26 19:58:08 UTC
baltec1 wrote:
Dracvlad wrote:


My focus has been on the very important role these ships setup for covert and nullified play for solo or small groups in terms of logistics and when they are fit for covert and nuliified they are very gimped, the balance is fine, stop crying for nerfs...




No you are trying to keep something that benefits you greatly.


Yes I value it greatly, and yes it will reduce my enjoyment of this game a lot, and it will impact a lot of people who operate in null sec in the smaller groups. Since I have been able to use a T3C the covert nullified fits are my preferred ship because it enables me to be hard to kill, not an easy kill. One of my friends stopped playing Eve because as he said it, it was now too easy to catch people. That is what you want, easy kills. Anyway I have made my point on this thread, I expect that I will be ignored by the CSM and of course more importantly by CCP.

These ships when covert cloaked and nullified give me the greatest pleasure in the game, they have enabled me to operate in places that would be impossible otherwise, they have prevented me from being camped out of the game, they have been a major reason why I am still in the game because they make me hard to kill while the game has become easier for the hunters.

Yeah damn right they benefit me greatly, but they do not benefit you or your alliance or alliances like yours to the same degree that they benefit the smaller groups and tah is why you want them gone so you can squeeze the life out of who you want.

CCP don't ruin this part of the game, it will be as foolish an error as leaving the tanks of the mining ships so low that a single Catalyst could kill them for two and a half damn years and you paid for that, I told you then and you ignored me...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#307 - 2017-03-26 20:11:17 UTC
Dracvlad wrote:


Yes I value it greatly, and yes it will reduce my enjoyment of this game a lot, and it will impact a lot of people who operate in null sec in the smaller groups. Since I have been able to use a T3C the covert nullified fits are my preferred ship because it enables me to be hard to kill, not an easy kill.


Hence why it is imbalanced.

You have an I win button vs gate camps, naturally you want to keep it.

Dracvlad wrote:

One of my friends stopped playing Eve because as he said it, it was now too easy to catch people.


Every single subject you trot out this line. Nobody believes you anymore when you say this.


Dracvlad wrote:

That is what you want, easy kills.


Putting them on the same level as every other cov ops does not make them easy to kill.

Dracvlad wrote:



Yeah damn right they benefit me greatly, but they do not benefit you or your alliance or alliances like yours to the same degree that they benefit the smaller groups and tah is why you want them gone so you can squeeze the life out of who you want.


We have more uses for them that your organisation does.
Dracvlad wrote:

CCP don't ruin this part of the game, it will be as foolish an error as leaving the tanks of the mining ships so low that a single Catalyst could kill them for two and a half damn years and you paid for that, I told you then and you ignored me...


The hulk had the exact same base tank as the zealot. This is the thing with you, you don't like balance, what you want is to always have the cards in your favor. Which is why you are kicking up such a stink over the very idea of having to put in the same effort as every other cov ops ship out there.
Reaver Glitterstim
The Scope
Gallente Federation
#308 - 2017-03-26 20:38:43 UTC
Dracvlad wrote:
when they are fit for covert and nuliified they are very gimped, the balance is fine,

They can easily refit for combat.

Dracvlad wrote:
my Proteus has 280m3 cargo space, each subsystem is 40m3 plus the different fit ammo and so on, it really is not that effective.

the only thing this enables is people using their T3C to get around gate camps and then re-fit and that is fairly niche.

Install your primary offense, defense, and engineering subsystem onto the ship, along with the covert and nullification subsystems. All of your primary high slot fittings should be on the ship, as well as drones already in the drone bay. Mid slot, you might throw on a shield extender or omni hardener but otherwise you can have just the primary fitting. Low slots, all warp stabilizers. Rigs, your primaries should be installed. All you need to carry in cargo is low slot fittings, the last mid slot fitting, your primary navigation and electronics subsystems, and a mobile depot. That's about 200-215 m3 cargo space. You could stand to deck out the whole mid slot range with a full shield tank and still have cargo room for ammo.


The way you protect your blockade runner is by not jumping into a massive gate camp. If you fly it around aimlessly, trying to make a long distance haul to some far away system, you're likely to get stuck in a giant gate camp somewhere along the way. But even for a long haul, if you plan your route, you can likely avoid dangerous systems. Here's some tips for nullsec travel in general anything slippery:

1.) Check the map. Set it to show average pilots in space in the last 30 minutes. Systems with bright blips should be avoided.

2.) Dip into empire space for long trips. Check your route, if you can travel considerably less total nullsec by dipping into lowsec, you'll benefit from it even if your trip is a few jumps longer. Even if your security status is red, you can still jump safely through lowsec assuming you're flying something slippery and you keep moving. Players will almost invariably stop you better than gate guns. Except in lowsec, where the players are sometimes almost as soft as the carebears in highsec.

3.) Check the map. Keep checking it along the way. A system might have had low activity ten minutes ago when you set out, and high activity now, when you're about to jump through.

4.) Try to avoid bottlenecks. If you're planning your route to take you between two high-activity zones or through a pipe (chain of systems with no branching gates) then it may look safe now but could turn ugly while you're stuck in the bottleneck. The best route is a clear route with plenty of clear systems all around it. You'll never find this, so just look for the best you can find.

5.) Check the map. Check other statistics while planning your trip, such as ship kills or sovereignty. If Goonswarm Federation holds the system(s), it might not be a safe route even if it's currently empty. If it's on the fringe of TEST Alliance Please Ignore space, you might be okay. If it runs right through Curatores Veritatis Alliance space then you better check if you're red to them. (You probably won't be if you've never had dealings with them and are in a low profile alliance. You probably will be if you're in a nullbloc alliance or any major nullsec corporation.) You can pretty safely travel through CVA space if you are green to them. You can pretty safely travel through some alliances' NBSI space because they vary in skill in camping territory. So know your astrography and check that stuff. You can learn a bit about an alliance just by checking the activity and kill statistics in their space every now and then.

6.) Get intel. It's wonderful if you can recruit a starry-eyed newbro with no implants to fly a frigate ahead of you for ten mil and provide excellent underskilled intel over comms, but even simply having an intel channel over your local space is highly useful because you can be warned of incoming fleets. The map gives you intel. Everything you can learn about the space ahead of you is intel. You can use an alt as a forward scout, and you can get an alpha alt for free, also dual-boxing is fully legal in EVE as long as you aren't using keystroke replicating bots. There is lots of intel available to you, and you need to do your homework and review it.

7.) Check the map. Plan for stops along the way if you have a long trip. Find a lowsec, highsec, bluespace, NPC null, or CVA island (preferably not NPC null) where you can dock up to take a break and rescan the map and other intel sources before continuing your trip. Along the trip you might find yourself being pursued and very happy to have that stopping point. Or you might wind up surrounded by activity. Don't be afraid to log out and come back the next day or close to down time.

8.) Fly when your mind is clear. The safest times to fly in general are near downtime, but it's also a lot safer to fly during your mental uptime. If your mind is getting tired from scanning all that intel, find a safe place to put down and take a break, clear your mind, watch some radiotelevision and/or Netflix, and come back when you're ready to perform. Make sure you're aware that people could have seen you dock and set up a station camp for you. (This is why I said try to avoid using NPC nullsec as your stopping point.) But even if you're camped, you can just sit docked until they're gone. But understand they may try to fake you out. Don't burst out the moment they exit system, rather you might just wait until it's been quiet for a while. AND DON'T CHAT IN LOCAL WHILE IN A HOSTILE SYSTEM or else you're pretty much guaranteeing a gate camp at the next outgate.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#309 - 2017-03-26 20:39:31 UTC  |  Edited by: Reaver Glitterstim
9.) Check that map. Keep checking it. Understand how to read the statistics. Your slippery blockade runner or stealth bomber can get out of a bubblecamp with few enough people, but a bubblecamp with hundreds of pilots has a high chance of catching you. Fortunately for you, such a huge camp can be easy to spot on the map. You've got to understand, however, that when they first jump into a system that has been empty for the past half hour, the map initially won't mention their presence. As I understand it, it uses a sliding window, so for instance if 180 pilots jump into an empty system and have been there for one minute, the map will say 6 pilots in system average over the past 30 minutes. If you see the numbers in a system crawling upwards steadily, it's an indicator that a huge fleet just recently arrived there. Also just generally maintain a healthy fear of 6 pilots active in space. It might be 180 by the time you hop in.


baltec1 wrote:
We are the ones that are infiltrating that space, a nerf like this will make it harder for us to do so yet I still ask for it because nullified cloaky T3C are laughably easy to get past any gate camp.

Test could stand to gain from the nerf, but we certainly aren't averse to using these tactics to our advantage, either. Really, the small groups could benefit overall from this nerf, but could especially benefit from education on how to fly properly in nullsec.



Dracvlad wrote:
That is what you want, easy kills.

It really seems that way, but it's not true. I used to believe that. We nullseccers would benefit, if anything, from inviting more carebears in to think they can be safe so we can shoot them. Make people understand they aren't safe and the unskilled pilots come in to feed us considerably less. But really holding space is about protecting our little area, not shooting people indiscriminately. We stick to 'Not Blue, Shoot It' (NBSI) because it prevents spies and strategic carrier siege fleets from sneaking in through our borders. We honestly couldn't care less about Joe Newbroe in his procurer trying to steal asteroids from belts we aren't even mining.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Dracvlad
Taishi Combine
Astral Alliance
#310 - 2017-03-26 20:53:32 UTC  |  Edited by: Dracvlad
baltec1, you only talk about balance when it suits you.


Reaver Glitterstim, good stuff I know all that but it is good to post it for others. One of the thing I did was just go to an out of the way unused system in a T3C, that was before mobile depots by the way, so was not re-fitting, had to use two to get enough DPS for belt ratting, that is how gimped they are.

Anyway they add something different to the game which certain large alliances do not like, I did not say your alliance is one of them, also bear in mind that my comment on easy kills is aimed at baltec1 as we have exchanged views many times and that is how I see him..

Anyway I hope CCP do not remove this capability as it would be a big loss for many people and I don't see how small groups would benefit from this nerf unless you mean blocking campers, but that won't help much against PL or others like them, catch their recon ship in a bubble camp and they will drop the gate campers.

As for education I don't think so, the people I am talking about have been doing this stuff for years and are good at it, as I said solo or small groups will be damaged by this because they make logistics easier or should I say more consistent, because lets talk about the safety of jumping JF's to Citadels, that is totally consistent in terms of logistics. Total safety indeed...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#311 - 2017-03-26 21:04:13 UTC
Dracvlad wrote:
baltec1, you only talk about balance when it suits you.


How exactly does this benefit me?

I'm literally nerfing my ability to infiltrate my favorite hunting grounds.

Jeremiah Saken
The Fall of Leviathan
#312 - 2017-03-26 21:14:01 UTC
baltec1 wrote:
How exactly does this benefit me?

I'm literally nerfing my ability to infiltrate my favorite hunting grounds.

Now you lost me. What favourite hunting ground? Provi bloc that don't even shoot back? I remember goons raid on provi at the start on fozzie sov. And you want that nerf for what? Less fighting opportunites? Because that's what you will get.
Why you avoiding the answer on my question about Wh's connections? We been there, on safer null, and it was not good at all because change was reversed.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Reaver Glitterstim
The Scope
Gallente Federation
#313 - 2017-03-26 21:25:16 UTC
Dracvlad wrote:
Reaver Glitterstim, good stuff I know all that but it is good to post it for others. One of the thing I did was just go to an out of the way unused system in a T3C, that was before mobile depots by the way, so was not re-fitting, had to use two to get enough DPS for belt ratting, that is how gimped they are.

Anyway they add something different to the game which certain large alliances do not like, I did not say your alliance is one of them,

It was possible even back then for strategic cruisers to refit inside enemy borders, provided you found a good spot. In your case you didn't have the best spot. And I'm having trouble understanding how you didn't have enough DPS for belt ratting, as you should have been able to get more DPS than a destroyer. With a proper combat subsystem and without weapon upgrades, you should have had over 400 DPS. Provided you were hitting the right kind of rats, you should have been easily able to break the battleship rats' tank. If your skills were too weak, then you might have been better served flying a cheaper ship in a less dangerous place.


My alliance is probably the first to dislike any change that hurts big nullsec alliances. We'll cope, but we'll grumble about it. Goonswarm will laugh, and Pandemic Legion will plot to take advantage of it.

I assure you that Baltec1 is not trying to support changes to improve his own killboard stats. With stats like these, maybe he is suggesting this for his own benefit, as in it's a change that will make PVP less easy and thus more fun.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

baltec1
Bat Country
Pandemic Horde
#314 - 2017-03-26 21:28:52 UTC
Jeremiah Saken wrote:
baltec1 wrote:
How exactly does this benefit me?

I'm literally nerfing my ability to infiltrate my favorite hunting grounds.

Now you lost me. What favourite hunting ground? Provi bloc that don't even shoot back? I remember goons raid on provi at the start on fozzie sov. And you want that nerf for what? Less fighting opportunites? Because that's what you will get.
Why you avoiding the answer on my question about Wh's connections? We been there, on safer null, and it was not good at all because change was reversed.


My favorite hunting grounds are behind these gate camps, especially goons. I'm not reducing my pvp opportunities, what I am nerfing is the ability to safely bypass their defenses. A T3C would have the exact same risk with those camps as every other cov ops cruiser.
Reaver Glitterstim
The Scope
Gallente Federation
#315 - 2017-03-26 21:36:56 UTC  |  Edited by: Reaver Glitterstim
I, also, will support changes that directly nerf me. I have long felt that ECM is overpowered and have on multiple occasions supported nerfing it. I fly scorpions about as often as I can, and I am pretty skilled when it comes to jamming out other pilots. Usually when I'm up against an enemy jamming ship, I win and get more jams, possibly jamming out the enemy jamming ship in the process. But ECM is overpowered, and me in an ECM boat is even more overpowered. So nerf that and nerf me. I welcome the balance. I don't mind changing my tactics to suit my opponents. I like flying Armageddons, but if we're up against a fleet of Vagabonds, it might make a lot more sense to meet them with Cerberuses, so I'll fly a Cerberus if that's what fleet doctrine calls for. Or I'll fly a Newbro Caracal if I lack the skills and/or ISK to fly Cerberus.



https://zkillboard.com/kill/51343684/
Just wanted to show off my shield Scorpion lost in an armor capital fight. Had I been armor fit, I'd have taken a lot more punishment before going down, but those capital reps are really something. No tank and 180k damage to take me down.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jeremiah Saken
The Fall of Leviathan
#316 - 2017-03-26 21:39:31 UTC
baltec1 wrote:

My favorite hunting grounds are behind these gate camps, especially goons. I'm not reducing my pvp opportunities, what I am nerfing is the ability to safely bypass their defenses. A T3C would have the exact same risk with those camps as every other cov ops cruiser.

and at the same time fleets with "only nullifiy" T3Cs almost won't be harmed? Because 400 nullified tengus that you raided provi bloc will still dictate terms of engagement? Right. CCP will push this change and you will have dead nullsec. Printscreen jumps in nullsec today and after the change, you will see the difference.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

baltec1
Bat Country
Pandemic Horde
#317 - 2017-03-26 21:44:50 UTC
Jeremiah Saken wrote:

and at the same time fleets with "only nullifiy" T3Cs almost won't be harmed? Because 400 nullified tengus that you raided provi bloc will still dictate terms of engagement? Right. CCP will push this change and you will have dead nullsec. Printscreen jumps in nullsec today and after the change, you will see the difference.


Actually I expect T3C to get a massive nerf that will put them on par with navy cruisers rather than battleships. They will be nullified but will not be sporting the current heavy tanks and firepower they currently enjoy. Which is also a good thing.
Jeremiah Saken
The Fall of Leviathan
#318 - 2017-03-26 21:53:51 UTC
baltec1 wrote:
Actually I expect T3C to get a massive nerf that will put them on par with navy cruisers rather than battleships. They will be nullified but will not be sporting the current heavy tanks and firepower they currently enjoy. Which is also a good thing.

Nail to the coffin. We don't need another navy cruisers. T3C biggest flavors are covops and nullified systems. If tank and dps will be hitted hard no point of using them. Swiss army knife is bull****. Rigs determine role. This is a min-max community. Nobody will use T3Cs. Read the rorqual nerf thread. No waterpool big enough to gather all that tears.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Reaver Glitterstim
The Scope
Gallente Federation
#319 - 2017-03-26 22:01:39 UTC
Jeremiah Saken wrote:
If tank and dps will be hitted hard no point of using them. Swiss army knife is bull****. Rigs determine role. This is a min-max community. Nobody will use T3Cs.

Most of the community is all about raw power, because they are all about warfare. But solo and small groups who run PVE in dangerous space LOVE Swiss Army Knife ships, if they know what's good for them.

I'd link my Swiss Army Myrmidon lossmail, but I can't find it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

baltec1
Bat Country
Pandemic Horde
#320 - 2017-03-26 22:01:59 UTC
Jeremiah Saken wrote:

Nail to the coffin. We don't need another navy cruisers. T3C biggest flavors are covops and nullified systems. If tank and dps will be hitted hard no point of using them. Swiss army knife is bull****. Rigs determine role. This is a min-max community. Nobody will use T3Cs. Read the rorqual nerf thread. No waterpool big enough to gather all that tears.


Same is said every time CCP finally deals with an overpowered ship.