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Gank Multiboxing

Author
Ronnie Rose
Pator Tech School
Minmatar Republic
#41 - 2017-03-26 19:22:04 UTC
Tic-toc, tic-toc.

Changes are coming.

We're not here to change the game, we're here to change YOUR game

baltec1
Bat Country
Pandemic Horde
#42 - 2017-03-26 19:23:24 UTC
Ronnie Rose wrote:
Tic-toc, tic-toc.

Changes are coming.



Not this change.
Ronnie Rose
Pator Tech School
Minmatar Republic
#43 - 2017-03-26 19:38:51 UTC
Jason Kusion wrote:
I'm honored. A whole thread for me? You shouldn't have.

Maybe you should get on my level and multibox your own 24 accounts. I don't know what stupid ship you lost, but I'm willing to bet if you had a 15 character support fleet running alongside it you'd have been just fine.


Hey welcome to the thread. I think your play style points to a flawed aspect of EVE, and if other players began adapting to it then alot of folks will be introuble, even Merin with her cloaky covert frieghter. We'd see a lot of hi sec systems effectively get shut down at choke points and it would overwhelm any efforts by AG, for example to contain this style of game play.

I hate being proven right, but I don't mind saying "I told you so" when correct. So, I'm for your continued play style even if to the point people start quitting (which could happen). Then CCP might do something about it.

Then maybe, Merin is right, a solution in search of a problem. After all, I cannot imagine there are many players in your position to garner the resources to pull off what you do every night. So maybe gank multiboxing in hi sec is isolated and the resources to support that play style is unsustainable. But prove me wrong, and I'll be right, and will say "I told you so."

P

We're not here to change the game, we're here to change YOUR game

baltec1
Bat Country
Pandemic Horde
#44 - 2017-03-26 19:48:39 UTC
Ronnie Rose wrote:


Merin with her cloaky covert frieghter.


Wat?

Ronnie Rose wrote:

We'd see a lot of hi sec systems effectively get shut down at choke points and it would overwhelm any efforts by AG, for example to contain this style of game play.


Not a single system in highsec is ever shut down.

Ronnie Rose wrote:

I hate being proven right, but I don't mind saying "I told you so" when correct. So, I'm for your continued play style even if to the point people start quitting (which could happen). Then CCP might do something about it.


Hasn't happened for well over a decade, I wouldn't hold your breath.


Ronnie Rose
Pator Tech School
Minmatar Republic
#45 - 2017-03-26 19:52:37 UTC  |  Edited by: Ronnie Rose
Ronnie Rose wrote:

I hate being proven right, but I don't mind saying "I told you so" when correct. So, I'm for your continued play style even if to the point people start quitting (which could happen). Then CCP might do something about it.


Hasn't happened for well over a decade, I wouldn't hold your breath.


[/quote]

Don't need to, it's already happening. We are mostly old staunch EVE players, and it takes a village to raise a new player. Not much of a chance in that happening when the village gets burned downed every night.

We're not here to change the game, we're here to change YOUR game

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#46 - 2017-03-26 19:52:49 UTC
Ronnie Rose wrote:
Tic-toc, tic-toc.

Changes are coming.



lolwut.

are you talking about the player built stargates?

you really think this is going to prevent ganking in any way shape or form?

in all likelyhood these things are going to be the replacement for the current cynobridge mechanic (afaik the last mechanic left to be replaced on a Pos before they can be removed) if thats the case then they will also be limited to null sec.

even if they DO allow these things to be anchored and used in HS. it still won't change anything, because they will still be expensive to put up and maintain, and are essentially a gigantic "hey come shoot my things" sign.

your willing to put the time, effort, and isk into setting up a corp, training the skills to anchor the thing, buy the structure, fuel the structure regularly, place it somewhere that its not going to get instantly wardecced. do it all a second time at or near your destination.... and yet you can't be bothered to run a webbing alt or a scout?
Ronnie Rose
Pator Tech School
Minmatar Republic
#47 - 2017-03-26 19:56:37 UTC
Bjorn Tyrson wrote:
Ronnie Rose wrote:
Tic-toc, tic-toc.

Changes are coming.



lolwut.

are you talking about the player built stargates?

you really think this is going to prevent ganking in any way shape or form?

in all likelyhood these things are going to be the replacement for the current cynobridge mechanic (afaik the last mechanic left to be replaced on a Pos before they can be removed) if thats the case then they will also be limited to null sec.

even if they DO allow these things to be anchored and used in HS. it still won't change anything, because they will still be expensive to put up and maintain, and are essentially a gigantic "hey come shoot my things" sign.

your willing to put the time, effort, and isk into setting up a corp, training the skills to anchor the thing, buy the structure, fuel the structure regularly, place it somewhere that its not going to get instantly wardecced. do it all a second time at or near your destination.... and yet you can't be bothered to run a webbing alt or a scout?


Oh, I'm talking about Ascension to make EVE free to play, making PLEX transactions safer, etc. All changes to attract new players and keep them playing EVE.

We're not here to change the game, we're here to change YOUR game

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#48 - 2017-03-26 20:00:33 UTC
and what does that have anything to do with the topic at hand? multi-boxed ganking happens, but is much rarer than large fleets of independent gankers. are you suggesting that they all be banned as well?

maybe ccp should institute a rule that there can't be more than x number of players on grid at any one time, set up instanced zones so that you can mine and haul in peace. because from the sounds of it, thats the only solution that would actually appeal to you.
Ronnie Rose
Pator Tech School
Minmatar Republic
#49 - 2017-03-26 20:11:37 UTC
Bjorn Tyrson wrote:
and what does that have anything to do with the topic at hand? multi-boxed ganking happens, but is much rarer than large fleets of independent gankers. are you suggesting that they all be banned as well?

maybe ccp should institute a rule that there can't be more than x number of players on grid at any one time, set up instanced zones so that you can mine and haul in peace. because from the sounds of it, thats the only solution that would actually appeal to you.


If this style of game play causes player attrition CCP will make changes. That's my point. Take it out to low or null sec, not in hi sec. Knock it off and prove me wrong, but keep it up and prove me right.

We're not here to change the game, we're here to change YOUR game

baltec1
Bat Country
Pandemic Horde
#50 - 2017-03-26 20:22:36 UTC
Ronnie Rose wrote:
Bjorn Tyrson wrote:
and what does that have anything to do with the topic at hand? multi-boxed ganking happens, but is much rarer than large fleets of independent gankers. are you suggesting that they all be banned as well?

maybe ccp should institute a rule that there can't be more than x number of players on grid at any one time, set up instanced zones so that you can mine and haul in peace. because from the sounds of it, thats the only solution that would actually appeal to you.


If this style of game play causes player attrition CCP will make changes. That's my point. Take it out to low or null sec, not in hi sec. Knock it off and prove me wrong, but keep it up and prove me right.


CCP looked into this and found ganking causes people to stay longer than those who are not involved in pvp at all.

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#51 - 2017-03-26 21:34:49 UTC
baltec1 wrote:

CCP looked into this and found ganking causes people to stay longer than those who are not involved in pvp at all.


Nevyn Auscent
Broke Sauce
#52 - 2017-03-26 21:40:44 UTC  |  Edited by: Nevyn Auscent
baltec1 wrote:

CCP looked into this and found ganking causes people to stay longer than those who are not involved in pvp at all.


No they didn't.
They found that people who stayed longer than a month tended to have engaged in some kind of PvP during their first month more than people who left in their first month.
Correlation is not the same as causation. Stop spreading false information.

Besides that I'm quite in agreement that ganking is not bad for the game though. And that CCP are not going to remove it. (even if I feel a longer interaction would make for better enjoyment on both sides)
Merin Ryskin
Peregrine Industries
#53 - 2017-03-26 23:47:43 UTC
baltec1 wrote:
Ronnie Rose wrote:
Merin with her cloaky covert frieghter.


Wat?


Blockade runner. AKA "how to not care about suicide gankers".
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