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Solo PVP advise.

Author
Ingus Runcs
Ronin ONE
Ronin Reloaded
#1 - 2017-03-23 18:55:54 UTC
Greetings everyone!

There is plenty of information about PVP ships and the fittings.

But I would like you to ask how you would fit ships depending from ISK input?
Would you buy expensive gear for the T1 ship and if yes then what are the best ships to do that?
Or better gear better suits T2 and T3 ships?

My favorites are: Thorax, Vexor, Algos and planning to fly Talos as well that's T1.
In future planning to fly: Gila, Ishtar and Orthus.
How you would fit these ships for the SOLO PVP in - SEC?

Would like you to share your thoughts on the best way how to spend ISK for those ships.

And is the T2 gear better then Fraction or other way round?

Any information and advise is welcome.

Thank you.
elitatwo
Zansha Expansion
#2 - 2017-03-23 20:08:02 UTC
Read my guide, now you know.

Now go out there and be a solo pvper.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Valkin Mordirc
#3 - 2017-03-24 07:00:37 UTC  |  Edited by: Valkin Mordirc
Generally the best way to Solo in EVE is know who and what you can engage and win, and what you can not. Basically any ship can solo a micro gang (3-5?) if the gang is improperly set to deal with you as a threat. For the most part. Some ships can solo small gangs (5-15ish) if they are not set up to handle it. But you to be able to gage that yourself. Larger gangs (15+) you generally need a battleships that can face tank blunt force DPS, or a ship can separate itself from the main body.

But having something fast, with projection, or some tanky and a lot of DPS are good choices.

Just keep in mind that Solo is expensive and you only really get a few golden fights tossed with a bunch of ****. You are going to bouncing safes a lot, with your more expensive builds and losing a lot of cheaper ones.

Try out 100mn fits, they can work well if the enemy doesn't have Huggins or the such. Orthrus, Gila, Tengu and the Legion all work well with a 100mn. Ishtar used to but I don't know if does anymore since it lost a mid a year ago.

Cynabals are good as they can out warp most fleets and are quick on grid. Medium Auto are actually not terrible on them. But just keep that in mind. Nomans are not to bad either, good for take on frigate gangs, same with the Caracle and Cerb. Though most people won't engage you if they think you have RLML.

500mn Battleships (Mach, Barghest and Nightmare Phoon/Fleet Phoon Geddon) are good as long as the fleet doesn't have a HIC with them Nightmare is less effective by the HIC but it gets limited to a shield fit.

Vindicators, Hyperion's, Ravens, and Domi are all good brawling battleships. The raven will take some people by surprise and most think of it as a PVE ship and doesn't expect RHML and XLASB's. Against a few cruisers you will come out on top if narf blue pill.


Also do you mean true solo, or do you plan on having an alt with you? Becausing have a Command dessie to link, scout and tackle for you is hella nice, if you can multitask anyways. Even a barebones scout will help you avoid gate camps and size up your opponents.
#DeleteTheWeak
Ingus Runcs
Ronin ONE
Ronin Reloaded
#4 - 2017-03-24 08:30:18 UTC
No, I will spend my SOLO time alone and without backup. I appreciate the advise.
At present moment and more likely next year at least I will be using Cruisers and will start to try out BC - like Talos for example.

I understand that SOLO PVP is much more expensive and I will need to be flexible. Gallente ships mostly are about armor so I guess active repair will have the advantage in Solo comparing with passive but in Gila and Orthrus case things are different.

Should I lean towards DPS or Kite and Repair?
In DPS case (I think) I have less chance to survive a small gang of gankers but I will have better chance of winning Solo fights where Kite could keep me relatively safe but will take longer time to win the battle.

Which are the RULE items in PVP SOLO ship?
Like - Active repair for the Armored ships, Active shield regen for shield type or Energy Neuts would be great to have in high slots...

Is there like a few important items in High, MID and LOW slot which are used by SOLO PVP pilots?
Gregorius Goldstein
Queens of the Drone Age
#5 - 2017-03-24 08:55:23 UTC  |  Edited by: Gregorius Goldstein
Do you prefer carful engagements that let you bail out if needed or do you prefer the YOLO high DPS style of brawling?
My next stop will be hull tanked "me or you, won't take long" hecates.
Ingus Runcs
Ronin ONE
Ronin Reloaded
#6 - 2017-03-24 09:45:53 UTC  |  Edited by: Ingus Runcs
Yes. I would like to fly a versatile ship.

* Noemal DPS.
* Pretty tanky.
* With the good fight cotrol.
* Active self sustain.

Range I prefer is from 500 m - 10 km. (Looks like Gila will not fit the bill)
Considering the fact that most of the fights starts as SOLO but ends up with the few more around me I need to rely on my CAP and active repair.

I'm ready to spend for my first proper PVP SOLO ship between 350 m - 450 million.
elitatwo
Zansha Expansion
#7 - 2017-03-24 13:00:38 UTC
Go to youtube and look for jumpyzero and Kovorix (channel)

Watch the videos and then watch them again. Now you know.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Kn1v3s 999
Aliastra
Gallente Federation
#8 - 2017-03-24 13:02:09 UTC
All the ships you have listed (Thorax, Vexor, Algos) are pretty good for solo pvp, but they re manly brawling ships which is kinda me atm cause you have to always commit
Ingus Runcs
Ronin ONE
Ronin Reloaded
#9 - 2017-03-24 13:13:56 UTC
What you are flying when you do SOLO PVP? And who you engage with the ship you picked.

Is it the specific fit you rely on and which you discovered works for you or the ship you fly? Should I find the best ship first or I should pick the ship depending from META and then look to find my fit?
W0lf Crendraven
The Tuskers
The Tuskers Co.
#10 - 2017-03-24 13:22:28 UTC
On the mods, you want t2 if you can use it, and meta if you cant (fitting, cap useage, and similar). Ancillary mods are special in that they are no t2 version of those, but they are very strong.

Faction and deadspace stuff is usually better then t2, but only marginally. You get a few % more dps or range or speed which for most ships isnt worth it. Some ships gets special bonuses to mods, which makes it sometimes worth upgrading.

For example, sansha ships get a AB bonus, so using a faster AB can be helpfull. Same with webs for serpentis ships. On expensive kiting ships faction points and webs are usually worth considering, 36 km point range vs 28 is a giant difference.


On your ships, the thorax is just a worse vexor so dont bother. Talos is **** cause ABCs are ****. Ishtar is very meh and basicely a worse deimos at the moment. Consider a vexor navy instead.


The best fit for an algos atm is probably:

[Algos, 10mn 1% implant]
Drone Damage Amplifier II
Drone Damage Amplifier II
IFFA Compact Damage Control

10MN Afterburner II
Warp Disruptor II
Fleeting Compact Stasis Webifier

75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
[empty high slot]

Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Transverse Bulkhead II

Hobgoblin II x5
Acolyte II x5
Acolyte II x1
Hobgoblin II x1

If you have a 6slot implant use a meta AB.

For the vexor you have as the best pvp fit something like:

[Vexor, dualrep]
Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II

Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
50MN Microwarpdrive II
Stasis Webifier II
Warp Scrambler II

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II
Medium Anti-Explosive Pump I

Ogre II x2
Hammerhead II x2
Hobgoblin II x1

Tanks 590 dps with heat, paste and a exile, 15k ehp, deals 602 dps cold (you can fill the rest of the drone however you want).

(you can fiddle with the fit a bit to get better guns if you care, if you have fitting issues use light neutrons)


The VNI is basicely the vexor on steroids, you can either brawl with it in something like:

[Vexor Navy Issue, New Setup 1]
Medium Armor Repairer II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Damage Control II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Drone Damage Amplifier II

50MN Microwarpdrive II
Warp Scrambler II
Stasis Webifier II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Small Energy Neutralizer II
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Ogre II x5

Which is 70 more dps then the vexor, 8k more ehp, 100 more tank, and its a bit faster. But thats a bit of the waste of the ship. If you want to use it properly kite with it, either the 100mn version or the 10mn armor kitey one like:

[Vexor Navy Issue, kitey]
Medium Ancillary Armor Repairer, Nanite Repair Paste
Medium Armor Repairer II
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II

50MN Microwarpdrive II
Warp Disruptor II
Stasis Webifier II
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800

Medium Energy Neutralizer II
Medium Infectious Scoped Energy Neutralizer
Small Energy Neutralizer II
Small Gremlin Compact Energy Neutralizer

Medium Polycarbon Engine Housing II
Medium Polycarbon Engine Housing II
Medium Auxiliary Nano Pump I

Gecko x2
Infiltrator II x2
'Augmented' Hobgoblin x1

You can run 5 berserkers instead of the (absurld expensive) gecko set but then you need to either drop a rig or two or the web for drone speed mods.


The orthrus. http://failheap-challenge.com/showthread.php?16910-PVP-orthrus&p=1599977&viewfull=1#post1599977

The gila. Its a kiting ship, brawling with a gila is idiotic because you gain almost nothing from it (your drones do damage from range anyways, and you can really go and use hams because of the fitting).

The best gila fit is something along these lines:

[Gila, gila]
IFFA Compact Damage Control
Drone Damage Amplifier II
Drone Damage Amplifier II

Gistum C-Type 50MN Microwarpdrive
Large F-S9 Regolith Compact Shield Extender
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Republic Fleet Warp Disruptor
Federation Navy Stasis Webifier
Drone Navigation Computer II

Light Missile Launcher II, Mjolnir Light Missile
Small Gremlin Compact Energy Neutralizer
Small Gremlin Compact Energy Neutralizer
[empty high slot]
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Processor Overclocking Unit I
Medium Polycarbon Engine Housing II

'Augmented' Hammerhead x2
'Augmented' Hammerhead x2
Valkyrie II x4
Infiltrator II x2

Or if you are a poor:

[Gila, poor]
Drone Damage Amplifier II
Drone Damage Amplifier II
IFFA Compact Damage Control

50MN Microwarpdrive II
Warp Disruptor II
Fleeting Compact Stasis Webifier
X-Large Ancillary Shield Booster, Cap Booster 400
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Drone Navigation Computer II

Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light...
Ingus Runcs
Ronin ONE
Ronin Reloaded
#11 - 2017-03-24 17:20:49 UTC  |  Edited by: Ingus Runcs
The orthrus. http://failheap-challenge.com/showthread.php?16910-PVP-orthrus&p=1599977&viewfull=1#post1599977

I really liked Orthrus explanation in your link. Is it still an overall top cruiser to work with?
Talking about Ishtar - Vexor Navy Issue is better option?

Thank you for fitting advise on all the ships. I looked at my current skills and I can fit nearly all T2 gearon cruisers except some guns.

So after all your advise (great thanks to you all) here will be my small resume:

* I will pick a semi tanky ship with active repair.
* Most likely close range with strong fight control.
* Will put at least 1 energy neut in high slot + blasters or light missiles if it's missile ship.

Talking about current ship choice - Orthrus, Cynabal and Vexor Navy Issue. Currently I can fully fit only Vexor NI but will work on to getting my skills for the rest of the 2.

Most likely I will need a better research on Cynabal's fitting.
After what you guys explained then I will be facing a tough life at the start. As I realized already that most of my fights started as Solo PVP but ended up gank PVP on my back.

Planning to fly Solo in relatively quiet - sectors where I could place a bubble or catch someone of guard.

Question what ships I can relatively safely engage with every one from this TRIO (above)?
I do believe that these ships counters other ships and they are countered by some as well.

So,

Vexor Navy Issue can go against - ?
Orthrus can engage - ?
Cynabal can take a fight on - ?

Thank you again.
elitatwo
Zansha Expansion
#12 - 2017-03-25 08:18:37 UTC
Ingus Runcs wrote:
What you are flying when you do SOLO PVP? And who you engage with the ship you picked.

Is it the specific fit you rely on and which you discovered works for you or the ship you fly? Should I find the best ship first or I should pick the ship depending from META and then look to find my fit?


There is no best or worst. You pick a ship you like to fly and go from there.

When I started from being an all-time carebear to solo-pvp, I picked the Moa as my go-to ship of choice. Back in 2011 the Moa was a little different from today.

I was being sincere when I told you to read my guide.

My guide will lead to all the standard fits that always work. Sometimes I get to hear about "the meta" but I don't give a damn about that.

You need to learn a lot of things when you start to solo pvp. The first thing you need to learn is to fit your ship before you go out there.
Figure out, what you are hunting before you fit your ship, as this choice will influence your fit before you go buy one and assemble it.
With the t1 cruisers I would suggest you go for destroyers and below but be very mindful to stay clear of t3 destroyers.

Not every fight will get you a killmail. Sometimes you start shooting someone and they bail on you, it happens.

Don't let that discourage you and don't blindly follow everyone to a location, you have no prior look on.

When some ship that you can probably kill very easy engages you, you will get humped upon, happens a lot.


The people in EvE are strange lifeforms.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ingus Runcs
Ronin ONE
Ronin Reloaded
#13 - 2017-03-25 10:38:13 UTC
Thank you! I did read your guide and found it very informative.

I just have feeling that T1 cruisers will not be enough to start go in Solo PVP - too many T2 and higher ships are flying around and as well looking for the fight. Probably best I can do with T1 cruiser is go for all type of frigs (if I can catch them and T1 destroyers.

I will go for the Vexor for the first few Solo PVP trips but after I need to go for a bit more capable PVP ship. I respect the fact that good Solo PVP pilots lost a hellava lot of ships at the start before they found their way/style of PVP.

I need to do the same. I read a lot and seems like more I read more questions I have. Like for example now: I realized I like close range fights and couple of pilots recommended me to look towards Ashimu (Blood Rider Covenant cruiser). Ships price isn't bad and it is underrated.

Again Thank you everyone peops - really!

So, first few Solo PVP trips I will use Vexor with dual rep, cap booster and 1 energy neut in high slot.
After that still thinking between Orthrus, Vexor Navy and a new ship on my radar Ashimu.

After practising with Vexors I should have the idea how it works for me and what's my style of solo PVP.

I checked all your zkillboard guys and can tell that looks like you became a good pilots relatively quickly. I just don't have that understanding yet.

That's why EvE is so good and so upseting in the same time. Pirate
W0lf Crendraven
The Tuskers
The Tuskers Co.
#14 - 2017-03-26 14:26:58 UTC
I would really advice you against bringing the more expensive ships so fast, you will attract a lot more attention. You might to better in a 1v1 or 1v2 but you will jump into camps, you will get blobbed, people with follow you. If you bring a vexor people might engage you in t1-2 frigs and dessies, maybe some t3d and other cruisers. If you fly a pirate cruiser no t1 cruiser/frig/dessie will ever try to killl you solo, just because it isnt possible.

You need to be a good pilot to bring those and you need to know the area you fly in.
Devil Wears Satin
Doomheim
#15 - 2017-03-26 17:22:31 UTC
[Algos, New Setup 1]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Y-S8 Compact Afterburner
Initiated Compact Warp Disruptor
Fleeting Compact Stasis Webifier

75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
75mm Gatling Rail II, Spike S
Small Infectious Scoped Energy Neutralizer

Rather use this modified version of the Algos because the T2 DC adds some significant EHP and the T2 warp disruptor is not really necessary considering you're slow as ****, and the energy neut can be fit by downgrading the afterburner.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#16 - 2017-03-26 19:14:49 UTC
You need a t2 point or stuff will get away from you all the time. 24km OH point range isnt enough.
Devil Wears Satin
Doomheim
#17 - 2017-03-26 20:29:24 UTC
W0lf Crendraven wrote:
You need a t2 point or stuff will get away from you all the time. 24km OH point range isnt enough.

Nonsense, you can't keep up with anything anyway, things are going to die or get away, you ain't keeping anything in point range. The extra EHP from the DC T2 is more advantageous.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#18 - 2017-03-27 13:34:43 UTC  |  Edited by: W0lf Crendraven
Devil Wears Satin wrote:
W0lf Crendraven wrote:
You need a t2 point or stuff will get away from you all the time. 24km OH point range isnt enough.

Nonsense, you can't keep up with anything anyway, things are going to die or get away, you ain't keeping anything in point range. The extra EHP from the DC T2 is more advantageous.


No, If you only care about max ehp and brawling at 0 you might as well fit a mwd version and use proper guns, but since you are 10mn AB you can actually kite and chase people. Using a t2 warp disruptor is huge, almost any ship can get away from an algos if that has its 10mn on due to the awefull agility, having that exta point range allows you to keep up with AB ships before they get out or hold mwd ships for the last few seconds to get a kill. You do a ton of DPS.

And a 10mn algos might be slow, but its not that much slower then 5mn dessies (and its faster then ab stuff). You need to kite stuff a lot.

Not to mention that downgrading the AB isnt very smart, speed is life in a 10mn ship. Especially for something like a neut, which you never want to use because you never want to be within 7km.


If you fly this ship with the approach button you are flying it wrong.
Ingus Runcs
Ronin ONE
Ronin Reloaded
#19 - 2017-03-27 18:18:37 UTC
So which Algos works better Rails and kite type or Blasters and EHP?

I see benefits in both of them but rails should fit Algos drone bote type better and in that case T2 Warp Disruptor is necessary - am I right?
Agent 5B
Venom and Bullet Corporation
#20 - 2017-03-27 22:24:13 UTC
Ingus Runcs wrote:
So which Algos works better Rails and kite type or Blasters and EHP?

I see benefits in both of them but rails should fit Algos drone bote type better and in that case T2 Warp Disruptor is necessary - am I right?


There isn't really one fit that works well against everything Armor buffer versus armor repair all depends on the amount of incoming dps which one will survive longest. A disrupter will point a ship forever so long as you are sufficiently faster than the target, an algos is not always.
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