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What came first, chicken or the egg?

Author
Skydell
Bad Girl Posse
#21 - 2017-03-25 03:47:26 UTC
Trasch Taranogas wrote:
I have too much brain activity on Friday...

Eve is made by players, run by players and built by players.

If everything is manufactured by players, who made the
first ships and structures, and with what?


in 2003 there were T1 frigates and cruisers. Might have been battle cruisers but no battleships. You could reproc high sec drop modules for any and all minerals needed to make cruisers and if you were lucky you got meta 4 modules while you farmed reproc that you could then fit the ship with. BPO's were a lot cheaper and when you put it all together, we made them. Just like we do now.

So to answer the question, what came first, the chicken or the egg? Jamyl Sarum did and she was conceived from divine intervention.
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2017-03-25 08:04:21 UTC
The dinosaur.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Beta Maoye
#23 - 2017-03-25 09:50:50 UTC
The body of EVE is built by artists and programmers. The soul of EVE is forged by players.
Revis Owen
Krigmakt Elite
Safety.
#24 - 2017-03-25 10:46:26 UTC
In the beginning, James 315 created everything in Eve in six days and rested on the seventh day. That's what I heard, but that might be more legend than fact. He later took physical form a few years ago and came to highsec as a messiah. He is now the duly elected Savior of Highsec. That I know to be fact.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Chopper Rollins
Brave Newbies Inc.
Brave Collective
#25 - 2017-03-25 11:08:48 UTC
Khergit Deserters wrote:
realistic, hyper-capitalist economy,


As realistic as any environment where hyper-capitalism works, where environmental resources spawn infinitely, cannot pollute or be polluted and there are no women or children to consider.
Don't get me wrong, i've played most days since 2009. The appeal is to that part of the mind that enjoys play and relishes playing with or against other real people. The violence is largely inconsequential, though.
In real life, violence would be great fun if it weren't for the fact that there's people out there that really want to hurt you.



Goggles. Making me look good. Making you look good.

Trasch Taranogas
State War Academy
Caldari State
#26 - 2017-03-25 11:35:21 UTC
So

CCP would step in and avoid a disaster if the
economy would spiral out of control?

They could also fill demands to avoid complete
monopoly or complete corporate unbalance?

If you always stay ready you don't have to get ready.

Trasch Taranogas
State War Academy
Caldari State
#27 - 2017-03-25 11:39:11 UTC
Found this:

https://youtu.be/Shhhn6lu0Nc?t=399

If you always stay ready you don't have to get ready.

Salvos Rhoska
#28 - 2017-03-25 14:00:55 UTC
CCP is the chicken.
EVE is the egg.
Teckos Pech
Hogyoku
Goonswarm Federation
#29 - 2017-03-25 19:07:17 UTC
Trasch Taranogas wrote:
So

CCP would step in and avoid a disaster if the
economy would spiral out of control?

They could also fill demands to avoid complete
monopoly or complete corporate unbalance?


Maybe. We don't know how much or how little CCP intervenes in the in game economy. Presumably if there was a serious negative feedback loop CCP would intervene in some manner. However, such loops, IMO, are rare and are often caused by such intervention in the first place.

Regarding monopoly, I would say, "No." At least not directly. We have had instances of oligopoly with explicit collusion which can get you to the monopoly outcome. For example, OTEC (the Organization of Technetium Exporting Coalitions) controlled pretty much all of the technetium production and managed to drive the price quite high. Eventually CCP did "intervene", but not by breaking up OTEC directly or the like. They changed how moon goo was used in producing T2 modules and ships thus ending the "bottleneck" that made technetium so valuable.

Similarly with T2 BPOs. Early on that was the only way to get T2 items and ships and you got them via a lottery after running so many R&D missions. So if you had the only T2 BPO for a given item you were a monopolist and could set the price at a very high level. Even when more than one T2 BPO appeared in game, my understanding is sometimes players would get together and again form cartels (oligopoly again) with the express purpose of limiting output and maximizing profits. Again CCP "intervened" but basically stopped the lottery system and introduced invention. This put an end to the cartels for the most part because if they drove the price up inventors would enter the market and drive the price back down.

But note in both cases these problems arose because of previous interventions by CCP. CCP was the motivating factor behind OTEC. Basically there have been two (that I know of) changes to how moon goo are used in making T2 products. The first change made technetium the bottleneck...ooops. The second undid that first change, more or less.

Same thing with the T2 BPO lottery. By making the supply so limited CCP set the conditions for monopolies and cartels. Ooops.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2017-03-25 19:20:41 UTC  |  Edited by: Teckos Pech
Chopper Rollins wrote:
Khergit Deserters wrote:
realistic, hyper-capitalist economy,


As realistic as any environment where hyper-capitalism works, where environmental resources spawn infinitely, cannot pollute or be polluted and there are no women or children to consider.
Don't get me wrong, i've played most days since 2009. The appeal is to that part of the mind that enjoys play and relishes playing with or against other real people. The violence is largely inconsequential, though.
In real life, violence would be great fun if it weren't for the fact that there's people out there that really want to hurt you.



The infinite respawning in necessary in the game because innovation is heavily constrained. IRL we get innovation which leads to productivity growth--i.e. making more stuff with less inputs. There is a considerable incentive to do this. If you are the first firm to implement a given innovation you'll essentially lower your costs while the price is unchanged thereby earning economic profits. You'll continue to earn those profits until other firms start to implement the innovation or another innovation and then the price will start to come down.

This process is why England never ran out of coal even though William Stanley Jevons was deeply worried about it. People also became deeply worried about oil too giving rise to the Hubbert Curve and peak oil. Of course, then along came fracking which pretty much blew the Hubbert curve out of the water. And with innovations in terms of solar, there is now considerable interest in electrification of much of the economy--e.g. electric cars or PEVs (plug in electrical vehicles).

These kinds of innovations and productivity gains in EVE are hard to come by with just players note I said, hard not impossible. And my guess is sometimes they are actually "bugs". For example, putting cargo expanders on iteron Vs and then putting stuff in them, and then putting them into carriers and jumping them out to NS, in effect, created the prototype for jump freighters. Whichever pilot(s) first figured that out was quite innovative. But my guess is that was not CCP's intent. They probably found it interesting that players found that out and made good use of it though. But this is definitely a boost to productivity in that you can move more stuff with fewer inputs (jump fuel, LO, and player time).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

FIX IT
Numbers Inc
Mekharist Combine
#31 - 2017-03-25 20:40:44 UTC
Chicken and egg are the same creature in different stages of development.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#32 - 2017-03-26 00:11:50 UTC
The egg came first.

Before the chicken existed, its evolutionary predecessor is what gave birth to its egg.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Mr Mieyli
Doomheim
#33 - 2017-03-26 00:23:42 UTC
If a chicken lays an egg in the woods, and nobody is around to see it, does it really happen?

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Salvos Rhoska
#34 - 2017-03-26 09:22:32 UTC
Chickens are remarkable creatures (as tbh are all forms of life).
So much so that I cant ever truly turn my back on intelligent design.

PS: Anyone know any good recipes that combine both chicken and egg?
Trasch Taranogas
State War Academy
Caldari State
#35 - 2017-03-26 12:04:50 UTC  |  Edited by: Trasch Taranogas
Hmm, how about a trick question?

Doesnt all species have eggs that get fertilized?

If you always stay ready you don't have to get ready.

000Hunter000
Missiles 'R' Us
#36 - 2017-03-26 19:52:11 UTC
egg... duhhh.... Roll
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#37 - 2017-03-26 22:53:39 UTC
Teckos Pech
Hogyoku
Goonswarm Federation
#38 - 2017-03-26 23:54:45 UTC
Trasch Taranogas wrote:
Hmm, how about a trick question?

Doesnt all species have eggs that get fertilized?


No, look at worms.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vincent Athena
Photosynth
#39 - 2017-03-27 00:02:16 UTC
Back to chickens and eggs:

Eggs came first.
What laid them? Some prehistoric worm.
What, you say, a worm laid a chicken egg? No, a worm laid a worm egg. But it was still an egg, and it was laid well before chickens walked the earth.

Back to Eve:
If you wiped out all player made stuff, and all player orders, starting the entire universe over again: We would start with free rookie ships from the insurance company, and work our way up from there.

Know a Frozen fan? Check this out

Frozen fanfiction

Moonlit Raid
Doomheim
#40 - 2017-03-27 05:40:35 UTC
Trasch Taranogas wrote:
I have too much brain activity on Friday...

Eve is made by players, run by players and built by players.

If everything is manufactured by players, who made the
first ships and structures, and with what?

The egg that held the first chicken, there is no other answer to that question.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

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