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New at Indy

Author
Bjinjael Muklum
Doomheim
#1 - 2017-03-25 05:57:34 UTC
Hey - so I have been messing with research and industry/manufacturing. I mostly pvp but do this on the side now for some ISK and for fun really. during downtime or when I am bored I'll source my own minerals for my productions.

However, I am not good at math or really spreadsheets, kind of a doofus at this stuff. Is it ultimately required? I was vaguely using eve-mogul and was making profit. I have been exploring a few avenues of possible markets to work on. Its fun trying to find something that works, a market you can seed, what people need etc.

I just dont have a way to monitor that well and in an organized fashion. Mostly its a calculator, either phone or in game or a piece of paper, mark down a few values. do that, figure out the tax and possibly do it right and hope I'm looking at the right figures.

I know spreadsheets exist or even other programs. ISK per Hour seems amazing but I cannot figure it out. there doesn't even seem to be an option for citadels yet. Is there a program that can keep track? Or a spreadsheet guide I can follow as I am a complete noob at spreadsheets?

I'm assuming this will be helpful in continuing doing research/inventing/production

any help or advice is appreciated, thank you!!
Tipa Riot
Federal Navy Academy
Gallente Federation
#2 - 2017-03-25 07:28:41 UTC
Never used a single spreadsheet for EvE, I use http://eve-industry.org/calc/ and the ingame blueprint simulation to evaluate profitability. The products to sell and the resources + amounts I organize in market quickbar folders. I also have a couple of notes with resource prices. That's it, technically ... however the main point is finding the good profits. Blink

I'm my own NPC alt.

Do Little
Bluenose Trading
#3 - 2017-03-25 08:52:25 UTC
https://www.fuzzwork.co.uk/blueprint/ is an excellent tool for determining the current profitability of specific items. Be sure to change the system you are building in (it defaults to Jita) so the system cost index is calculated properly. Also set the ME and TE for your blueprints.

Personally I don't use spreadsheets or the more sophisticated tools. I sell a fairly small number of products in smaller trade hubs and have a "floor" price for each of them. If the market drops below my floor I simply let that product sit until the market rebounds and focus on other products that are still profitable.

Eve is a cyclical commodity market so your most profitable product this week could be selling below cost next week.
Zarek Kree
Lunatic Legion Holdings
#4 - 2017-03-28 17:29:44 UTC
I'm still rather new at indy myself, but I've worked my way up to some big ticket items like small capitals. I don't think a personal spreadsheet is required given all of the great production tools available, but I think it can help when you get to more complicated items. I ended up making my own (still a work in progress as I expand my production), but it doesn't offer any functions that aren't already present in other tools. What it DOES do is bring together my personal wishlist of functions under one roof instead of jumping from tool to tool.

It seems to me that there are 3 critical functions to manufacturing: Deciding what to build, deciding the most cost effective way to build it (i.e. build or buy the sub components based on current market conditions as well as identifying the best source of materials), and production/order/inventory tracking. I've yet to find one tool that does all of those things well and in a way that works for me. Hence, a personalized spreadsheet.

For example, IPH is awesome and evaluates the most profitable items to build and whether it's more cost effective to buy or build sub components based on current market conditions (something most tools don't seem to offer), but it won't allow you to customize those buy/build options to something other than the default calculation. It also hasn't been updated to include citadels and engineering complexes. It also doesn't do a great job at production/order/inventory tracking.

Fuzzworks is also awesome and allows you customize the build/buy of your sub components, but doesn't calculate the most cost effective solution. It also doesn't track inventory and order data.

Eve-cost.eu does a great job at automatic inventory and order tracking but also hasn't been updated and isn't real helpful in terms of many production decisions.

Every function you could need is out there on the internet - just not in one place and not easily customizable. That's why people build spreadsheets. But that also leads to the conclusion that there's no utility in a simple spreadsheet. If it's not highly complex, then it's probably not doing anything that current public tools can't do.


Bjinjael Muklum
Doomheim
#5 - 2017-04-03 21:46:25 UTC
Hey all, thanks for the replies

So far doing my own calculations and jotting it down in my phone or on a notepad is working but kind of... i dunno, my production and profit are catching up and getting bigger and i am looking at ships to make and other things. I am having a hard time finding a way to quickly find if its effective to get the materials myself to go towards components or not and simply buy outright and make them from that or just buy the final component. so many thoughts! i do have a lot of ISK to put into it but I don't feel like doing too much of that, its a thrill to wittle it down i guess. PI stuff isn't hard since i source it from friends. minerals are nooo problem either.

Some of you have mentioned spreadsheets are there any free packs or anything that pull prices/Blueprint stuff or anything like that so I can check via that? or something that i can have the generalities of market checking with something i can put together quickly.

I'd use IPH but it doesn't seem updated, or it doesn't work for me. even if I follow tutorials. I know how I pull market data for minerals, thats it.

Anyway, continued help needed and appreciated. advice too, thanks! Cool
Zarek Kree
Lunatic Legion Holdings
#6 - 2017-04-03 22:09:03 UTC
Beyond IPH, the most popular are:

http://www.fuzzwork.co.uk/blueprint/
http://www.eve-cost.eu
http://eve-productions.org/manufacture
https://eve-industry.org/calc/

They all have various advantages and disadvantages. Poke around with each and see what you like best.
Bjinjael Muklum
Doomheim
#7 - 2017-04-03 22:21:51 UTC
Zarek Kree wrote:
Beyond IPH, the most popular are:

http://www.fuzzwork.co.uk/blueprint/
http://www.eve-cost.eu
http://eve-productions.org/manufacture
https://eve-industry.org/calc/

They all have various advantages and disadvantages. Poke around with each and see what you like best.


what about spreadsheets and the like?
Zarek Kree
Lunatic Legion Holdings
#8 - 2017-04-03 22:47:08 UTC
Given the plethora of good websites out there, I don't know of any widely used manufacturing spreadsheets in the public domain. They certainly exist, but people tend to keep the good ones private. Though you can probably find plenty of exemplars with a little Google-Fu.
Zad Murrard
Frozen Dawn Inc
Frozen Dawn Alliance
#9 - 2017-04-04 09:59:57 UTC
Bjinjael Muklum wrote:

what about spreadsheets and the like?


The major points with apps is that it's difficult to make an app that would support all possible cases & workflows what people have.
Thus there are many apps, if you are lucky there's one that suits perfectly for you.

Spreadsheets tend to be highly specialize for needs of a certain person / people.
If they are not, there's prob an app that does the same thing.

If you have time and interest, I recommend the spreadsheet way

1) You can tailor them much more easily to be however the like.
Eg. I'm doing atm 2 sets of spreadsheets. One set tailored to my personal needs. One set tailored to needs of a certain group.

2) You have to learn the mathematics in the industry. This might help you make better decisions in the future.

3) You are not so dependent on someone else


Gregorius Goldstein
Queens of the Drone Age
#10 - 2017-04-04 12:02:32 UTC  |  Edited by: Gregorius Goldstein
If you do PVP you have one advantage over pure industrialists: Firsthand knowledge about what wins fights. When you know what is currently used a lot and where it is needed you could make good profits without spreadsheets, just by being in the right spot at the right time?

Maybe you can ship raw materials near a staging and produce ammo and typical PVP modules "on site".
Zifrian
The Frog Pond
Ribbit.
#11 - 2017-04-04 16:34:55 UTC
Evemail me if you have questions on IPH. Not sure what issues you are having but I'll help get you started.

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