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Alphas and F2P Have Failed

Author
Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#501 - 2017-03-23 09:23:44 UTC
das licht wrote:
Game over soon, maybe within 2 years, get over it!
Depends if someone else wants to ride a dead horse…
Anyways, EVE lasted vey long for a game and life has more to offer!

I played a very niche game for about four years. I remember a constant whining of the game dying, and it got very loud when our usual player count of 200 got dropped to 170~ish.

That was eight years ago. They still write me time to time if I'm coming back. Peak player count is 130-150~ish as I hear.


What was I saiyng? Nevermind.

Please bittervets, crawl back to your holes, transfer your stuff to joyful newcommers (like me). All you do is demoralizing the rest.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

roberts dragon
The Scope
Gallente Federation
#502 - 2017-03-23 10:22:47 UTC
i dont think its failed it is a way foward , we have ideas on how to do just about everything , after all we all experts we all give the best advise think you all agree .

after a while everyone gets bored and moves on to other things , so need free to play to move things foward and of course with skill injectors was the start of mt , the rest you all know what is coming in time .

the game in the near future will be a crossroads for the old vets they will have to shape up or ship out and be ganked , i think ganked . look at the changes with runescape all them years ago many plays quit , but the game is still going strong .

game has to move foward think outside the comfort zone ,taboo subjects some of them may happen .

if you want to help the game move foward the vets should get together and do a long list of options and have a poll on all of the issues ,list all the options you can think off and ask all players to tick box them , then go with the flow , like the csm vote just have a poll like that . let the people have thier say in poll fashion like with prime minsters presidents .

then i think we can all be on the same wave length

NofriendNoLifeStilPostin
State War Academy
Caldari State
#503 - 2017-03-23 13:30:58 UTC  |  Edited by: NofriendNoLifeStilPostin
It has been pretty amusing watching those who would normally mock those who say "EVE is dying", clamoring about on this same issue.

It seems pretty ironic watching someone from CODE complain. Abusing ****** game mechanics to steal noob loot has been totally worth it for you guys. Why go into low or null when you can find easy targets that won't shoot back?

Maybe, just maybe if the game wasn't such a skill-less joke in terms of pvp and a griefers paradise, it would have more players.
Sailyn Tissant
Alsouette Haven
#504 - 2017-03-23 13:34:45 UTC
The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial.
Scialt
Corporate Navy Police Force
Sleep Reapers
#505 - 2017-03-23 13:53:30 UTC
Sailyn Tissant wrote:
The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial.


Well it brought me back after nearly 10 years away from Eve. I've heard many others re-subscribing after long breaks due to being lured back by the ads for the Alpha clone state.

Most games have a nerfed free-state in their games where subbing gets you full options. SWTOR has all sorts of limitations placed on free to play players (ligher limitations on premiums). Some people play permanently for free with those restrictions. Some pay some money to get past them. I fail to see why Eve's alpha state is any different.
Telkhinas
Doomheim
#506 - 2017-03-23 14:36:56 UTC
Scialt wrote:
Sailyn Tissant wrote:
The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial.


Well it brought me back after nearly 10 years away from Eve. I've heard many others re-subscribing after long breaks due to being lured back by the ads for the Alpha clone state.

Most games have a nerfed free-state in their games where subbing gets you full options. SWTOR has all sorts of limitations placed on free to play players (ligher limitations on premiums). Some people play permanently for free with those restrictions. Some pay some money to get past them. I fail to see why Eve's alpha state is any different.


Yes but in order to get em back for good, you need to provide flexible incentives. Instead of nerfing access to the game, nerf access to economy. If they are unable to make isk in game, the only way to make up for losses is to buy plex's and cash them in. Maybe some1 has 200mil sps and doesnt have anything useful to skill for. By restricting ones ability to generate wealth, one will either sub and gain access to the full economic spectrum or inject isk with RL money. Alpha clones wont be able to send or receive isk from players. I think the key is the economy, its much more debilitating than restricting access to ships, but not restrictive to gameplay itself. And gameplay usually desides whether players stay or go.

That way you can access eve universe anywhere you go and decide how much you will invest. Resubbing for a month is time restricting, you might get RL aggro and not be able to enjoy your time and money. That eventually will discourage ppl.

I used to play eve alot, now i cannot afford the time commitment, im a weekend player. Ill pay and play when i feel like it. If others want to invest more time, fine, its their clock thats ticking.



Dornier Pfeil
Caldari Provisions
Caldari State
#507 - 2017-03-23 16:36:36 UTC  |  Edited by: Dornier Pfeil


Worse how? For making ISK? The idea here is not to create a new way to make ISK, we have plenty of those, but to have brand new players only a single jump from pew-pew that is reasonably equal to them. This was as close as I could come to something like an arena and still stay within universe immersion.
A new pilot may look at Rookie chat and see 1-2 thousand pilots but when they look in local they see a few dozen because all the new players are spread across 24 different starter systems. They undock and there are just a handful of other players and they can't shoot any of them because of Crimewatch. This is not a bad thing but it's not exactly useful to get people interacting either.
This "Alpha Constellation" can compress the spread. There will be a more epic feeling if local has, say, 10 times the players, and space has 10 times the ships moving to and fro.

Corporations can send their recruiters to the Alpha Constellation systems and hand out free sets of corvette tailored fittings and then give advice and help with combat. Entrepreneurial sorts could just stage out of the starter systems selling such fitting sets.
The local chat would have to have the same rules as the Rookie chat to ensure it's usability. If local ends up looking like Jita chat, with spamming and scamming, it would not help anyone.

The military academy schools' stations could have agents offering missions similar to Aura and Career missions. for example:
Go initiate aggression against another pilot's ship.
Go initiate aggression against another pilot's pod.
Go destroy another pilot's ship.
Go destroy another pilot's pod.
(Faction mission) Go hunt down and destroy a ship of our hated enemies the (fill-in blank).
Go gank a miner.
Go gank a ratter.
Those are the easy mission types to conceive of. I'm sure you peeps can think up more. Call these the "Real World" Missions.
There should be group missions too.


I've had a small bit of feedback by pm and with my friends in game chat and I've modified the map slightly.
Even just 13 systems is still too spread out. Also if the systems have null type aster-belts 13 of them is too much even if the asters are tiny. So I've reduced the number of systems to only five. Four yellow systems around the exterior and the central red one connecting the four.
Each yellow system would have 6 gates to the 6 starter systems and a single gate to the center system.
Each yellow system would have three NPC stations belonging to the appropriate faction schools. Again the central system would have all 12 schools represented by a station.

New Eden Free-Fire Zone

When a player jumps into the Alpha Constellation they would NOT get a pop-up warning them they are doing something bad, they would, instead, get a pop-up encouraging them to hop-to-it.

"CONGRATULATIONS GRADUATE, YOU ARE JUMPING INTO THE NEW EDEN FREE-FIRE ZONE! GO GET'EM TIGER! DON'T LET THEM GO TILL THEY ARE SPACE DUST IN YOUR HANDS!" or something to that effect.

All you artistically creative types out there, get cracking. We need names for these five systems.
Jason OPhee
Vulcan Jedi Masters Of Krypton
#508 - 2017-03-23 17:05:02 UTC
The way i see it eve needs to go back to before alpha clones. Or give incentives for subscribing and for remaining subbed.
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#509 - 2017-03-23 17:18:06 UTC
Jason OPhee wrote:
The way i see it eve needs to go back to before alpha clones. Or give incentives for subscribing and for remaining subbed.


Double the training speed of alphas, and unlimited access to skills isn't enough of an incentive for you?

alphas are (intentionally and rightfully) severely limited, if lifting those restrictions isn't enough for you then the game as a whole probably isn't right for you and no amount of extra shiny goodies is going to change that.
Renee Frost
Sarah's Covenant
#510 - 2017-03-23 17:55:00 UTC
Sailyn Tissant wrote:
The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial.


I subscribed after 2 months of playing Alpha. I knew about the skill restrictions and halved training speed, but it was still fun.

Alpha clones gave me a free way to do the same things that I would have to do as a new Omega players: doing level 1-3 missions, learning about and grinding standings to get to L4 or fix faction standings, learning how to fit and fly ships properly, doing corp stuff, learning how to mine in a venture, basic PvP, basic market trading and industry, exploration in a frigate etc etc.

Also, while on free Alpha clone time, I got those long initial skills required for Omega ships trained. E.g. Industry V. Sure, the training speed is doubled on Omega but I will still be waiting ~5 days and doing the stuff listed above, which is kinda wasting my subscription.
Maximillian Bonaparte
Interstellar Booty Hunters
#511 - 2017-03-23 18:27:28 UTC
Bjorn Tyrson wrote:


alphas are (intentionally and rightfully) severely limited, if lifting those restrictions isn't enough for you then the game as a whole probably isn't right for you and no amount of extra shiny goodies is going to change that.


And that is the problem.

Imagine you are a kid in a sandbox, and you are restricted to one corner of the sand box because you dont have enough time or money to play in the 'cool kids' section of the sandbox, or make the same kinds of sandcastles that they can make.

The restrictions to alpha clones should be far more sublte but not TOTAL restrictions.
Don't restrict the ships and moduels they can use, c'mon!
This defeats the purpose of the Sandbox!!

Nerf their train time if you want to, but new players need to feel as if the sky is the limit in Eve at all times.

Either that or make the whole damn game (minus cosmetic items such as skins) free to play.

Yeh the more i think about it the more I think Alpha clone implementation was a mistake. Hopefully a 'beta' clone will fix some problems but I fear the discouragement and damage has already been done to the poor and oppressed alpha players from my observations.

das licht
Leremblompes Minerals
#512 - 2017-03-23 18:29:37 UTC
The problem is, that people no longer want to pay for EVE. No one can solve this, no matter what they do.
Soel Reit
The Scope
Gallente Federation
#513 - 2017-03-23 18:41:58 UTC
Maximillian Bonaparte wrote:
Bjorn Tyrson wrote:


alphas are (intentionally and rightfully) severely limited, if lifting those restrictions isn't enough for you then the game as a whole probably isn't right for you and no amount of extra shiny goodies is going to change that.


And that is the problem.

Imagine you are a kid in a sandbox, and you are restricted to one corner of the sand box because you dont have enough time or money to play in the 'cool kids' section of the sandbox, or make the same kinds of sandcastles that they can make.

The restrictions to alpha clones should be far more sublte but not TOTAL restrictions.
Don't restrict the ships and moduels they can use, c'mon!
This defeats the purpose of the Sandbox!!

Nerf their train time if you want to, but new players need to feel as if the sky is the limit in Eve at all times.

Either that or make the whole damn game (minus cosmetic items such as skins) free to play.

Yeh the more i think about it the more I think Alpha clone implementation was a mistake. Hopefully a 'beta' clone will fix some problems but I fear the discouragement and damage has already been done to the poor and oppressed alpha players from my observations.




???
eve community is the oldest one i know!
there are no kids playing eve.
only adults roleplaying kids Cool
Jason OPhee
Vulcan Jedi Masters Of Krypton
#514 - 2017-03-23 19:01:27 UTC
I played an omega clone a while back so the restrictions to me don't feel limiting as i can afford to play as omega and again as i said in the first part of my previous post the game needs to go back to prior to alpha clones.
Ashterothi
The Order of Thelemic Ascension
The Invited
#515 - 2017-03-23 19:42:14 UTC
This is nonsense even from a factual level.

According to EVE Offline statistics, the current 24 high is 35,434 on Wednesday. The high of the week was PCU of 42,395. By contrast the maximum prior to Ascension was pushing 29k at most. To get even above 35k PCU you have to go all the way back to June and the infamous WWB.

That means our new normal was the most active time in the year leading up to ascension.

That is all without a strong advertisement push.
That is all without a complete NPE.
That is all without a new lore portal/website.
That is all without a new AI that creates realistic encounters of all kinds.

_Pretty sure_ this claim is unfounded, but time will tell.
Scialt
Corporate Navy Police Force
Sleep Reapers
#516 - 2017-03-23 19:47:14 UTC
Telkhinas wrote:
Scialt wrote:
Sailyn Tissant wrote:
The alpha state was bound to fail. I can't see how ever more severe skill restrictions and halved training speed could possibly help newcomers. Ads might have attracted new players but they didn't know that ftp they are offered is worse than the trial.


Well it brought me back after nearly 10 years away from Eve. I've heard many others re-subscribing after long breaks due to being lured back by the ads for the Alpha clone state.

Most games have a nerfed free-state in their games where subbing gets you full options. SWTOR has all sorts of limitations placed on free to play players (ligher limitations on premiums). Some people play permanently for free with those restrictions. Some pay some money to get past them. I fail to see why Eve's alpha state is any different.


Yes but in order to get em back for good, you need to provide flexible incentives. Instead of nerfing access to the game, nerf access to economy. If they are unable to make isk in game, the only way to make up for losses is to buy plex's and cash them in. Maybe some1 has 200mil sps and doesnt have anything useful to skill for. By restricting ones ability to generate wealth, one will either sub and gain access to the full economic spectrum or inject isk with RL money. Alpha clones wont be able to send or receive isk from players. I think the key is the economy, its much more debilitating than restricting access to ships, but not restrictive to gameplay itself. And gameplay usually desides whether players stay or go.

That way you can access eve universe anywhere you go and decide how much you will invest. Resubbing for a month is time restricting, you might get RL aggro and not be able to enjoy your time and money. That eventually will discourage ppl.

I used to play eve alot, now i cannot afford the time commitment, im a weekend player. Ill pay and play when i feel like it. If others want to invest more time, fine, its their clock thats ticking.





"For good" is an odd concept for me when it comes for a video game. I subbed two account for a year. I don't think I would ever say I'm playing a game "for good". Eve is an oddity in that it drew me back after a break of nearly a decade. I can't think of another game able to do that for me.

I think the restrictions they put on Alphas work very well... particularly for former subscribers.

Look, I lasted about two weeks in Alpha because my main is minmatar but I prefer to fly Gallente ships. Flying around in a Rupture with T1 guns while staring at the Ishtar and Dominix gathering dust in my hangar... well it made me want to resub. It gave me that taste and let me remember how much BETTER it tasted without the restrictions. I don't know how well it works for new folks... but it works good for those who already had an investment in the game and then left.

The key thing is there are some aspects of eve where if free accounts could take part it would extremely screw up the entire balance of the game. Free cloaked cyno alts in every system you want one? Unlimited PI toons passively earning isk? Able to max out skills I might not use as often like refining or invention or trade while not taking away from my training time on my main?

They did a really good job with selecting the skill limits for alphas so that they are of very little use as productive alts for omegas. Taking those restrictions away would be very bad.
Rroff
Antagonistic Tendencies
#517 - 2017-03-23 21:04:57 UTC  |  Edited by: Rroff
Ashterothi wrote:
This is nonsense even from a factual level.

According to EVE Offline statistics, the current 24 high is 35,434 on Wednesday. The high of the week was PCU of 42,395. By contrast the maximum prior to Ascension was pushing 29k at most. To get even above 35k PCU you have to go all the way back to June and the infamous WWB.

That means our new normal was the most active time in the year leading up to ascension.

That is all without a strong advertisement push.
That is all without a complete NPE.
That is all without a new lore portal/website.
That is all without a new AI that creates realistic encounters of all kinds.

_Pretty sure_ this claim is unfounded, but time will tell.


You have to look at the bigger picture though - Ascension has spiked the numbers but not reversed or stabilised the overall trend just delayed it a bit.

Scialt wrote:

They did a really good job with selecting the skill limits for alphas so that they are of very little use as productive alts for omegas. Taking those restrictions away would be very bad.


Generally yeah - I think lifting the restrictions on T2 modules a little might not go amiss though i.e. there isn't really any reason not to let them use many T2 fitting/tank/utility modules and T2 weapons medium and downwards and would tend to get them more interested in what they can do with T2/3 cruisers and larger ships (an aspiration to use T2 medium weapons isn't really going to get people to go omega and would make them feel a little less like 2nd class citizens in the classes they can use).

I know it goes against the grain a bit with some purists but I think a bit more canned fleet content wouldn't go amiss to get a broader audience into the game i.e. as alphas they could train upto a reasonably competent cruiser and take part in 2-4 player fleet PVE and PVP opportunities given out by special types of agents (I know this is borrowing a bit from other games in the general genre but it would give alphas a lot of reasons to keep logging in and that only helps to increase the numbers going omega especially if that kind of content leads them either into the wider eve world or towards similar gameplay that requires omega). Not sure how well I'm conveying what I have in mind there.
Trasch Taranogas
State War Academy
Caldari State
#518 - 2017-03-23 21:52:22 UTC
Ashterothi wrote:
This is nonsense even from a factual level.

According to EVE Offline statistics, the current 24 high is 35,434 on Wednesday. The high of the week was PCU of 42,395. By contrast the maximum prior to Ascension was pushing 29k at most. To get even above 35k PCU you have to go all the way back to June and the infamous WWB.

That means our new normal was the most active time in the year leading up to ascension.
.


The problem is money. How many of these 40k are paying customers?

Alphas dont pay and oldies dont pay. There is a (probably) smaller
percentage thay buy subscriptions.

If you always stay ready you don't have to get ready.

Teckos Pech
Hogyoku
Goonswarm Federation
#519 - 2017-03-23 21:54:21 UTC
Trasch Taranogas wrote:
Ashterothi wrote:
This is nonsense even from a factual level.

According to EVE Offline statistics, the current 24 high is 35,434 on Wednesday. The high of the week was PCU of 42,395. By contrast the maximum prior to Ascension was pushing 29k at most. To get even above 35k PCU you have to go all the way back to June and the infamous WWB.

That means our new normal was the most active time in the year leading up to ascension.
.


The problem is money. How many of these 40k are paying customers?

Alphas dont pay and oldies dont pay. There is a (probably) smaller
percentage thay buy subscriptions.


Oldies pay...unless they let their sub lapse.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Trasch Taranogas
State War Academy
Caldari State
#520 - 2017-03-23 21:57:04 UTC
Teckos Pech wrote:
Trasch Taranogas wrote:
Ashterothi wrote:
This is nonsense even from a factual level.

According to EVE Offline statistics, the current 24 high is 35,434 on Wednesday. The high of the week was PCU of 42,395. By contrast the maximum prior to Ascension was pushing 29k at most. To get even above 35k PCU you have to go all the way back to June and the infamous WWB.

That means our new normal was the most active time in the year leading up to ascension.
.


The problem is money. How many of these 40k are paying customers?

Alphas dont pay and oldies dont pay. There is a (probably) smaller
percentage thay buy subscriptions.


Oldies pay...unless they let their sub lapse.


Ok, bad choice of word. I meant people that have reached such
a level they can buy gametime with ISK.

If you always stay ready you don't have to get ready.