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EvE's Ecology

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#41 - 2017-03-21 21:05:24 UTC
Mr Mieyli wrote:
Right now eve is just confused as to what it wants to be, it has been since incarna, the buzzword is sandbox and to me that means, do what you like.


Yes, do what you like...but you cannot completely insulate yourself from some degree of interacting with others. You are playing in an MMO, a competitive MMO so some how other players are going to have an effect on you even if it is via the price system in game. What you are talking about is mechanically preventing or limiting interactions and that is not this game. If you want that, there are plenty of games, I'm sure, that will give you that....just not this one.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Revis Owen
Krigmakt Elite
Safety.
#42 - 2017-03-22 00:09:18 UTC  |  Edited by: Revis Owen
Sonya Corvinus wrote:
In terms of danger it's this:

High sec is the safest. Sov Null is nearly as safe as HS today. LS is more dangerous, and WHs are the most.


Negative.

Highsec is the most dangerous space. It's because most carebears think highsec is nearly 100% safe, think they can go AFK or fail-fit, and get asploded all day long.

Danger increases as the gap between an area's hazard and your underestimation of the hazard increases. If an area is hazardous but you estimate the hazard correctly and act and fit
appropriately, you are actually far more safe than in that other situation.

This is why highsec is most dangerous. A target rich environment where the targets have the most gap between how safe they think they are, and how safe they really are. Boom, headshot all day long. Unless you have a permit and are following the Code. Then you really are completely safe in highsec.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Sonya Corvinus
Grant Village
#43 - 2017-03-22 00:52:22 UTC
Revis Owen wrote:
Negative.

Highsec is the most dangerous space. It's because most carebears think highsec is nearly 100% safe, think they can go AFK or fail-fit, and get asploded all day long.

Danger increases as the gap between an area's hazard and your underestimation of the hazard increases. If an area is hazardous but you estimate the hazard correctly and act and fit
appropriately, you are actually far more safe than in that other situation.

This is why highsec is most dangerous. A target rich environment where the targets have the most gap between how safe they think they are, and how safe they really are. Boom, headshot all day long. Unless you have a permit and are following the Code. Then you really are completely safe in highsec.


lol, you are always good for a joke. Your killboard shows you to be a pretty massive carebear. I know you're roleplaying right now and I shouldn't feed you with a response like this, but you are very funny.
Agent 5B
Venom and Bullet Corporation
#44 - 2017-03-22 15:58:22 UTC  |  Edited by: Agent 5B
Tisiphone Dira wrote:
Your analogy is about as much good as a frog with a guitar playing stairway to heaven.


I think it is fair analogy if over detailed there is always a bigger fish out there that is looking for the predator that is hunting you but as for ecology the similarities of the analogy will not hold much water.

Ralph King-Griffin wrote:
You realise highsec is actually quite dangerous right?


No

The only times I have had any major loses in high sec was as a direct result of something I do in low sec and I mean several different occasions and several different things but never any comeback from purely high sec activity.
Jenn aSide
Soul Machines
The Initiative.
#45 - 2017-03-22 16:17:25 UTC
Mr Mieyli wrote:

So basically, you're telling me to go play something else. This mindset can only lower player numbers. I don't see that as a good business move.


And yet EVE survives when many a hand holding MMO dies.

You are complaining about EVE treating you like an adult who is responsible for his own well being every moment he is in public. This is exactly what I and many others like about EVE. It keeps you on your toes.

It's what EVE has been about since day one, and yea, sorry to say (not really sorry) but if you don't like a core aspect of a thing, you should go and find something you like rather than ask people (CCP) to ruin something thousands of other people do like.
Jenn aSide
Soul Machines
The Initiative.
#46 - 2017-03-22 16:29:45 UTC  |  Edited by: Jenn aSide
Teckos Pech wrote:
Mr Mieyli wrote:
Right now eve is just confused as to what it wants to be, it has been since incarna, the buzzword is sandbox and to me that means, do what you like.


Yes, do what you like...but you cannot completely insulate yourself from some degree of interacting with others. You are playing in an MMO, a competitive MMO so some how other players are going to have an effect on you even if it is via the price system in game. What you are talking about is mechanically preventing or limiting interactions and that is not this game. If you want that, there are plenty of games, I'm sure, that will give you that....just not this one.


Well said.

I've seen a bunch of people on the forums (though few in game, I guess the forums attract folk like this) who have asked the same question. I always use the Vegan analogy:

"it's perfectly fine that you don't eat meat and don't like the consumption of or use of meat and others animal products. Totally valid way to be, it's really ok...

What's not OK is the fact that you vouluntarily came with me to this Steakhouse style restaurant then decided to act all surprised that meat was being served.....at a mother ******* steakhouse! And no, the fact that they have a single salad on the menu does not make it less of a STEAKHOUSE".
Revis Owen
Krigmakt Elite
Safety.
#47 - 2017-03-22 18:36:57 UTC
Sonya Corvinus wrote:
grrr code

Do you want to respond to the substance of what I wrote?

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Chainsaw Plankton
FaDoyToy
#48 - 2017-03-22 19:07:01 UTC
Mr Mieyli wrote:
So basically, you're telling me to go play something else. This mindset can only lower player numbers. I don't see that as a good business move.

Yes eve is about conflict, competition, etc. Eve is also about creating, and was about being a universe you could live in. Why can't eve have some land for those who like to be able to relax while still playing eve.

carebear paradise games are dime a dozen and well, they typically don't stick around long.

@ChainsawPlankto on twitter

Sonya Corvinus
Grant Village
#49 - 2017-03-22 22:38:31 UTC
Revis Owen wrote:
Do you want to respond to the substance of what I wrote?


Do you want to respond to the substance of what I wrote? Read what I said again and try one more time....
Mr Mieyli
Doomheim
#50 - 2017-03-23 01:54:14 UTC  |  Edited by: Mr Mieyli
I have to laugh every time someone talks about ruining their game. I have never suggested any huge difference to the game, I am saying "look, certain people want to be able to relax in their games. Why cant eve have a space (keyword: A, singular) for those type of player?

If adding such a space would 'ruin your game' please tell me how.

Edit: eve survives Jenn sure, but in the same way a familiar, yet old and feeble dog survives.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Teckos Pech
Hogyoku
Goonswarm Federation
#51 - 2017-03-23 04:39:06 UTC
Mr Mieyli wrote:
I have to laugh every time someone talks about ruining their game. I have never suggested any huge difference to the game, I am saying "look, certain people want to be able to relax in their games. Why cant eve have a space (keyword: A, singular) for those type of player?

If adding such a space would 'ruin your game' please tell me how.

Edit: eve survives Jenn sure, but in the same way a familiar, yet old and feeble dog survives.



Starter systems and the test server.

There you go.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Revis Owen
Krigmakt Elite
Safety.
#52 - 2017-03-23 12:44:43 UTC  |  Edited by: Revis Owen
Mr Mieyli wrote:
"look, certain people want to be able to relax in their games


If by "relax" you mean "not be engaged in PvP", then Eve simply isn't the game for those "certain people". There are hundreds of other games they can choose. In a couple of years those games will be replaced by a hundred others. And so on.

Eve may not appeal to the largest number of gamers, but it certainly is among the very few games that has lasted so long. Among the reasons, not least is it's form of 100% PvP.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Mr Mieyli
Doomheim
#53 - 2017-03-23 14:13:18 UTC  |  Edited by: Mr Mieyli
What is the reason it is impossible for you guys to imagine having a space that is not full time pvp? Yes eve currently is 100% pvp everywhere, and eve is about conflict to make your goals become reality. Removing conflict from the game would be bad for near every player here currently, so let's not remove anything. Let's just add something, something that might have no effect whatsoever on your gameplay, but that might open up this game to people not interested in full time pvp.

I'll say again, encouraging players to go find what they want somewhere else is not good business for CCP.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Jenn aSide
Soul Machines
The Initiative.
#54 - 2017-03-23 15:21:35 UTC
Mr Mieyli wrote:
What is the reason it is impossible for you guys to imagine having a space that is not full time pvp? Yes eve currently is 100% pvp everywhere, and eve is about conflict to make your goals become reality. Removing conflict from the game would be bad for near every player here currently, so let's not remove anything. Let's just add something, something that might have no effect whatsoever on your gameplay, but that might open up this game to people not interested in full time pvp.

I'll say again, encouraging players to go find what they want somewhere else is not good business for CCP.


CCP's business is not your business, it's theirs. You are one customer, you do not speak for others.

For 13 years we've had people trying to "appeal to CCP's wallet" like you are, and for 13 years people have been seeing right through it. Your concern isn't for others, it's that YOU want to be left alone. Sorry, but no, EVE has universal non-consensual pvp as a core feature. A core feature that has defined EVE since day one. If you don't like that feature it's fine, but your dislike is no reason to change something.

We like EVE's unforgiving nature, and anyone who wants to partake in EVE has to at least be able to tolerate that unforgiving nature, or go somewhere else. The most annoying thing in the world (in game or out) is someone who goes to a new place and expects that place to modify itself to suit them, rather than that person either adapting to that place (or finding another place they actually like).
Mr Mieyli
Doomheim
#55 - 2017-03-23 15:42:46 UTC  |  Edited by: Mr Mieyli
I personally would not regularly use a fully safe area, though I could see myself killing time there instead of in other games. I speak for myself sure but the ideas I have put down could well be shared by others and if I am being told 'go play another game' it leads me to think, and I have seen it happen, that others will be told the same. This 'strategy' can only shrink the game, and can not possibly lead to any improvements.

If you didn't know, everyone is motivated by what is in their benefit. You made that post because you like eve as it is and don't want it to change, and that's perfectly understandable. I am motivated by wanting to be able to spend some down time in eve and not have to constantly worry, I enjoy all of eves mechanics but sometimes would like to not need to worry. CCP are motivated by wanting to be a successful company.

I continue to fail to see how adding a space alongside what exists now could do any harm, if properly limited in the impact it can have on the rest of eve.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Black Pedro
Mine.
#56 - 2017-03-23 16:13:39 UTC  |  Edited by: Black Pedro
Mr Mieyli wrote:
I have to laugh every time someone talks about ruining their game. I have never suggested any huge difference to the game, I am saying "look, certain people want to be able to relax in their games. Why cant eve have a space (keyword: A, singular) for those type of player?

If adding such a space would 'ruin your game' please tell me how.

Edit: eve survives Jenn sure, but in the same way a familiar, yet old and feeble dog survives.

Isn't hisec pretty much what you are asking for? You can AFK off a gate in a tanked Skiff from downtime to downtime and have next to zero chance of being exploded by the other players. There is an ever-vigilant NPC police force which will provide 100% guaranteed retribution for any attack on you, successful or not, that provides a very strong disincentive for anyone to mess with you and allows you to 'relax'. Missions generally take place behind a gate giving you plenty of time to warp away if a non-NPC shows up. You can also fly over-tanked ships and laugh at anyone who sacrifices their ships to CONCORD in a vain attempt to explode you. Yes, there is theoretically some risk and a non-zero chance something unexpected will occur and disturb your comfort and relaxation, but I think the numbers show your pretty damn safe if you play hyper-defensively like this and any rare losses you have will easily be offset by the months and months of uninterrupted income you will have.

If you want a space with absolutely no risk - let's call it 'maximum relaxation space' - but one where someone can still grind resources into our shared economy, I am afraid that isn't possible. It isn't compatible with the core idea and design of the game. You cannot allow veteran players to make, gather or build things in complete safety. Such an infinitely small risk-to-reward ratio would be exploited by the players to gather power and influence in our shared Thunderdome without being vulnerable to the other combatants. That ain't gonna work.

Now CCP could build the 'maximum relaxation space' and fill it with content that doesn't affect the greater economy. Things like Project Discovery, or some new PvE content that rewards only SKINs and hats or whatever. However, unlike you, I don't think anyone would actually use it. I don't think there are very many people who play only to 'relax' with no thought given to their progression in our competitive universe. Part of the major attraction of this game, say over a game like Elite: Dangerous, is that your actions have meaning and the resources and items you gather and build have value to the other players. Whether these carebears will admit it or not, the fact that items can be destroyed or taken from you against your will, and the presences of wars and competition in free-for-all arena that is New Eden, is a major source of their sense of accomplishment in this game. People will actually part with real-world money to pay for these carebears' game time in exchange for their imaginary items. CCP is correct in not subverting this player-driven economy by making a safe space where you and your stuff is completely without risk.

If you want to play Eve without risk, your subscription also buys you access to the test server. You can relax there in any ship and do any activity you want. However, if you are want to actually play Eve, CCP has still made it possible to do so in a pretty lazy and relaxed fashion and not lose your ship. Sure, you aren't going to be mining in yield-fit Hulks that way, but a brick-tanked hauler (with appropriate cargo), mission runner or miner can be flown in pretty relaxed manner in highsec.
Teckos Pech
Hogyoku
Goonswarm Federation
#57 - 2017-03-23 16:19:50 UTC
Mr Mieyli wrote:
What is the reason it is impossible for you guys to imagine having a space that is not full time pvp? Yes eve currently is 100% pvp everywhere, and eve is about conflict to make your goals become reality. Removing conflict from the game would be bad for near every player here currently, so let's not remove anything. Let's just add something, something that might have no effect whatsoever on your gameplay, but that might open up this game to people not interested in full time pvp.

I'll say again, encouraging players to go find what they want somewhere else is not good business for CCP.


Malcanis' Law, or to be exact his more broader principle...which, before the usual gang, starts rubbishing it is similar to principles expressed by Adam Smith, Nobel prizing winning economists Frederick Hayek and James Buchanan, along with the philosopher John Rawls. Smith's principle was the impartial spectator, Rawls called it the veil of ignorance, and Buchanan the veil of uncertainty, and Hayek the generality principle. The implication is that as soon as you start discriminating people are going to start trying to take advantage of it. This will clearly discriminate against or in favor of a subset of players.

And your instance of what is good for business for CCP is naive.

Ask yourself, if we were to do this how would the current customers react? Well or badly? If the latter then maybe it is good for business. Here a simple numerical example, please not it is a farking example to highlight my point not stating facts.

You have 200 customers. You have a potential for 50 new customers if you change your product. You change your product and gain 50 new customers, but lose 100 of your existing customers, new level of customers: 150.

Clearly a bad business strategy.

You have an implicit assumption that none of the existing players would quit over this, and lets be honest people do quit over changes CCP has made.

Now, before everyone goes straight to stupid: No, I am not saying CCP should never change anything. If you write that you are quite clearly a mouth breathing moron. Please don't write that. What I am saying is that you need to check your assumptions, even the implicit ones. Are they reasonable? I cannot say if the assumption "none of the current customers will leave over change X" is reasonable or not. Nobody on the forums can either. CCP may have better insight into that, but even their information on this maybe limited. After all, if businesses made only good business decisions we'd have far less businesses failing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#58 - 2017-03-23 16:29:02 UTC
Jenn aSide wrote:
Mr Mieyli wrote:
What is the reason it is impossible for you guys to imagine having a space that is not full time pvp? Yes eve currently is 100% pvp everywhere, and eve is about conflict to make your goals become reality. Removing conflict from the game would be bad for near every player here currently, so let's not remove anything. Let's just add something, something that might have no effect whatsoever on your gameplay, but that might open up this game to people not interested in full time pvp.

I'll say again, encouraging players to go find what they want somewhere else is not good business for CCP.


CCP's business is not your business, it's theirs. You are one customer, you do not speak for others.

For 13 years we've had people trying to "appeal to CCP's wallet" like you are, and for 13 years people have been seeing right through it. Your concern isn't for others, it's that YOU want to be left alone. Sorry, but no, EVE has universal non-consensual pvp as a core feature. A core feature that has defined EVE since day one. If you don't like that feature it's fine, but your dislike is no reason to change something.

We like EVE's unforgiving nature, and anyone who wants to partake in EVE has to at least be able to tolerate that unforgiving nature, or go somewhere else. The most annoying thing in the world (in game or out) is someone who goes to a new place and expects that place to modify itself to suit them, rather than that person either adapting to that place (or finding another place they actually like).


I see many of the suggestions to "improve" the game on the forums as EVE's version of rent seeking.

Quote:
In economics and in public-choice theory, rent-seeking involves seeking to increase one's share of existing wealth without creating new wealth


As such my first reaction is almost surely going to be, "No."

And again this goes back the Malcanis' Principle. And Adam Smith's, F. A. Hayek's, James Buchanan and John Rawls, with the general conclusion of: don't discriminate. Once you start doing that you set in motion perverse incentives.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#59 - 2017-03-23 16:33:01 UTC
Black Pedro wrote:
Mr Mieyli wrote:
I have to laugh every time someone talks about ruining their game. I have never suggested any huge difference to the game, I am saying "look, certain people want to be able to relax in their games. Why cant eve have a space (keyword: A, singular) for those type of player?

If adding such a space would 'ruin your game' please tell me how.

Edit: eve survives Jenn sure, but in the same way a familiar, yet old and feeble dog survives.

Isn't hisec pretty much what you are asking for? You can AFK off a gate in a tanked Skiff from downtime to downtime and have next to zero chance of being exploded by the other players.


It wasn't quite from downtime-to-downtime, but I once went AFK with my skiff in a HS belt and forgot it was there and fell asleep. When I logged in the next day, my alt warped back to the belt from where he had e-warped at downtime. I always mine in a tanked skiff. Point being, yes, this is totally true. If you are prudent and reasonable in HS, the level of danger you face is minimal.

Or to put it differently, the level of danger one faces in HS is largely based on the decisions of the player.

Why are so many busybodies on the forums interested in protecting players from being foolish and imprudent? They can't learn that way.

I know, I know...good for CCP's business. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mr Mieyli
Doomheim
#60 - 2017-03-23 16:57:50 UTC
You do all realise that arguing 'a safe space that can generate income will ruin the economy' is surely admitting 'eve players would live in safety if they could but they aren't allowed'. I think a suitable level of income would be one where it took some time to buy and fit a T1 cruiser or battlecruiser. Yes there is much more ships out there you can experience if you dip your toes in the real game but that's a choice for you.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.