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Crime & Punishment

 
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The Internet Tough Guy - à la EVE Online

Author
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#1 - 2017-03-17 18:30:44 UTC
Haven't the hunters and skinners amongst us all met him at some time in our careers?

You killed and podded him, completely deconstructing his carefully-crafted Hard-Man persona, and now he's out to get you.

But not in-game; No way, José! For the internet tough guy nothing less than real-life retribution will soothe his crumpled ego. At least, that's what his meltdown in Local appears to indicate...

I present the second of James 315's portraits in the 'Why They Hate The Code' series. It's a particular favourite of mine - and I hope you'll enjoy it too.

Why They Hate The Code: The Internet Tough Guy
Mike Adoulin
Happys Happy Hamster Hunting Club
#2 - 2017-03-17 20:06:52 UTC
As always , Sasha, it is a masterpiece.

Bear

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Revis Owen
Krigmakt Elite
Safety.
#3 - 2017-03-18 10:44:02 UTC
Another 11/10 from Sasha!

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#4 - 2017-03-18 11:29:05 UTC
But what if he's really an ex-con?

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#5 - 2017-03-18 13:25:46 UTC
Yebo Lakatosh wrote:
But what if he's really an ex-con?


Haha! It'd be just my luck to meet the one guy who is what he claims to be, and has the resources to find me too!

But the internet tough guy is always easily identified by his attitude. He's so OTT that he'd have a veritable mountain of air miles under his belt and a dedicated team at Interpol as he travelled the world exacting vengeance on random PvPers and smack-talkers.

It's the silent ones you have to watch out for... Smile
Clockwork Robot
Science and Trade Institute
Caldari State
#6 - 2017-03-18 16:49:10 UTC
For those in the military...

There's no shortage of "brodudes" who walk around with those folding knives that aren't spring-loaded, but that flip out if you flick your thumb. Originally incepted as utility knives, there are literally a billion 18-25 year old douches that will flip their knife out in conversation if a chance to look "hard" presents itself... My last tour on a submarine, I started simply asking them to stab me. Please. No fight. Just stab.

Because ****. Nothing is more boring than a billion 18-25 year olds all acting like tough guys. Just once I'd like to be stabbed.


Sorry to drivel in your thread, Sasha.


God tough guys are boring.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#7 - 2017-03-18 17:02:06 UTC
Clockwork Robot wrote:
Sorry to drivel in your thread, Sasha.


No problem! I've a great deal of respect for submariners - and for those able to reflect on experiences and draw therefrom useful observations.

Alas, my own adventures extend no further than Silent Hunter sessions. I still keep the game in my STEAM library, and turn to it now and again, when I grow weary of the world...

Thanks for your candour.
Clockwork Robot
Science and Trade Institute
Caldari State
#8 - 2017-03-18 17:06:40 UTC
Sasha Nemtsov wrote:
Clockwork Robot wrote:
Sorry to drivel in your thread, Sasha.


No problem! I've a great deal of respect for submariners - and for those able to reflect on experiences and draw therefrom useful observations.

Alas, my own adventures extend no further than Silent Hunter sessions. I still keep the game in my STEAM library, and turn to it now and again, when I grow weary of the world...

Thanks for your candour.



I would LOVE a SSN version of that game.
Hazel TuckerTS
Doomheim
#9 - 2017-03-18 17:36:36 UTC
More code bloated drivel

kiss kiss bang bang

Clockwork Robot
Science and Trade Institute
Caldari State
#10 - 2017-03-18 19:46:11 UTC
Hazel TuckerTS wrote:
More code bloated drivel


And the alts start posting.
Zander Moreau
Poor Fellow-Soldiers of James 315 and of Hek.
CODE.
#11 - 2017-03-18 20:00:30 UTC
She lost on the last thread so now she's gotta spew her hate and anti-logic here. Blink

"We will bring you love... and by love, I mean lasers."

Pope Maximillian Singularity VI, First of His Name

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#12 - 2017-03-18 20:40:38 UTC
Zander Moreau wrote:
She lost on the last thread so now she's gotta spew her hate and anti-logic here. Blink


Last I saw of her, she was spewing invitations to all and sundry to witness her skills in the matter of intimate physical contact. It sounded so much like gymnastics that I, an avid and inveterate lounger, blocked her ass (as I think you Americans put it).
Pix Severus
Empty You
#13 - 2017-03-19 00:08:54 UTC
Another great video, long may this series continue!

Will you feature all enemies of The Code?

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Dom Arkaral
Bannheim
Cuttlefish Collective
#14 - 2017-03-19 03:01:21 UTC
There's something hypnotic in your vids...
Idk what it is, maybe all them pics? Blink

On a serious note, awesome vid, keep 'em coming :D

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Zander Moreau
Poor Fellow-Soldiers of James 315 and of Hek.
CODE.
#15 - 2017-03-19 04:07:46 UTC
Sasha Nemtsov wrote:
Zander Moreau wrote:
She lost on the last thread so now she's gotta spew her hate and anti-logic here. Blink


Last I saw of her, she was spewing invitations to all and sundry to witness her skills in the matter of intimate physical contact. It sounded so much like gymnastics that I, an avid and inveterate lounger, blocked her ass (as I think you Americans put it).


Yeah, that pretty much sums up how we'd put it.Blink

"We will bring you love... and by love, I mean lasers."

Pope Maximillian Singularity VI, First of His Name

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#16 - 2017-03-19 09:19:38 UTC
Pix Severus wrote:

Will you feature all enemies of The Code?


Hi Pix, and thanks for the endorsement! In fact, thanks to everyone who's been appreciative; I'm grateful. Without James' sparkling texts it wouldn't be possible though, so thanks go especially to him.

The honest answer to your question is 'I'll try'. And this is because the blog posts on MB are written specifically for that medium, where they are seen at their original best. They're not written with adaptation in mind. Consequently they pose challenges when I try to transfer them over to audio or video. If they contain many important illustrations, audio versions are difficult; if the humour relies heavily on literary devices or arguments, then accompanying images, video, or music seem out-of-place.

I'm not through yet though!


Brian Paone
Doomheim
#17 - 2017-03-22 13:19:19 UTC
Sasha Nemtsov wrote:
Yebo Lakatosh wrote:
But what if he's really an ex-con?


Haha! It'd be just my luck to meet the one guy who is what he claims to be, and has the resources to find me too!

But the internet tough guy is always easily identified by his attitude. He's so OTT that he'd have a veritable mountain of air miles under his belt and a dedicated team at Interpol as he travelled the world exacting vengeance on random PvPers and smack-talkers.

It's the silent ones you have to watch out for... Smile


You know, the game isn't real. But you and I are.

Your actions, my actions, they don't exist in game. They can't. The game isn't real. We both know this. So in the end, what's left are our actions as they pertain to one another.

Would you agree or disagree with that assertation? And why?

Thank you in advance for your time.
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#18 - 2017-03-22 15:08:57 UTC
Brian Paone wrote:

You know, the game isn't real. But you and I are.

Your actions, my actions, they don't exist in game. They can't. The game isn't real. We both know this. So in the end, what's left are our actions as they pertain to one another.

Would you agree or disagree with that assertation? And why?

Thank you in advance for your time.

You've caught me there Brian, I wasn't expecting a philosopher to land in the thread!

I can only say that it seems to me that whatever engages our senses and our emotions appears to us to be 'real' in some way. This is likely to be true in what some people call 'real life' and in video games. So there is a sense in which 'EVE is real' - is true!

When we speak of our 'actions' we really can't consider them without describing what they are, how they are generated, and their effect upon others..

What if I shoot a random miner's Retriever, and he experiences a sense of loss? We both know that the Retriever - as an object, as a 'thing' - never existed to begin with. Nevertheless, his sense of loss is real enough, as page upon page of his expletive-laden tears will attest.

I'm afraid I can't explore the nature of Reality with you, for I'm prone to headaches if discussions become too abstract. It was ok in the 60s, when everyone was gobbling hash-cakes like there was no tomorrow and the problems of the world could be solved with one wave of a joss-stick....

I probably haven't answered your question, but I'm not 100% sure I know what it was.... Blink

Zander Moreau
Poor Fellow-Soldiers of James 315 and of Hek.
CODE.
#19 - 2017-03-22 18:24:40 UTC
I think it gets more into a question of game reality vs real life (yay! Philosophy!)

Whereas: we play within a game's reality (EVE). Our real self interacts with EVE. Therefore you have a bit of RL mechanics, expectations, et al that comes with it.

EVE is also a game like no other in which you can experience very real loss and it can be put into terms of RL monetary terms. To simplify; you spend a week grinding out 1Bil in ISK. That can be monitized in terms of PLEX that runs for about $20.00 in USD. You invest that ISK into a ship. That ship subsequently gets destroyed. You are now out that 1Bil ISK/$20/1 week of work.

The real sense of loss comes in because unlike other games where all of your stuff is still there when you respawn, you do not get all of that back when you come back to life. It is now gone for good and you can quantify it.

It also gets a player into interesting situations of what would we do in game vs what would we do in real life if presented with this situation. In some cases we are scammed, shook down for ISK, charged for mining or exploration permits, or whatever. Part of us says "ain't no way I'd pay that in real life and so I'm not going to pay it in a game." But the thing that people don't realize is that they do pay for similar things in real life. Imagine if you will a group of people who establish a town, build roads, have a police force, and everything. Now they're charging you, say, $10.00 for the privilege of driving your vehicle on their roads. You pay for your license and go on your merry way. If you don't pay, and happen to be pulled over by the police, your car is confiscated and you're walking home. It's not extortion. It's the law of your town, state, providence, region, country, or whatever.

"We will bring you love... and by love, I mean lasers."

Pope Maximillian Singularity VI, First of His Name

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#20 - 2017-03-22 18:40:24 UTC
Zander Moreau wrote:
I think it gets more into a question of game reality vs real life (yay! Philosophy!)

Whereas: we play within a game's reality (EVE). Our real self interacts with EVE. Therefore you have a bit of RL mechanics, expectations, et al that comes with it.

EVE is also a game like no other in which you can experience very real loss and it can be put into terms of RL monetary terms. To simplify; you spend a week grinding out 1Bil in ISK. That can be monitized in terms of PLEX that runs for about $20.00 in USD. You invest that ISK into a ship. That ship subsequently gets destroyed. You are now out that 1Bil ISK/$20/1 week of work.

The real sense of loss comes in because unlike other games where all of your stuff is still there when you respawn, you do not get all of that back when you come back to life. It is now gone for good and you can quantify it.

It also gets a player into interesting situations of what would we do in game vs what would we do in real life if presented with this situation. In some cases we are scammed, shook down for ISK, charged for mining or exploration permits, or whatever. Part of us says "ain't no way I'd pay that in real life and so I'm not going to pay it in a game." But the thing that people don't realize is that they do pay for similar things in real life. Imagine if you will a group of people who establish a town, build roads, have a police force, and everything. Now they're charging you, say, $10.00 for the privilege of driving your vehicle on their roads. You pay for your license and go on your merry way. If you don't pay, and happen to be pulled over by the police, your car is confiscated and you're walking home. It's not extortion. It's the law of your town, state, providence, region, country, or whatever.


These observations reflect your ability to make good comparisons. I'm grateful. Unfortunately, Brian doesn't begin with what we all must agree upon in order to have a meaningful discussion: Definitions. He has used words which may mean very different things to different people. I was disappointed by that.
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