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Low-sec Hopes and Changes

Author
Salvos Rhoska
#461 - 2017-03-22 14:49:34 UTC  |  Edited by: Salvos Rhoska
Coralas wrote:
That would have the effect of building a cyno proof trench.


More like a cyno proof WALL around LS.
Entry/exit only through gates.

Furthermore, I submit no caps in LS either.
LS is empire space, with security restrictions, NS, is not.
LS makes more sense as a non-cyno, sub-cap region on the security scale, in the few 800 systems it comprises as stretched in a thin border wedged between NS and HS.

Many players want LS to be a sub-cap, non-CONCORD PvP zone.
Especially if (without caps/cynos) it means they can pirate the sub-cap transports passing through their space between NS/HS.

Furthermore, LS locals dont need cynos or caps to run the local PvE content.
The anomalies/DEDs etc are all eminently manageable with sub-caps.

LS, thin and restricted as it is, needs less permeability.
Lets be real. NS is exploiting the hell out of it, as is now.

I understand your point on invading NS from LS.
Its valid.

But there is plenty of NS space from which to stage those.
Orakkus
ImperiaI Federation
Goonswarm Federation
#462 - 2017-03-22 15:24:19 UTC
Salvos Rhoska wrote:

But there is plenty of NS space from which to stage those.


Salvos Rhoska wrote:
There are 3400+ NS systems for cynos/caps. (Both NPC and Player)
The narrow 800 system LS buffer between HS and NS would be better served as a non-cyno sub-cap sector.


You keep using these numbers as if it were relevant. They are not.

They aren't relevant because the moment you limit access of ships though any space you start to develop corridors and chokepoints. Those areas would allow larger alliances to control access into vast areas of null-sec. Smaller alliances would not have the ability to expand into those areas and large tracts of null-sec would go unused because people simply cannot get to them and operate in them effectively. On that point alone, your idea of removing capitals and cyno access through low-sec would be highly detrimental to the game.

It doesn't matter if null-sec had a billion systems and low-sec had five. The moment you implement your idea there would be major, but short, battles over the chokepoints and access to the games content for large swaths of players would be removed, without any legitimate way to get back into there effectively. It would result in the worst "N+1" dynamic ever in the game.

He's not just famous, he's "IN" famous. - Ned Nederlander

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#463 - 2017-03-22 15:26:55 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
if anything traveling around 800 hostile systems is reason enough to allow capitals and cynos


Explain.
Do you feel you would be unable to survive in LS without cynos/caps?


this is the thing, you have 800 systems that you keep harping on about, i dont find spending 3 hours every fleet traveling by gates in armour battleships for a 30minute fight engaging gameplay, and i doubt a majority of lowsec residents would either.

eliminate small entities from lowsec who survive in remote lowsec systems away from large pirate corps by crippling freighter logistics and forcing loaded freighters to take gates through pirate infested chokepoints...because you know the large pirate corps will hellcamp every chokepoint to gank freighters with immunity, because i certainly will.

i would survive but id be burned out after 3 days because traveling by gates in anything bigger than a cruiser is worse than mining, i could also unsub like all my alts i pay irl money for and gate camp tama 24/7 with immunity.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#464 - 2017-03-22 15:48:29 UTC  |  Edited by: Salvos Rhoska
Orakkus wrote:
Salvos Rhoska wrote:

But there is plenty of NS space from which to stage those.


Salvos Rhoska wrote:
There are 3400+ NS systems for cynos/caps. (Both NPC and Player)
The narrow 800 system LS buffer between HS and NS would be better served as a non-cyno sub-cap sector.


You keep using these numbers as if it were relevant. They are not.

They aren't relevant because the moment you limit access of ships though any space you start to develop corridors and chokepoints. Those areas would allow larger alliances to control access into vast areas of null-sec. Smaller alliances would not have the ability to expand into those areas and large tracts of null-sec would go unused because people simply cannot get to them and operate in them effectively. On that point alone, your idea of removing capitals and cyno access through low-sec would be highly detrimental to the game.

It doesn't matter if null-sec had a billion systems and low-sec had five. The moment you implement your idea there would be major, but short, battles over the chokepoints and access to the games content for large swaths of players would be removed, without any legitimate way to get back into there effectively. It would result in the worst "N+1" dynamic ever in the game.


1) That there is 4x more NS systems that LS systems, is relevant. It means LS is a thin line stretched between HS and NS.
It also means there are 4x more systems to run cynos/caps in (where there is no security and no restrictions), whereas LS is overshadowed, penetrated and overrun by its NS neighbors.

LS players want a non-cyno, sub-cap zone to PvP in and intercept NS/HS material transport in.

2) Lol at chokepoints. Are you trying to claim there arent gatecamps in NS and HS?
Cynos currently serve as a means to pass through LS WITHOUT interception.
Its ridiculous.

3) Smaller entities can expand into Player Sov through the far wider web of connections in NS itself.
Yes, invading NS with cynos/caps from LS will no longer be possible.
You can however operate in LS instead with sub-caps to cripple that bordering NS entities access to HS markets, and back.

4) To run material through LS between HS/NS, you will either have to escort it, or risk it.
No more lol-cyno skipping.
Frostys Virpio
State War Academy
Caldari State
#465 - 2017-03-22 15:55:15 UTC
Salvos Rhoska wrote:

LS players want a non-cyno, sub-cap zone to PvP in and intercept NS/HS material transport in.



Got stats or anything to support that opinion of yours?
Salvos Rhoska
#466 - 2017-03-22 16:00:32 UTC
Lan Wang wrote:
Salvos Rhoska wrote:
Lan Wang wrote:
if anything traveling around 800 hostile systems is reason enough to allow capitals and cynos


Explain.
Do you feel you would be unable to survive in LS without cynos/caps?


this is the thing, you have 800 systems that you keep harping on about, i dont find spending 3 hours every fleet traveling by gates in armour battleships for a 30minute fight engaging gameplay, and i doubt a majority of lowsec residents would either.

eliminate small entities from lowsec who survive in remote lowsec systems away from large pirate corps by crippling freighter logistics and forcing loaded freighters to take gates through pirate infested chokepoints...because you know the large pirate corps will hellcamp every chokepoint to gank freighters with immunity, because i certainly will.

i would survive but id be burned out after 3 days because traveling by gates in anything bigger than a cruiser is worse than mining, i could also unsub like all my alts i pay irl money for and gate camp tama 24/7 with immunity.



1) LS is 800 systems, stretched all the way around HS.
At its deepest, its like 10 gatejumps wide.

2) As long as its sub-caps and non-cynos, both HS and NS can break through gatecamps from either end.
Freighters can arrange escort and/or fly safer. There are no bubbles in LS, so really its not that hard.

3) People travel through gates in slower ships than cruisers all the time. BCs, BS.
If you dont like it, fly something faster.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#467 - 2017-03-22 16:09:32 UTC
so just remove battleships from lowsec too then and make people fly interceptors, thats your solution?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#468 - 2017-03-22 16:11:15 UTC
Frostys Virpio wrote:
Salvos Rhoska wrote:

LS players want a non-cyno, sub-cap zone to PvP in and intercept NS/HS material transport in.



Got stats or anything to support that opinion of yours?


The insane volume of material transport between HS and NS, passing/cynoing through LS with impunity (under a cap umbrella), is support enough.

Or do you really think LS doesnt want to pirate the hell out of that enormous bounty?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#469 - 2017-03-22 16:11:49 UTC
Frostys Virpio wrote:
Salvos Rhoska wrote:

LS players want a non-cyno, sub-cap zone to PvP in and intercept NS/HS material transport in.



Got stats or anything to support that opinion of yours?


ofcourse he doesnt, he has been asked for this sort of thing dozens of time now and cant produce anything but the same half-baked opinions

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Scialt
Corporate Navy Police Force
Sleep Reapers
#470 - 2017-03-22 16:15:45 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
Salvos Rhoska wrote:
Lan Wang wrote:
if anything traveling around 800 hostile systems is reason enough to allow capitals and cynos


Explain.
Do you feel you would be unable to survive in LS without cynos/caps?


this is the thing, you have 800 systems that you keep harping on about, i dont find spending 3 hours every fleet traveling by gates in armour battleships for a 30minute fight engaging gameplay, and i doubt a majority of lowsec residents would either.

eliminate small entities from lowsec who survive in remote lowsec systems away from large pirate corps by crippling freighter logistics and forcing loaded freighters to take gates through pirate infested chokepoints...because you know the large pirate corps will hellcamp every chokepoint to gank freighters with immunity, because i certainly will.

i would survive but id be burned out after 3 days because traveling by gates in anything bigger than a cruiser is worse than mining, i could also unsub like all my alts i pay irl money for and gate camp tama 24/7 with immunity.



1) LS is 800 systems, stretched all the way around HS.
At its deepest, its like 10 gatejumps wide.

2) As long as its sub-caps and non-cynos, both HS and NS can break through gatecamps from either end.
Freighters can arrange escort and/or fly safer. There are no bubbles in LS, so really its not that hard.

3) People travel through gates in slower ships than cruisers all the time. BCs, BS.
If you dont like it, fly something faster.


You don't really address the points he raised about it making gameplay in lowsec more annoying for many and that it would hurt lowsec logistics quite a bit by forcing them to go through lowsec chokepoints just like those traveling from null would.

Your idea would definitely present more targets to lowsec gatecampers. But does that really help lowsec residents overall? Does it draw more people to lowsec? I'm not so sure.
Salvos Rhoska
#471 - 2017-03-22 16:17:01 UTC
Lan Wang wrote:
so just remove battleships from lowsec too then and make people fly interceptors, thats your solution?

Wat?

Mr. Meat-puppet.
Please.
I understand you are afraid, but this is unreasonable shilling.
Frostys Virpio
State War Academy
Caldari State
#472 - 2017-03-22 16:25:02 UTC
Salvos Rhoska wrote:
Frostys Virpio wrote:
Salvos Rhoska wrote:

LS players want a non-cyno, sub-cap zone to PvP in and intercept NS/HS material transport in.



Got stats or anything to support that opinion of yours?


The insane volume of material transport between HS and NS, passing/cynoing through LS with impunity (under a cap umbrella), is support enough.

Or do you really think LS doesnt want to pirate the hell out of that enormous bounty?


With their life style being reliant on those same JF, I doubt they all want them to be interdictable at every gate camp.
Salvos Rhoska
#473 - 2017-03-22 16:26:25 UTC  |  Edited by: Salvos Rhoska
Scialt wrote:
Your idea would definitely present more targets to lowsec gatecampers. But does that really help lowsec residents overall? Does it draw more people to lowsec? I'm not so sure.


1) HS-NS material transport has no option than to travel through LS, unless they use WHs.
They MUST pass through LS.

2) Will it draw more people to LS? HELL YES.
It will be an unending feeding frenzy. Especially for gate control.

3) Pirates/alt corps galore to get a piece of the cake.
NS entities galore to escort their shipments.
Mercs galore to offer their services.

4) LS PI/PvE Corps may suffer attrition, but tbh, nobody will bother them much, as the HS-NS transitioning ships are FAR more lucrative.
Salvos Rhoska
#474 - 2017-03-22 16:40:07 UTC
Frostys Virpio wrote:
With their life style being reliant on those same JF, I doubt they all want them to be interdictable at every gate camp.

LS isnt reliant on JFs.

NS-HS trade networks are (currently conveniently cynoing their way through LS past gatecamps).

LS can run its own goods out with existing sub-caps and gatecamp avoidance precautions (easier to HS however, than NS, due to bubbles in NS).
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#475 - 2017-03-22 16:40:09 UTC  |  Edited by: Lan Wang
Salvos Rhoska wrote:
Lan Wang wrote:
so just remove battleships from lowsec too then and make people fly interceptors, thats your solution?

Wat?

Mr. Meat-puppet.
Please.
I understand you are afraid, but this is unreasonable shilling.


so is "use something faster" as an answer to traveling in 800 lowsec systems, get something else man instead of the crappy half-baked answers you keep giving, provide some evidence that freighters dont die and the other stuff people have asked for. this is getting tedious you really are proving to be a total noodle brain.

you clearly have no idea how low, null and high sec works, give it a rest

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Salvos Rhoska
#476 - 2017-03-22 16:45:33 UTC
Lan Wang wrote:
so is "use something faster" as an answer to traveling in 800 lowsec systemst


Wtf are you doing traveling through 800 LS systems?
Is this some roleplay thing?

LS is like 10ish gates deep at its deepest point.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#477 - 2017-03-22 16:47:29 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
so is "use something faster" as an answer to traveling in 800 lowsec systemst


Wtf are you doing traveling through 800 LS systems?
Is this some roleplay thing?

LS is like 10ish gates deep at its deepest point.


are you fcking ********?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Scialt
Corporate Navy Police Force
Sleep Reapers
#478 - 2017-03-22 16:52:01 UTC
Salvos Rhoska wrote:
Scialt wrote:
Your idea would definitely present more targets to lowsec gatecampers. But does that really help lowsec residents overall? Does it draw more people to lowsec? I'm not so sure.


1) HS-NS material transport has no option than to travel through LS, unless they use WHs.
They MUST pass through LS.

2) Will it draw more people to LS? HELL YES.

3) Pirates/alt corps galore to get a piece of the cake.
NS entities galore to escort their shipments.
Mercs galore to offer their services.

4) LS PI/PvE Corps may suffer attrition, but tbh, nobody will bother them much, as the HS-NS transitioning ships are FAR more lucrative.



1. Not technically true. There are high-sec to null transitions (like Dital to Providence).

2. Why? I mean the people pirating are already there. Null and wormhole corps are already hot-dropping in null. It might focus the pirates on certain systems but I'm not sure why this would increase the number.

3. Gah... I'd hate to be forced to escort trade runs. I can't imagine many who'd like that sort of job. It might end up happening if the change were made but it doesn't seem like a positive development... having to protective fleet-blob your freighters to scare away pirates.

4. Gatecamps in my experience shoot everyone who's not allied. Don't think they'll let a missioning battleship pass and only gank freighters.

Again... the only group that this would seem to be a positive for is gatecampers. Everyone else... from low-sec indy/PI groups to low-sec missioners to FW participants who look for solo PvP instead of camping gates would all seem to not like this idea... because dealing with more gatecamps pretty much hurts all of their play styles.
Salvos Rhoska
#479 - 2017-03-22 16:54:34 UTC
Lan Wang wrote:
Salvos Rhoska wrote:
Lan Wang wrote:
so is "use something faster" as an answer to traveling in 800 lowsec systemst


Wtf are you doing traveling through 800 LS systems?
Is this some roleplay thing?

LS is like 10ish gates deep at its deepest point.


are you fcking ********?


Are you fking kidding me that you are cynoing through 800 LS systems on some kind of roleplaying crusade per play session?

Wtf is even your point?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#480 - 2017-03-22 16:59:03 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
Salvos Rhoska wrote:
Lan Wang wrote:
so is "use something faster" as an answer to traveling in 800 lowsec systemst


Wtf are you doing traveling through 800 LS systems?
Is this some roleplay thing?

LS is like 10ish gates deep at its deepest point.


are you fcking ********?


Are you fking kidding me that you are cynoing through 800 LS systems on some kind of roleplaying crusade per play session?

Wtf is even your point?


stfu you noodle, "traveling in 800 lowsec systems" i didnt say through, do you think every where in lowsec takes 10 gate jumps? ffs man

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*