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Advantages and Risks of Micro Transactions in Subscription Based Games

Author
March rabbit
Aliastra
Gallente Federation
#21 - 2017-03-21 20:40:18 UTC
Gregorius Goldstein wrote:
MadMuppet wrote:
This video is the best argument for and against micro-transactions out there in my opinion. While old, EVE was at the target center of it when they introduced 'the monocle'

https://www.youtube.com/watch?v=WXA559KNopI



The "monocle" was strange BS for sure. Wrong time, wrong place, wrong price, wrong item, wrong target group, wrong everything. The DeLorean of micro transactions.

In another thread you were asking someone if he/she has any base for his/her opinion that 'End is Nigh'. That's what you were asking for. That's CCP. Should this "mistake" be first and only it would be ok. But CCP is known for badly-thought and planned "ideas".

The Mittani: "the inappropriate drunked joke"

Gregorius Goldstein
Queens of the Drone Age
#22 - 2017-03-21 20:55:25 UTC
March rabbit wrote:

In another thread you were asking someone if he/she has any base for his/her opinion that 'End is Nigh'. That's what you were asking for. That's CCP. Should this "mistake" be first and only it would be ok. But CCP is known for badly-thought and planned "ideas".


Advantages and risks... one can hope that they learned something from back in the days.
Orakkus
ImperiaI Federation
Goonswarm Federation
#23 - 2017-03-21 21:14:06 UTC
March rabbit wrote:

But CCP is known for badly-thought and planned "ideas".


I am not saying we let them completely off the hook but compared to how they used to be, and really compared to all other MMOs,. CCP are amazingly responsive and do a solid job of getting customer feedback. So give them credit for it. I've been around see how they used to be and they are WAY better now.

He's not just famous, he's "IN" famous. - Ned Nederlander

Chopper Rollins
Republic Military School
Minmatar Republic
#24 - 2017-03-21 23:27:01 UTC
Mr Mieyli wrote:

When players are required to invest time in your game, they have to find the game enjoyable, which means creating content they will enjoy. If players don't have to invest time, but only log in for :content: someone else has created we are going to run out of 'someone elses' eventually.


YOU are the """"""content""""", John.

I do solemnly swear by all things Beelzebub, frustrated game devs clutter these forums horribly with their airy opinions.
Where others use the word content, i use the word action. Because i am not a game developer and issues of design or balance are only of concern to me when they affect the in-game action.

Skill injectors are brilliant because they monetize the witless need to leap ahead SP wise, which only indirectly impacts the game because high SP pilots with no game knowledge cannot threaten the map as much as you'd think. Ten day old characters in bling legions are more tasty prey than sudden new lords of the field.

CCP seem to have a handle on this, all the turntable tragics yelping at the DJ about BPM are ruining the party holy crap.




Goggles. Making me look good. Making you look good.

Teckos Pech
Hogyoku
Goonswarm Federation
#25 - 2017-03-21 23:52:24 UTC
Mr Mieyli wrote:
I'll point out one gigantic flaw, or benefit depending on viewpoint, and that is plex. Plex serves as a mechanic to allow legal RMT in one direction only, supposedly to put off isk farmers and account hackers. It allows you to convert one hour of real work into X hours of isk farming in eve, so now to the problem. If I can obtain X hours worth of isk, which is only attainable by putting yourself at risk normally, then why would I go the slow route and farm X hours? I'd just buy a plex to sell for isk to fund whatever.

When players are required to invest time in your game, they have to find the game enjoyable, which means creating content they will enjoy. If players don't have to invest time, but only log in for :content: someone else has created we are going to run out of 'someone elses' eventually.


What you are missing is spending time to get the ISK in the first place is not generally considered fun which is why it is called "grinding". Especially early on when you are grinding for skill books and just to be able to buy a second or third ship. The idea of PLEX lets players accumulate enough ISK early on to do more, take more risks, and not have to spend as much time on the boring aspects of the game. Further, it will help redistribute ISK from those with substantial amounts of ISK already to those without. You can buy alot of T1 PVP firgates and the like for a billion ISK.

Seriously what is fun? Mining in a venture? Maybe for some, or selling PLEX and then finding a group to go and have fun in LS or NS? And as the player gains more SP he can develop some of the better ISK streams and become less dependent on PLEX.

Seriously, this idea is about as silly at the dignity of work arguments. These arguments are silly because if I offered a person the same pay at half the hours spent working they'd jump at it. More leisure time and no loss of income? Only a workaholic would turn that down. Work is a cost, labor is a cost. These are things to be minimized. If PLEX represents an improvement for both new players and veterans...who cares?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#26 - 2017-03-21 23:57:38 UTC  |  Edited by: Nana Skalski
Fun? People do something for something. Achievements, feels good man. Some people mine weldspar, some people fold paper and make origami. PLEX isnt really needed when you can play for free and achieve for free. And then, when you are maybe slightly more vulnerable, only a bit, when you feel it will really help you feel better, bam, you buy PLEX and buy yourself a beret..
Jeremiah Saken
The Fall of Leviathan
#27 - 2017-03-22 07:41:14 UTC
I'm currently playing MT game (not EvE). It's free, has some parts of pvp, good graphic and was made by huge gaming company. There is ingame currency that can be bought with RL money or farmed ingame (insane amount of time). Here a catch, that currency gave you ability to be ingame stronger, you can play without it but it will take time and will lock some content away from you. Some parts of game require pvp to unlock. Now stairs begin, those who spend RL cash will stomp you.

The only advantage of MT - they are free. To unlock the content you'll have to spend more than other regular paid once games.

Is EvE free? Since PLEX introducion, yes. You don't have to pay with RL cash. Just play the game. EvE is rather expensive to me but it's not the problem. I know where to get ISKs, I have fun earning them, win-win. It took me half year to get there.

Is EvE P2W? Sure. You won't win EvE but you will have the advatange over others. P2W is a term that some part of playerbase don't understand. It's not instant gratification, rats won't killed themselfs, explo can won't hack itself, there is no "win" button, you still have to play the game to obtain the goals, you'll just get there easier. Is it unplayable in EvE with P2W? I don't think so.

Now, golden ammo? The first argument behind Skills Trading was that SPs don't matter, experience matter the most. By that logic we should have golden ammo long time ago.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Gregorius Goldstein
Queens of the Drone Age
#28 - 2017-03-22 08:16:35 UTC  |  Edited by: Gregorius Goldstein
Mr Mieyli wrote:

When players are required to invest time in your game, they have to find the game enjoyable, which means creating content they will enjoy. If players don't have to invest time, but only log in for :content: someone else has created we are going to run out of 'someone elses' eventually.

As much as I enjoy the shortcuts in EVE I share your concern that with less miners, ratters, haulers and explorers there could be a lack of things to shoot at.

I played a game where you could buy/MT the base materials for crafting at one point because most players loved the crafting system but hated the grind for materials. Once the crafters could MT the base materials a whole niche of the game died and you couldn't find groups for "grinding mats 'n' taling trash on Teamspeak" anymore. The crafters worked all by themselfs and a bit of "ingame culture" died. Along with my profession to buy those materials from the farmer groups and sell them in bulk to the crafters. MT shortcuts can be dangerous and not everything most players want is a good thing for the game in total.

Teckos Pech wrote:

What you are missing is spending time to get the ISK in the first place is not generally considered fun which is why it is called "grinding". Especially early on when you are grinding for skill books and just to be able to buy a second or third ship. The idea of PLEX lets players accumulate enough ISK early on to do more, take more risks, and not have to spend as much time on the boring aspects of the game. Further, it will help redistribute ISK from those with substantial amounts of ISK already to those without. You can buy alot of T1 PVP firgates and the like for a billion ISK.

Seriously what is fun? Mining in a venture? Maybe for some, or selling PLEX and then finding a group to go and have fun in LS or NS? And as the player gains more SP he can develop some of the better ISK streams and become less dependent on PLEX.


I think CCP wants to provide all kinds of grinds for ISK. Chilling and repetitive one like mining and ratting, team efforts like incursions, “cat and mouse” games like exploring, spreadsheet math like trading, puzzles like sleeper data caches and fighting ones like Faction War. But hardly anyone does the puzzles and I guess that’s why they didn’t make more of them. And a lot of players try to avoid the fights in faction wars. It’s hard to make fun ways for the players to fund their ships when the players prefer fast, easy and guaranteed ways to make ISK.

One of the things I liked best in D&D Online where the challenges. Maps with random elements that provided nice return for organized groups of players that had a plan, got the timing right and where able to communicate well. Most players preferred to zerg the same quest mindlessly over and over again, even if the reward per hour was less. And, I am not kidding, in the end you could buy the challenge rewards with MT. But the game was already dead by then anyway.
Linus Gorp
Ministry of Propaganda and Morale
#29 - 2017-03-22 09:34:51 UTC
Gregorius Goldstein wrote:
What I like with EVE is that cheap T1 Frig/Dessi fights can be more fun than Billion ISK Black Ops.

Well, you don't get very far with just the Black Ops hull...

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Gregorius Goldstein
Queens of the Drone Age
#30 - 2017-03-22 09:48:43 UTC
Linus Gorp wrote:
Gregorius Goldstein wrote:
What I like with EVE is that cheap T1 Frig/Dessi fights can be more fun than Billion ISK Black Ops.

Well, you don't get very far with just the Black Ops hull...


Make that Billions and it still won't be auto-awesome.
Linus Gorp
Ministry of Propaganda and Morale
#31 - 2017-03-22 14:10:41 UTC
Gregorius Goldstein wrote:
Linus Gorp wrote:
Gregorius Goldstein wrote:
What I like with EVE is that cheap T1 Frig/Dessi fights can be more fun than Billion ISK Black Ops.

Well, you don't get very far with just the Black Ops hull...

Make that Billions and it still won't be auto-awesome.

Neither is flying a frigate.. If nobody wants to fight you, you won't have any fun with that either.

Hotdropping alone in hostile space with a proper fit Black Ops is the most fun I can get in EVE.. Too bad that local and intel networks / bots ruin the experience.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Gregorius Goldstein
Queens of the Drone Age
#32 - 2017-03-22 14:18:27 UTC  |  Edited by: Gregorius Goldstein
Linus Gorp wrote:


Hotdropping alone in hostile space with a proper fit Black Ops is the most fun I can get in EVE.. Too bad that local and intel networks / bots ruin the experience.


Perhaps there will be some Micro Transaction fix for that, but the local immunity generator runs on mini PLEX Blink

Joking aside, the latest DEV post on the new PLEX topic seems to be rather sensitive and perhaps even reason enough to put down the torches and pitchforks.
Tetsel
House Amamake
#33 - 2017-03-22 14:49:52 UTC
Jeremiah Saken wrote:
There are already microtransactions in EvE and I don't think CCP is stupid enough to introduce gold ammo into the it, because why?


Do not underestimate them !
Greed is good™
Summer of Rage #Neverforget

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#34 - 2017-03-22 17:06:33 UTC  |  Edited by: Nana Skalski
If I cant have golden astero or stratios SKIN, then I want golden toilet seat in the real toiled for my CQ. Made of recycled Aurum tokens. Cool
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