These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Alphas and F2P Have Failed

Author
Rroff
Antagonistic Tendencies
#461 - 2017-03-21 15:18:09 UTC  |  Edited by: Rroff
Frostys Virpio wrote:


Voice comms mostly became a thing when large group cooperative game play became a thing because people realized it's much easier to tell someone to do something than it is to type. Typing a command to someone else essentially mean you stop doing your own job because you would still need your hands for that and usually take more time than just saying the exact same word. Any competitive group will want to have better communication. Why some people would rather stay in the "stone age" of comms and still type stuff is a mystery to me.


Yeah some stuff like flying logi in a small to medium sized fleet (might get away with it more if you have redundancy in a large fleet) is going to put you at a severe disadvantage if you aren't using voice comms and just going to result in people losing ships unnecessarily.

Don't understand the resistance to it myself - though it can be a bit of a wall to get past initially - I'm pretty socially reserved and almost introverted but after a couple of hours realised no one gives a **** - jump on a couple of the bigger public roams that use voice comms and (aside from the amount of inane babble will drive you crazy) you pretty soon get used to it - there is almost always someone who loves the sound of their own voice enough to take any pressure off you to engage in anything beyond the most basic conversation.

Do understand for some there are issues like one of my previous corp had to play in a busy/community living room or something which made it difficult.
Trasch Taranogas
State War Academy
Caldari State
#462 - 2017-03-21 16:22:49 UTC  |  Edited by: Trasch Taranogas
Nobody is forcing anybody. CCP makes the decisions.

We who dont like corps and/or comms will stay away
from them for now.

Eve is not for everybody but somehow I think CCP want
to change that.
Unfortunately they dont think like a company, more like
a social club.

Here the (loudest) players dictate what should and should not happen.

WGs approach is more like "If you dont like it, **** off" and
any mutiny is dealt with a permaban.

If you always stay ready you don't have to get ready.

Scialt
Corporate Navy Police Force
Sleep Reapers
#463 - 2017-03-21 16:57:52 UTC
Jenn aSide wrote:
Scialt wrote:
Lawrence Lawton wrote:
Scialt wrote:

I don't really want to deal with voice commands either. I know that's not realistic for this game or most other MMO's at this point... it's just how I prefer to interact (via text communication rather than voice). I keep hoping some corporation of deaf players comes along for me to join.

For a while I thought I should just lie and tell everyone that I was deaf as a way to get them to stop telling me to get on comms.


You're right that it's not realistic. Voice comms are by far the most efficient way to communicate commands in a fleet engagement, so not using them would be a disadvantage. Telling people you are deaf would mean some do-gooder is wasting his time relaying commands for your needy self.

People who refuse to use comms without a good reason are considered untrustworthy and annoying.


Which is why I'm not part of your corporation.

See? I'm not bothering you, you're not bothering me. But don't whine that players like me aren't joining the part of the game you think we should. Voice comms in video games was not a thing until relatively recently (last 10-15 years). Some of us old farts aren't interested and it is a barrier for entry to a lot of things.

I still enjoy the game. I am still part of a corporation and I still PvP... I just do it solo in FW complexes in Low sec instead of in alliance fleets in null. I likely could be somewhat helpful in those fleets... but I don't want to take part in voice comms so I don't participate.

Sorry if that annoys you.


The annoying part is how weird all that is. In almost 10 years of playing EVE I've never met anyone who was opposed to voice comms.

And your age has nothing to do with it, I started gaming well before voice comms too (I'm 42, and Im one of the young ones of the group), I have no problem using them. My last corp had a 73 year old player, he never had any problem with voice comms either

It's so odd that if someone were to tell me they didn't want to use voice comms It would be easy for me to believe they were a spy or something.

What is the actual issue you have with voice comms, if you want to share?


Not sure. Tried it out first on another game (small group multiplayer D&D game on NWN platform... the recent one not the old compuserve one thought I played that game too) after playing for a while with text based communications... and I just despised it. Perhaps it was the fact that with text I could get immersion that the DM and other players voices couldn't communicate well... not sure exactly. It just wasn't enjoyable at all.

I do also have some slight tinnitus which presents some issues with poor sound quality being hard for me to understand. I largely avoid phone conversations in favor of text message or e-mail communication for that reason... I end up saying "WHAT?" over and over again if someone has a sub-par mic on their phone. I've got no problem talking to people in person... but I despise talking to people over electronic mediums.

I'm not expecting the game to adapt to me. But given the fact I was responding to someone else who doesn't want to get on comms, it's clear I'm not the only person who doesn't enjoy that part of the game. And to be honest Eve has better in-game communication methods other than voice compared to many other MMO's. The fleet broadcast mechanics and chat windows are way better than many other games party-chat options when engaged in PvP.

Again... I'm not expecting everyone to change their play style. It's just the reason I primarily PvP as a solo player despite being in a corporation that runs PvP fleets.
Scialt
Corporate Navy Police Force
Sleep Reapers
#464 - 2017-03-21 17:08:29 UTC
Frostys Virpio wrote:


Voice comms mostly became a thing when large group cooperative game play became a thing because people realized it's much easier to tell someone to do something than it is to type. Typing a command to someone else essentially mean you stop doing your own job because you would still need your hands for that and usually take more time than just saying the exact same word. Any competitive group will want to have better communication. Why some people would rather stay in the "stone age" of comms and still type stuff is a mystery to me.


I would point out that in many places text messaging has replaced telephone conversations as a primary medium of communication. The view that text is "stone age" isn't a universal.

To me text is more clear, harder to misinterpret and a better way to filter out "noise". If 10 people are talking at once in a text channel I can follow it. I cannot in a voice channel.

The main benefit of voice is the obvious one... you don't use your mouth to play the game (at least I assume people don't). That means it's available to communicate while still controlling the game and allows you to get things out quicker since you're not having to switch from gameplay to typing text.

I'm not unaware of the advantages. I just am not interested in using voice comms. I'll stick to solo pvp as that's the option I have.
Frostys Virpio
State War Academy
Caldari State
#465 - 2017-03-21 17:39:49 UTC
Scialt wrote:
Frostys Virpio wrote:


Voice comms mostly became a thing when large group cooperative game play became a thing because people realized it's much easier to tell someone to do something than it is to type. Typing a command to someone else essentially mean you stop doing your own job because you would still need your hands for that and usually take more time than just saying the exact same word. Any competitive group will want to have better communication. Why some people would rather stay in the "stone age" of comms and still type stuff is a mystery to me.


I would point out that in many places text messaging has replaced telephone conversations as a primary medium of communication. The view that text is "stone age" isn't a universal.



Only for communication that does not need to be instant and can be made while "disabling" your hands while you communicate which does not apply in most case for this game.
Trasch Taranogas
State War Academy
Caldari State
#466 - 2017-03-21 17:42:40 UTC
There is also ingame HUD quick select for direct commands.

Also might be more serious corporations that keeps the chatter
to bare minimum.
What I have seen tends to be noisy college byob chatter.

If you always stay ready you don't have to get ready.

Teckos Pech
Hogyoku
Goonswarm Federation
#467 - 2017-03-21 17:49:25 UTC
Scialt wrote:
Frostys Virpio wrote:


Voice comms mostly became a thing when large group cooperative game play became a thing because people realized it's much easier to tell someone to do something than it is to type. Typing a command to someone else essentially mean you stop doing your own job because you would still need your hands for that and usually take more time than just saying the exact same word. Any competitive group will want to have better communication. Why some people would rather stay in the "stone age" of comms and still type stuff is a mystery to me.


I would point out that in many places text messaging has replaced telephone conversations as a primary medium of communication. The view that text is "stone age" isn't a universal.

To me text is more clear, harder to misinterpret and a better way to filter out "noise". If 10 people are talking at once in a text channel I can follow it. I cannot in a voice channel.

The main benefit of voice is the obvious one... you don't use your mouth to play the game (at least I assume people don't). That means it's available to communicate while still controlling the game and allows you to get things out quicker since you're not having to switch from gameplay to typing text.

I'm not unaware of the advantages. I just am not interested in using voice comms. I'll stick to solo pvp as that's the option I have.


And more time consuming. I was working on a lengthy email to explain a question...stopped, picked up the phone and called. I said, "I'm calling because an email would just be long and convoluted...." At the end of the conversation the person agreed, phone call was better.

But hey, this is EVE, play how you like. But it does create some limitations, but if you can live with them it is all good then.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#468 - 2017-03-21 17:50:56 UTC
Trasch Taranogas wrote:
There is also ingame HUD quick select for direct commands.

Also might be more serious corporations that keeps the chatter
to bare minimum.
What I have seen tends to be noisy college byob chatter.


Depends on the type of fleet too. A mining op in HS will be very relaxed and lots of chatter. A combat fleet in a big battle will have very, very little chatter...unless it is TEST. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rroff
Antagonistic Tendencies
#469 - 2017-03-21 17:53:49 UTC
Outside of (really) casual roams most fleets I've been in have imposed "battle comms" any time anything is going on and anyone talking over the FC, etc. unless its critical to what is going on gets muted.

Text can't even come close if you are playing the game seriously for many roles in PVP for instance if say you just accidentally burnt out your local reps on a triage carrier you need the FC to know like as of yesterday and every moment they aren't seeing the text message and/or having to take attention from other things to read that text is costing valuable time and so on.
Trasch Taranogas
State War Academy
Caldari State
#470 - 2017-03-21 18:04:04 UTC
Rroff wrote:
Outside of (really) casual roams most fleets I've been in have imposed "battle comms" any time anything is going on and anyone talking over the FC, etc. unless its critical to what is going on gets muted.

Text can't even come close if you are playing the game seriously for many roles in PVP for instance if say you just accidentally burnt out your local reps on a triage carrier you need the FC to know like as of yesterday and every moment they aren't seeing the text message and/or having to take attention from other things to read that text is costing valuable time and so on.


Been twice in a fleet and texting isnt really an option. You are always 2 actions behind.

Damn, this is a hard nut to crack.

Maybe the Clint Eastwood type, with only some grunting.
Passive aggressive role with some "Roger That"

If you always stay ready you don't have to get ready.

Marrisa Flash
New Destiny Kingdom
#471 - 2017-03-21 18:13:03 UTC
Thomas Lot wrote:
Arthur Aihaken wrote:

* Limit Alphas to high-sec only. No venturing into low-sec, null-sec or wormhole space.
* Move L4 agents, Incursions and ice belts to low-sec. I was vehemently opposed to these ideas originally, but have gradually warmed to the concept (even though it means my own style of play will have to adapt and evolve). In combination with banning the transit and operation of supers, this might actually largely fix low-sec.


I would support these two ideas.



IF the true purpose of alpha is to allow new players to experience the game and decide if they want to pay to open it up, limiting them from playing in what is arguably more fun areas of low and null space will not allow them to see how much fun can be had in eve...
Gogela
Epic Ganking Time
CODE.
#472 - 2017-03-21 18:43:04 UTC
I don't think alpha accounts have anything to do with it. There's an impression amongst some gamers that the older players are entrenched and nobody could "catch up" to them... I obviously don't believe this but that's the prevailing impression. I think CCP should speed up training for lower SP accounts. Something like <10 mil SP gets you an 10x multiplier. 10-30mil SP = 8x training multiplier, etc...

I'm just over 200 mil SP. I actually wish skills weren't even a thing. 'If you can buy it you can fly it' is my attitude.

Signatures should be used responsibly...

Soel Reit
The Scope
Gallente Federation
#473 - 2017-03-21 18:47:49 UTC
Gogela wrote:
I don't think alpha accounts have anything to do with it. There's an impression amongst some gamers that the older players are entrenched and nobody could "catch up" to them... I obviously don't believe this but that's the prevailing impression. I think CCP should speed up training for lower SP accounts. Something like <10 mil SP gets you an 10x multiplier. 10-30mil SP = 8x training multiplier, etc...

I'm just over 200 mil SP. I actually wish skills weren't even a thing. 'If you can buy it you can fly it' is my attitude.


top lel kek!
learn a skill that may be very useful to you: PATIENCE Cool
Trasch Taranogas
State War Academy
Caldari State
#474 - 2017-03-21 19:07:30 UTC  |  Edited by: Trasch Taranogas
Deleted: Another bad idea.

If you always stay ready you don't have to get ready.

Jax Bederen
Dark Horse RM
#475 - 2017-03-21 19:20:25 UTC
Lawrence Lawton wrote:
lilol' me wrote:

for me ill always say these things are problems

Scamming - big problem
Ganking - big problem
Risk vs Reward - CCP have nerfed reward its pathetic. I mean you do a lvl 3 mission and you get literally not much for your efforts
Immersion - the game can be terribly boring, missions are boring, pvp well isnt exactly exciting, there is no life in eve, you only ever see someone at a station or at a gate really, there is nothing in between. Citadels help a little on that but i want to see more life happening.

Scamming - one of the selling points of EVE
Ganking - one of the selling points of EVE
Risk vs Reward - There is almost zero risk in running a lvl 3 mission run in highsec, so of course the reward is low. Try running a DED site in in low or null. The risk/reward ratio in highsec is actually imbalanced in the other direction. Many people go months without losing anything and stay in highsec forever. (Nerf highsec incursions!)
Immersion - The PvE is predictable, repetitive, and unchallenging. That is because EVE is a social PvP game. If you think PvP is not exciting then you're doing it wrong.

You are a carebear and you should feel bad about it. Your expectations are completely off. Highsec is like training wheels for people who don't know how to play yet.

The solution to your problem is to stop playing EVE like a solo theme park game, join a decent corp or alliance, and get out of highsec.


Well captain Sheeple. he has no problem, not everyone needs a crutch, just because you are a bad player as an individual that needs numbers it doesnt mean he should become one. I dont begrudge anyone a game style, just like you can be an idiot and be all you can be, some others play the game with some character and creativity. As far as the rest of your post it's just gibberish and some of the worst financial moves CCP could make.
Rroff
Antagonistic Tendencies
#476 - 2017-03-21 19:22:21 UTC
Gogela wrote:
I don't think alpha accounts have anything to do with it. There's an impression amongst some gamers that the older players are entrenched and nobody could "catch up" to them... I obviously don't believe this but that's the prevailing impression. I think CCP should speed up training for lower SP accounts. Something like <10 mil SP gets you an 10x multiplier. 10-30mil SP = 8x training multiplier, etc...

I'm just over 200 mil SP. I actually wish skills weren't even a thing. 'If you can buy it you can fly it' is my attitude.


I think that is more an issue for some (not all) new players when they are confused with what skills and fittings, etc. they need and not aware so much of the parts they can play with lesser skills in a fleet and so on. Most lose that impression once they get upto reasonably decent cruiser skills with T2 medium weapons and mostly T2 modules, etc. it might be worth some kind of more structured progression to that point if the name of the game is broadening the appeal of the game.

If you start accelerating the earlier bits too much there is a risk you just move the problem on without really solving it.
Scialt
Corporate Navy Police Force
Sleep Reapers
#477 - 2017-03-21 19:52:34 UTC
Teckos Pech wrote:
Scialt wrote:
Frostys Virpio wrote:


Voice comms mostly became a thing when large group cooperative game play became a thing because people realized it's much easier to tell someone to do something than it is to type. Typing a command to someone else essentially mean you stop doing your own job because you would still need your hands for that and usually take more time than just saying the exact same word. Any competitive group will want to have better communication. Why some people would rather stay in the "stone age" of comms and still type stuff is a mystery to me.


I would point out that in many places text messaging has replaced telephone conversations as a primary medium of communication. The view that text is "stone age" isn't a universal.

To me text is more clear, harder to misinterpret and a better way to filter out "noise". If 10 people are talking at once in a text channel I can follow it. I cannot in a voice channel.

The main benefit of voice is the obvious one... you don't use your mouth to play the game (at least I assume people don't). That means it's available to communicate while still controlling the game and allows you to get things out quicker since you're not having to switch from gameplay to typing text.

I'm not unaware of the advantages. I just am not interested in using voice comms. I'll stick to solo pvp as that's the option I have.


And more time consuming. I was working on a lengthy email to explain a question...stopped, picked up the phone and called. I said, "I'm calling because an email would just be long and convoluted...." At the end of the conversation the person agreed, phone call was better.

But hey, this is EVE, play how you like. But it does create some limitations, but if you can live with them it is all good then.


Well, I tend to walk to people's desks when something needs to be talked through instead of calling them.

I'd say voice communications are faster when you need confirmation that the other person understands what you're telling them or need feedback... but they tend not to be quicker when you are simply providing information. If I need to tell my wife that I'm on my way to pick our son up... a text is faster than a phone call. If I need to check if she wants me to pick up dinner... and if so from where... and what she wants to order... yeah, you call.

Saying: "Primary is ship A, secondary is ship B" doesn't require feedback. Broadcasting for reps doesn't either. The benefit from voice only comes from not having to stop controlling your ship to type... not from anything inherently beneficial from using voice to communicate. Not only that... if my wife was asking me something at the moment a voice command came in I miss it permanently... while a text command is still there for me to read a second later when I look back at my screen.

That being said... in Eve the only way to generate Text is to stop piloting your ship. So I understand why fleets use voice comms. I just choose not to take part.
March rabbit
Aliastra
Gallente Federation
#478 - 2017-03-21 20:25:49 UTC
Jenn aSide wrote:
Scialt wrote:
Lawrence Lawton wrote:
Scialt wrote:

I don't really want to deal with voice commands either. I know that's not realistic for this game or most other MMO's at this point... it's just how I prefer to interact (via text communication rather than voice). I keep hoping some corporation of deaf players comes along for me to join.

For a while I thought I should just lie and tell everyone that I was deaf as a way to get them to stop telling me to get on comms.


You're right that it's not realistic. Voice comms are by far the most efficient way to communicate commands in a fleet engagement, so not using them would be a disadvantage. Telling people you are deaf would mean some do-gooder is wasting his time relaying commands for your needy self.

People who refuse to use comms without a good reason are considered untrustworthy and annoying.


Which is why I'm not part of your corporation.

See? I'm not bothering you, you're not bothering me. But don't whine that players like me aren't joining the part of the game you think we should. Voice comms in video games was not a thing until relatively recently (last 10-15 years). Some of us old farts aren't interested and it is a barrier for entry to a lot of things.

I still enjoy the game. I am still part of a corporation and I still PvP... I just do it solo in FW complexes in Low sec instead of in alliance fleets in null. I likely could be somewhat helpful in those fleets... but I don't want to take part in voice comms so I don't participate.

Sorry if that annoys you.


The annoying part is how weird all that is. In almost 10 years of playing EVE I've never met anyone who was opposed to voice comms.

And your age has nothing to do with it, I started gaming well before voice comms too (I'm 42, and Im one of the young ones of the group), I have no problem using them. My last corp had a 73 year old player, he never had any problem with voice comms either

It's so odd that if someone were to tell me they didn't want to use voice comms It would be easy for me to believe they were a spy or something.

What is the actual issue you have with voice comms, if you want to share?

Maybe it mostly depends of your lifestyle....

Personally i spend 13 to 14 hours a day "on public". People constantly talking around. I talk too time by time. No problem here.
But when i get home i just want to have some silence. Yes, i always join corp/alliance roams and have no problem with comms. But if nothing happens i just set myself to 'afk' and have some rest from peoples talkings.

On the other hand there are people who just like to talk. They do not need reasons for it. Every topic is good enough.
(and i only join conversation if the topic is really interesting for me).

Some person told that being on comms might be ok when you don't need to talk. "you just listen". But then what if you really do not care about other peoples stuff? Don't you already have enough of noise around you (other peoples, advertisements, TVs, etc...)?

I see why some people keep out of voice comms.

The Mittani: "the inappropriate drunked joke"

Rroff
Antagonistic Tendencies
#479 - 2017-03-21 20:42:00 UTC
Scialt wrote:

I'd say voice communications are faster when you need confirmation that the other person understands what you're telling them or need feedback... but they tend not to be quicker when you are simply providing information. If I need to tell my wife that I'm on my way to pick our son up... a text is faster than a phone call. If I need to check if she wants me to pick up dinner... and if so from where... and what she wants to order... yeah, you call.

Saying: "Primary is ship A, secondary is ship B" doesn't require feedback. Broadcasting for reps doesn't either. The benefit from voice only comes from not having to stop controlling your ship to type... not from anything inherently beneficial from using voice to communicate. Not only that... if my wife was asking me something at the moment a voice command came in I miss it permanently... while a text command is still there for me to read a second later when I look back at my screen.


Good luck with getting the attention of the right person fast enough if say you are logi and someone in fleet is wandering out of rep range, etc. with both the issues of getting that specific persons attention fast and not dropping reps if the hostiles swap targets or spread damage, etc. at the same time.

Granted there are fleet roles where very little feedback is required but its very rare that text makes things more fluid in any kind of medium sized PVP action.
Louise Verger
Alsouette Haven
#480 - 2017-03-21 22:57:01 UTC
Soel Reit wrote:
Gogela wrote:
I don't think alpha accounts have anything to do with it. There's an impression amongst some gamers that the older players are entrenched and nobody could "catch up" to them... I obviously don't believe this but that's the prevailing impression. I think CCP should speed up training for lower SP accounts. Something like <10 mil SP gets you an 10x multiplier. 10-30mil SP = 8x training multiplier, etc...

I'm just over 200 mil SP. I actually wish skills weren't even a thing. 'If you can buy it you can fly it' is my attitude.


top lel kek!
learn a skill that may be very useful to you: PATIENCE Cool


Patience? This is not a question of patience. The game is simply hostile to new players. Being a pushover for months is anything but fun. What is the point of wasting a few month only to begin actually paly this game while there are others with interesting content for new players? One have to be quite a masochist to enjoy the beginning of one's career in EVE. No wonder most newcomers choose to leave.