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Warfare & Tactics

 
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FW Past, Present, and Future

Author
Oreb Wing
Last Rites.
#1 - 2017-03-20 04:12:28 UTC  |  Edited by: Oreb Wing
Good evening. Many of you might remember me. Most wont. I was not a pilot of any great consequence or deed. I've come to peek my head back with the news of the new CSM elections and to see if there is any (worthy) candidate and what the issues FW is having and if any have at all been resolved. I missed some of you bastards something fierce, but when I saw Citadels loom and overshadow the greatness of FW system conflicts, alongside with various minor changes which enabled Gallente FW missions to be gamed, I was struck too much with sadness to continue. Like a despondent Robert E. Howard, I walked out of the clinic and off'ed myself for a while. Fortunately, I am immortal and found myself back here in some way or another, and after reading some lengthy FW threads here, a little less whole than I imagined. In honesty, I have not even attempted to log into Eve just yet. Alpha Clone status has been the only thing that enabled me to roam around here like a gossamer ghost of my former self, hopeful, yet translucent.

tl;dr: 2nd post skips the lame history to present what appears to be the current (unchanged) state of events.

I see that FW life is still suffering from the coming of Citadels - of which, some might remember, I was in ardent opposition to. I take no pleasure in the fact that some of my apprehensions were prophetic..

For those that will say I had nothing to contribute, I will lay my defense in brief. You can contest it if you wish.
I helped bring about the breaking away of the stubborn use of only meta4 modules, when 1-3 were considered worthless and before they were restructured to specialization. When these began to rise in price or decrease in availability (you see, I have always been a dirty half-breed of an indie) I pushed and tried to convince others to simply buy BPO's of the meta 0 originals and mass produce them, given, at a loss, for the sake of convenience and maximum effect in blobiness and healthy stockpiles. I tried to push PI on some folks, as it afforded me much cruiser and sub-cruiser flying and extra beer/minmatar slave-girl money. This, as it was much more complicated, never caught on with many. I continued to sell t2 small arms and the most used modules such as t2 armor plates, DCU's, damage mods, and warp disruption modules (webs and points). It was a good life. Until the best faction (Gallente of course!) went down the road of the mission farming epidemic. For years, you see, The Federation was free of this impurity and poison in the fact that the ewar NPC's (jamming! alas, they were Caldari) made it nearly impossible for so long that only a few good ol dogs did them here or there. Nothing like how easy Amarr or Minmatar missions have always been, with the Squid missions not so expeditiously done but still far below the level of difficulty of Gallente missions. You see, no one really did them. Gallente FW pilots were always the button spinners (post Inferno) and odd entrepreneurs, each with a peculiar craft. In honesty, most of us PLEX'ed to get our thrills. The good ol days, before goons dumped on our pvp payouts and an Incursus could tank a legion of brainless NPC's for a Large plex. It was the dawn of the Incursus - how she shined! across every large throughout FW dukedom.

I was a wee lad to pvp in those days, ne'er had I yet laid eyes on the fair Comet, the hussy that, in times to come, stole my heart and chained it to her service forever henceforth. What I thought would be forever.

You see, FW missions hardly changed at all much, though they remain the single greatest dynamic in FW tier and sovereignty influence, manipulation, and stagnation. Many have not seen eye to eye, but it being the eye of the amblyopic FW mission running addict, I dare say, was the reason for difference to that point.

Now we have Citadels to thank for an even greater portion of the added stagnation. For not too many pilots knew of the riches which could be found in the labor of agents who never tired giving missions without collateral or consequence, on the hour; nay, they contented themselves with the scraps that fell from the tier table, 2 or 3 spans above their heads. Indeed, for the common 800dps Thorax it was more than enough. Even now it might seem as though the spinners have the best of it, and the Scrooges chortle and cackle in their golden Citadels. ...lol but to the point now. Here we go:
Oreb Wing
Last Rites.
#2 - 2017-03-20 04:12:39 UTC  |  Edited by: Oreb Wing
I see some good old men are still here, fighting the good fight. I, on the other hand, had always had a soft-spot for button spinning and system contestation. An excuse to take the old hog out and lasso those buttons while a fellow juggles his drink. A task I tell ya! A noble one, for what it was. In the end I listened and conceded that it was true. There really was no point in attacking systems that were not home systems, or to repeatedly drag pilots to an inconsequential deed.

Here are some points I saw that I agree with whole-heartedly. Dual-timers there brings some fond memories to the fore, without a doubt. A great man must have thought that one up for sure!


*Than (modifications in parenthesis mine)
It's been enough pages that I think the list is due for a repost:

Remove FW standings hits in null sec.
FW standings eligibility should be applied on individual basis, not on corp basis.
Remove faction standings hits for AoE effects (or other weapons) when in same fleet.
(new) FW overview for newbro’s in militia
MILITIA FILTER. Militia-only contracts. Ability for militia members to post future events such as future fleets to entire militia on Calendar (you are mad if you think this is a good idea. it is a great idea! and that's why it is a terrible idea. everyone will send them)
Strengthen Faction Navy (on gates and stations) to make it harder to camp opposing highsec to farm newbs.

Useful system upgrades (increased PI and decrease POCO anchoring requirements, decreased station tax, and customizable station services, i.e. added repair, manufacturing, science. I would love to expand what FW could be for many potential FW pilots and not just primarily combat pilots. Everyone fights eventually, when they have something to lose.)

Decouple System Upgrades from Tier Level
Smooth out Tier system and fix payouts for PVP at existing level 5 payouts. (The tier system is perfect, it is missions that need the fixing. You cannot hit high tier easily without the fountain of LP coming from missions. My proposition for FW missions remains the same: disable and deny access to them by any hull that is a t2 or t3. Fixed. Done. Easy adjustment that can save FW in its present state almost single handedly. Missions would still be viable but no longer so lucrative. Their isk/hour would plummet and their risk would dramatically rise, bringing, finally, some balance to this part of FW.)

Citadel problem. (make Ihub the citadel anchor point, maintaining vulnerability schedules as they exist in the FW mechanic and limit them to FW corporations, available to the first corp, with respects that it is held by that faction upon deployment.
Limit one per Corp. Now we could see a Corp plant their flag on where they consider their home. A fun and worthy target. Either incorporate them into the FW system or remove them.

Remove purple icon for allied militia - or allied militia should take standings hit if they attack you [or just get rid of allied militia] [4 way war confirmed as desired by CCP Affinity]. (good on standing hit, but I like the 2v2. It makes things interesting, rather than needlesssly expanding the theatre. Reduce cross-theatre plexing payouts by 50%)

I like predictability on when a particular size outpost will be up. It brings fights.

Leave intel as it is. It demands participation and vigilance.

Remove aggression from plex rats [affects afk oplexers without hurting pvp’ers]. (Their damage is pretty low and I feel is about right, if it hasn't changed. Leave it be.)

These are my proposed changes that I will to sorely see. These would bring me back for sure. As things are, I could only play to be with friends in a game I can't enjoy.
Oreb Wing
Last Rites.
#3 - 2017-03-20 04:43:29 UTC  |  Edited by: Oreb Wing
Dual-timers are good because they make defensive plexing that much less ****y. I also had the idea that the button should be destructable, which would cause a timer, irrespective of which side is running it, to count down when there is no pilot present within the warp-in radius. The best of both worlds.

:: Expanded::
Everyone knows there's a calculation involved with how defensive plexes are period out. A figure which relies on the % which the system is contested with the reward multiplied by the tier level. If the system is highly contested, you can get a neat payout of you spin them by yourself. So, out of the default whole amount (being an offensive plex capture), I had long ago suggested that the 'lost' difference should be auto donated to the ihub, in the same way that the ihub is vampired/drained of donated LP when a pilot completes an offensive plex in that system. Those who defend their home systems know how much this change would benefit your invested time when dplexing something below 10%. It won't feel so wasteful.
Oreb Wing
Last Rites.
#4 - 2017-03-20 04:44:27 UTC  |  Edited by: Oreb Wing
and suspect status upon a non-FW pilot entering a hostile and contested combat zone. On activation of the acceleration gate into a plex specifically.
Oreb Wing
Last Rites.
#5 - 2017-03-20 16:15:56 UTC
The buff for high sec faction navy. I would suggest a stationary turret with FW navy aggression AI over every station and gate in systems .6 and above. With added turret for .8 and .9 systems.
Thanatos Marathon
Moira.
#6 - 2017-03-20 17:09:12 UTC
Hi Oreb. We miss you :)
Oreb Wing
Last Rites.
#7 - 2017-03-20 17:18:51 UTC
Yours is always a good face to see,Than. Glad you're still taking a central role in FW.

I've since learned it's better to take a small break than burn bridges. Sometimes I take Eve a little too much to heart. But what! does CCP think this is a game!
Icarius
The Wings of Maak
#8 - 2017-03-20 19:53:25 UTC  |  Edited by: Icarius
Oreb Wing wrote:
Strengthen Faction Navy (on gates and stations) to make it harder to camp opposing highsec to farm newbs.



You know nothing about that, easy you said ... well let see your kills in ennemy hi 'sec".
The problem is not the strengh of the faction navy but its stupidity and how it has been designed(with feets).
Result : all the fw spawns can be moved to waste their fire power to a magic neutral drone, its not a question of strengh at all, just lame
Oreb Wing
Last Rites.
#9 - 2017-03-20 21:01:54 UTC  |  Edited by: Oreb Wing
Icarius wrote:
Oreb Wing wrote:
Strengthen Faction Navy (on gates and stations) to make it harder to camp opposing highsec to farm newbs.



You know nothing about that, easy you said ... well let see your kills in ennemy hi 'sec".
The problem is not the strengh of the faction navy but its stupidity and how it has been designed(with feets).
Result : all the fw spawns can be moved to waste their fire power to a magic neutral drone, its not a question of strengh at all, just lame


You cannot lead the turret away if it works the same way as a gate gun. It doesn't matter where the navy is and they can leave that borked mechanic alone and implement this so that it emulates the parameters of engaging enemy faction pilots.
Thanatos Marathon
Moira.
#10 - 2017-03-21 15:59:16 UTC
Breaks are good when you need em.

Killing squids is better though Big smile

Glad to see you back.

Oreb Wing wrote:
Yours is always a good face to see,Than. Glad you're still taking a central role in FW.

I've since learned it's better to take a small break than burn bridges. Sometimes I take Eve a little too much to heart. But what! does CCP think this is a game!
Oreb Wing
Last Rites.
#11 - 2017-03-22 16:17:21 UTC
Bump for update on 3rd post