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Low-sec Hopes and Changes

Author
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#261 - 2017-03-17 16:08:10 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
Salvos Rhoska wrote:
Lan Wang wrote:
no im not a time traveller, im sure you have some sort of memory problem if you cant remember yesterday..


Those involved HS and NS changes.
Not LS.

I specifically asked about LS changes.
To which he replied 2mins 21secs AFTER you claiming he had already answered that.

This is legit beginning to stink, as do the sudden "first time posters" appearing in this and the wardec thread, often at the incidental lack of posting by typical antagonists.


lvl 5's are lowsec content which he wants added to highsec, thats a lowsec change because why bother going to low to run 5's if you can do them in hs.


Wait.. Wat..?
Not only does this not explain the timestamp issue, now you are claiming his statement that he wants no changes to LS, is false?

Are you that goddam dishonest, that you will claim to me and readers, that removing L5s from LS, is not a change to LS?

Get your **** straight, bro.
This isnt going well for you, nor "him".


what are you talking about a timestamp issue for, are you trying to assume thats my alt or something? he has been posting here since yesterday regarding these changes if you actually read then you will see wtf im talking about, you actually quoted him yesterday, i also highlighted the part in my previous quote so start reading instead of twisting things around to suit your own wierd theories, there is nothing mentioned about removing them.

HE WANTS A LESS REWARD VERSION OF LVL 5 MISSIONS ADDED TO HIGHSEC SO HE DOESNT HAVE TO DEAL WITH PVP'ERS IN LOWSEC, THAT IS A CHANGE TO LOWSEC BECAUSE LVL 5'S ARE UNIQUE TO LOWSEC

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Buoytender Bob
Ronin Exploration Mission and Mining
#262 - 2017-03-17 16:40:24 UTC
CCP needs to slow the ISK faucet down in HS while generating new content. Any ideas expressed may be the kernel that sparks a Dev's new idea that puts a forth a new mechanic that may improve EVE for all the players.

1) Nerf HS Incursion income by removing the current Incursion types to only LS and NS. Introduce a much smaller Incursion class of site (new Scout class) to HS that offers a greatly reduced ISK/LP payout. These new sites could be ship class restricted or not, but they should be made for 1-3 pilots. There should be a limit of running only 2-3 sites in a 24 hour period; activating modules would become impossible in sites once one exceeded their limit. This forced the large continuous Incursion fleets to move to LS/NS and reduces the huge amount of ISK they make per hour, while allowing newer players a chance to try out higher end content.

2) Change all HS Level 4 missions to have less agent information revealed when offering a mission. Blitzing blinged out ships in level 4 missions has been a constant complaint by those seeking to make changes. Agents would, of course, inform what type of mission it would be but, with the exception of if it is against one of the four major factions (Minmatar,etc) , exact information about opponents/force would be eliminated. Have a RNG generate both the opponents (all types) and graduated loot table to range from easy to extremely hard. All missions are entered by a gate and once entered, can only be warped out once. The gate becomes locked for 6 hours to ALL ships, so alts cannot be used to scout beforehand. When entering a site via gate, a pilot will be greeted by part of the opposing forces who will auto agress, hopefully preventing the overuse of Mobile Depots to change at warp in during a mission. The current Level 4 mission protocol remains in effect in LS/NS, so blitzing mission runners who want to keep their current practices will have to change locations. Burner mission protocol remains the same in HS.

3) Significantly reduce the standing hit from ship kills in LS and replace part of it with a new standing meter called Reputation. This reputation only applies in LS and increases at a slower rate than the current penalties for ship kills. This Reputation could be improved by a yet to be determined mechanic. Reputation would have the most effect on the new mechanic of LoPo/Gate guns.

4) All LS gates that directly connect to HS have increased gun power and new AI, as well as a new LoPo fleet presence. The LoPo are defeatable by a powerful enough force, but the gate guns have to really hurt. LoPo remains in close proximity to only the HS gate. All other gates and sentry guns remain the same in LS. This would hopefully encourage players at least the ability to peek into LS at the gate and then decide if they want to adventure out of the protection of the gate defences. Hostile pilots with LoPo reps of good/neutral could still gate camp or scout nearby and be ignored by the LoPo, but this new mechanic should increase the traffic flow of people venturing into LS.


5) Offer small scannable ore sites of much rarer ore that would encourage small 1-2 man groups into LS, but discourage large scale farming by larger groups.


I know that these ideas are incomplete or not fully thought out, but I think most of the people posting in this thread want to improve EVE or at least keep it healthy. By combining new content with reduced HS income, perhaps a larger number of people will begin to explore LS/NS. Simply nerfing HS without offering new content will just drive more people to other games. Keeping the current HS/LS gate mechanics the same discourages newbros and others from even trying to make it in LS. I would think that CCP welcomes all ideas even if 99% are non-workable, in the hopes that a new concept that was overlooked may be discovered or inspired.

To buck the popular trend, I began to Rage Start instead of Rage Quit.

...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.

Salvos Rhoska
#263 - 2017-03-17 17:45:03 UTC  |  Edited by: Salvos Rhoska
Lan Wang wrote:
HE WANTS A LESS REWARD VERSION OF LVL 5 MISSIONS ADDED TO HIGHSEC SO HE DOESNT HAVE TO DEAL WITH PVP'ERS IN LOWSEC, THAT IS A CHANGE TO LOWSEC BECAUSE LVL 5'S ARE UNIQUE TO LOWSEC


Vs

MoonDragn wrote:
Salvos Rhoska wrote:
So what exactly do you want changed in LS?
I don't want LS to change.


Btfo, bro.

Plus the ridiculous attempt by you to claim he had answered my question, 2mins 21secs before he answered it.

I specifically advised you to stop your desperate interception play for a bit. (Read back)
I saw this coming a mile away, and tried to warn you, cos I'm a nice guy.
Did you listen? No.
GJ.
This is the result.

Protip: Dont presume to answer on behalf of others.
MoonDragn
ZiTek
#264 - 2017-03-17 18:00:00 UTC  |  Edited by: MoonDragn
Buoytender Bob wrote:
CCP needs to slow the ISK faucet down in HS while generating new content. Any ideas expressed may be the kernel that sparks a Dev's new idea that puts a forth a new mechanic that may improve EVE for all the players.


I agree with you that incursion isk inflow might be causing the issues, but I don't think reducing isk income in general is a good idea. When I mentioned a lower reward for HS, that is only for content that would be copied from LS. If you reduce the isk income even further, then people will further not want to risk their expensive ships into LS/NULL because the cost of replacement would be out of your reach.

If your idea is to entice people to go into LS or NULL, then maybe you need to create a type of content for items that are not sellable, or some kind of special standing system like you mentioned, that can only be obtained from pvp that gives out rewards that cannot be sold.

Then the risk vs reward may be worth it for people in HS.

In other online games, these type of enticements are PVP gear that cannot be obtained any other way. This would be a similar system.
Maximillian Bonaparte
Interstellar Booty Hunters
#265 - 2017-03-17 18:03:25 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
HE WANTS A LESS REWARD VERSION OF LVL 5 MISSIONS ADDED TO HIGHSEC SO HE DOESNT HAVE TO DEAL WITH PVP'ERS IN LOWSEC, THAT IS A CHANGE TO LOWSEC BECAUSE LVL 5'S ARE UNIQUE TO LOWSEC


Vs

MoonDragn wrote:
Salvos Rhoska wrote:


So what exactly do you want changed in LS?


I don't want LS to change.


Btfo, bro.

Plus the ridiculous attempt by you to claim he had answered my question, 2mins 21secs before he answered it.

I specifically warned you to stop your desperate interception play for a bit.
Did you listen, no. GJ. This is the result.


Salvos, I am calling you out... you seem to be all over this thread with a lot of weird behavior, and preconceived notions about lowsec.

I see you (at least this toon), has been in an NPC corp for over three years, and your killboard shows you do not kill people, and have only died a few times over the years in lowsec. So, where is your main-toon that has been operating in lowsec?

What I am seeing here is on one side, people who do NOT thrive in lowsec who want to change things like, remove cynos, add more gate gun aggro, add concord whatever...
And on the other side people who DO thrive in lowsec saying 'ya know mostly its fine, you just have to learn how to do it right'.
Of course some people will never go because they would rather not be challenged in any way, at least not presently. Lowsec is indeed a hard challenge, but with some effort and practice you can learn to love it.

I think there should be more incentive for people to go to lowsec for one, no blue donut and continued mechanics that reduce the 'fleet blobs' you see in nullsec.
And once that incentive is there, actually add MORE lowsec. Because lets face it, most of lowsec is already a narrow zone between empire space and null...not a lot more lwosec but a wee bit more. :)

Lowsec is nice because you can travel quickly through it without worrying about bubbles to slow you down. It is clsoer to trade hubs. The pvp content is smaller scale. The space is not 'owned' by anyone. It is one of the most free-spirited and fearless ways to play imho.
MoonDragn
ZiTek
#266 - 2017-03-17 18:08:16 UTC
Salvos Rhoska wrote:
Lan Wang wrote:
HE WANTS A LESS REWARD VERSION OF LVL 5 MISSIONS ADDED TO HIGHSEC SO HE DOESNT HAVE TO DEAL WITH PVP'ERS IN LOWSEC, THAT IS A CHANGE TO LOWSEC BECAUSE LVL 5'S ARE UNIQUE TO LOWSEC


Vs

MoonDragn wrote:
Salvos Rhoska wrote:
So what exactly do you want changed in LS?
I don't want LS to change.


Btfo, bro.

Plus the ridiculous attempt by you to claim he had answered my question, 2mins 21secs before he answered it.

I specifically advised you to stop your desperate interception play for a bit. (Read back)
I saw this coming a mile away, and tried to warn you, cos Im a nice guy.
Did you listen, no.
GJ.
This is the result.

Protip: Dont presume to answer on behalf of others.
If I want your view, I will ask you.



In a way both of you are right. It depends on how you look at my answers.

I want HS to change, to have the content that LS and Null has, except with less rewards, which technically won't change LS.

However, I agree there are other issues with the current system. The high incursion isk income being the main glaring one. I think that is what a lot of people are perceiving as easy money, even though it isn't that easy unless you are in a well oiled team for incursion. Either way, a lot of isk is there that make people think it is why they are not in LS pvping. (Good luck with incursion groups in LS, because they are so well oiled, you will have issues pvping them.)

Other issues being blitzing missions. But instead of nerfing the reward, how about just change the mission objective to having to clear all the NPCs? that would solve the blitzing problem easily.

Salvos Rhoska
#267 - 2017-03-17 18:11:17 UTC
Maximillian Bonaparte wrote:
Lowsec is nice because you can travel quickly through it without worrying about bubbles to slow you down. It is clsoer to trade hubs


Hmm.
Such nice quick travel.
Wow, such no bubbles.
Trade hub nearby yumyum.

Quite telling, when one reads between the lines.
Which reads: "LS cant do **** to stop me moving mats between HS and NS trolololol."

Also GJ completely ignoring the content/context of what you quoted me on.
Salvos Rhoska
#268 - 2017-03-17 18:19:33 UTC  |  Edited by: Salvos Rhoska
MoonDragn wrote:
I want HS to change, to have the content that LS and Null has, except with less rewards, which technically won't change LS.


This is impossible and preposterous.
Maximillian Bonaparte
Interstellar Booty Hunters
#269 - 2017-03-17 18:29:56 UTC
Salvos Rhoska wrote:
Maximillian Bonaparte wrote:
Lowsec is nice because you can travel quickly through it without worrying about bubbles to slow you down. It is clsoer to trade hubs


Hmm.
Such nice quick travel.
Wow, such no bubbles.
Trade hub nearby yumyum.

Quite telling, when one reads between the lines.
Which reads: "LS cant do **** to stop me moving mats between HS and NS trolololol."

Also GJ completely ignoring the content/context of what you quoted me on.


Cause umm...

what??

MoonDragn
ZiTek
#270 - 2017-03-17 18:35:31 UTC  |  Edited by: MoonDragn
Salvos Rhoska wrote:
MoonDragn wrote:
I want HS to change, to have the content that LS and Null has, except with less rewards, which technically won't change LS.


This is impossible and preposterous.


Give me any reasons why it is impossible and preposterous? I don't think you even understand the reason for the current condition. Were you here back in 2003 when EVE first started? people practically lived in low sec back then. I know I did. Low sec was relatively safe and only once in a while someone would get a surprise to their freighter. The actual gate camps happened much closer to null than HS.
Salvos Rhoska
#271 - 2017-03-17 19:02:47 UTC
MoonDragn wrote:
Salvos Rhoska wrote:
MoonDragn wrote:
I want HS to change, to have the content that LS and Null has, except with less rewards, which technically won't change LS.


This is impossible and preposterous.


Give me any reasons why it is impossible and preposterous? I don't think you even understand the reason for the current condition. Were you here back in 2003 when EVE first started? people practically lived in low sec back then. I know I did. Low sec was relatively safe and only once in a while someone would get a surprise to their freighter. The actual gate camps happened much closer to null than HS.


Explain to me how L5s in HS will improve LS?
Should cynos and supers be allowed in HS as well?
Should there be 10/10 DEDs in HS?
Should there be CONCORD in LS and NS, as there is in HS?

Wtf are you even arguing for?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#272 - 2017-03-17 19:31:06 UTC
Salvos Rhoska wrote:
Maximillian Bonaparte wrote:
Lowsec is nice because you can travel quickly through it without worrying about bubbles to slow you down. It is clsoer to trade hubs


Hmm.
Such nice quick travel.
Wow, such no bubbles.
Trade hub nearby yumyum.

Quite telling, when one reads between the lines.
Which reads: "LS cant do **** to stop me moving mats between HS and NS trolololol."

Also GJ completely ignoring the content/context of what you quoted me on.


Why are you bringing bubbles into the conversion like nullified ships don't exist?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Rotho Ataru
Imperial Shipment
Amarr Empire
#273 - 2017-03-17 19:43:19 UTC
Xel'lotath Tier wrote:
Anyone with half a brain can pve "safely" in low sec or hostile null sec. All you have to do is keep your dscan open
(you don't even need to watch local, so idk why many people want that feature removed, but that's off topic) at 14 AU with 360ยบ angle and watch it every couple of seconds. See ships on it? short it to 10 AU, then to 5 at which point you should start to get worried and pre aling. See ships at 1 AU? Warp off. Gank avoided. Even cloacky ships will have a hard time catching you if you pay attention because they have a delay before they can lock you up. Sometimes ships can't get to you without using combat probes, giving you even more time to warp off.

If getting interrupted constantly is a problem. Then all you need to do is open your ingame map or dotlan, and search for a system with low traffic and just pve there.
The problem is that I have to keep warping away from attackers in a PVP game. That's dumb and a waste of time. Even if I did missions in PVP fit battleship, all it takes is a frigate to lock me down until his/her friends can come collect the kill mail. Ganking is not PVP in my book.

Xel'lotath Tier wrote:
I don't see how a whole fleet can be afraid of low sec even if it is pve fit. (Talking about incursions here).
You can't see why billions of isk worth of ships in PVE fit already preoccupied fighting tough rats might be a huge target for gank groups? You can't see how annoying it would be for the fleet to constantly redock? You can't see how annoying and dangerous it would be to have to transport PVP ships with you through lowsec from incursion to incursion every week on top of transporting your expensive incursion ships?

Xel'lotath Tier wrote:
If people want low sec buffed, or with exclusive content not even found in null, thats fine with me. But saying that low sec serves no purporse and should be removed or that it needs concord it's so stupid that it made me post here for the first time lol.

We can at least agree here.
MoonDragn
ZiTek
#274 - 2017-03-17 19:52:53 UTC  |  Edited by: MoonDragn
Salvos Rhoska wrote:
MoonDragn wrote:
Salvos Rhoska wrote:
MoonDragn wrote:
I want HS to change, to have the content that LS and Null has, except with less rewards, which technically won't change LS.


This is impossible and preposterous.


Give me any reasons why it is impossible and preposterous? I don't think you even understand the reason for the current condition. Were you here back in 2003 when EVE first started? people practically lived in low sec back then. I know I did. Low sec was relatively safe and only once in a while someone would get a surprise to their freighter. The actual gate camps happened much closer to null than HS.


Explain to me how L5s in HS will improve LS?
Should cynos and supers be allowed in HS as well?
Should there be 10/10 DEDs in HS?
Should there be CONCORD in LS and NS, as there is in HS?

Wtf are you even arguing for?


Explain to me how L5s in HS will improve LS?

L5s in HS will improve PVE content, it will not directly affect LS, but maybe reduce the solo rattlesnakes doing L5s by changing L5s to be not soloable.

Should cynos and supers be allowed in HS as well?

Explain to me why cynos and supers affect LS so much? How does it affect you personally?

Should there be 10/10 DEDs in HS?

Yes, and it should be a team only. Being able to do it solo is ridiculous.

Should there be CONCORD in LS and NS, as there is in HS?

What does concord have to do with any of this? The reason for Concord in HS is to keep PVP out of HS, which currently it doesn't because of the stupid suicide bombers. That needs to be fixed as well.


To summarize. HS should be a safe place to do PVE content without interruption. Null would be an alternative to do this content if you belong to an alliance who operates in that zone.

LS should only be for PVP content, or higher reward PVE content, but it should not be soloable.
Josef Djugashvilis
#275 - 2017-03-17 19:56:28 UTC  |  Edited by: Josef Djugashvilis
I would be perfectly happy to use my pve fit Dominix to run level 4 missions in lo-sec, after all the odds of a group of pvp ships jumping me are infinitesimally small, so I would not be wasting my ship and earning no isk which enables me to waste isk the way I like to, lo-sec pvp.

Even running level 3 missions and earning some isk, is better than earning no isk in lo-sec.

I do not wish to now, and will probably never want to join any lo-sec or null-sec corp.

Why would I want to have someone else tell me what to do, when, and how I must fit my ship?

I pay for my game time, I like doing what I want, when I want and to do so solo.

As I have subscribed to the game for almost 10 years, the argument that I shall get bored and quit as I tend to play solo, does not really hold water.

It is not all about the isk either, after 10 years I have about 30 non-bling fitted ships and just under 20 billion isk.

Lo-sec pvp is my isk sink :)

This is not a signature.

Torin Corax
Republic Military School
Minmatar Republic
#276 - 2017-03-17 20:02:39 UTC  |  Edited by: Torin Corax
MoonDragn wrote:


What does concord have to do with any of this? The reason for Concord in HS is to keep PVP out of HS, which currently it doesn't because of the stupid suicide bombers. That needs to be fixed as well.


No it's not. If CCP wanted to keep PvP out of high sec, it would be impossible to attack anyone without a valid war dec.

Suicide ganking is present by design. It's nothing new, CCP have had over a decade to get rid of it if that's what they actually wanted to do. They quite obviously don't.

CONCORD exist primarily to allow for a distinct area in which there is punishment for crimes committed, unavoidable ship destruction is the consequence for breaking the law. They are not there to make it impossible to break the law though. This is by very deliberate design.
Rotho Ataru
Imperial Shipment
Amarr Empire
#277 - 2017-03-17 20:03:08 UTC
Buoytender Bob wrote:
1) Nerf HS Incursion income by removing the current Incursion types to only LS and NS. Introduce a much smaller Incursion class of site (new Scout class) to HS that offers a greatly reduced ISK/LP payout. These new sites could be ship class restricted or not, but they should be made for 1-3 pilots. There should be a limit of running only 2-3 sites in a 24 hour period; activating modules would become impossible in sites once one exceeded their limit. This forced the large continuous Incursion fleets to move to LS/NS and reduces the huge amount of ISK they make per hour, while allowing newer players a chance to try out higher end content.

Literally removing incursions would be a simpler idea because NO ONE will move their ships across space for 3 sites per day. Of those who would, I doubt many would have fun only doing simple incursions. Just nerf the isk/LP payout of stuff rather than making it less fun or limit peoples' play time dramatically.

Buoytender Bob wrote:

2) Change all HS Level 4 missions to have less agent information revealed when offering a mission. Blitzing blinged out ships in level 4 missions has been a constant complaint by those seeking to make changes. Agents would, of course, inform what type of mission it would be but, with the exception of if it is against one of the four major factions (Minmatar,etc) , exact information about opponents/force would be eliminated. Have a RNG generate both the opponents (all types) and graduated loot table to range from easy to extremely hard. All missions are entered by a gate and once entered, can only be warped out once. The gate becomes locked for 6 hours to ALL ships, so alts cannot be used to scout beforehand. When entering a site via gate, a pilot will be greeted by part of the opposing forces who will auto agress, hopefully preventing the overuse of Mobile Depots to change at warp in during a mission. The current Level 4 mission protocol remains in effect in LS/NS, so blitzing mission runners who want to keep their current practices will have to change locations. Burner mission protocol remains the same in HS.

I don't see how this addressing blitzing. But I do agree, that blitzing is probably not the intent CCP had with missions. They change specific missions over times to be less blitzable, not more. I also don't think blitzing should be a thing in low sec either though.

Buoytender Bob wrote:

3) Significantly reduce the standing hit from ship kills in LS and replace part of it with a new standing meter called Reputation. This reputation only applies in LS and increases at a slower rate than the current penalties for ship kills. This Reputation could be improved by a yet to be determined mechanic. Reputation would have the most effect on the new mechanic of LoPo/Gate guns.

4) All LS gates that directly connect to HS have increased gun power and new AI, as well as a new LoPo fleet presence. The LoPo are defeatable by a powerful enough force, but the gate guns have to really hurt. LoPo remains in close proximity to only the HS gate. All other gates and sentry guns remain the same in LS. This would hopefully encourage players at least the ability to peek into LS at the gate and then decide if they want to adventure out of the protection of the gate defences. Hostile pilots with LoPo reps of good/neutral could still gate camp or scout nearby and be ignored by the LoPo, but this new mechanic should increase the traffic flow of people venturing into LS.

Seems complex but I like the purpose behind it. I think it's a huge problem that low sec is too scary to even peek inside of. Gate camps in general need to be reworked because it's not real PVP. It's boring for the campers who just float around until a target comes by. It's not very pleasant for the victim because they are typically a soft target that has no chance at all at fighting back. I think low sec would be much more populated if not for gate camps.


MoonDragn
ZiTek
#278 - 2017-03-17 20:06:13 UTC  |  Edited by: MoonDragn
Torin Corax wrote:
MoonDragn wrote:


What does concord have to do with any of this? The reason for Concord in HS is to keep PVP out of HS, which currently it doesn't because of the stupid suicide bombers. That needs to be fixed as well.


No it's not. If CCP wanted to keep PvP out of high sec, it would be impossible to attack anyone without a valid war dec.

Suicide ganking is present by design. It's nothing new, CCP have had over a decade to get rid of it if that's what they actually wanted to do. They quite obviously don't.

CONCORD exist primarily to allow for a distinct area in which there is punishment for crimes committed, unavoidable ship destruction is the consequence for breaking the law. They are not there to make it impossible to break the law though. This is by very deliberate design.


If that was true, then stations in HS would still be destroyable. The changes they have made recently have all been to make it harder and harder to pvp in HS. Not less.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#279 - 2017-03-17 20:07:09 UTC
Lvl 5's in high sec won't improve pve content because it's just the same grind as lvl 4s but a bit harder, which high sec will just murder the lp market because concord then complain they need something else, you put lvl 5''s in high sec and you ruin Lowsec content

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

MoonDragn
ZiTek
#280 - 2017-03-17 20:08:12 UTC  |  Edited by: MoonDragn
Lan Wang wrote:
Lvl 5's in high sec won't improve pve content because it's just the same grind as lvl 4s but a bit harder, which high sec will just murder the lp market because concord then complain they need something else, you put lvl 5''s in high sec and you ruin Lowsec content


No, because it would still require you to group up to do them. Instead of solo, and it should not be soloable. Or you can keep the LS version soloable because of the increased risk in pvp.