These forums have been archived and are now read-only.

The new forums are live and can be found at

EVE Information Portal

  • Topic is locked indefinitely.

Dev blog: PLEX Changes On The Way!

First post First post First post
Goonswarm Federation
#61 - 2017-03-16 15:54:10 UTC
Tisiphone Dira wrote:
Granularity good, vault bad.

I confirm i am bad
Oracle of Machina
The Scope
Gallente Federation
#62 - 2017-03-16 15:54:21 UTC  |  Edited by: Oracle of Machina
I have no problems with this except the giant BUY MORE **** window.
Ichi Uno
Jackwagon Express
#63 - 2017-03-16 15:54:47 UTC
The PLEX Vault would make more sense to me in a wallet tab (next to shares maybe) than in inventory. Transporting it safely still runs against the grain though.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#64 - 2017-03-16 15:55:00 UTC
I prefer the idea of splitting to 30 days and making it a daily PLEX as a compromise.

Slightly upset that we didn't even get a referendum on PLEXit...
Sullen Decimus
Polaris Rising
Goonswarm Federation
#65 - 2017-03-16 15:57:23 UTC
Manic Velocity wrote:
I like the idea of unifying PLEX and Aurum, and the concept of making PLEX more granular in how it is bought and sold. These two things really simplify the mental gymnastics of how PLEX can be used. Good stuff there.

But I absolutely DO NOT like the concept of the PLEX Vault. This completely eliminates the risk/reward aspect of moving PLEX throughout the cluster, which will cause all PLEX prices to be completely stable across New Eden.

The PLEX Vault treats PLEX as a unique item which is always safe unless the player is exceptionally stupid. And that's not how EVE works. Destruction is vital to the sandbox, and the PLEX Vault reduces the chance of PLEX being destroyed to nearly zero.

The PLEX Vault feels like a hand-holding feature created specifically for newbros and Alphas who couldn't be bothered to do the bare minimum of research before purchasing PLEX. I get that CCP wants to invite and retain new players, but don't do it by babying them. It's insulting to their intelligence, and it will only serve to give them the wrong impression. EVE is not a place where you or your assets should feel 100% safe, EVE is not 100% fair, and that's exactly what makes the game worth playing.

I would imagine it's more to do with having a cross character bay which all characters on an account can access (something btw players have been asking for years to have). If it removes the plex tanking of ships, I'm ok with it. It's a hilarious aspect of the game which we all like to point at laugh at, but really doesn't make or break anything in the game. Is plex safer now? sure. Does it impact anyone's gameplay though? not really.

CSM XI Member

Twitter: Sullen_Decimus

Tweetfleet: @sullen_decimus

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#66 - 2017-03-16 15:57:32 UTC
Sakurako Kimino wrote:
I do wonder if CCP is going to change the price point 1 plex right now is £16.99 i do wonder if it will go up

Oddly, that's the 2nd or 3rd thing which occurred to me, too. I wonder whether a wholesale re-jigging of the subscription model itself is in the offing - together with a modest price-hike. They would need to sort out the kind of issues addressed by this dev blog in preparation for such a change.
Makalu Zarya
Rage and Terror
Against ALL Authorities
#67 - 2017-03-16 16:01:41 UTC
why not plex 9000?
Laechyd Eldgorn
Hole Control
#68 - 2017-03-16 16:02:29 UTC
Aurum -> plex change is good.

Vault magical pony teleport is bad.

Plex hauling is both trade and pvp mechanic which would be removed by this change. Please do not change this. You can make huge warning popup before undocking with plex - I don't care - but plex should be transported by ships. If something keep vault as interface to browse all your plex items but don't just teleport them.

Raziel Walker
NPC Tax Evasion Corp
#69 - 2017-03-16 16:04:25 UTC
Glad the screenshots already show that adding a month of game time will cost 500 plex in one go instead of having to activate a plex for 1/500 of a month and then do this 500 times before ragequitting the game.

Btw, would be nice if it was possible to activate multiple months worth of account time in one go.
libzix Brest
University of Caille
Gallente Federation
#70 - 2017-03-16 16:04:44 UTC
Why do the developers not make fractional radio.4 factions and 4 radio. The player was aware of what was happening in the game through the media.
Luc Chastot
#71 - 2017-03-16 16:04:44 UTC
Idea is good, but 500 PLEX for 30 days is not very straightforward math-wise. You need to give a single unit of PLEX an equivalency in time that is easy to use. One hour of game time = 1 PLEX sounds like the best option.

Make it idiot-proof and someone will make a better idiot.

Alecto Furia
Brutor Tribe
Minmatar Republic
#72 - 2017-03-16 16:05:14 UTC
I have, through perfectly 100% above board totes legitimate not a scam methods, aquired some multiple pilot training certificates. Will anything happen to them?
Allsales Final
Stars in No Sky
Backward Time in a Strange Land
#73 - 2017-03-16 16:06:03 UTC  |  Edited by: Allsales Final
Lugues Slive
Diamond Light Industries
#74 - 2017-03-16 16:06:21 UTC
The problem with a 1:720 conversion is Aurum. It already has a 1:3500 conversion rate. The GCD between 30 and 3500 is 10, which means the cleanest conversion would be 1 new PLEX is worth 3 days.

But if one of the pushes is to empty spare Aurum, with the 1:500 ratio you can get all but the last 6 Aurum from a character while the 1:10 ratio leaves you with a maximum of 349 Aurum.
Science and Trade Institute
Caldari State
#75 - 2017-03-16 16:07:53 UTC
FYI: It would be extremely foolish of CCP to allow players to purchase game time in increments smaller than 30 days. It'd take about a week before the first out-of-game, API-backed application arises to monitor your subscription levels and only prompt you to use a PLEX for every hour and change of actual log-in time you need. I'd probably write the application myself.

Doing this would utterly devastate CCP's bottom line.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Skia Aumer
Planetary Harvesting and Processing LLC
#76 - 2017-03-16 16:08:43 UTC
Sullen Decimus wrote:
Is plex safer now? sure. Does it impact anyone's gameplay though? not really.

It does impact traders. Regional arbitrage is a thing, and not only for generic times, but for PLEX, extractors and injectors as well. While I dont think CCP will revert this decision, could we at least get rid of remote skill injection? This thing is very counter-intuitive to begin with. And again, could be at least a minor substitute to drug smuggling business that was stomped over recently.
Siri Kaw
Lexington Company
#77 - 2017-03-16 16:08:56 UTC
First post, woot! This is a fairly dramatic universe change, but I'm more concerned with how easily real-life policy decisions could effect in-game currency. My greatest concern being that now the number of PLEX for game-time is poised for easier fluctuation based on CCP's whims.

For current thinking it would be insane for 30 days of game time to suddenly cost 1.5 or 2 PLEX, and that's a hard change to bring about, but going from 500 to 550 "units of plex" for the same amount of game time may be easier to swallow. Remember, these are likely the same monetization folks who were involved in deciding that it was a good idea to sell Skill Extractors at 999 Aurum, but only sell Aurum in blocks of 900. The idea being that you need two buy two blocks of Aurum and could never fully use up the excess.

I love EVE and (most of) the community who play and develop in it, and while my desire is to be hopeful that this change is a positive one, my gut reaction is that this is a change directed toward CCP's bottom line and not for the betterment of the playing experience.

IMO the PLEX system is almost flawless as it stands today, the Aurum system (no disrespect to those who worked on it) is total garbage almost solely due to the Aurum exchange rate on items. It feels like you are trying to sweep a series of bad decisions (Aurum) under the rug at the expense of the PLEX mechanic, and would argue that, with such an intrinsic game element, whatever the result, good or bad, "as goes PLEX, so goes EVE".

TLDR; I love that it's like no biggie to evaporate anyone's Aurum who paid RL dollars on two blocks to have 800 Aur left over after buying a 1000 Aur Skill Extractor. #SecondDecadeCollectorsEdition60DayTimeCodeScrewedP.
Dom Arkaral
Cuttlefish Collective
#78 - 2017-03-16 16:09:49 UTC
Just no...

CCPlease focus on issues that NEED FIXING instead of screwing up a system that already works well... and that all players are used to...

Maybe, idk, focus on AC tiericide? or Crime Watch? or, you know, any other issue players are complaining about (Like the whole map thing that just got released)

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

The Darwin Foundation
#79 - 2017-03-16 16:09:58 UTC
Interesting, every bit of market data hints more than strongly at a CSM leak prior to this devblog. It was already weird, yet now it's clear.
Ammerai Zaer
Imperial Shipment
Amarr Empire
#80 - 2017-03-16 16:12:58 UTC  |  Edited by: Ammerai Zaer
If they allow you to get very granular with plex that creates weird situations where you might use a single plex to undock in a fit for a specific purpose. Being able to plex only when I am exploring for example would mean I might only burn through maybe 8-10 plex a week.

So it is very unlikely CCP is going to let you burn individual plex for time.

However it is very clear this is going to accompany a way to buy a smaller time allotment, possibly with less efficiency than buying a full month, simply because they talked about what they learned from alpha clones.

Specifically, plexing up is totally beyond the capability of the majority of alpha clone players, which from CCP's perspective is a problem, because it means these alpha clone players are not increasing the value of plex, which was almost certainly a goal of the alpha clone system in the first place.

By breaking up plex into 500 unit chunks, now a plex is worth about 2 million, assuming the value of plex doesn't shoot up in response to more people consuming it or down in response to the temporary plex infusion from Aurum. 100 plex is now 200 million, which may be rough on an apha player but is now a number they can dream of reaching and actually make progress towards.

So now you have an entirely new economic class of eve player who constantly are intermittently consuming plex, raising the value of plex and thus making it much more likely for people who subscribe for their accounts but don't have a massive income source to want to buy plex to sell.

Oh, and it is also clear that they are going to allow you to pay for less than 30 days worth of time because they literally said in the post that making people buy 30 days of time was too clunky.