These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: PLEX Changes On The Way!

First post First post First post
Author
Manic Velocity
Federal Navy Academy
Gallente Federation
#41 - 2017-03-16 15:22:23 UTC
I like the idea of unifying PLEX and Aurum, and the concept of making PLEX more granular in how it is bought and sold. These two things really simplify the mental gymnastics of how PLEX can be used. Good stuff there.

But I absolutely DO NOT like the concept of the PLEX Vault. This completely eliminates the risk/reward aspect of moving PLEX throughout the cluster, which will cause all PLEX prices to be completely stable across New Eden.

The PLEX Vault treats PLEX as a unique item which is always safe unless the player is exceptionally stupid. And that's not how EVE works. Destruction is vital to the sandbox, and the PLEX Vault reduces the chance of PLEX being destroyed to nearly zero.

The PLEX Vault feels like a hand-holding feature created specifically for newbros and Alphas who couldn't be bothered to do the bare minimum of research before purchasing PLEX. I get that CCP wants to invite and retain new players, but don't do it by babying them. It's insulting to their intelligence, and it will only serve to give them the wrong impression. EVE is not a place where you or your assets should feel 100% safe, EVE is not 100% fair, and that's exactly what makes the game worth playing.

"The most punchable face in New Eden."

Be excellent to each other.

Twitter | Twitch | YouTube

Nave Olswin
League of Gentlemen
The Initiative.
#42 - 2017-03-16 15:24:08 UTC
Def Monk wrote:
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

If there's a specific reason for 500, I'd love to know.

EDIT: My math is assuming 1 PLEX = 30 days.


This was my first reaction as well, i like the idea of granularity in omega time, but 1:500 is so bizarre for anyone who uses PLEX as a license extension, making it 1:720 seems like it makes far more sense.

1:720 still gives enough granularity for ex-aurum transactions without being cumbersome, but makes the PLEX to Omega conversion much easier, i want 6 hours of omega with this alt? 6 PLEX.

If CCP is concerned about people abusing extremely short omega bursts to do specific jobs rather than paying for omega for longer periods, then set specific time periods, 24 plex for 1 day, 168 plex for a week, etc. If CCP are not planning on allowing more granular omega access, then I don't really see the point in replacing the aurum system anyway, it wasn't really that difficult to understand
Tom Stonehoof
Infinite Point Systems
Silver Dragonz
#43 - 2017-03-16 15:25:48 UTC  |  Edited by: Tom Stonehoof
CCP, you are the reason I alwas hated those horrible pineapple and banana bushel word problems in elementary school. I think you need to have your heads checked, and maybe get some of those learning skills added back into the game since you clearly need them to understand your playerbase. But hey... I play ark now instead, and there's plenty of better made space mmo's now that don't require a quarter of the bullshittery that this is becoming.
Angelo Schilling
Knights of the Protectorate
#44 - 2017-03-16 15:26:37 UTC
I would also like to see the smaller denomination PLEX be individually-redeemable, as others have suggested. 1 PLEX = 1 day is a nice ratio.
nezroy
Federal Defense Union
Gallente Federation
#45 - 2017-03-16 15:32:28 UTC
Def Monk wrote:
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

If there's a specific reason for 500, I'd love to know.

EDIT: My math is assuming 1 PLEX = 30 days.


There's no indication you'll be able to buy game time in chunks smaller than 30 days. I mean, this change opens up the possibility of doing so, but the idea that a single DPLEX can be converted into 1.44 hrs of game time is an invalid assumption.
Skia Aumer
Planetary Harvesting and Processing LLC
#46 - 2017-03-16 15:33:15 UTC
While you're at it, could you please add information about my Omega clone expiry date somewhere ingame?
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#47 - 2017-03-16 15:33:48 UTC
Granularity good, vault bad.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Skurbio
Shiny Ships and Glitter Explosions
#48 - 2017-03-16 15:33:58 UTC
I like this move overall, but I would like to see the ability to use plex for less than one month.

Allow us to plex for a week and maybe you'll see more alphas plex when their mains are war decced
Kismeteer
Bat Country
Pandemic Horde
#49 - 2017-03-16 15:35:16 UTC
Can we add and remove plex from our plex bank? Can it go straight onto the market from the plex bank or do we have to pull it out?

More importantly, are there anymore boundry edges, like the 3500 aurum boundry to convert to a plex? Like have to pull it out in 500 plex increments?
Skully Luv
Federal Navy Academy
Gallente Federation
#50 - 2017-03-16 15:35:33 UTC
With all due respect, who cares? We want new ships, new PVE content, new WH content, more ways to kill each other in PVP. Please stop wasting dev resources on this and other useless things like skins.
Skia Aumer
Planetary Harvesting and Processing LLC
#51 - 2017-03-16 15:37:37 UTC
Manic Velocity wrote:
But I absolutely DO NOT like the concept of the PLEX Vault. This completely eliminates the risk/reward aspect of moving PLEX throughout the cluster...

First, let's get rid of remote skill injector activation.
Maizie Fields
Eden Ranch Injector Spa
#52 - 2017-03-16 15:38:29 UTC
Please clarify the conversion of Aurum to PLEX:

Will the PLEX received from the Aurum conversion be trapped in the New Eden Store and only available for NES purchases, or will they be deposited into the PLEX Vault and available for use as the account holder pleases?

Thinking of selling? Eden Ranch is now buying characters. Please contact me for an offer!

~

Maizie Fields, Chief Injection Officer

MoonDragn
ZiTek
#53 - 2017-03-16 15:38:52 UTC
I think this is a great idea. No more punishing newbies for moving Plex around because they don't realize they can be killed in high sec. Smaller units means you only need to buy as much as you need sub for if you didn't meet your monthly quota of isk.

Win win in my opinion. I can't really see any drawbacks. The interface clutter to me is a non-issue and getting rid of Aurum is a bonus to boot.
Tanuki Kittybeta
Ripperoni in Pepperoni
#54 - 2017-03-16 15:40:28 UTC
how many hours/days does 1 micro plex give pls
Allsales Final
Stars in No Sky
Backward Time in a Strange Land
#55 - 2017-03-16 15:41:27 UTC  |  Edited by: Allsales Final
.
Revis Owen
Krigmakt Elite
Safety.
#56 - 2017-03-16 15:46:29 UTC
Squizz Caphinator wrote:
From a developer viewpoint, I'm curious, will the typeID of existing PLEX be changed, or will the name merely be changed?


Neither, if they're going after ease. You would just perform appropriate multiplications to values in all relevant fields.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Spc One
The Chodak
Void Alliance
#57 - 2017-03-16 15:50:30 UTC
Look at the plex prices .. already 120mil inflated.
Sad
Yatolilaboboolia Yatolila
Salty Frogs
#58 - 2017-03-16 15:51:18 UTC
Revis Owen wrote:
Squizz Caphinator wrote:
From a developer viewpoint, I'm curious, will the typeID of existing PLEX be changed, or will the name merely be changed?


Neither, if they're going after ease. You would just perform appropriate multiplications to values in all relevant fields.


I take it you aren't a programmer...
erittainvarma
Fistful of Finns
#59 - 2017-03-16 15:51:21 UTC
Not sure if Classic CCP (=while trying to simplify some things you add unnecessary complexity to other things) or shady plan to actually convert plex to Aurum and just call it plex instead.

Why not convert 1:720 as others already asked? Afraid of players not buying ship skins when they can think "well there goes 50 hours of my game time"?

This is why we can't have nice things.
libzix Brest
University of Caille
Gallente Federation
#60 - 2017-03-16 15:53:32 UTC
I have a simple question. Is there any visualization of the aging of the ship in the game? It's very cool when the ship is a hero with a scar