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Dev blog: PLEX Changes On The Way!

First post First post First post
Author
SIEGE RED
The Darwin Foundation
#21 - 2017-03-16 14:59:58 UTC
Well, goodbye SP Farming.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#22 - 2017-03-16 15:01:36 UTC
Please make an option to give all your alts access to the PLEX vault of your main, based on mutual agreement.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Tonto Auri
Vhero' Multipurpose Corp
#23 - 2017-03-16 15:02:19 UTC
What next, though? AUR as hard money?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

TheVault
Hogyoku
Goonswarm Federation
#24 - 2017-03-16 15:03:35 UTC
It's official now: I will hold all your PLEX, take care of me.


DragonHelm III
Native Freshfood
Minmatar Republic
#25 - 2017-03-16 15:04:08 UTC
Very nice change. Aurum was always a quirky system. This new approach is much appreciated.
MJ Maverick
nul-li-fy
#26 - 2017-03-16 15:05:19 UTC  |  Edited by: MJ Maverick
Why not just make Aurum the material of trade? Otherwise the name PLEX (Pilot Licence Extension) won't make sense when you need 500 of them to extend your licence...

Instead make Aurum's an in-game transportable and tradable object. You can make a PLEX with 500 Aurum, buy a re-sculpt with 400 Aurum or whatever etc. and you can buy Aurum on Amazon and other retailers along with the in-game market like you can PLEX at the moment.
Querns
GoonWaffe
Goonswarm Federation
#27 - 2017-03-16 15:05:24 UTC
Tonto Auri wrote:
What next, though? AUR as hard money?

What's next for AUR is it being taken behind the woodshed.

you see it's funny because aurum means "gold" and the dog in this metaphor is ol' yeller

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Sanders Schmittlaub
Garden Of The Gods
Divinity.
#28 - 2017-03-16 15:05:39 UTC
Remove the line from the already EXTREMELY crowded inventory window. Its the only bit of this dev blog I have major issues with, because for anyone with either small monitors or too much stuff open in-client, the inventory list is already hanging down below the edge of the window requiring scrolling to get to hangars. This exacerbates the issue without adding any benefits to the vast majority of players.

Apart from that, I have no idea why you went with 1:500 conversion, but I can live with that, so pack the rest of it up and ship it.
Sakurako Kimino
Eternal Darkness.
Initiative Mercenaries
#29 - 2017-03-16 15:05:58 UTC
I do wonder if CCP is going to change the price point 1 plex right now is £16.99 i do wonder if it will go up

eve is about sin

Carneros
Ancient Hittite Corporation
The Bastion
#30 - 2017-03-16 15:06:56 UTC
I see these as good changes.
1/3500 was a lot of granularity and that level of granularity was not in use. You never see anything sold for 1 Aurum.

1/500 is very likely plenty of granularity.

1/500 is easier to remember and understand for calculating the cost of small items. It's less convenient for people who are just looking for 1 month of Omega time, but more convenient for everyone else.

The PLEX vault can move PLEX around New Eden is better for very new players who don't understand their risks. Those people aren't the ones pirates should be farming anyway. This way is better for EVE in the long term. Let a brand new player get established and informed of risks first.

As a side benefit to players with multiple accounts, your Aurum can now be combined on one character, essentially.

Blath Wilt
Caldari Colonial Defense Ministry
Templis CALSF
#31 - 2017-03-16 15:08:13 UTC
Querns wrote:
but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.


I want to know "why" does a new player have to handle / move around plex?...... Make zero sense, they actually never have to be moved with all the remote features that apply to it now.

Also, the old rule of if you un-dock it, be able to lose it?......... Where the hell did that go?
Querns
GoonWaffe
Goonswarm Federation
#32 - 2017-03-16 15:10:50 UTC
Blath Wilt wrote:
Querns wrote:
I want to know "why" does a new player have to handle / move around plex?...... Make zero sense, they actually never have to be moved with all the remote features that apply to it now.

Also, the old rule of if you un-dock it, be able to lose it?......... Where the hell did that go?

It requires guile and experience to know that you don't need to move PLEX. New players lack both.

Please mind the slope; it's slippery from here on.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Messenger Of Truth
Butlerian Crusade
#33 - 2017-03-16 15:15:44 UTC  |  Edited by: Messenger Of Truth
Two problems with this devblog.
I don't want vertical inventory space wasted, and I don't want to be constantly shown a plex advert.

Why not divide plex by 1000, then call the new currency a micro-plex? That would at least be SI unit compliant.

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Querns
GoonWaffe
Goonswarm Federation
#34 - 2017-03-16 15:15:47 UTC
Question: Will players be able to move PLEX into their Vault remotely, or do they have to be present at the inventory location of the PLEX to do so?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
GoonWaffe
Goonswarm Federation
#35 - 2017-03-16 15:17:25 UTC
Messenger Of Truth wrote:

Why not divide plex by 1000, then call the new currency a micro-plex? That would at least be SI unit compliant.

That'd be a milliplex. Microplex would require you to divide by 1,000,000. :reject:

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Lara Agnon
Federal Navy Academy
Gallente Federation
#36 - 2017-03-16 15:17:45 UTC
Why not make things simpler?

Like: 1. Get rid of Aurum. 2. Sell all the aurum stuff on market for isk. Sell isk via PLEX as usual.

No interface changes, no hassle, everything would be easier.

If you really want to split PLEX, then please, make it so that it represents game time, like 1 PLEX = 1 day
Colonel Tosh
ExDominion
Evictus.
#37 - 2017-03-16 15:18:12 UTC
I like the idea.

That said, for everyone below 1000 AUR isn't it possible to pay these out with ISK so that it's not lost? It would be only fair to have a conversion rate based on the value of that AUR at the moment of the release?

It feels a little sour that you're forced to buy things because you phase it out, rather than having us get ISK instead of PLEX.
h4kun4
Gang Bang Pandas
#38 - 2017-03-16 15:19:32 UTC
yes indeed, the entire concept of moving plex was completely stupid and only clueless people and RMTers would do that. Buying plex in jita and selling them in Dodixie wouldnt get you any reward compared to the risk.

im not sure if im looking forwardto this since im often buying plex and i cant really be bothered to spend more on them xD
Angelo Schilling
Knights of the Protectorate
#39 - 2017-03-16 15:21:15 UTC  |  Edited by: Angelo Schilling
Question: how does this affect PLEX stored in destructible structures? Doesn't this remove a lot of risk from market citadels?

As an addendum to that: When you purchase PLEX on the market or when a sell order times out, where does the PLEX get automatically deposited?
Vincent Athena
Photosynth
#40 - 2017-03-16 15:21:37 UTC
CCP: Did you consider getting rid of the PLEX instead of the Arum? Just convert all PLEX to Aurum, add an Aurum market, and sell Omega status for 3500 AUR per month. It would be like cutting up the PLEX into 3500 smaller bits rather than 500.

Also, why 500? Nothing in the Aurum store sells for the equivalent of 7 AUR. Is there really a need for that small a unit? How about 35 new-PLEX (or new-AUR) per PLEX, and one new-AUR per 100 AUR?

I have a feeling you went through all these permutations. How did you end up with this particular new system?

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