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Ships & Modules

 
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Cloak Hunting Ships.

Author
Scorpionstrike
Federal Defense Union
Gallente Federation
#1 - 2012-01-21 14:33:30 UTC  |  Edited by: Scorpionstrike
Looking forward to this kind of ship for Bounty Hunting and would hope to see a fix to the Bounty Hunting office i did not see anything in the CSM about a change to the Bounty office hopefully that will be included with the ship perhaps soon ?

Also for the future of bounty-hunting... how about a red mark on your overview on the jump gates leading to where your target is similar to the yellow Navigation mark for normal jump gates , this system could also have a green mark on jump gates leading to what system your Fleet Friends are,

Also a High sec to Null sec Worm Hole generator for Corps might encourage population in null sec areas.

Thanks 4 reading.
Drug Dealah
Doomheim
#2 - 2012-01-21 17:34:13 UTC
Nope.
Sun'Mar Raholan
Doomheim
#3 - 2012-01-21 20:11:28 UTC
Nope. Defiantly Not.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#4 - 2012-01-21 22:15:09 UTC
Making bounties work would be nice but I haven't thought it through. I don't agree with your ideas on markers. Confusion makes for a better game in this context.
Schalac
Apocalypse Reign
#5 - 2012-01-22 01:15:16 UTC
I always thought the bounty system should work like this. When a character has a bounty on him whenever he is in highsec his position should be shown through the bounty office window as his last gate he jumped through.

When a character is in lowsec it gives the system he was in at down time.

When a character is in null then no data could be reported.

When the bounty reaches 50 million ISK then a hunter, 2.5 and above security status, can pick up his contract and kill him legally anywhere in space. Anyone in the fleet of the person that has his contract can also shoot him.

Then you could have whole corps of bounty hunters and I think that would be a fun profession.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#6 - 2012-01-22 02:58:44 UTC
Schalac wrote:
I always thought the bounty system should work like this. When a character has a bounty on him whenever he is in highsec his position should be shown through the bounty office window as his last gate he jumped through.

When a character is in lowsec it gives the system he was in at down time.

When a character is in null then no data could be reported.

When the bounty reaches 50 million ISK then a hunter, 2.5 and above security status, can pick up his contract and kill him legally anywhere in space. Anyone in the fleet of the person that has his contract can also shoot him.

Then you could have whole corps of bounty hunters and I think that would be a fun profession.


Alternative you could pay 50mil and kill anyone in high-sec. And good times will be had by all.

Bounty hunting is never going to work as a profession because all it would do (if it were working) is to encourage more people to go and fight with ebil pirates, who will kill them. The whole problem with bounty hunting as a concept is that low sec is a very tough place to get a fight from someone with sense and skill who doesn't want one. Pirates are smart people, at least those who survive long enough to make a career of it, and they just aren't going to fight any fleet they might lose to.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#7 - 2012-01-22 04:13:47 UTC
Alternatively people will just pod themselves with alts to wash the bounty clear. Duh.
Scorpionstrike
Federal Defense Union
Gallente Federation
#8 - 2012-01-22 05:08:32 UTC
Trinkets friend wrote:
Alternatively people will just pod themselves with alts to wash the bounty clear. Duh.


Of course a working bounty office system wouldnt allow for this.
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#9 - 2012-01-22 07:47:38 UTC
Trinkets friend wrote:
Alternatively people will just pod themselves with alts to wash the bounty clear. Duh.


Um this is the whole point. Everyone knows this. This is what people mean when the say 'fix the bounty system'.
Biced
Viziam
Amarr Empire
#10 - 2012-01-22 10:33:33 UTC  |  Edited by: Biced
Trinkets friend wrote:
Alternatively people will just pod themselves with alts to wash the bounty clear. Duh.


this tyvm.
no way you can fix this =p
2bil bouties are "fake" (90% of them at least) someone used an alt to put it there.


op please get a clue before you post your ideas tyvm.

wh are fine. (isk is what drives people in and most c5 holders dont really want a static high).
locator agents are fine. ("locates are us" channel 2mil/locator enjoy)
bounty system is fine given the fact that you cant really stop anyone from using an alt/corp mate/friend to pod them.
auto pilot system is fine. (green mark red mark w/e) - locator agent+set desti
jump bridges are fine.
op is clue less and doesnt know we already have his great ideas in the game posting them on the forums twice is not fine.
Schalac
Apocalypse Reign
#11 - 2012-01-22 18:30:46 UTC
Trinkets friend wrote:
Alternatively people will just pod themselves with alts to wash the bounty clear. Duh.
In my plan they wouldn't get paid unless they held the contract. Perfect or not it should either be fixed or just remove it already. Think of how much you could reduce lag by not having to do a bounty check with all the other checks when people appear on grid.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Jesus Rambo
Criterion.
Minmatar Fleet Alliance
#12 - 2012-01-22 18:49:20 UTC
Schalac wrote:
Trinkets friend wrote:
Alternatively people will just pod themselves with alts to wash the bounty clear. Duh.
In my plan they wouldn't get paid unless they held the contract. Perfect or not it should either be fixed or just remove it already. Think of how much you could reduce lag by not having to do a bounty check with all the other checks when people appear on grid.


Yeah, that's the biggest cause of lag these days.