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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Merin Ryskin
Peregrine Industries
#8961 - 2017-03-15 05:23:23 UTC  |  Edited by: Merin Ryskin
Mike Voidstar wrote:
Why does local need an active counter?


Apparently everything in EVE requires a counter, as is the standard argument against cloaking.

Quote:
Also, it can be countered by keeping it flooded with neutrals, log off traps, and awoxing.


Log off traps are unreliable at best against someone who is smart (IOW, doesn't warp right back to their carebear site as soon as the threat leaves local), your chances of logging back in at the right time are tiny at best. Flooding local with neutrals is exactly what AFK cloaking is about, but you want to get rid of that for some reason. And awoxing can work, but only if you have a specific target in mind and are willing to invest considerable time (and likely financial assets, to buy a new character/account) to infiltrate their corp for a one-time kill and aren't just hunting targets in general.
Teckos Pech
Hogyoku
Goonswarm Federation
#8962 - 2017-03-15 05:24:17 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Luc Chastot wrote:
Cloaking modules should have an active counter that requires time and precision to work. I don't care much about people being forced out of their ratting schedules (it's not hard to rat elsewhere), but if someone wants to hide inside someone else's space indifinitely and provide intel, that person has to put actual effort into avoiding being detected and killed. He can stay cloaked as long as he wants, but at least periodic warping should be required.


What is the active counter to local?



Why does local need another an active counter?

It can be countered by keeping it flooded with neutrals, log off traps, and awoxing.


Seriously? it gives you advanced warning, is never wrong, and can't be countered......

If you have that, why shouldn't cloaks not have an active counter?

See, you simply want your cake and to eat it too.

Nice try Mike, but you just outed yourself as not really being interested in balance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#8963 - 2017-03-15 05:24:29 UTC
Merin Ryskin wrote:
Luc Chastot wrote:
He can stay cloaked as long as he wants, but at least periodic warping should be required.


Warping back and forth between two safespots every X minutes is tedious busywork, not meaningful gameplay depth. This kind of thing needs to be avoided.



That would be his choice. He could watch for histiles, wait till he sees the probes, and ply warp when needed. You know... Like active, non-scripted people do.
Mike Voidstar
Voidstar Free Flight Foundation
#8964 - 2017-03-15 05:25:47 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
Luc Chastot wrote:
Cloaking modules should have an active counter that requires time and precision to work. I don't care much about people being forced out of their ratting schedules (it's not hard to rat elsewhere), but if someone wants to hide inside someone else's space indifinitely and provide intel, that person has to put actual effort into avoiding being detected and killed. He can stay cloaked as long as he wants, but at least periodic warping should be required.


What is the active counter to local?



Why does local need another an active counter?

It can be countered by keeping it flooded with neutrals, log off traps, and awoxing.


Seriously? it gives you advanced warning, is never wrong, and can't be countered......

If you have that, why shouldn't cloaks not have an active counter?

See, you simply want your cake and to eat it too.

Nice try Mike, but you just outed yourself as not really being interested in balance.


No, I have engaged in discussions on local as well. Specifically your point on it reporting you before you are loaded.

But it's nice to see you abandon all pretence of reasoned discussion. You always want to drag anything you can unrelated to cloaks. Your entire platform is built on false equivalence.
Merin Ryskin
Peregrine Industries
#8965 - 2017-03-15 05:26:28 UTC  |  Edited by: Merin Ryskin
Mike Voidstar wrote:
That would be his choice. He could watch for histiles, wait till he sees the probes, and ply warp when needed. You know... Like active, non-scripted people do.


Again, that is not meaningful gameplay depth. There is no decision-making happening, you simply wait until the probes are nearby and then warp to the next location. Repeat indefinitely with zero chance of failure, until the prober gets bored and goes home. There is no difference in end result between the current system and the proposed one, it just involves more players pressing more buttons. Making the UI more complicated is not a virtue.

And, as pointed out many times already, covert ops ships pay a high price for the ability to be sneaky. If their "hide in a safespot" ability is no better than the standard "be aligned and warp whenever probes are out" then why not just take a HAC/combat recon/interceptor/whatever?
Teckos Pech
Hogyoku
Goonswarm Federation
#8966 - 2017-03-15 05:30:47 UTC
Mike Voidstar wrote:



No, I have engaged in discussions on local as well. Specifically your point on it reporting you before you are loaded.

But it's nice to see you abandon all pretence of reasoned discussion. You always want to drag anything you can unrelated to cloaks. Your entire platform is built on false equivalence.


What a load of bullshit.

Local gives advanced warning. There is no doubt about this. It never gives the wrong information either. Your insipid "flood it with neutrals"...how can I do that? With 40 alt accounts? Pure idiocy, why not log on 40 alts and run a fleet to rat or mine? Nobody will take on 40 ships ratting in PvP ships?

You are such an obvious tool Mike.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#8967 - 2017-03-15 05:31:05 UTC
I gave an example of a different system.

But e en without more to it, at the very least a dedicated anti cloak prober would have to be present and active, making the cloak safer than other ships without one by narrowing who could hunt for it.
Teckos Pech
Hogyoku
Goonswarm Federation
#8968 - 2017-03-15 05:32:52 UTC
Mike Voidstar wrote:
I gave an example of a different system.

But e en without more to it, at the very least a dedicated anti cloak prober would have to be present and active, making the cloak safer than other ships without one by narrowing who could hunt for it.


Blah blah blah...I want increased safety when I rat.

Can't you at least be honest?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Merin Ryskin
Peregrine Industries
#8969 - 2017-03-15 05:33:35 UTC
Mike Voidstar wrote:
But e en without more to it, at the very least a dedicated anti cloak prober would have to be present and active, making the cloak safer than other ships without one by narrowing who could hunt for it.


Uh, what? A non-cloaking ship in a safespot is 100% safe unless a dedicated prober is hunting for them. In both cases the threat is narrowed to "active people with probes out", since every dedicated prober is going to have both combat probes and anti-cloak probes. Your proposed system nerfs cloaks into uselessness.
Mike Voidstar
Voidstar Free Flight Foundation
#8970 - 2017-03-15 05:34:52 UTC
Teckos Pech wrote:
Mike Voidstar wrote:



No, I have engaged in discussions on local as well. Specifically your point on it reporting you before you are loaded.

But it's nice to see you abandon all pretence of reasoned discussion. You always want to drag anything you can unrelated to cloaks. Your entire platform is built on false equivalence.


What a load of bullshit.

Local gives advanced warning. There is no doubt about this. It never gives the wrong information either. Your insipid "flood it with neutrals"...how can I do that? With 40 alt accounts? Pure idiocy, why not log on 40 alts and run a fleet to rat or mine? Nobody will take on 40 ships ratting in PvP ships?

You are such an obvious tool Mike.


How you accomplish it is up to you. Why you would do that rather than other game activity is also up to you.

The best move should not be park and go AFK, or on the other side to just not play in the area.
Teckos Pech
Hogyoku
Goonswarm Federation
#8971 - 2017-03-15 05:35:47 UTC
Merin Ryskin wrote:
Mike Voidstar wrote:
But e en without more to it, at the very least a dedicated anti cloak prober would have to be present and active, making the cloak safer than other ships without one by narrowing who could hunt for it.


Uh, what? A non-cloaking ship in a safespot is 100% safe unless a dedicated prober is hunting for them. In both cases the threat is narrowed to "active people with probes out", since every dedicated prober is going to have both combat probes and anti-cloak probes. Your proposed system nerfs cloaks into uselessness.


That is Mike for you, he wants to nerf cloaks period...all uses of cloaks and give up nothing in return. Mike quite clearly wants to be able to rat in NS with increased safety.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8972 - 2017-03-15 05:38:14 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:



No, I have engaged in discussions on local as well. Specifically your point on it reporting you before you are loaded.

But it's nice to see you abandon all pretence of reasoned discussion. You always want to drag anything you can unrelated to cloaks. Your entire platform is built on false equivalence.


What a load of bullshit.

Local gives advanced warning. There is no doubt about this. It never gives the wrong information either. Your insipid "flood it with neutrals"...how can I do that? With 40 alt accounts? Pure idiocy, why not log on 40 alts and run a fleet to rat or mine? Nobody will take on 40 ships ratting in PvP ships?

You are such an obvious tool Mike.


How you accomplish it is up to you. Why you would do that rather than other game activity is also up to you.

The best move should not be park and go AFK, or on the other side to just not play in the area.


No Mike it is a load of crap. You are arguing for increased safety. You want the safety of local and want to nerf one of the few ways to reduce the utility of local. You are totally obvious. And sadly you can't even be honest about it. You can't say, "I should have enhanced safety." Instead you come up with all this other nonsense.

Just be honest.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Merin Ryskin
Peregrine Industries
#8973 - 2017-03-15 05:39:00 UTC
Mike Voidstar wrote:
The best move should not be park and go AFK


This is only the best move against bad players. Against good players going AFK accomplishes nothing, and you'll need to find a different way of killing them (catch them on gates, etc).

Quote:
or on the other side to just not play in the area.


This is only the best move if you're a garbage-tier alliance that deserves to be ganked until you ragequit EVE. If you're anyone else the best move is to use the combat fleet that you already have operating at any time PvE operations are happening and protect your PvE ships. There's no need to not play in the area because the cloaked ship is no more of a threat than the NPC frigate sitting next to the gate.

Notice the common concept here? AFK cloaking is a mechanic that good players can easily negate, and bad players get punished by. That's the kind of thing that EVE is supposed to be about, and it sure seems to me like everything is working as intended.
Mike Voidstar
Voidstar Free Flight Foundation
#8974 - 2017-03-15 05:40:33 UTC
Merin Ryskin wrote:
Mike Voidstar wrote:
But e en without more to it, at the very least a dedicated anti cloak prober would have to be present and active, making the cloak safer than other ships without one by narrowing who could hunt for it.


Uh, what? A non-cloaking ship in a safespot is 100% safe unless a dedicated prober is hunting for them. In both cases the threat is narrowed to "active people with probes out", since every dedicated prober is going to have both combat probes and anti-cloak probes. Your proposed system nerfs cloaks into uselessness.



This is where actual discussion is useful.

For instance, the probe launcher for hunting cloaks could be mutually exclusive to other probe launchers. It could be restricted to certain ships. They could be expensive, single or limited use, require more time, etc.

The bar for finding cloaks could be raised in a number of ways, and that's before we talk about more complex systems as I outlined earlier.
Teckos Pech
Hogyoku
Goonswarm Federation
#8975 - 2017-03-15 05:44:22 UTC
Mike Voidstar wrote:
Merin Ryskin wrote:
Mike Voidstar wrote:
But e en without more to it, at the very least a dedicated anti cloak prober would have to be present and active, making the cloak safer than other ships without one by narrowing who could hunt for it.


Uh, what? A non-cloaking ship in a safespot is 100% safe unless a dedicated prober is hunting for them. In both cases the threat is narrowed to "active people with probes out", since every dedicated prober is going to have both combat probes and anti-cloak probes. Your proposed system nerfs cloaks into uselessness.



This is where actual discussion is useful.

For instance, the probe launcher for hunting cloaks could be mutually exclusive to other probe launchers. It could be restricted to certain ships. They could be expensive, single or limited use, require more time, etc.

The bar for finding cloaks could be raised in a number of ways, and that's before we talk about more complex systems as I outlined earlier.


And here we see Mike asking for more safety in NS.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Merin Ryskin
Peregrine Industries
#8976 - 2017-03-15 05:45:29 UTC
Mike Voidstar wrote:
For instance, the probe launcher for hunting cloaks could be mutually exclusive to other probe launchers. It could be restricted to certain ships.


Hi. I'm a station and/or mobile depot. I allow dedicated probe alts to change ships/fit as needed to locate their targets.

Quote:
They could be expensive, single or limited use, require more time, etc.


Which is almost impossible to balance. It's almost guaranteed that the cost will either be cheap, in which case it's tedious busywork to keep the probes supplied but not much else, or too expensive to be practical and therefore not relevant.

Quote:
The bar for finding cloaks could be raised in a number of ways, and that's before we talk about more complex systems as I outlined earlier.


You mean the "RNG RNG RNG to see if you can force the cloaked ship to warp to a new safespot occasionally" system? It's such garbage I didn't even want to put the effort into treating it like a serious proposal and breaking down why it's bad. No thank you.
Mike Voidstar
Voidstar Free Flight Foundation
#8977 - 2017-03-15 05:46:38 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
Merin Ryskin wrote:
Mike Voidstar wrote:
But e en without more to it, at the very least a dedicated anti cloak prober would have to be present and active, making the cloak safer than other ships without one by narrowing who could hunt for it.


Uh, what? A non-cloaking ship in a safespot is 100% safe unless a dedicated prober is hunting for them. In both cases the threat is narrowed to "active people with probes out", since every dedicated prober is going to have both combat probes and anti-cloak probes. Your proposed system nerfs cloaks into uselessness.



This is where actual discussion is useful.

For instance, the probe launcher for hunting cloaks could be mutually exclusive to other probe launchers. It could be restricted to certain ships. They could be expensive, single or limited use, require more time, etc.

The bar for finding cloaks could be raised in a number of ways, and that's before we talk about more complex systems as I outlined earlier.


And here we see Mike asking for more safety in NS.


Where did I ask for more safety?

I demonstrated where even the basic premise does not make cloaks useless. That cloak could be used for anything at all, but whoever it's enemy is should have a chance to interfere with it.

Teckos, you used to argue with logic. You should go back to that.
Teckos Pech
Hogyoku
Goonswarm Federation
#8978 - 2017-03-15 05:49:46 UTC
Mike Voidstar wrote:


Where did I ask for more safety?

I demonstrated where even the basic premise does not make cloaks useless. That cloak could be used for anything at all, but whoever it's enemy is should have a chance to interfere with it.

Teckos, you used to argue with logic. You should go back to that.


It is quite obvious, you want to nerf cloaks...cloaks are the one method to turn local against you.

You should be honest...not that you ever were honest.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#8979 - 2017-03-15 05:51:15 UTC
Merin Ryskin wrote:
Mike Voidstar wrote:
For instance, the probe launcher for hunting cloaks could be mutually exclusive to other probe launchers. It could be restricted to certain ships.


Hi. I'm a station and/or mobile depot. I allow dedicated probe alts to change ships/fit as needed to locate their targets.

Quote:
They could be expensive, single or limited use, require more time, etc.


Which is almost impossible to balance. It's almost guaranteed that the cost will either be cheap, in which case it's tedious busywork to keep the probes supplied but not much else, or too expensive to be practical and therefore not relevant.

Quote:
The bar for finding cloaks could be raised in a number of ways, and that's before we talk about more complex systems as I outlined earlier.


You mean the "RNG RNG RNG to see if you can force the cloaked ship to warp to a new safespot occasionally" system? It's such garbage I didn't even want to put the effort into treating it like a serious proposal and breaking down why it's bad. No thank you.



You should probably go read more. There was no rng to finding cloaks in my proposal. I can see why you don't like it, as it would require the cloaked pilot to experience the potential of nonconsensual confrontation.
Mike Voidstar
Voidstar Free Flight Foundation
#8980 - 2017-03-15 05:56:04 UTC
Teckos Pech wrote:
Mike Voidstar wrote:


Where did I ask for more safety?

I demonstrated where even the basic premise does not make cloaks useless. That cloak could be used for anything at all, but whoever it's enemy is should have a chance to interfere with it.

Teckos, you used to argue with logic. You should go back to that.


It is quite obvious, you want to nerf cloaks...cloaks are the one method to turn local against you.

You should be honest...not that you ever were honest.


I honestly want cloaks changed. True statement. You could even call it a nerf in that I seek balance for something I consider radically overpowered.

You are falsely linking that with assumed motive. I care nothing for null sec. It is the pure imbalance of the mechanic itself that bothers me.