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Low-sec Hopes and Changes

Author
Frostys Virpio
State War Academy
Caldari State
#141 - 2017-03-13 17:12:37 UTC
Salvos Rhoska wrote:
Frostys Virpio wrote:
What's the problem with stuff moving if it will get destroyed but just in a different place?

A) This material is not being destroyed sufficiently, anywhere, in transit.
Hence, Jita.

B) Yes, I understand your question/point about overall destruction, but that is currently happening after most of the constituent materials have passed through Jita atleast once. Note: Through Jita. Not other markets.

C) Material transport is so safe, hence cheap and easy, across all sectors and by various mechanics, that a disproportionate amount ends up in Jita, no matter how far its origin.

D) Jita is strangling the diversity/localisation/opportunity of sector/region markets.
This is not a result of player behavior. That is only a symptom.

The problem is LS not functioning as a barrier between HS and NS.


What exactly is the problem if a shitload of things get to Jita or any specific system except being convenient for people to buy all they need in one place so they can go pew after shopping at one place instead of 18?

You know why people build shopping center IRL instead of only small shops spread out across a city? Because it ******* work.
Salvos Rhoska
#142 - 2017-03-13 17:16:29 UTC  |  Edited by: Salvos Rhoska
Nat Silverguard wrote:

do you think each area can supply and produce the raw materials it needs to produce the ships/mod they need?

are you fcking s2pid?

Ofc not.
J-space loot cant be sourced in k-space.
Ice can only be sourced in ice system belts..
Etc etc.

Are you so fking s2tpid you think removing cynos, JF and supers from LS, will entirely stop flow of goods?

You dont need cynos, JFs or supers in LS for that.

Nat Silverguard wrote:
who in his right mind would go to NS from either HS or LS just to buy pirate LP stuff using the gates?
again, arebyou fkking s2pid?


Are you so fkking s2pid you think removing cynos, JF and supers from LS will prevent people from buying pirate LP stuff or bringing it to HS?

Ofc not.

You arent making sense.
Think. Use your head before you write.
Inxentas Ultramar
Ultramar Independent Contracting
#143 - 2017-03-13 17:22:09 UTC
Torin, I mine in lowsec with 10% better yield. This interruption theory only holds up when you'd expect to be in the belts non-stop, without corpmates around. I actually want to be the bait while I suck roids for my next batch of replaceable PvP ships. It really depends on your playstyle whether interruption is actually a bad thing. To me it never was, because I am a small time manufacturer / miner and I get a lot of efficiency elsewhere. Like renting slots at stations. Less POS requirements. Zero competition on better yield ores, etc.
Torin Corax
Republic Military School
Minmatar Republic
#144 - 2017-03-13 17:30:44 UTC  |  Edited by: Torin Corax
Inxentas Ultramar wrote:
Torin, I mine in lowsec with 10% better yield. This interruption theory only holds up when you'd expect to be in the belts non-stop, without corpmates around. I actually want to be the bait while I suck roids for my next batch of replaceable PvP ships. It really depends on your playstyle whether interruption is actually a bad thing. To me it never was, because I am a small time manufacturer / miner and I get a lot of efficiency elsewhere. Like renting slots at stations. Less POS requirements. Zero competition on better yield ores, etc.


Fair point.

If you have the infrastructure and support to exploit low sec successfully then it can work. You feelings towards interruptions largely match my own, that's why I mine in low sec.

That said. If mining solo, with no corpies around, I can make more isk/ hour in high sec. My choice of ships, fittings and playstyle is dependent on where I am. HS allows for uninterrupted mining with a focus on yield. Granted the ore is better in LS to a degree, but from my own experience ( limited as it is), on an extended mining session HS just pays out better. That said I'm not a builder, and most of the ore I mine will go for sale.....tbh most of the ore I mine in LS is Ice.

What I'd like to see is more activities aimed at smaller entities.
Imagine ore sites spawning in LS that contained Mercoxit, not enough to make farming worthwhile, but in quantities that would be encouraging to small-scale mining groups in mining frigs....would that be interesting? I'd certainly go after it.

I'm willing to sacrifice my efficiency for fun, and I'm not the only one. However overall it's been my experience that where isk generation is concerned a large proportion of the playerbase is all about efficiency.

Revitalizing LS is about getting people in there to try it out, and giving them a reason to stay. Fun is a huge factor in this, but so is profit. Getting the balance right is not going to be easy, that's for sure.
Salvos Rhoska
#145 - 2017-03-13 17:34:35 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio wrote:
Salvos Rhoska wrote:
Frostys Virpio wrote:
What's the problem with stuff moving if it will get destroyed but just in a different place?

A) This material is not being destroyed sufficiently, anywhere, in transit.
Hence, Jita.

B) Yes, I understand your question/point about overall destruction, but that is currently happening after most of the constituent materials have passed through Jita atleast once. Note: Through Jita. Not other markets.

C) Material transport is so safe, hence cheap and easy, across all sectors and by various mechanics, that a disproportionate amount ends up in Jita, no matter how far its origin.

D) Jita is strangling the diversity/localisation/opportunity of sector/region markets.
This is not a result of player behavior. That is only a symptom.

The problem is LS not functioning as a barrier between HS and NS.


What exactly is the problem if a shitload of things get to Jita or any specific system except being convenient for people to buy all they need in one place so they can go pew after shopping at one place instead of 18?

You know why people build shopping center IRL instead of only small shops spread out across a city? Because it ******* work.
h
Think about that.

Are you so naive that you cant see the problem with one mall in EVE that utterly eclipses all others by tens of thousands of trade value %?

If you cant see the problem in that, leave EVE.
EVE is about competition, interaction and conflict.

Jita is an NPC center of trade, enabled by failed mechanics, down all trade lanes to and from.

Its an abomination.
Empires rise and fall everyday in EVE, yet Jita only grows.

Jita is proof positive EVE systems are not working.

LS is the key to impairing transit between HS markets and NS "markets" (which are largely just import/export hubs).
Frostys Virpio
State War Academy
Caldari State
#146 - 2017-03-13 17:41:55 UTC
Salvos Rhoska wrote:
Frostys Virpio wrote:
Salvos Rhoska wrote:
Frostys Virpio wrote:
What's the problem with stuff moving if it will get destroyed but just in a different place?

A) This material is not being destroyed sufficiently, anywhere, in transit.
Hence, Jita.

B) Yes, I understand your question/point about overall destruction, but that is currently happening after most of the constituent materials have passed through Jita atleast once. Note: Through Jita. Not other markets.

C) Material transport is so safe, hence cheap and easy, across all sectors and by various mechanics, that a disproportionate amount ends up in Jita, no matter how far its origin.

D) Jita is strangling the diversity/localisation/opportunity of sector/region markets.
This is not a result of player behavior. That is only a symptom.

The problem is LS not functioning as a barrier between HS and NS.


What exactly is the problem if a shitload of things get to Jita or any specific system except being convenient for people to buy all they need in one place so they can go pew after shopping at one place instead of 18?

You know why people build shopping center IRL instead of only small shops spread out across a city? Because it ******* work.
h
Think about that.

Are you so naive that you cant see the problem with one mall in EVE that utterly eclipses all others by tens of thousands of trade value %?

If you cant see the problem in that, leave EVE.
EVE is about competition, interaction and conflict.

Jita is an NPC center of trade, enabled by failed mechanics, down all trade lanes to and from.

Its an abomination.
Empires rise and fall everyday in EVE, yet Jita only grows.

Jita is proof positive EVE systems are not working.

I think that a central economic hub is better for the player base than scattered mini marts. I could be wrong of course but I highly doubt player would be thrilled to have to shop 18 palces to assemble a single ship so they can go PEW.

People already whine about how hard content is to find and you want them to spend extra time to get their ship in order before they can go look for content?

You might find "content" by killing a dude travelling from step 12 to step 13 trying to finally get his ship setup but as we know how people behave in EVE, chances are he will do his shopping in stuff that are hard to catch because he does not want to lose the progress he already made because module X was only available 1 region down the pipe.
Mr Mieyli
Doomheim
#147 - 2017-03-13 17:44:52 UTC
If highsec consisted of 4 Islands, one for each empire, surrounded by lowsec then the dominance of jita would fade somewhat. It would remain however for as long as nullsec groups continue to use it to source supplies. To be fair though, who can blame them for using an available market to source goods instead of going through the more painful process of building everything yourself. Having said that, if the 4 empires are split from each other logical price differences might emerge. This could lead groups to use Dodixie to source gallente ships for example, though jita may remain the faction mod hub.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#148 - 2017-03-13 17:46:23 UTC
Salvos Rhoska wrote:
Nat Silverguard wrote:

do you think each area can supply and produce the raw materials it needs to produce the ships/mod they need?

are you fcking s2pid?

Ofc not.
J-space loot cant be sourced in k-space.
Ice can only be sourced in ice system belts..
Etc etc.

Are you so fking s2tpid you think removing cynos, JF and supers from LS, will entirely stop flow of goods?

You dont need cynos, JFs or supers in LS for that.

Nat Silverguard wrote:
who in his right mind would go to NS from either HS or LS just to buy pirate LP stuff using the gates?
again, arebyou fkking s2pid?


Are you so fkking s2pid you think removing cynos, JF and supers from LS will prevent people from buying pirate LP stuff or bringing it to HS?

Ofc not.

You arent making sense.
Think. Use your head before you write.


you use your head mofo.

that's the point, you think with the increase in danger and difficulty which will lead to decrease in supplies will not make the prices of the goods to sky rocket and eventually fail?

fcking moron

Just Add Water

Torin Corax
Republic Military School
Minmatar Republic
#149 - 2017-03-13 17:51:47 UTC  |  Edited by: Torin Corax
Frostys Virpio wrote:

I think that a central economic hub is better for the player base than scattered mini marts. I could be wrong of course but I highly doubt player would be thrilled to have to shop 18 palces to assemble a single ship so they can go PEW.

People already whine about how hard content is to find and you want them to spend extra time to get their ship in order before they can go look for content?

You might find "content" by killing a dude travelling from step 12 to step 13 trying to finally get his ship setup but as we know how people behave in EVE, chances are he will do his shopping in stuff that are hard to catch because he does not want to lose the progress he already made because module X was only available 1 region down the pipe.


To be fair, there are other hubs, and I've yet to have issues fitting out pretty much any ship at them. Dodixie, Amarr etc. As long as you're not looking for something seriously rare it's easy enough to find outside of Jita.

Personally, I'd suggest that a larger number of smaller hubs would actually benefit your " dude" looking to find a ship to pew in...after all what happens if said pew is happening a long way from Jita? If there were a larger number of smaller hubs it could become a lot easier to replace ships on short notice. Including Null-hubs perhaps supplied by local builders.
Frostys Virpio
State War Academy
Caldari State
#150 - 2017-03-13 17:54:40 UTC
Mr Mieyli wrote:
If highsec consisted of 4 Islands, one for each empire, surrounded by lowsec then the dominance of jita would fade somewhat. It would remain however for as long as nullsec groups continue to use it to source supplies. To be fair though, who can blame them for using an available market to source goods instead of going through the more painful process of building everything yourself. Having said that, if the 4 empires are split from each other logical price differences might emerge. This could lead groups to use Dodixie to source gallente ships for example, though jita may remain the faction mod hub.


Why would you build your ship in Gal space? Just move your operation to the Caldari bandwagon island and live there.
Salvos Rhoska
#151 - 2017-03-13 17:55:34 UTC  |  Edited by: Salvos Rhoska
Frostys Virpio wrote:
Snip

Listen to yourself.

Are you seriously trying to justify an HS NPC trade hub with trade value that utterly eclipses all the entire regions of EVE combined?

Its insane.

Jita is an abomination that should never have happened in EVE.

That it did, and has, and persists, and grows, proves positively there are systemic/mechanical issues that need addressing.

The LS barrier between HS and NS, is the primary failing system.
Maximillian Bonaparte
Interstellar Booty Hunters
#152 - 2017-03-13 18:07:49 UTC
renwahh wrote:
The only change I would make to Low Sec is

Option to deploy bubbles.

Option to bomb stuff.

Give sentries a higher damage output

only difference would be the sentries and sec status compared to high and null sec


NO!!

The nice thing about a free-to-pew area with no bubbles is that you can move around MUCH faster.

Increasing gate gun damage would reduce 50% of the pvp in lwosec...lets not do that!

Lowsec is mostly for fast paced PvP, not null-bears like you might be . :)
Salvos Rhoska
#153 - 2017-03-13 18:08:27 UTC  |  Edited by: Salvos Rhoska
Nat Silverguard wrote:
you use your head mofo.

that's the point, you think with the increase in danger and difficulty which will lead to decrease in supplies will not make the prices of the goods to sky rocket and eventually fail?

fcking moron

Lolwat.

Do I "think with the increase in danger and difficulty which will lead to decrease in supplies will not make the prices of the goods to sky rocket and eventually fail?"

So you admit removing cynos, JFs and supers from LS will increase danger and difficulty.
Good.
Will that reduce supply? No, just localise it, for others to move forward.
Will it raise prices? Yes. That is good for you, moron.
If you have the brains to bring it to local markets.

"Eventually fail"
Doesnt work that way, fafo.
Maximillian Bonaparte
Interstellar Booty Hunters
#154 - 2017-03-13 18:13:19 UTC
Ijon-Tichy wrote:
I would change low-sec like that:
- Get rid of sec status in low, it is just a nuisance. Gate and stations guns would get obsolete that way too.
- Ban capitals and make it a glorious battlefield for battleship fleets.


You could do, however I like my RED sec status. Its psychological.
BUT it would be nice if there was something more tenable to it...something that criminals get that others cannot if we are punished from access to highsec.

Perhaps access to more pirate agents IN lowsec...
Perhaps the ability to where certain pirate skins.
Perhaps a special kind of incursion for pirates only?

Something...

Other than that I am fine with lowsec as it is. I only wish there was a little more of it. :)

Also, its hard as **** to recruit people into lowsec PvP (good people) as simple pirates.
Salvos Rhoska
#155 - 2017-03-13 18:26:14 UTC
Mr Mieyli wrote:
If highsec consisted of 4 Islands, one for each empire, surrounded by lowsec then the dominance of jita would fade somewhat. It would remain however for as long as nullsec groups continue to use it to source supplies. To be fair though, who can blame them for using an available market to source goods instead of going through the more painful process of building everything yourself. Having said that, if the 4 empires are split from each other logical price differences might emerge. This could lead groups to use Dodixie to source gallente ships for example, though jita may remain the faction mod hub.


Seconded.
Will explain tomorrow.
Inxentas Ultramar
Ultramar Independent Contracting
#156 - 2017-03-13 19:48:43 UTC
Fair points also Torin. Inclusion of minor caches of such ores would be welcome, perhaps entice me to mine more as well. I know cap builders import lots of ore from HS but that's fine in my view, it causes traffic. That same group has ice miners that do mine lowsec in greater capacity, because they aren't yield-focussed (nor need they be in their numbers) they actually get lots of overconfidence-kills.

I see no reason to meddle with traffic mechanics although I would love to see gate / station gun ownership. By that I mean a simple on / off toggle, not targetting mechanics, in the hands of player corps.

Those who say lowest cyno traffic is too safe clearly hasn't flown with our friends, although I have not asked how watch list removal has impacted their piracy. They do not require bubbles, that much I know.
000Hunter000
Missiles 'R' Us
#157 - 2017-03-13 19:56:54 UTC
Tisiphone Dira wrote:
lvl 4 missions, out of HS, restricted to low/null

Incursions, out of HS, restricted to low/null

Basically everything but veldspar, out of HS.

Ramp up the market taxes and fees in HS gradually but continually, until decent LS hubs pop up (once they pop up you may be able to slightly lower the taxes again, you need them higher initially to overcome the inertia).

Basically nothing 'end game' should be in HS.

Edit: Oh and wardec fees made much cheaper. Wars for everybody, war is good for the eve economy



LMFAO! So basicaly, u want to kill off EVE? Lol
Vic Jefferson
Stimulus
Rote Kapelle
#158 - 2017-03-13 20:36:50 UTC
Salvos Rhoska wrote:
The LS barrier between HS and NS, is the primary failing system.


I could be very wrong, but as far as I know, the economy is much different on Serenity. Now elucidating a single, tractable cause, yeah that's not going to happen, but, again, as far as I know, they have the same map, and not nearly as severe a case of "Jita Syndrome', so clearly the map isn't the only thing that explains it.

I think you also may be discounting the impact the Rorqual and Industrial Complexes are having on solving so called 'Jita Syndrome'.

Of course, neither of those two really help low-sec. I'm not sure if it implies CCP is happy with a zero-sum, all the content and the tools to make content go to the null-blocs paradigm they are building, but they sure aren't giving any honest signals they care at all about Low Sec or NPC null.

Vote Vic Jefferson for CSM X.....XI.....XII?

Orakkus
ImperiaI Federation
Goonswarm Federation
#159 - 2017-03-13 21:22:40 UTC  |  Edited by: Orakkus
I think we need to split low-sec up into a couple different categories.

You need a faction war low-sec and an NPC mobster (affiliated with a NPC pirate group) low-sec, each with their own rules. That would be a good start. FW low-sec would be as it is right now without capitals. It should be a sort of limited proxy war area between the four major nations. Success should allow some areas to be temporary high-sec, so that industry options can be explored, including some of the options I will be discussing for Pirate low-sec.

Mobster low-sec should be a "pay to play" (I don't mean like RL money or micro-transactions, I mean like missions, resources, etc.) area with unique missions, rewards, and industrial opportunities. For example, there could be resources that are necessary for citadel operation. (personally, I think there should different illegal goods that a.) temporarily buff citadel services, b.) become more in demand for a citadel with the less services that citadel offers, c.) are used for buying influence in other Pirate low-sec areas). Mobster low-sec shouldn't be fair, but it should be nearly as safe as high-sec for those willing to cuddle up to the local Pirate Don. If Miner A has paid his dues, he should get local protection, but Miner B gets no such protection since he is just there in belt.. shoot he might even get shot by the NPC fleet. You pay more, but your rewards should be greater as well. Maybe pull drug collection and production out of null-sec and put it in low-sec, same with some of the higher level minerals found in high-sec.

Just a thought.

He's not just famous, he's "IN" famous. - Ned Nederlander

March rabbit
Aliastra
Gallente Federation
#160 - 2017-03-13 21:30:38 UTC
Salvos Rhoska wrote:


I want JFs out of LS entirely, and Im not the only one.
Drastic? Yes, perhaps, but its clear to everyone how JFs are exploiting the hell out of LS/citadel/cyno/geography mechanics.

At some point people used to carry their goods in other ships and with escort. Yea, that was not "fun" or anything....

What makes this thing currently impossible is: cyno. At any moment any ship can bring half of universe over your head.

What if low-sec bans cynos? Can it mean that JFs will cyno to nearest 0.0 system and then slowboat over low-sec to high-sec? They will need escort which CAN exist because what? Cyno is banned!

For some reason i don't think it will KILL 0.0-sec industry. We have wormholes too. It will make lives of JF -buddies harder. But it can provide low-seccers with more content (catching those who do not use escort or uses not enough of it).

Overall it looks interesting.

The Mittani: "the inappropriate drunked joke"