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Game mechanics : was proposals for High-Sec (because null-sec gets too much love)

Author
Le Thanh Ton
Kick B0rt
#1 - 2012-01-20 11:17:38 UTC  |  Edited by: Le Thanh Ton
As you can see I'm not a throw-away alt. I've lived in null-sec and in high-sec and I see some discrepancies that could be rectified between the two. There are also some mechanics changes that I think would be interesting.

Insurance
Change insurance to be part of the player driven economy. In high-sec, all players have access to npc provided insurance. In low and null-sec, players have to seek out player driven insurance companies to insure their ships. This would open up the economy more and allow large null-sec bodies to provide a service to their members.

Insurance should not be limited to hulls. Instead you should be able to buy implant, cargo, module and hull insurance.


High-sec profit making
In Eve, risk and reward scale, from low-risk/low-reward (high-sec), to high-risk/high-reward (null-sec). However there are some opportunities that are gated and unavailable for high-sec dwellers.

Moon-mining
It makes no sense to allow PI in high-sec, but to not allow moon-mining. I’m not suggesting that moon-mining in high-sec should be as profitable as moon-mining in null-sec, just that it should be available.

Capital ship production
A further injustice that high-sec industrialists have to endure is the inability to compete in the capital ship production market. High-sec dwellers should be able to manufacture capital ships just like null-sec industrialists. This would improve the capital ship market and reduce the stranglehold that null-sec has on the production of these ships. I understand that it would be silly to allow an alliance to produce war materiel under the guaranteed safety and protection of concord, so attacking a high-sec capital-ship assembly array should have no consequences and the array’s owner should provide their own protection.

High-sec quality of life improvements
Jump bridges
Null-sec residents have access to speedy travel via both jump bridges and titan bridges. I propose that high-sec should also be given jump bridges to reduce the inequality in New Eden. High sec jump bridges will be owned and operated by concord and will act as an ISK sink. People in high sec can choose to slow boat from gate to gate, or pay a fee for faster travel via the concord jump bridge system. There should be at least one jump bridge route from each empire to each of the other empires.

Taxes
High-sec taxes should be overhauled. Corp tax in high-sec should be made up of a combination of a corp tax + an empire tax. I propose that the empire portion of the tax fluctuate over time (maybe / quarter?). This would give incentives for high-sec dwellers to move around to take advantage of a lower tax rate in a different region. This would help to prevent high-sec from stagnating.

Taxes could be applied to different activities rather than being a blanket tax - this would encourage research to move to systems with a low research tax whereas ratters would migrate to places with a low bounty tax. Using taxes in this way would make the high-sec economy more dynamic. Null-sec players would have the advantage of not paying the empire tax and this again would follow the risk/reward scale (NPC null-sec and Low-sec would still have an additional tax, but it would be much lower than high-sec).

Sec status
Standings should be moved partly into the hands of players. Why should concord/empire decide the sec status of a capsuleer? If someone with blood on their hands goes to null-sec and rats for a week they are effectively ‘clean’ and can come back to high-sec with impunity.

Instead make 50% of the sec status as it is currently, but the other 50% under the control of players. So if I want to increase my sec status, I would have to get enough players (with high sec status) to vouch for me. This would also enliven the economy with a secondary market in selling sec status increases!

Secondary Markets
Allow the trading of derivatives (ie ice futures) and allow stops/puts/spread betting etc. Enhance the market so that is no longer just commodities - this will benefit all players.
Killer Gandry
The Concilium Enterprises
#2 - 2012-01-20 12:39:57 UTC
To add:

Transferable killrights:

A miner who got ganked and doesn't have the skillpoints in warfare required to get revenge should be able to sell his killrights to someone who's more fit for the job.
This would give the one who isn't living from killing the opportunity to still get his revenge at a price.

This would also open up the bounty hunter aspect a bit more. Someone else can make ISK by getting the revenge.
Payout only upon executing the revege ofcourse.


None static asteroid belts:

Make belts depleteable and respawn at other locations. Also make it so that asteroids need to be scanned before you can see what they yield.
New players don't really care what they mine because it's all ISk for them and their mininglasers don't get penalties from mining the wrong ores anyways.
Stripminers will yield as they do normally but as soon as they put in crystals they better have scanned the ores or suffer the same penalties they receive now for mining the wrong ore.

Flagging:

Any pilot activly or passivly participating in an act of agression should share the same timer as anyone else.
This means no insta docking anymore if your logistics get's targetted for assisting someone.
But also that command ship at some safe location giving boosts should share the same timer.
Also all ships involved in the action should get listed on the killmail. Even those which didn't damage but which contributed to the kill.
This so any killrights can be sold off.

ColonelSplendido
Dreddit
Test Alliance Please Ignore
#3 - 2012-01-20 13:49:07 UTC
Why the **** are you living in null then if you want hisec to be better? GTFO of my alliance.
Jafit McJafitson
Viziam
Amarr Empire
#4 - 2012-01-20 15:54:34 UTC
Oh god
Kiss Thisguy
Republic Military School
Minmatar Republic
#5 - 2012-01-20 16:47:02 UTC
Why are you biting the hand the feeds you?

My suggestion is to get a Hulk, set it up in a Highsec belt and just stay there. Why you are in my null is beyond me. EVE needs more harshness, not less.
I'm sure there is another MMO that would suit you better.

Get out.
Dradul
Garoun Investment Bank
Gallente Federation
#6 - 2012-01-20 20:31:59 UTC
We have way too many pubbies in TEST as it is. If you're such a *** for high-sec why don't you pod your sorry ass to Jita, buy a retriever, and become a spineless victim like all the other high-sec pubbies.

:frogout:

Also, kick Kick B0RT.
Renan Ruivo
Forcas armadas
Brave Collective
#7 - 2012-01-20 22:25:38 UTC
NO!

/me Bitchslaps OP

The world is a community of idiots doing a series of things until it explodes and we all die.

Hans Jagerblitzen
Ice Fire Warriors
#8 - 2012-01-20 23:44:48 UTC  |  Edited by: Hans Jagerblitzen
How would any of these suggestions negatively impact life in nullsec?

Why must someone who lives in one part of the game only care about gameplay in that region?

Is there anything wrong with having tiered safety levels to cater to a diverse customer base, or do you feel all of EvE should be like nullsec?

Honest questions from someone living "in between", not a troll attempt here. I'm a career lowsec pilot, so I still struggle to understand why Alliance members would react harshly to a player thinking about players in highsec. Does TEST Alliance see highsec players as an enemy or something?

I understand Alliances have to be cutthroat to each other to survive in nullsec space, I'm just curious as to why the sharp reaction to something unrelated to nullsec - is it because, as a member of TEST alliance, he can only make proposals that benefit nullsec?

It seems to me that the OP isn't saying that highsec is wonderful and he wishes he lived there, obviously he is a member of TEST and lives in nullsec for a reason. If his proposed ideas do not harm TEST interests or impede the nullsec way of life (out in actual nullsec, that is), why is he treated like a traitor?

Educate me.

CPM0 Chairman / CSM7 Vice Secretary

Kiss Thisguy
Republic Military School
Minmatar Republic
#9 - 2012-01-21 01:04:17 UTC
Hans Jagerblitzen wrote:
Why is the man so angry Mommy?.


There are just so many issues plaguing nulsec, and yet this "so called" alliance member of mine wants to coddle the carebears even more and removing any incentive to leave their pve world.
You're right about highsec play not really affecting my own game, but I feel that the focus of the CSM should be on null, and the problems facing the players there. After all, that's where the true spirit of EVE lies.
Le Thanh Ton
Kick B0rt
#10 - 2012-01-21 03:00:43 UTC
Kiss Thisguy wrote:
Hans Jagerblitzen wrote:
Why is the man so angry Mommy?.

There are just so many issues plaguing nulsec, and yet this "so called" alliance member of mine wants to coddle the carebears even more and removing any incentive to leave their pve world.
You're right about highsec play not really affecting my own game, but I feel that the focus of the CSM should be on null, and the problems facing the players there. After all, that's where the true spirit of EVE lies.


One problem is that currently, null-sec relies on high-sec for things such as minerals. How many people just buy in Jita and import?

Improving the high-sec market (in particular the variety of trades available and the dynamics of the market - see my Taxes proposal) will impact everyone - including null-sec players.

Anyway onto more ideas...

Bubbles not allowed in High-Sec, but smart bombs are?
It makes little sense to prevent bubbles from being deployed in high-sec (oh no you are stopped from running away), but you can trigger an AOE smartbomb?

Either both should be allowed in high-sec (and indeed low-sec) or neither - personally I'd like to see why bubbles are illegal in high-sec/low-sec? What is the rationale behind this - I can use warp scramblers, but not a bubble? Effectively the same tool right?

In a sandbox, content should not be arbitrarily gated like this - allow bubbles in high-sec and low-sec so that players in these areas can experience this content.

Asymmetric warfare - both null-sec and high-sec
In war, a small focused group can tie up and frustrate a much larger group. This should be a viable play mechanic and should be a counter to large sov battles.

Sabotage
Sabotage of key/strategic facilities should be enabled in some way. This would allow a small gang of players to move behind enemy lines and have an impact.

Adding this kind of role to Black Ops battleships would be the natural fit. Requiring high hacking skills and the appropriate module, a Black Ops ships should be able to disable (for a limited time), strategic assets such as jump bridges, cyno jammers tower guns etc.

I'd also like to see deployable/non-destructive mines (lockbreaker mines or cap draining mines) make a return to also support this play-style.

Ore theft
PI and Moon-mining have a very different extraction mechanic than mining asteroids. I propose that an 'automated remote mining drone' be introduced.

This will facilitate mining when war-deced and mining in hostile space. Such a drone would be balanced to be much less efficient than a player actually mining in any ship. This would allow null-sec residents to setup remote mining operations and be much less reliant on ore shipments from jita. It would allow high-sec miners to continue mining if they are war-deced (albeit at a vastly reduced rate).

The flip-side to introducing this mechanic is to allow anyone with appropriate skills to steal from the remote mining drone - this would be a perfect target for piracy and small gang disruption to a large alliance. Players would also have to go and collect the extracted ore when the drone is full - again smart enemies can watch the scheduled pickups and attack the players en-route or as they are collecting the minerals. Stealing from a drone in this manner would be equivalent of stealing from a jetcan, so this could also happen in high-sec without concord interference.
Hans Jagerblitzen
Ice Fire Warriors
#11 - 2012-01-21 03:11:03 UTC
Kiss Thisguy wrote:
Hans Jagerblitzen wrote:
Why is the man so angry Mommy?.


There are just so many issues plaguing nulsec, and yet this "so called" alliance member of mine wants to coddle the carebears even more and removing any incentive to leave their pve world.
You're right about highsec play not really affecting my own game, but I feel that the focus of the CSM should be on null, and the problems facing the players there. After all, that's where the true spirit of EVE lies.


I agree, nullsec needs a of work. In, fact - ultimately I think the best thing FOR the carebears is to focus on nullsec ASAP, fix the sovereignty system and resource balancing, so that Alliances have enough to fight over out there that they don't have to resort to noob-punching to entertain themselves.

Wouldn't you agree that if nullsec were fixed and worth fighting over, that the epic wars and PvP that could rage once again throughout 0.0 space would be far more challenging and entertaining than taking the time to gank miners, new players, and those who just like to PvE?

The bottom line is, until nullsec exists as a fantastically satisfying and engaging experience for every single type of player that could ever log into EvE (which we both agree that it currently is not) there will always be players who choose to do something different to entertain themselves, I personally get no satisfaction from disrespecting those who have a different idea of fun than I do.

Those of us in Faction Warfare play to fight. To fight often and to fight challenging opponents in a variety of interesting ships, not to suicide industrials, or engage in mega-capital ship wars. We have no interest in the politics of nullsec, not because we don't think they belong (EvE wouldn't be the same without them!) but because they limit where and when we can go out and kill. For us, the spirit of EvE is the dogfight, the moment of battle itself, more than the steps it took by leadership to get there.

CCP is a business, a they have a large paying group of customers who just don't want to PvP. You and I may not understand why that is exactly, but they exist. Given that fact, CCP simply can't afford to lose all of them just because you or I think they should be forced to play the way we do. Nor should you or I be forced to enjoy the same type of PvP that the other does. This is the danger of the CSM being composed of members who favor development only for one playstyle - if nullsec interests are protected exclusively, CCP risks alienating all the customers who don't enjoy some of the more boring aspects of nullsec life.

You can laugh about me "crying to mommy', doesn't bother me one bit. :) I don't really think its childish to ask questions, and I honestly didn't understand the need to attack someone just for thinking about somebody other than himself. Thanks for taking the time to respond, at least now I understand where you're coming from.

CPM0 Chairman / CSM7 Vice Secretary

Le Thanh Ton
Kick B0rt
#12 - 2012-01-21 05:08:47 UTC
Security scaling in high-sec
This has been mentioned in other threads and I'm not trying to claim credit for the general principle.

So currently CONCORD is active in all of high-sec, the only difference being a slight delay in when they arrive to avenge a gank. Instead of poor CONCORD being over-worked, why don't the factions play a larger role in systems with sec status of 0.5-0.7?

This would enable players in faction-warfare militias to have kill-rights for any ganks that occur in faction controlled space (with CONCORD effectively sticking to 0.7+ systems).

Imagine an attack going down under this system in somewhere like HEK (0.5). Someone is attacked in a belt and a faction BS is dispatched to the incident (note players can escape from faction npcs unlike concord). At the same time all FW militia pilots get a 'ping' that something is happening - they can choose to join the fight or not.

Gankers under this system would be initiators of conflict - a simple attack on a mining vessel could trigger quite a widespread conflict as FW pilots pile into the system (from both sides). This would be similar to transferable kill-rights, but would integrate with the current factions/FW system.

A system like this would also make the changes from high-sec to low-sec less distinct and more gradual - players would get used to defending each other instead of relying on CONCORD and players would get more small gang/fleet experience.

Faction privateers
In conjunction with the above changes to reduce CONCORD presence, players who join faction militias should be allowed/encouraged to destroy assets of players in space of other factions - assume that Armar gets taxes for all trade in systems under Armar control, Minmatar would obviously like to see them get less taxes - hence encouraging privateers to journey to Armar space and attack industrial ships (Orcas, Hulks, etc) operating there. Players belonging to a militia would get rewards that would offset the lack of insurance.
Kiss Thisguy
Republic Military School
Minmatar Republic
#13 - 2012-01-21 05:24:37 UTC
Hans

Condensing the quote was not meant in an insulting manner. I only dislike the redundancy of quoting the whole of the previous post.
[/reasonable guy]

Now to business.

Carebears should appreciate what comes out of null for what it really is. Content.

In the past it has brought things like Jihad Swarm, Hulkageddon, random suicide campaigns in trade hubs, failcascades affecting thousands of players, fixing the tournament, organized and open market manipulation (remember oxygen isotopes?), taking the forums hostage to pressure CCP, manipulation of the game media to help pressure CCP into focusing development on spaceships, and much more.

In the same time frame CCP has come out with PI, and incursions. Cementing my impression of highsec play as a meaningless grind for ISK just to be able to buy a shinier ship to grind more ISK for an even shinier ship and so on ad nauseam.

When EVE is referred to in the game- and regular press it's nullsec shenanigans they show as defining the gameplay. Player driven stories. Newbies downloading the trial know this and should be prepared to assume the position when logging in. EVE rewards the intelligent and the crafty, and yes even sometimes the cruel.

I'm glad that the big null alliances can rally together the numbers to get coherent representation in the CSM, and I don't see OP's ideas in danger of getting any traction soon.

At the end of the day we impact your gameplay more than any other group, and you should all be thankful for it.
Andski
Science and Trade Institute
Caldari State
#14 - 2012-01-21 06:08:21 UTC
9/10 would get trolled again

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Le Thanh Ton
Kick B0rt
#15 - 2012-01-21 07:10:17 UTC
Gambling
Currently it is possible to have out of game gambling (Blink, Eve Hold-em). I propose that in-game gambling should be introduced - particularly in low-sec.

Quick-match events (1v1, 2v2 etc) fights in a 'Colosseum-style' area would allow casual players to pvp quickly and easily and would also facilitate gambling.

Matches would have to have different brackets (T1 frigates only, Faction Cruiser only etc). Although full FFA would also be an option.

Obviously you could gamble on the outcome of a fight, time to first kill (for larger fights) etc. Gambling would be controlled by the owners of the station and the house would keep a flat % of the isk gambled (another useful ISK sink).

This would help with three problems - differentiating low-sec, allowing quick-match events (a la LoL, WoT etc) and provide a different mechanism for keeping isk flowing between players. Of course, this being Eve, matches could be rigged by players who have alts/corp mates gambling on the outcome, and this would lead to more grudges and more fights.

People already proposed gambling as an 'Incarna/Establishments' feature, I don't see why we would need it to be defined as a WiS feature when it could just as easily be added now.
Killer Gandry
The Concilium Enterprises
#16 - 2012-01-21 18:12:46 UTC
How dare you come with suggestions which aren't in line with the rest of your alliance.

Don't you know you should follow like the rest of the sheep and just bark at your masters command like the rest of the puppies?


Having own idea's is NOT allowed if they aren't for improving your alliances null sec experience. Any out of the (sand)box thinking is out of the question and will bring repurcussions.
So back in line like the other Testies who atleast are somewhat housebroken and are pointing you to your error of ways.

Maybe if you behave like the rest again and blend in you might get some leeway as in to be able to atleast voice your opinions in the Test comedy sections of your alliance forums.


I think this some what summs it up as of why people dislike going to null sec in the first place.

It's a fine example of how alliances think and behave in general towards anyone who doesn't follow the rest of the herd.

There might be a few exceptions but in general the only reason to join an alliance is the fact you like to turn off most of your personality and let other's run the game for you.
The decide where the big fights are and you follow.
They decide on the ships and you just make sure you bring what they want.
They decide most of your ingame time and the real funny part is that the large part of the *drones* isn't even aware of that and then they chestbeat about how awesome they are.


Guess who in this short scene is Le Thanh Ton and who are the rest of the alliance.

Alliance mentality in general
Le Thanh Ton
Kick B0rt
#17 - 2012-01-22 03:20:09 UTC
Ship balance for PvE
The proposed changes to the Drake are to make the ship more balanced for PvP - however many low sp pilots use Drakes for ratting/missions and reducing the tank will cause many players difficulties.

Since I started playing, Caldari were known as the PvE race, however this isn't entirely true. Caldari players get access to Drakes and Tengus for sure, but the battleships suck (compare Scorpion to Typhoon in terms of PvE utility).

Reducing the tank on the Drake will not allow Caldari players from running high end missions until they can get the required skills for a Tengu. The Raven and Tengu are too expensive for many players and these players are used to using the Drake until they earn enough isk.

Cross-training would be an option for some pilots, but many people RP and don't want to fly FOTM ships just for 'efficiency'.

In general ships should be balanced around PvP, but this change to the Drake has the following impacts:

  • removes the tank from the foremost missioning/PvE ship
  • removes the tank from the ship that is commonly used by junior FCs in shieldfleet doctrines
  • makes Caldari ships less useful - and hence less people will skill into them


Enlivening the economy by rebalancing some ships is generally a good thing, I just think that the Scorpion and Black Ops ships should be looked at first (why is the Tier 1 Caldari ship ECM specialised, but the Tier 1 Armar/Minmatar/Gallente not equivalently EWAR specced?)
Adrienne Cesaille
Deflagration
#18 - 2012-01-22 03:34:02 UTC  |  Edited by: Adrienne Cesaille
Kiss Thisguy wrote:
Hans

Condensing the quote was not meant in an insulting manner. I only dislike the redundancy of quoting the whole of the previous post.
[/reasonable guy]

Now to business.

Carebears should appreciate what comes out of null for what it really is. Content.

In the past it has brought things like Jihad Swarm, Hulkageddon, random suicide campaigns in trade hubs, failcascades affecting thousands of players, fixing the tournament, organized and open market manipulation (remember oxygen isotopes?), taking the forums hostage to pressure CCP, manipulation of the game media to help pressure CCP into focusing development on spaceships, and much more.




You call that content? Wow.. I'm glad CCP doesn't use you to Market their game "look everybody we have a massive player base of jackasses! come play eve online!"

Seriously.. like.. wow and here I thought, Fly cool spaceships, live in one massive game world. player driven economy and conquerable territory. Play with or against anyone (as opposed to you know.. having factions your stuck in) but no.. hey be a greifer or an attention whore, play eve..

edit: I think a lot of you would be much happier if we return to the OLD days of Eve where people like Tank CEO sit outside noob stations smartbombing everyone that undocked. F the noobs/pubies this is EVE! It's hardcore!
Deltor Griffith
Sebiestor Tribe
Minmatar Republic
#19 - 2012-01-22 19:29:20 UTC
Reset TEST.
Sirane Elrek
Garoun Investment Bank
Gallente Federation
#20 - 2012-01-22 19:29:44 UTC
In before reset test

Edit: ^^ :argh:
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