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3 Worst Features to EVE Since You Started Playing?

Author
Abyss Azizora
Viziam
Amarr Empire
#21 - 2017-03-13 03:07:04 UTC
1. T3 Cruisers (God I miss being able to fly battlecruisers, 90% of HACs, and battleships outside of blob warfare...)
2. Skill Injectors and and PLEX.
3. Incursion farming.
Chainsaw Plankton
FaDoyToy
#22 - 2017-03-13 03:23:27 UTC
1. the captains quarters, completely half assed "expansion" and a resource hog, plus it took away ship spinning.
2.
3.

reserving 2 and 3, I've probably complained about plenty over the years, but nothing is coming to mind right now. missile nerfs and ishkur lance are certainly up there.

on citadels, I hardly know anything about them, only use them to evade the crazy high npc broker fees, but pos are awful, dunno that I can call citadels bad.

and with the current invention system t2 bpos seem pretty irrelevant.

if I actually flew caps I could probably find something to complain about there.

and with drifters it sounded like a lot of the issues were technical and serverside, I'd like to see them make a come back and be relevant.

Alasdan Helminthauge wrote:
3.Must open the fitting window to refit in space.

pretty sure you can drag mods to cargo/empty slots, at least it worked the other day.

Sitting Bull Lakota wrote:
Various game mechanics that idiot-proof your experience:
  • The safety switch.
  • Corp friendly fire switch.
  • All the various microaggressions against highsec aggression.

I'm triggered by CCP approved safe spaces.

but wait, I thought ganking was way too easy and common place, at least that's what a bunch of posts in some other thread said!

@ChainsawPlankto on twitter

Johan Civire
Caldari Provisions
Caldari State
#23 - 2017-03-13 03:33:54 UTC
1 - ftp
2 - sp injectors
3 - plex
4 - store
5 - launcher
6 - nerfs
7 - make it casual

and so on. Pick on. This is my list.
Shiloh Templeton
Cheyenne HET Co
#24 - 2017-03-13 04:44:01 UTC
A bit esoteric, but here are some.

Making all ore sites anomolies in WH space.
Removing the faction standing requirement for POS (citadel) in HS and the goal of faction standings in general
Ruining the T2 manufacturing specialist profit with Crius by making industry too generic
Rorqual completely overpowered for self mining instead of worth it for what it can do for the mining fleet.


p.s. Surprised haven't seen jump range and Fozziesov posted yet.




Torin Corax
Republic Military School
Minmatar Republic
#25 - 2017-03-13 07:37:47 UTC  |  Edited by: Torin Corax
1. Buddy list.
2. Removal of the in-game browser.
3. WTF did you do to the Cyclone??!!

Honourable mention, though not really a feature.....
4. boot.ini - forgiven, but not forgotten.
Arthur Aihaken
CODE.d
#26 - 2017-03-13 09:01:14 UTC
Ralph King-Griffin wrote:
it was a thing arthur ... it was.

All I could think of was this.

I am currently away, traveling through time and will be returning last week.

Keno Skir
#27 - 2017-03-13 09:02:03 UTC
1. Buddy List
2. Hisec "Safe Place" changes like safety and in corp aggression rules
3. Jump Freighters making lowsec empty

Dunno really just off the top of my head...
Forum Toon
Doomheim
#28 - 2017-03-13 13:16:50 UTC
imho,

1. F2P

2. Skill extractors \ injectors

3. PLEX
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#29 - 2017-03-13 13:27:21 UTC
Forum Toon wrote:
imho,

1. F2P

2. Skill extractors \ injectors

3. PLEX

4. Forum Alts



FTFY

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jennifer Starblaze
Fury Transport
#30 - 2017-03-13 13:31:58 UTC  |  Edited by: Jennifer Starblaze
1. Warp to 0

2. Crimewatch 2.0 / Friendly Fire switch

3. Jump Freighters


Since I have to pick 3 (O.K. I cheated on number 2 to make 4 out of it) I guess those are the ones, but honestly there have been so many changes over the years that reduced opportunities for interaction between players compared to eve in the early days. I am against any features that reduce the amount of player vs. player situations one can get into.
Jenn aSide
Soul Machines
The Initiative.
#31 - 2017-03-13 14:06:19 UTC  |  Edited by: Jenn aSide
I only have 2.

Drifters:
VERY cool idea, crappy implementation. No NPC except maybe CONCORD should be so hard to kill or so deadly. Drifters are THE worst waste of Time CCP has had since COSMOS.

Oh and we should be able to fly captured Drifter ships.

The Fix: Cut all drifter stats down but 33%. That way a smart PVE player can come up with ways to at least survuve them without needing capital ships.





Farmable and predictable Incursions:
Incursions are ok as a general idea, but again it's the implementation.

-They take over a constellation, forcing people to participate, move or stay docked up. NO NPC EVENT should force participation, let people who want to keep mining or mission running do that, let incursion runners have their incursions.

-They incentivise prolonged farming rather than eradicating the menace. People keep the incursion going rather than blapping the MOM as soon as it appears.

-They are so predictable that players have made iron-clad (and boring as hell) "doctrines" to kill them, and they are all the same ie "pirate Battleships + Logi"

-There is no way to express individual initiative in Incursions. Straying from the FC's orders means either death or slower site times (less payout). You can't be in an incursion fleet, notice something no one else has, go off and take care of it and have that work in everyone's favor.

-This last one is what the incursion runners disagree with me about, but so what. Incursions (ie content that forces you to bring logi) are ok in low and null where CONCORD exists, but high sec incursions are unbalanced as hell because of CONCORD. This "double safety" (your own logi + CONCORD) has an odd affect: lots of incursion runners are alts of non-high sec players, it's a way to generate low sec/nullsec level wealth without committing assest to low sec/null sec.


The Fixes:

-Confine incursion effects to the incursion sites themselves, not the whole system/constellation.

-Switch the rewards around to incentivise killing them quickly rather than farming ie the faster you kill the mom, the more everyone who participated gets.

-Randomize spawns more, and create 3 new types of incursion site per level (so tired of TCRC/TTPH/NRFs being the only choices)

-maybe make "side objectives" that small teams or solo pilots can go do while the main fleet does the main site

-Lastly, turn off CONCORD response in high sec incursion sites.
Jaxon Grylls
Institute of Archaeology
#32 - 2017-03-13 14:22:21 UTC
The colour changes that make reading anything in the mid-grey on black a PITA.

Changing the names of the Iteron class. I have no idea which one does what.

CQ. Either use it or lose it.
Xylem Viliana
homeless bum
#33 - 2017-03-13 15:27:33 UTC
Offgrid booster changes
Walk in space aka walk around the captains quarters
Fozziesov
Barbie D0ll
Imperial Academy
Amarr Empire
#34 - 2017-03-13 16:39:17 UTC
1. captain's quarters and everything part of it.
2. removal of jukebox and browser
3. dead mission series/chains like COSMOS that can only be attempted once, and if you **** up you get locked out of everything else in the chain and they can't be repeated.
Sobaan Tali
Caldari Quick Reaction Force
#35 - 2017-03-13 16:45:43 UTC
T3's
Safety System (Eve doesn't need a Master Arm switch)
Every opportunity CCP took to jack with missiles

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Hevymetal
POT Corp
#36 - 2017-03-13 17:36:35 UTC
1. Boot.ini
2. Walking in stations
3. T2 BPOs
000Hunter000
Missiles 'R' Us
#37 - 2017-03-13 19:52:04 UTC
Plex, injectors and Alpha's

Esp the first two, cuz it made EVE P2W. What?
Redus Taw
Farmers Union Iced Coffee
Pandemic Horde
#38 - 2017-03-13 23:08:49 UTC
Took me a while to think of a list...

1) Captain's Quarters - I like it, but I want to be able to sip whiskey at the bar (that y'all forgot to make) with corp-mates when I dock...

2) Pay to Win - Get rid of plex, injectors, etc...

3) I would say PvP, but I think this is more of a personal issue than a game issue. I'm more of a let's have a balanced fight and see who's got better strategy and mechanics (like a moba) and I think CCP wants a pvp game that is random and you just have no idea what is going to happen...
Herzog Wolfhammer
Sigma Special Tactics Group
#39 - 2017-03-14 01:46:07 UTC
* CSM
* Community director(s)
* Any and all concept or mechanics of nullsec SOV (just get rid of it all and let the players sort it out already FFS).

Bring back DEEEEP Space!

Travmatolog EG
Any Corporation
#40 - 2017-03-14 03:07:09 UTC
1. New UI Icons
2. Missile/Drake nerfs
3. Skill injectors