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EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

First post
Author
Zifrian
Federal Defense Union
Gallente Federation
#2801 - 2017-02-25 19:47:39 UTC
Lothros Andastar wrote:
Is there a filter switch on the Manufacturing List tab for "Items that actually have blueprints and can be created"? It's all nice knowing how much profit I would make making Leopards but I would prefer to filter them out.

Right click and select ignore.

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Nofie Udan
Caldari Provisions
Caldari State
#2802 - 2017-02-27 20:00:30 UTC
I have a feature request. Maybe its already there and if it is I just cannot figure out how to do it.

When you're looking at building an item, is there any way that you can pick and choose which item you would like to build for the components?

I know there is a "build/buy" feature. But say you don't want to build ALL of the ones it highlights for you. Maybe I only want to build 1 or so. It'd be awesome if we could ignore some of them but keep others. Mostly just for ease of buying stuff off the shopping list.
Zifrian
Federal Defense Union
Gallente Federation
#2803 - 2017-03-07 04:19:51 UTC  |  Edited by: Zifrian
Build 3.3.6278.40758

  • Updated to YC 119.2 Database and Images
  • Changed ‘Structure Module’ Category for Citadel Rigs to ‘Structure Rigs’ and updated all blueprint type selection to match new naming.
  • Assets will now correctly show corp hangers
  • The Mining Foreman Link II’s required skills have been updated to require Mining Director 1 instead of 5
  • CItadel name look up should no longer crash the program in random cases.

Shopping List Updates

  • Fixed issue where updating quantity in the Items to Build list was not correctly updating the quantities in the Build and Buy lists
  • Fixed an issue where deleting the items from the Items to Build List would delete all materials for like components (e.g., all plasma thrusters for multiple propulsion units)
  • R.A.Ms should now update correctly when either building or buying in the shopping list
  • Fixed an issue where invention and copy materials were not properly updating after an update or deletion to the Items to Build.
  • Materials in the buy list should now correctly update when adjusting or deleting items in the Items to Build or Components to Build lists.
  • Adjusting materials with odd numbers of runs will no longer round up material amounts in the Components to Build or Items to Buy lists.

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Zifrian
Federal Defense Union
Gallente Federation
#2804 - 2017-03-07 04:21:13 UTC
Nofie Udan wrote:
I have a feature request. Maybe its already there and if it is I just cannot figure out how to do it.

When you're looking at building an item, is there any way that you can pick and choose which item you would like to build for the components?

I know there is a "build/buy" feature. But say you don't want to build ALL of the ones it highlights for you. Maybe I only want to build 1 or so. It'd be awesome if we could ignore some of them but keep others. Mostly just for ease of buying stuff off the shopping list.

I have this on my list but I may not get to it. Thanks for the input.

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Kowy Mena
Viziam
Amarr Empire
#2805 - 2017-03-10 21:42:59 UTC
+ for citadels, since they've got power in industry
Dread Griffin
Pator Tech School
Minmatar Republic
#2806 - 2017-03-11 01:14:39 UTC  |  Edited by: Dread Griffin
When calculating several types of T2 ammo (maybe all) the calculation seems to fall off a cliff when it requires more than 1 BPC.

For example based on the raw material prices I've input for Nova Rage XL Torpedoes:

1 Run (seems correct):
http://imgur.com/a/ctPl7

11 Runs (seems correct):
http://imgur.com/a/5m26h

12 Runs (wayyyyy off)
http://imgur.com/a/zJlZe

Also, when i add some number of runs requiring 1 BPC to the shopping list, say 10 runs of the torpedo above, it says i need around 45.5k T1 torpedoes as materials. But when i increase the T2 quantity to 20 runs, the T1 requirement decreases to 911 T1 torpedoes.
Zifrian
Federal Defense Union
Gallente Federation
#2807 - 2017-03-11 04:03:20 UTC
Dread Griffin wrote:
When calculating several types of T2 ammo (maybe all) the calculation seems to fall off a cliff when it requires more than 1 BPC.

For example based on the raw material prices I've input for Nova Rage XL Torpedoes:

1 Run (seems correct):
http://imgur.com/a/ctPl7

11 Runs (seems correct):
http://imgur.com/a/5m26h

12 Runs (wayyyyy off)
http://imgur.com/a/zJlZe

Also, when i add some number of runs requiring 1 BPC to the shopping list, say 10 runs of the torpedo above, it says i need around 45.5k T1 torpedoes as materials. But when i increase the T2 quantity to 20 runs, the T1 requirement decreases to 911 T1 torpedoes.

The numbers should be fixed now. I'll double check the shopping list.

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Dread Griffin
Pator Tech School
Minmatar Republic
#2808 - 2017-03-11 05:38:49 UTC
Zifrian wrote:
The numbers should be fixed now. I'll double check the shopping list.


Seems to be working now for multiple BPCs.

When I initially add the raw mats to the shopping list they seem correct:
http://imgur.com/a/orfGA

Then when I decrease the run qty from 20 to 10, the mats decrease by half, but the 'components to build' are way off.
http://imgur.com/a/HvOs8

Then when i retype back in 20, the mats return to the correct 20 value, but the 'components to build' remain way off
http://imgur.com/a/riIdd
Roan Pico
I- T I E -I
#2809 - 2017-03-12 13:11:03 UTC
Can't update right now.
Just downloaded the version 3.3.6274.41238 from github (reinstall because the earlier version i had crashed on startup with an exception [i sadly didn't copy] after i changed my API keys). On checking for updates i am told there is an update available. Trying to update gives me this error window:

"There was an error in the update. Program not updated. Download Corrupted."

IPH then crashes ("application stopped working").

In my current version, corp hangar assets are working now - "items in production" and "items in stock" columns in manufacturing screen are still not shown at all tho ;(

Drop me a mail if you need further info.
Xre Sloracknor
Mecha Enterprises Fleet
Federation Uprising
#2810 - 2017-03-12 16:51:22 UTC
I am also getting the update crash. Happy to provide more info if needed.
Bear Templar
TEMPLAR.
The Initiative.
#2811 - 2017-03-12 18:02:48 UTC
Also getting the update error.

Updated to 3.3.6274.41238 via the site but then couldn't update to the latest dirctly through the application.

If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)

Zifrian
Federal Defense Union
Gallente Federation
#2812 - 2017-03-13 01:53:22 UTC
Update crashes should be fixed.

Roan Pico wrote:
In my current version, corp hangar assets are working now - "items in production" and "items in stock" columns in manufacturing screen are still not shown at all tho ;(

Did you set your asset location on the manufacturing tab? All the asset list locations and settings are unique to the form they appear on. If you set it on Shopping list, that doesn't transfer to the manufacturing tab.

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Roan Pico
I- T I E -I
#2813 - 2017-03-13 11:03:32 UTC  |  Edited by: Roan Pico
Zifrian wrote:
Update crashes should be fixed.

Roan Pico wrote:
In my current version, corp hangar assets are working now - "items in production" and "items in stock" columns in manufacturing screen are still not shown at all tho ;(

Did you set your asset location on the manufacturing tab? All the asset list locations and settings are unique to the form they appear on. If you set it on Shopping list, that doesn't transfer to the manufacturing tab.


This is how i have set it right now (i double checked the selected "station -> office -> corp hangars" already, they are the correct ones that have all the BPs, materials and produced items in them). The "Selected material settings" tab is set to "all items". The "base" default facility is set correct too also, if this is relevant.

Edit: updating works again ;)
Lothros Andastar
The Scope
Gallente Federation
#2814 - 2017-03-15 17:24:26 UTC
Is there a way to view the actual number for volume of sales in the market history? Atm all I can see are bars which can be difficult to read accurately.
Opal Diamond
DireCircumstances
#2815 - 2017-03-19 21:35:00 UTC
Where does the information from the BP calculator pull from? It seems that the prices are way off for me. For example
For nanomechanical processor is listed in the program as 20242.27 isk but in amaar station they are 55953.00 isk. What setting am I missing to make them mirror each other.

Thank you.
Edlorna Tinebe
The Elerium Trust
#2816 - 2017-03-25 01:42:12 UTC
I'm getting some pretty huge errors when trying to build multiples of an item from raw mats. It seems to be related to R.A.M. modules.

For example, Mining Foreman Burst II. IPH believes that it takes 102 isogen to build a single unit of Mining Foreman Burst I, and 74 isogen for the R.A.M. When I view the shopping list for a single T2 Burst module, it correctly says I need 176 Isogen. Building more than one item, though, it only adds 102 isogen per unit. It's not multiplying the R.A.M. materials at all.

On the Components side of the screen, it correctly believes that I need 10 RAMs to build 10 modules.

The Shopping List reduces the mineral requirements by the appropriate amount when I remove the RAM modules (I still have tens of thousands of the things lying around) either through the "Update from Assets" button or just by deleting the RAM from the build list. But since the mineral count wasn't accurate to begin with, it results in isogen and nocxium being removed entirely even though they are required for build items still in the list.
Ni Neith
Hedion University
Amarr Empire
#2817 - 2017-03-29 14:59:03 UTC
Why can't I select industry structures such as Raitaru or Azbel for manufacturing?
Zarek Kree
Lunatic Legion Holdings
#2818 - 2017-03-29 17:02:12 UTC
Ni Neith wrote:
Why can't I select industry structures such as Raitaru or Azbel for manufacturing?


He simply hasn't updated it for those yet. You can adjust by modifying the ME/TE of the blueprint to match what you would get from those structures.
Ni Neith
Hedion University
Amarr Empire
#2819 - 2017-03-30 17:05:11 UTC  |  Edited by: Ni Neith
Zarek Kree wrote:
Ni Neith wrote:
Why can't I select industry structures such as Raitaru or Azbel for manufacturing?


He simply hasn't updated it for those yet. You can adjust by modifying the ME/TE of the blueprint to match what you would get from those structures.

Well, how do I do that? I mean, do I have to do it for all the blueprints? Also, when I choose my BPC for a sabre, in the raw material list does it show the numbers considering my updated blueprints for the components or not?
Zarek Kree
Lunatic Legion Holdings
#2820 - 2017-03-30 17:19:17 UTC
Ni Neith wrote:
Zarek Kree wrote:
Ni Neith wrote:
Why can't I select industry structures such as Raitaru or Azbel for manufacturing?


He simply hasn't updated it for those yet. You can adjust by modifying the ME/TE of the blueprint to match what you would get from those structures.

Well, how do I do that? I mean, do I have to do it for all the blueprints? Also, when I choose my BPC for a sabre, in the raw material list does it show the numbers considering my updated blueprints for the components or not?


I haven't discovered a better way. I'm just grateful that Zilrian is continuing to provide updates of any kind since he's previously stated that he's not playing the game anymore and IPH is just a side hobby.

To that point Zilfrian, adding the new structures to the program is probably a large task, but if it's easier, I'd recommend simply allowing users to manually adjust their ME/TE bonuses to suit whatever facility they're in and calling it a day. That way, the program remains fully customizable and never gets behind whatever changes CCP makes in the future.