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Low-sec Hopes and Changes

Author
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#61 - 2017-03-10 19:44:40 UTC
By the way for what it's worth. I've lived in low sec until recently. I was there 99% of the time for the last 5 years. I didn't mind it much once you learn the ropes but it sure would be cool if there was something special about it that made it truly unique.
Daemun Khanid
Corbeau de sang
#62 - 2017-03-10 20:00:19 UTC  |  Edited by: Daemun Khanid
Scrap fw. Make lowsec nullsec sov system w/o caps and bubbles and with lower isk generation potential. Then lowsec is null sec sov for smaller corps / younger toons without cap skills. Maybe make citadels a little easier to kill in low sec to make control of systems more fluid and active. Personally, after years of lowsec life I'm in the middle of packing, finding a nice corp and moving out to null for my first time. There's just no incentive for staying in lowsec unless youre a faction warfare farmer or you just have nothing better to do or no deeper interest in EvE than hunting down farmers for "gf's. "

And also agree that hs incursions should not exist. Too much isk too little risk.

Daemun of Khanid

Frostys Virpio
State War Academy
Caldari State
#63 - 2017-03-10 20:01:45 UTC
Vic Jefferson wrote:
Frostys Virpio wrote:
What is reasonable for high sec?


Lower than low, lower than NPC null, lower than sov-null, lower than WH.

Was I too honest?

They have the right idea with the variable bonuses on the industrial arrays.

The entire game right now is too hinged on big-ticket content with big-ticket objectives, leading the actual number of people with hands on the 'generate content' levers to be really small. CCP keeps making this worse by repeatedly focusing on regions which lend themselves to this sort of play, while whole-sale ignoring regions which should empower small, scrappy entities. Hi-Sec being more profitable than it should be is a band-aid which be painful to remove until they fix Low/NPC null.


From someone like you, I was expecting an answer like that. I was more interested in the guy I quoted for example. Part of the issue for CCP to "fixing" this is that something will have to eat a bat and nobody really know players will react to this bat. You hit people in low and null with the nerf bat, they are people who already are used to adapting at least in part to situation changing. They "live" in environment where adapting is essentially the norm. Batting high-sec is different. Yes there are indeed a certain amount of character there who will probably just adapt becuse they are used to by being null/low/WH alts and even that comes with a "but". How many people actually adapt in low/null/WH because of how HS is right now is an unknown right now. Will they move their alt? Abandon it? Say screw that I can't sustain myself with HS anymore?

The other one part is the true HS player. The one who isn't someone's alt. This guy sure as hell isn't the type to adapt or at least haven't really demonstrated it. What will he do when the swing goes in?

The last unknown is how many are in each of those sets? CCP has to analyse this and think real hard about it because while the game still has momentum and a active player base, it really has to make sure it has a way to replace the normal MMO player bleed in one way or another. Forgetting the "I quit because you nerfed/buffed X", you still have to renew your base for because no matter how good your game is, your player will go away at some point for varied reason that might be 100% unrelated to the game itself.
Salvos Rhoska
#64 - 2017-03-10 20:12:17 UTC
Daemun Khanid wrote:
Scrap fw. Make lowsec nullsec sov system w/o caps and bubbles and with lower isk generation potential. Then lowsec is null sec sov for smaller corps / younger toons without cap skills. Maybe make citadels a little easier to kill in low sec to make control of systems more fluid and active.


Adjacent Player Sov entities would conquer LS immediately, with or without caps.
LS entities would be wiped out overnight, or forced to join or rent.
Arthur Aihaken
CODE.d
#65 - 2017-03-10 20:27:46 UTC
So we've now come full circle with all indicators pointing to null-sec as being at the root of a lot of problems in the game. i wonder if everyone was forced to join a null-sec corporation or alliance if that would actually improve the game...

I am currently away, traveling through time and will be returning last week.

Avaelica Kuershin
Paper Cats
#66 - 2017-03-10 20:43:27 UTC
erg cz wrote:
Make Jita and Amarr low sec. Dodixie is dead market anyway, just as Hek or Rens.

Right now Jita / Perimeter / Amarr are so full of trade goods, that making them low sec will gives gankers years of content.


As long as there is high sec, that idea wouldn't work. The markets would simply shift.
Vic Jefferson
Stimulus
Rote Kapelle
#67 - 2017-03-10 20:44:43 UTC
Frostys Virpio wrote:
The other one part is the true HS player. The one who isn't someone's alt. This guy sure as hell isn't the type to adapt or at least haven't really demonstrated it. What will he do when the swing goes in?


I...I just don't know what to say. It must be so hard for an obligate high-sec player to adapt to not having income which overshadows most of the rest of the game. Why, with all the expenses and dangers that go a long with living in HS, HS income should be competitive with the rest of the game, right?

Income is there to create content with - to start fights, to give the impetus for conflict. It makes for a terrible, unhealthy game when some of the best income is in the safest space, and there's both no way to fight over it, and places that can foster open conflict are relatively impoverished.

Vote Vic Jefferson for CSM X.....XI.....XII?

Kaybella Hakaari
State War Academy
Caldari State
#68 - 2017-03-10 20:52:24 UTC  |  Edited by: Kaybella Hakaari
Jenn aSide wrote:
Arthur Aihaken wrote:
Jenn aSide wrote:
High Sec is the problem and you can't get high sec people to understand that no matter what you do. Recent history is proof.

Low-sec is the problem, and trying to deflect the issues with low-sec by blaming high-sec and null-sec is just a cop-out. As I've previously stated, I have no problems with L4s and Incursions being relocated to low-sec - provided CONCORD comes along for the ride in ALL low-sec systems. Otherwise it's totally a deal breaker.


And just like that you stuck your head in the sand like every other short sighted high seccer.

It's win win for me. If they fix high sec all our experiences improve, but if they repeat the null sec mistake and "just buff low sec" I'll be ok and YOU (high seccers) will get screwed all over again like you just did when we started Rorq mining.

Shortsighted-ness doesn't make sense dude. Wake up.

Not true. If blitzing L3s is about as good as farming L4s, we'll just go to blitzing L3s instead of farming L4s.
-Edit-
Some people just won't leave hisec no matter what.

Leaving hisec in most places means it's way easier to join the blob, or the local alliance than to generate content for them. If you're in Snuff or blue with them, for example, you can pass Tama. If you're not, you're not big enough to get through the gate. They're starved for content because nobody wants to fight them, and forcing people out there would just let them feeding frenzy for a while as people remember why they were in hisec to begin with.
Artemis Ellery Sazas
Shock and Awe Inc.
#69 - 2017-03-10 20:58:00 UTC
I spend a lot of my time in low sec and find it quite enjoyable. Some things I would change to make low sec a better place:


Remove station and gate guns. I prefer solo, frigate pvp, but have to pass on a lot of fights because of gate guns.

Reduce or eliminate loss of sec status penalty, especially for podding.

Eliminate the ability to use stabs in plexes, plex farmers doesn't add content to the game imo.

No supers allowed

Give low sec only, bonuses for booster manu.

Move 50% of high sec ice belts to low sec

Increase low sec ore belts to include Gneiss and Ochre

Reduce taxes for NPC stations in low sec to encourage manufacturing and research


I really only care about the first two, but wanted to give support to some earlier ideas.





Frostys Virpio
State War Academy
Caldari State
#70 - 2017-03-10 22:10:38 UTC
Vic Jefferson wrote:
Frostys Virpio wrote:
The other one part is the true HS player. The one who isn't someone's alt. This guy sure as hell isn't the type to adapt or at least haven't really demonstrated it. What will he do when the swing goes in?


I...I just don't know what to say. It must be so hard for an obligate high-sec player to adapt to not having income which overshadows most of the rest of the game. Why, with all the expenses and dangers that go a long with living in HS, HS income should be competitive with the rest of the game, right?


What do you do if they decide to pack up and leave? Because while Vic Jefferson and Frostys Virpio don't really give a **** if some high sec pubbie scrublord quit EVE, CCP somewhat has to care. I'm not even sure of what I would do if I was in their shoes by now because a **** load of the customer base might be entirely present only because of the current imbalance and I really don't know how to replace them if they go. CCP either already has taken a decision and just does not say it or has to take one over this. At that point, it will make it's bed and have to lie in it.

Both our position of not relying on HS for our gameplay mean we don't have the point of view of someone who does. I really don't know what Joe pubbie #123 will think after he is told HS incursion HQ sites now pay 2 million ISK and 200 LP, all his lvl 4 mission happen in LS and every single lvl 3 mission is changed in way to prevent blitzing in any way, shape or form. It sure as hell would change the income curve tome something that makes more sense according to the theory tho.
Salvos Rhoska
#71 - 2017-03-10 22:14:03 UTC  |  Edited by: Salvos Rhoska
No cynos in LS.

Run the gates like everyone else.
Daemun Khanid
Corbeau de sang
#72 - 2017-03-10 22:31:05 UTC
Salvos Rhoska wrote:
Daemun Khanid wrote:
Scrap fw. Make lowsec nullsec sov system w/o caps and bubbles and with lower isk generation potential. Then lowsec is null sec sov for smaller corps / younger toons without cap skills. Maybe make citadels a little easier to kill in low sec to make control of systems more fluid and active.


Adjacent Player Sov entities would conquer LS immediately, with or without caps.
LS entities would be wiped out overnight, or forced to join or rent.


Possibly, but there would be no more incentive for them to waste time doing so than there is for them to inhabit the low sec systems now, and with swarms of smaller corps and alliances speciallizing in cruiser amd bs warfare would it be worth their time and effort? While commiting assets to fighting off said swarms they would be leaving less assets behind to defend their null sec assets worth a far greater value. Ofc weekly timers on citadels could make it way too easy to defend on multiple fronts but thats a seperate issue.

Daemun of Khanid

Torin Corax
Republic Military School
Minmatar Republic
#73 - 2017-03-10 22:31:26 UTC
Frostys Virpio wrote:

What do you do if they decide to pack up and leave? Because while Vic Jefferson and Frostys Virpio don't really give a **** if some high sec pubbie scrublord quit EVE, CCP somewhat has to care. I'm not even sure of what I would do if I was in their shoes by now because a **** load of the customer base might be entirely present only because of the current imbalance and I really don't know how to replace them if they go. CCP either already has taken a decision and just does not say it or has to take one over this. At that point, it will make it's bed and have to lie in it.

Both our position of not relying on HS for our gameplay mean we don't have the point of view of someone who does. I really don't know what Joe pubbie #123 will think after he is told HS incursion HQ sites now pay 2 million ISK and 200 LP, all his lvl 4 mission happen in LS and every single lvl 3 mission is changed in way to prevent blitzing in any way, shape or form. It sure as hell would change the income curve tome something that makes more sense according to the theory tho.


The question I'd like to ask dedicated high sec players is simply...how much income do you actually need?

Assuming a reasonably clued-up HS player who knows how to avoid ganks/ baiting etc. just how much isk income is needed to buy "stuff" that is never really going to need replacing?

That's the issue with risk/ reward in HS. It's annoying to me that those who conduct their affairs in the safest space in the game, also have unnecessarily high rewards. Meanwhile those who take risks in more dangerous space will generally have a lower return, or at least a far less reliable return, on their time.

Again, in my case that's a choice I make based on the enjoyment I get from trying to make isk while avoiding those who would take it from me....but for those who look more towards the bottom line the choice to stay in high sec is pretty much a no-brainer.

This just seems out of balance. Personally I'd not so much like to see content removed from high sec (incursions and the like), just tone down the rewards. Players can then still do the things they want to do while making a more balanced return on their time investment. If they want a better return, then they will need to take risks. I think a fair few would actually do this. Not every HS player is a carebear...but a lot of them are good at math, and if the numbers don't add up in low sec then why bother.

Low sec could also be looked at from the view of adding new, perhaps unique, content specifically tailored to fit in with the risks that exist there. Content that focuses on smaller ships, used with care, that can match the income of Lvl 4 mission running. Or if used with extreme success, match incursion isk, with a reasonable level of reliability. Exploration is close, but still a little random.
Salvos Rhoska
#74 - 2017-03-10 22:45:25 UTC  |  Edited by: Salvos Rhoska
Daemun Khanid wrote:
Salvos Rhoska wrote:
Daemun Khanid wrote:
Scrap fw. Make lowsec nullsec sov system w/o caps and bubbles and with lower isk generation potential. Then lowsec is null sec sov for smaller corps / younger toons without cap skills. Maybe make citadels a little easier to kill in low sec to make control of systems more fluid and active.


Adjacent Player Sov entities would conquer LS immediately, with or without caps.
LS entities would be wiped out overnight, or forced to join or rent.


Possibly, but there would be no more incentive for them to waste time doing so than there is for them to inhabit the low sec systems now, and with swarms of smaller corps and alliances speciallizing in cruiser amd bs warfare would it be worth their time and effort? While commiting assets to fighting off said swarms they would be leaving less assets behind to defend their null sec assets worth a far greater value. Ofc weekly timers on citadels could make it way too easy to defend on multiple fronts but thats a seperate issue.


Expansion is incentive enough, as well as removing LS annoyances for HS market access, and cos they are bored.

There is no way you can resist the full brunt of NS dropping countless caps on you.
LS locals would be annihilated overnight. The rest is just cleaning up.

Dont kid yourself as to your chances.
MadMuppet
Critical Mass Inc
#75 - 2017-03-11 00:04:00 UTC  |  Edited by: MadMuppet
Arthur Aihaken wrote:
So we've now come full circle with all indicators pointing to null-sec as being at the root of a lot of problems in the game. i wonder if everyone was forced to join a null-sec corporation or alliance if that would actually improve the game...


I'd leave. I did the null sec thing a couple times. First as a newbie and I ran 30 jumps with my @$$ on fire. The second time was BORING! 100+ ship fleets... ALIGN, WARP,ALIGN, WARP.... as the saying goes, the view only changes for the lead dog of a sled team.

People need to get it, nobody will leave high-sec by force. They won't, so stop.

People also need to understand that **ANY** change to the game mechanics is going to be exploited by the large groups. If nothing else, a brief reading of the history of the GOONS will show that to be true.

I took a three year break from EVE because they were aiming towards forcing group play. I hated that, I liked to 'live in the cracks'. If the day came where you logged in and had to choose between the RED or BLUE team I would log off. Anybody preaching that players MUST go down a certain road after a certain time is PART OF THE PROBLEM*

-MadMuppet

*If you are part of the problem, you will be nerfed.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Tipa Riot
Federal Navy Academy
Gallente Federation
#76 - 2017-03-11 00:19:09 UTC
Lowsec is actually quite good, balanced, from a pure PvP perspective, best space in New Eden imo. Casual, small group friendly. Income-wise it's not that good if you want to actually live there, so this aspect needs improvement. Also I can see that citadels make FW "sov" more or less pointless.

I'm my own NPC alt.

goudaMob
Royal Amarr Institute
Amarr Empire
#77 - 2017-03-11 00:19:30 UTC
Please keep low-sec. I don't want to be forced into tidi gameplay.
MadMuppet
Critical Mass Inc
#78 - 2017-03-11 00:24:26 UTC
goudaMob wrote:
Please keep low-sec. I don't want to be forced into tidi gameplay.


P l e a s e k e e p l o w - s e c .

I d o n ' t w a n t t o b e f o r c e d i n t o t i d i g a m e p l a y .

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

goudaMob
Royal Amarr Institute
Amarr Empire
#79 - 2017-03-11 00:27:47 UTC
MadMuppet wrote:
goudaMob wrote:
Please keep low-sec. I don't want to be forced into tidi gameplay.


P l e a s e k e e p l o w - s e c .

I d o n ' t w a n t t o b e f o r c e d i n t o t i d i g a m e p l a y .



P l e a s e k e e p l o w - s e c .

I d o n ' t w a n t t o b e f o r c e d i n t o t i d i g a m e p l a y .
Daemun Khanid
Corbeau de sang
#80 - 2017-03-11 00:32:30 UTC
Salvos Rhoska wrote:
Daemun Khanid wrote:
Salvos Rhoska wrote:
Daemun Khanid wrote:
Scrap fw. Make lowsec nullsec sov system w/o caps and bubbles and with lower isk generation potential. Then lowsec is null sec sov for smaller corps / younger toons without cap skills. Maybe make citadels a little easier to kill in low sec to make control of systems more fluid and active.


Adjacent Player Sov entities would conquer LS immediately, with or without caps.
LS entities would be wiped out overnight, or forced to join or rent.


Possibly, but there would be no more incentive for them to waste time doing so than there is for them to inhabit the low sec systems now, and with swarms of smaller corps and alliances speciallizing in cruiser amd bs warfare would it be worth their time and effort? While commiting assets to fighting off said swarms they would be leaving less assets behind to defend their null sec assets worth a far greater value. Ofc weekly timers on citadels could make it way too easy to defend on multiple fronts but thats a seperate issue.


Expansion is incentive enough, as well as removing LS annoyances for HS market access, and cos they are bored.

There is no way you can resist the full brunt of NS dropping countless caps on you.
LS locals would be annihilated overnight. The rest is just cleaning up.

Dont kid yourself as to your chances.


Which is why I also said "no caps and no bubbles." If the resources were worth it then they would already nuke the low sec'ers.

Daemun of Khanid