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Armor Tanking, Am I doing it wrong?

First post
Author
Arthur Aihaken
CODE.d
#81 - 2017-03-10 20:47:50 UTC
Yes, if you MWD orbit at 25-30km they can't hit you. So it then comes down to applying the most effective damage. The universal Team Garmur fit seems to be ideal although I'm always on the lookout for something better...

I am currently away, traveling through time and will be returning last week.

Kaybella Hakaari
State War Academy
Caldari State
#82 - 2017-03-10 21:15:24 UTC
You could also drop down to a Gallente or Caldari HAC or command ship. All four of those have natural kinetic and thermal resists, and a lot of them. The HAC can run around with diminished MWD sig bloom, which makes a lot of difference against big missiles. The command ships can seriously reduce incoming damage with afterburners, because torpedoes have really bad damage application.
MoonDragn
ZiTek
#83 - 2017-03-10 22:57:13 UTC  |  Edited by: MoonDragn
Funny thing... I never learned Minmatar or Gallente frigate skills...

Anyway, the Kestrel was a cheap option. Relatively safe. My missile skills aren't that great so probably could do it faster with maxed skills. Using Mojanor missiles applied EM dmg which the burner hawk and bantams were weak to. Although the armor resists on those were higher so if you wanted you could switch to nova missiles. I didn't bother because it was going down pretty fast already.
Chainsaw Plankton
FaDoyToy
#84 - 2017-03-12 04:26:28 UTC
Arthur Aihaken wrote:
Khan Wrenth wrote:
Indeed, but I'm working with what I've got. What I've got is a man with a Paladin. I'd much rather Kronos that mission, but I already mentioned that.

With a Paladin vs. Guristas on Assault... blitz the sucker.

mwd crash the gate in the first room, once in the second room mjd into the far group, and melt with conflag. 1300 em/therm dps is enough that damage type doesn't really matter. a roughly 6 min mission, hardly seems what ship you use unless you really want to get the time down to the seconds, I've used mach, kronos, paladin, nightmare, vindicator, all do it nice and quick.

@ChainsawPlankto on twitter

elitatwo
Zansha Expansion
#85 - 2017-03-12 09:25:44 UTC
Chainsaw Plankton wrote:
Arthur Aihaken wrote:
Khan Wrenth wrote:
Indeed, but I'm working with what I've got. What I've got is a man with a Paladin. I'd much rather Kronos that mission, but I already mentioned that.

With a Paladin vs. Guristas on Assault... blitz the sucker.

mwd crash the gate in the first room, once in the second room mjd into the far group, and melt with conflag. 1300 em/therm dps is enough that damage type doesn't really matter. a roughly 6 min mission, hardly seems what ship you use unless you really want to get the time down to the seconds, I've used mach, kronos, paladin, nightmare, vindicator, all do it nice and quick.


Hey do you know why you want to "blitz" that and leave all that isk behind?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

MoonDragn
ZiTek
#86 - 2017-03-13 15:32:36 UTC
I got the assault mission again and this time I was prepared. Did both rooms pretty fast with no problems. It helps that my Marauder skill is at III now my tank has stabilized. A few extra implants also helped the dps. I still like to clear the whole room though for the bounty and the salvage.


Now I'm stuck on a burner Dremiel mission. So far I've lost a succubus, vengeance and daredevil. All recommended fits from the burner thread. Going to try the succubus again tonight. I hope my shield tanking skills are up to par.
Flitz Farseeker
Federal Navy Academy
Gallente Federation
#87 - 2017-03-13 16:25:48 UTC
MoonDragn wrote:
Now I'm stuck on a burner Dremiel mission. So far I've lost a succubus, vengeance and daredevil. All recommended fits from the burner thread. Going to try the succubus again tonight. I hope my shield tanking skills are up to par.
Did you know that you can skip these missions without taking a standings hit? If you don't have the skills (in-game and out) and the right ship and fittings, they can be very challenging.
MoonDragn
ZiTek
#88 - 2017-03-13 16:29:27 UTC
Flitz Farseeker wrote:
MoonDragn wrote:
Now I'm stuck on a burner Dremiel mission. So far I've lost a succubus, vengeance and daredevil. All recommended fits from the burner thread. Going to try the succubus again tonight. I hope my shield tanking skills are up to par.
Did you know that you can skip these missions without taking a standings hit? If you don't have the skills (in-game and out) and the right ship and fittings, they can be very challenging.


Why would I want to skip them? The point is to have a challenge doing these missions. If they were not challenging then missions would become a grind.
Arthur Aihaken
CODE.d
#89 - 2017-03-14 13:10:34 UTC
Once you have the right ship and ideal fit, Burner missions quickly become a grind like anything else.

I am currently away, traveling through time and will be returning last week.

MoonDragn
ZiTek
#90 - 2017-03-15 14:21:18 UTC
Arthur Aihaken wrote:
Once you have the right ship and ideal fit, Burner missions quickly become a grind like anything else.


Yeah it is a grind if you let it be. But try different setups and see if you can improve on it.

I tinkered with the Paladin and now I'm flying through assault killing everything in a very short time. Doing really nice DPS now and no problems tanking at all.

I did more burner missions too, did another team one with the kestrel, slow but still works. Now I'm configuring a Garmur to see if I can speed it up.
Gerald Mardiska
Caldari Provisions
Caldari State
#91 - 2017-03-16 13:44:42 UTC
MoonDragn wrote:
So I finally got into a Paladin and am trying level 4 missions. Last night I started a mission called the Assault from a level 4 agent and when I warped into the mission, I was hit hard by all the NPCs there.

My Paladin is configured for standard level 4 missions and for tanking I have a damage control unit II, 1 Energized Adaptive Nano Membrane II. Plus I have the bastion module.
So after barely escaping out of there with about 30% structure left, I went back to the station to put more tanking modules.

I put another Energized adaptive nano Membrane and removed one of my damage boost modules to put a kinetic hardener in.

Went back, and wow, still hitting me hard, in the time it takes me to get into optimal range I'm down to 10% hull and barely warped out again.

This time I went back and took out more modules for more tank, now I have 1 energized adaptive, 1 damage control, and 2 hardeners, kinetic and thermal to match the NPC dmg. I pretty much have 87% resist for kinetic and thermal and over 70 on the other stuff.

I even put on a micro jump drive so I can warp out of range to get some breathing room.

When I went back in, I immediately jumped 100 km away, noticed a few of the ships were still hitting me. HARD. what's going on?

This is not missile damage, it looks like lasers, and this stuff is hitting me for 150-200 dmg a hit. Where are my resistances?
I put my Bastion module online and still take close to 150 damage a hit. What's going on?

Anyone have any ideas? My armor tanking related skills are mostly at V. With the exception of Armor layering which shouldn't be related.



pro tip: TRAIN ALL THE SKILLS. and get your paladin mastery up to atleast IV.
MoonDragn
ZiTek
#92 - 2017-03-16 14:49:28 UTC
Gerald Mardiska wrote:

pro tip: TRAIN ALL THE SKILLS. and get your paladin mastery up to atleast IV.


Yeah everything is maxed out now except for Marauder at IV and Large Pulse Laser Specialization at IV. Not having problems with missions anymore.
Drake Aihaken
CODE.d
#93 - 2017-03-16 23:52:08 UTC
Get Marauder to V and it's a whole other level...
MoonDragn
ZiTek
#94 - 2017-03-17 14:13:34 UTC
Drake Aihaken wrote:
Get Marauder to V and it's a whole other level...


...46 days of training...
elitatwo
Zansha Expansion
#95 - 2017-03-19 10:15:35 UTC
MoonDragn wrote:
Drake Aihaken wrote:
Get Marauder to V and it's a whole other level...


...46 days of training...


I didn't train it either. But in my defense, I don't like them to begin with, so level 4 will do just fine.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Soel Reit
The Scope
Gallente Federation
#96 - 2017-03-19 16:31:22 UTC
elitatwo wrote:
MoonDragn wrote:
Drake Aihaken wrote:
Get Marauder to V and it's a whole other level...


...46 days of training...


I didn't train it either. But in my defense, I don't like them to begin with, so level 4 will do just fine.


reported for being not elite (1773)Shocked
elitatwo
Zansha Expansion
#97 - 2017-03-19 18:46:06 UTC
Soel Reit wrote:
...reported for being not elite (1773)Shocked


Sad sorry but I still don't like marauders. When they changed the golden Raven to that abomination of a duck called golem, I yoloed mine in a wormhole just to get rid of it and get good fortune by BoB.

And, come on, who doesn't like spikes?

I am basically Sansha Kuvakei's twin sister, a sore loser, and so emo that I need to cut myself when I take the fights that I know I can win.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Soel Reit
The Scope
Gallente Federation
#98 - 2017-03-19 18:49:59 UTC
elitatwo wrote:

I am basically Sansha Kuvakei's twin sister, a sore loser, and so emo that I need to cut myself when I take the fights that I know I can win.

JESUS Shocked

don't take those fights pls lmao