These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Low-sec Hopes and Changes

Author
Orakkus
ImperiaI Federation
Goonswarm Federation
#1 - 2017-03-10 00:23:13 UTC
So, does everyone have their own idea about how to make low-sec good, or have certain ideas/concepts started to get favor with the mass of low-sec players?

He's not just famous, he's "IN" famous. - Ned Nederlander

Mr Epeen
It's All About Me
#2 - 2017-03-10 00:30:28 UTC
Orakkus wrote:
So, does everyone have their own idea about how to make low-sec good,
I don't know about everyone, but I do.

Get rid of it. All you need is lawful space and lawless space. No need for some in between space that makes no one happy.

Mr Epeen Cool
Jenn aSide
Soul Machines
The Initiative.
#3 - 2017-03-10 00:34:04 UTC
I don't know at all. I do know that Low Sec is my least favorite part of EVE. All the freaking rules of high sec with none of the benefits.
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#4 - 2017-03-10 01:00:18 UTC  |  Edited by: Tisiphone Dira
lvl 4 missions, out of HS, restricted to low/null

Incursions, out of HS, restricted to low/null

Basically everything but veldspar, out of HS.

Ramp up the market taxes and fees in HS gradually but continually, until decent LS hubs pop up (once they pop up you may be able to slightly lower the taxes again, you need them higher initially to overcome the inertia).

Basically nothing 'end game' should be in HS.

Edit: Oh and wardec fees made much cheaper. Wars for everybody, war is good for the eve economy

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Arthur Aihaken
CODE.d
#5 - 2017-03-10 01:11:12 UTC  |  Edited by: Arthur Aihaken
Supercapitals banned from low-sec (no more transit through or operating out of).
CONCORD expanded to all low-sec systems (including FW systems). Players engaged in FW are legitimate targets for each other (but cannot attack neutrals without a wardec, and vice-versa).

Then I'm fine with relocating L4 agents and Incursions to low-sec. Without CONCORD anything is a deal breaker.

I am currently away, traveling through time and will be returning last week.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2017-03-10 01:15:14 UTC
I know lowsec is not all faction warfare, however whenever lowsec is talked of, that is what most people focus on. So you might find this thread interesting OP:

https://forums.eveonline.com/default.aspx?g=posts&t=511134&find=unread

There are issues not-FW related in that thread too.
Arthur Aihaken
CODE.d
#7 - 2017-03-10 01:18:39 UTC
I think I enjoy the drama of low-sec more than the actual content.

I am currently away, traveling through time and will be returning last week.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#8 - 2017-03-10 01:28:50 UTC
I would just expand FW systems and give the Iaptan titans to each faction as a final HS target as well as player made gates patrolled and engaged by FW in HS to create more/less passageways between the empires that due to the nature of knocking out a gate for a time would make logistics rather... interesting.Twisted

I really dont like the capital usage increase in low. Its just too much imo so Id call for some very light restrictions.

Other than that I like that low is much busier than it used to be.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#9 - 2017-03-10 10:33:36 UTC  |  Edited by: Lan Wang
Arthur Aihaken wrote:
Supercapitals banned from low-sec (no more transit through or operating out of).
CONCORD expanded to all low-sec systems (including FW systems). Players engaged in FW are legitimate targets for each other (but cannot attack neutrals without a wardec, and vice-versa).

Then I'm fine with relocating L4 agents and Incursions to low-sec. Without CONCORD anything is a deal breaker.


thats just expanding highsec, seems pointless and does nothing but force people out of lowsec into somewhere they dont want to be, you cant just put a drastic change like that in

Eternus8lux8lucis wrote:
I would just expand FW systems and give the Iaptan titans to each faction as a final HS target as well as player made gates patrolled and engaged by FW in HS to create more/less passageways between the empires that due to the nature of knocking out a gate for a time would make logistics rather... interesting.Twisted

I really dont like the capital usage increase in low. Its just too much imo so Id call for some very light restrictions.

Other than that I like that low is much busier than it used to be.


capital usage in lowsec is nothing compared to powerblocks who can field over 100 supercaps in nullsec, thats more of a problem than lowsec cap usage imo

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

ImYourMom
Retribution Holdings Corp
Retribution.
#10 - 2017-03-10 10:47:15 UTC  |  Edited by: ImYourMom
Mr Epeen wrote:
Orakkus wrote:
So, does everyone have their own idea about how to make low-sec good,
I don't know about everyone, but I do.

Get rid of it. All you need is lawful space and lawless space. No need for some in between space that makes no one happy.

Mr Epeen Cool



i sort of agree with this. low sec doesnt deter pirates or anything because the penalties are so easy overcome so whats the point. changing gate gun mechanics and adding tags for sec was a big mistake. tbh gates should be almost alpha-ing. they are so easily tanked. criminal flags are again pointless and can be avoided. its just about immersion and content. with piracy pretty much a none thing now you dont even get flashy red epeen anymore which tbh 8 yrs ago was pretty cool.

miners wont mine either, no point attempting lvl 4 and 5 missions in low sec either its just not worth the risk

the problem is why do a level 4 mission in low sec for example when you can do one in highsec at no risk. Perhaps one change ia that we have 3 clear distinct tiers where perhaps only 1-2 missions in high, 3-4 in low and 5 in null. that sort of thing.

it is n fact pointless.. so actually yes i agree. id like to see more 0.0 npc instead tho
baltec1
Bat Country
Pandemic Horde
#11 - 2017-03-10 11:03:41 UTC  |  Edited by: baltec1
Bringing back faction warfare raids into highsec would be nice.

Problem with lowsec is the things it needs are mostly addressed with nerfs to highsec incomeStraight Possibly making lowsec the only place you can get some minerals from, noticeable improvement to mission income, unique PI resources, certain popular LP items changed to only be farmable in lowsec.

To get more life into lowsec you need to make it worth going into lowsec and right now the only thing is FW for most people.
ImYourMom
Retribution Holdings Corp
Retribution.
#12 - 2017-03-10 11:34:10 UTC  |  Edited by: ImYourMom
baltec1 wrote:
Bringing back faction warfare raids into highsec would be nice.

Problem with lowsec is the things it needs are mostly addressed with nerfs to highsec incomeStraight Possibly making lowsec the only place you can get some minerals from, noticeable improvement to mission income, unique PI resources, certain popular LP items changed to only be farmable in lowsec.

To get more life into lowsec you need to make it worth going into lowsec and right now the only thing is FW for most people.


exactly what i was trying to say with the 3 tier system which are distinct. the problem is now with FW it deters people coming in to lowsec to do other such things. There are so many people now in FW and a lot of systems are packed, everyone is also a pirate meaning because of the changes being minus sec status is just the norm. its a place where everyone is looking to shoot you so you wouldnt risk going in

lowsec is like the bronx. full.of bad people happy to kill you where the police just pick up the bodybags. maybe lowsec is the battle arenas everyone wants and it serves no other purpose than that. I dont think we can have both unless fundamental changes are made. that means a complete overhaul. Citadels have helped somewhat.

criminal flags are useless lets face it so they dont really help. its like giving a chav an asbo. its just something they can show off rather than a deterent
Gregorius Goldstein
Queens of the Drone Age
#13 - 2017-03-10 11:37:32 UTC
Is low-sec really that bad? I am just moving through most of the time so I can't tell myself.
I got that staging citadels and stabed farmers are what some FW people are mad about.
Spurty
#14 - 2017-03-10 11:55:10 UTC
Gregorius Goldstein wrote:
Is low-sec really that bad? I am just moving through most of the time so I can't tell myself.
I got that staging citadels and stabed farmers are what some FW people are mad about.


It's not bad. It's not good either. It's .. pointless.

As said above, just make +0.0 Empire High Sec and -0.0, Lawless Null sec.

Pointless 'gray' area is one of those 'No Mans Sky' optical illusions of 'deep meaningful content'.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Kaivarian Coste
It Came From Thera
#15 - 2017-03-10 11:57:39 UTC
Low sec is actually pretty good. FW, belt ratting (clone tags and Mordu BPCs) and ice mining (glare crust) actually makes low-sec viable. I much prefer low sec over high sec.

Personally, I'd do away with gate and station guns as they only punish solo / frigate pilots.
renwahh
Imperial Shipment
Amarr Empire
#16 - 2017-03-10 12:05:56 UTC  |  Edited by: renwahh
The only change I would make to Low Sec is

Option to deploy bubbles.

Option to bomb stuff.

Give sentries a higher damage output

only difference would be the sentries and sec status compared to high and null sec
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#17 - 2017-03-10 12:16:04 UTC
love everyone saying get rid of lowsec because 0.0 is soo much more relevant, the same argument can be said about null, its pointless, pvp is tedious and far too much effort to find a fight, solo in null doesn't happen, and tidi is aids, and so is powerblocks with supercap blobs.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#18 - 2017-03-10 12:24:11 UTC
Interesting article on CZ, which seems to expand on some of the points made here; to reinforce or refute others.

I don't do FW, and although I do travel through Lowsec the question often occurs to me: What is it for?
Arthur Aihaken
CODE.d
#19 - 2017-03-10 12:24:27 UTC  |  Edited by: Arthur Aihaken
Lan Wang wrote:
love everyone saying get rid of lowsec because 0.0 is soo much more relevant, the same argument can be said about null, its pointless, pvp is tedious and far too much effort to find a fight, solo in null doesn't happen, and tidi is aids, and so is powerblocks with supercap blobs.

Isn't null-sec a separate issue entirely though? I'm not going to necessarily disagree with any of your points about null-sec, but as we're talking about low-sec what would you suggest in the way of ideas to improve it?

Sasha Nemtsov wrote:
I don't do FW, and although I do travel through Lowsec the question often occurs to me: What is it for?

Faction Warfare, gate camping and ganging up on other players constantly comes to mind...

I am currently away, traveling through time and will be returning last week.

Coralas
Center for Advanced Studies
Gallente Federation
#20 - 2017-03-10 12:26:43 UTC
ImYourMom wrote:
baltec1 wrote:
Bringing back faction warfare raids into highsec would be nice.

Problem with lowsec is the things it needs are mostly addressed with nerfs to highsec incomeStraight Possibly making lowsec the only place you can get some minerals from, noticeable improvement to mission income, unique PI resources, certain popular LP items changed to only be farmable in lowsec.

To get more life into lowsec you need to make it worth going into lowsec and right now the only thing is FW for most people.


exactly what i was trying to say with the 3 tier system which are distinct. the problem is now with FW it deters people coming in to lowsec to do other such things. There are so many people now in FW and a lot of systems are packed, everyone is also a pirate meaning because of the changes being minus sec status is just the norm. its a place where everyone is looking to shoot you so you wouldnt risk going in

lowsec is like the bronx. full.of bad people happy to kill you where the police just pick up the bodybags. maybe lowsec is the battle arenas everyone wants and it serves no other purpose than that. I dont think we can have both unless fundamental changes are made. that means a complete overhaul. Citadels have helped somewhat.

criminal flags are useless lets face it so they dont really help. its like giving a chav an asbo. its just something they can show off rather than a deterent


Covert Ops cloak > lowsec almost all of the time, the lack of bubbles is extremely no-scout solo friendly. You can also trigger some of the lowsec content from highsec (ded 5s for instance), only time you are particularly stuck in a predictable location to be harassed is if you want to run missions there.

Escalation runners don't even have to dock or use a public signature that someone else might have scanned earlier, and the stratios (accessible ship for low skill pilots), is challenged by ded 5s, its not defeated by them.

As a solo pilot I even held a couple of moons for months - even when the material was twice the value of the fuel required (ie worthwhile).

There is also lots of low that is not FW space, or not particularly active FW space.

IMO the mechanics are fine, it is as baltec suggests, economic. Infinite level 4 content nipples to feed from in highsec, and other incomes that are higher and other conveniences, and the perceived risk of completely sidelining battleships as a useful tool, and thus risking new players not understanding how they might "progress".
123Next pageLast page