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War decs : not achieving objectives

Author
Vic Jefferson
Stimulus
Rote Kapelle
#221 - 2017-03-08 23:09:45 UTC
Black Pedro wrote:
They are the fundamental mechanism by which PvP is done in highsec..


Black Pedro. You are better than this. WarDecs may be among the loudest and most well documented form of PvP in HiSec thanks to killboards, but....um...You know you might laugh at the notion of Market and Trade PvP....but it's seriously nothing to laugh at! Now, obviously any part of space shouldn't be for any one type of PvP over another, of course I agree on that, but it is the current reality.

You raise a lot of very valid concerns. I do happen to think players would be more willing to participate and try and fight back if they could see a light at the end of the tunnel, a goal or victory condition to fight for. I stand by my beliefs that there is no collective will to action because, no matter what, the dec being active or not is 100% controlled by the aggressor, so there is no actual 'goal' for people to polarize against - the deccer's hold all the collective cards. I would quite frankly prefer there was no HiSec at all, i.e. layers of obfuscation and rules that allow such selective exposure to risk - wardecs.

I didn't actually, as far as I know, document any specific ideas in this thread. I'm sure I've spouted out quite a few. I haven't seen the perfect solution because it probably does not exist. I agree opting out should not be trivial, but as it is, opting in is equally trivial. I agree blanket decs have colored/poisoned much of the dialogue, and they will continue to do so. I am sure you see the irony of 'wanting to make wardecs meaningful' and the 100+ decs that some alliances wage; I am sure each of those 100 are near and dear to their hearts. Enemies are the best thing you can possibly have in this game - I doubt each of those 100+ are enemies to be treasured, and conflicts to be individually savored.

Asakai happened over a near-worthless moon and a mistake. Other conflicts have had amazingly tiny 'ante' on the table, yet rapidly escalated in scope and number of participants, but there has to be some ante on the table to get people to buy in. Maybe it's not safety, maybe its safety for small period of time, maybe its a CONCORD fee for a 'losing' a war of aggression, reparations if you will, but there needs to be some ante on the table from the part of the deccers. Yes I get those are not HiSec relevant examples, but I doubt the nature of people changes that much - people organize when there is something they can accomplish together that they could not alone, out of necessity. What is there to gain from fighting back that they could not have by just dropping corp? That is the fundamental question that needs to be solved to fix wardecs.

Vote Vic Jefferson for CSM X.....XI.....XII?

Veyreuth
Sebiestor Tribe
Minmatar Republic
#222 - 2017-03-09 01:38:29 UTC
Vic Jefferson wrote:
... Other conflicts have had amazingly tiny 'ante' on the table, yet rapidly escalated in scope and number of participants, but there has to be some ante on the table to get people to buy in. Maybe it's not safety, maybe its safety for small period of time, maybe its a CONCORD fee for a 'losing' a war of aggression, reparations if you will, but there needs to be some ante on the table from the part of the deccers.


You had me nodding my head the whole way through, however I'm unsure about the whole idea of 'ante'. I agree there needs to be a goal and an incentive to fight back, yet I would think the end result of such a mechanic would be for the alliance/corp that declares war to target weaker (safer) opponents rather than one that might fight back. Let's never forget that for the most part, these are wars for profit.
Hakawai
State War Academy
Caldari State
#223 - 2017-03-09 05:38:49 UTC  |  Edited by: Hakawai
Black Pedro wrote:
[...]
Wars can use work. Things should be changed to encourage more hunting and wars between rivals, and less camping and blanket declaration. That isn't going to come about by letting groups earn safety by ending wars early though, nor is there any chance of CCP doing this. They basically flat out said this in previous CSM minutes:

SoniClover [on wardecs]: And it seems that some are clamoring a lot for the game system to protect them. And we're trying to minimize that as much as possible. EVE is never going to give you complete game system security. And we're never going to go that route.

Try again Vic. There are other options to make wars better that don't involve handing out "complete game system security" to players as a prize for participating.
This "complete game security" claim is a "straw man", and in it's own way as much of a passive/aggressive stealth insult as that EVE fun-vampire favorite "perhaps this isn't the right game for you".

People come to EVE expecting PvP. What they don't expect is that the majority of PvP in EVE is ridiculously one-sided. The only obvious exceptions for new players are activities/groups explicitly organized to (occasionally) provide balanced PvP like R vs B.

The goal isn't safety - it's interesting PvP. If it's not interesting, why bother at all? Equally, if it's not interesting, why bother with mechanisms like wardecs that make it pointless to participate at all.

It's unfortunate that CCP can't figure this out either, but if you read the text you quoted you'll see "SoniClover" has confused a good objective with a really bad implementation: "we don't want highsec to be safe, therefore wardecs are good". Yet another unjustified "call to inaction". Or maybe you "cherry-picked" the quote and it's out of context and just reflects your personal preferences. Either way it makes no sense.

The most bizarre thing about this is that the effect of the poorly-designed wardec system (including the effects of the "law of unexpected consequences)
https://en.wikipedia.org/wiki/Unintended_consequences
is to make things safer for the fun-vampires, and less safe for beginners:

  • Rich experienced players who want to play in highsec, but don't want to PvP in highsec, are completely unaffected
  • Newer players who try to start up in EVE (learn basic skills, establish a reasonable income) as a social group (as one would hope in an MMO) are discouraged from playing at all for a while, and discouraged from forming groups with other new players forever
  • Experienced players who don't have the courage and/or skills to PvP in the unrestricted parts of EVE or to go after difficult targets in highsec are able to hang around where they won't be attacked, and select targets who won't (and/or can't) fight back.

Of course the "wardeccers" don't see themselves as rabid dogs preying on sheep enclosed in a field. They have to convince themselves that what they are doing is worthy of respect, because they won't face the truth. They'll paint a much nicer (but false) picture of their behavior in the forums. Despite their hiding in the safest part of the game, initiating only one-sided fights against helpless targets, they try to present their actions as constructive, brave, and skillful.
But it's obvious to anyone who's played the game for more than a week or two that it's no more (or less) PvP than selling a Venture-load of Veldspar 0.1 ISK below local market prices in a safe system (Market PvP !!11!). It's not what anyone was hoping for when they started playing EVE.

EVE-legal. You might call it content. But it's just another part of the grind. No challenge. Nothing useful to learn. No fun.

All it teaches is that the game and neutral players protect the people who make it boring, and that experienced players are effectively immune to the same source of boredom. It's not the right message for beginners.
Black Pedro
Mine.
#224 - 2017-03-09 07:41:39 UTC  |  Edited by: Black Pedro
Vic Jefferson wrote:
Black Pedro wrote:
They are the fundamental mechanism by which PvP is done in highsec..


Black Pedro. You are better than this. WarDecs may be among the loudest and most well documented form of PvP in HiSec thanks to killboards, but....um...You know you might laugh at the notion of Market and Trade PvP....but it's seriously nothing to laugh at! Now, obviously any part of space shouldn't be for any one type of PvP over another, of course I agree on that, but it is the current reality..
I am, of course, primarily talking about ship PvP, the canonical form of PvP this game is built around. But wardecs are central even for the economic game you mention. The are, at least were intended and will be again once POSes go away, the way industrial rivals are suppose to disrupt each others' operations. This is usually what people refer to as the "good" kind of wardecs that enable rivals to use direct force against each other to interfere with gathering and building things.

This ability to interact is fundamental to how the game is designed. And yet you want to break that by handing out safety and immunity in some short-sighted play to punish a play-style you don't like, or perhaps just to add a tool you know you can use to make yourself safe from them? In the end, it seems you are really just another of the camp that wants to smother emergence and any chance at sandbox player-driven play with yet another in a long line of buffs to player safety.

There are ways to make aggressors put more on the line or have something at risk that can be counter-attacked to give defenders something to shoot that don't involve giving groups the ability to isolate themselves and their economy-altering economic operations from the sandbox.
Teckos Pech
Hogyoku
Goonswarm Federation
#225 - 2017-03-09 09:10:54 UTC  |  Edited by: Teckos Pech
Hakawai wrote:
Black Pedro wrote:
[...]
Wars can use work. Things should be changed to encourage more hunting and wars between rivals, and less camping and blanket declaration. That isn't going to come about by letting groups earn safety by ending wars early though, nor is there any chance of CCP doing this. They basically flat out said this in previous CSM minutes:

SoniClover [on wardecs]: And it seems that some are clamoring a lot for the game system to protect them. And we're trying to minimize that as much as possible. EVE is never going to give you complete game system security. And we're never going to go that route.

Try again Vic. There are other options to make wars better that don't involve handing out "complete game system security" to players as a prize for participating.
This "complete game security" claim is a "straw man", and in it's own way as much of a passive/aggressive stealth insult as that EVE fun-vampire favorite "perhaps this isn't the right game for you".

People come to EVE expecting PvP. What they don't expect is that the majority of PvP in EVE is ridiculously one-sided. The only obvious exceptions for new players are activities/groups explicitly organized to (occasionally) provide balanced PvP like R vs B.

The goal isn't safety - it's interesting PvP. If it's not interesting, why bother at all? Equally, if it's not interesting, why bother with mechanisms like wardecs that make it pointless to participate at all.

It's unfortunate that CCP can't figure this out either, but if you read the text you quoted you'll see "SoniClover" has confused a good objective with a really bad implementation: "we don't want highsec to be safe, therefore wardecs are good". Yet another unjustified "call to inaction". Or maybe you "cherry-picked" the quote and it's out of context and just reflects your personal preferences. Either way it makes no sense.

The most bizarre thing about this is that the effect of the poorly-designed wardec system (including the effects of the "law of unexpected consequences)
https://en.wikipedia.org/wiki/Unintended_consequences
is to make things safer for the fun-vampires, and less safe for beginners:

  • Rich experienced players who want to play in highsec, but don't want to PvP in highsec, are completely unaffected
  • Newer players who try to start up in EVE (learn basic skills, establish a reasonable income) as a social group (as one would hope in an MMO) are discouraged from playing at all for a while, and discouraged from forming groups with other new players forever
  • Experienced players who don't have the courage and/or skills to PvP in the unrestricted parts of EVE or to go after difficult targets in highsec are able to hang around where they won't be attacked, and select targets who won't (and/or can't) fight back.

Of course the "wardeccers" don't see themselves as rabid dogs preying on sheep enclosed in a field. They have to convince themselves that what they are doing is worthy of respect, because they won't face the truth. They'll paint a much nicer (but false) picture of their behavior in the forums. Despite their hiding in the safest part of the game, initiating only one-sided fights against helpless targets, they try to present their actions as constructive, brave, and skillful.
But it's obvious to anyone who's played the game for more than a week or two that it's no more (or less) PvP than selling a Venture-load of Veldspar 0.1 ISK below local market prices in a safe system (Market PvP !!11!). It's not what anyone was hoping for when they started playing EVE.

EVE-legal. You might call it content. But it's just another part of the grind. No challenge. Nothing useful to learn. No fun.

All it teaches is that the game and neutral players protect the people who make it boring, and that experienced players are effectively immune to the same source of boredom. It's not the right message for beginners.


You still here whining about wanting the game changed to fit your desires and to change it from being an open and classless sandbox into a tightly controlled theme park? Why? Why do you bother?

Oh, and you and your ilk are the last people to be talking about unintended consequences. The entire "one more nerf" phenomenon is nothing but a sequence of unintended consequences by dimwits unable to realize that in a game like EVE the "obvious" outcome is probably the least likely outcome.

Edit: I guess you have never heard of learning by doing either. Yes, early on new players often are at the mercy of more experienced players. Early on you don't train core skills beyond the minimal level to get into the next big ship. You'll do dumb stuff like put different size guns or even different racial guns on the same ship. Dual tank your ship, etc. You make mistakes and learn from them.

That is what trial-and-error means by the way. Did you ever stop to wonder why it is trial-and-error and not trial-and-success? It is because errors are more common and they point to the right direction, or at least tell you stop going in the direction you are currently going, try another direction, activity, strategy, fit.

Nope let's take this all away and make things nice and cookie-cutter and boring.

Oh, and you whine alot.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Black Pedro
Mine.
#226 - 2017-03-09 09:23:01 UTC  |  Edited by: Black Pedro
Hakawai wrote:
This "complete game security" claim is a "straw man", and in it's own way as much of a passive/aggressive stealth insult as that EVE fun-vampire favorite "perhaps this isn't the right game for you".
Is it?

If CCP is clear about what type of game they are designing, and the developers generally are both when discussing with the players and with the world at-large via interviews with the media, is it an insult to point out that a player's expectations to not match with the design intention of the game? That quote of SoniClover is but one example of how CCP intends for how wardecs, and the game more generally, should work (as is the last devblog on wardecs which everyone should read). Complaining that something isn't working as intended, or there are problems with balance or difficulty is one thing, but complaining to CCP that their intentions for their game do not match your own (or you do not find their game fun) is futile. If you don't like the game or how for CCP intends for it to work, then vote with your feet and go play something else. There are people that find CCP's game fun and you are incredibly self-centered to ask CCP to fundamentally change their game to match your vision of fun at the expense of the current players.

Complaining that wars are currently too punitive on new players or player groups is one thing and something CCP should pay attention to. Complaining that the game doesn't give you "complete game security" when the designers specifically say the mechanics are not suppose to give 100% safety to groups in highsec is just wasting everyone's time and those whines should be dismissed out-of-hand with evidence that this is "working as intended". There are enough real problems of game design and balance in making a competitive, open-world PvP sandbox to worry about players who are playing the wrong game, or at least one incompatible with their expectations or how they derive fun.

Most players show up to a basketball game to enjoy a physical PvP contest against against another group of players, where they jockey for the ball and try to score on the other team. If there is some issue that is preventing interesting competition from taking place, the governing body should step in and change the game - say institute a shot clock - to keep the game moving. However, if some player decides that they find more fun in just repeatedly bouncing the ball and seeing how many times they can do it in a row, and thus starts whining when a player from the other team comes by and steals the ball, or asks for points to be awarded if they can dribble the ball 100 times in a row, the governing body should ignore them. The game is basketball, not competitive dribbling, and such a player is simply just playing the wrong game.

Eve Online is a single-universe, full-time PvP sandbox game. A single, giant arena where you are always at risk to other players and competing for resources and power in a massive and persistent Battle Royale. That has been unequivocally stated and is explicitly written in the New Pilot FAQ by CCP. Offering suggestions on how CCP can realize this core idea are worthy of consideration. Complaints that the game puts you at risk to non-consensual space violence when non-consensual space violence is the core idea of the game should be ignored and have been by CCP for 14 years now. Complaints that the game puts you at risk to non-consensual space violence, that are masked as suggestions to provide "balance" or "incentives" like Vic is doing here should be called out for what they are - self-interested pleas to remove core game play for personal reasons.

Eve only works when we are all vulnerable to each other. It is a pretty complex game with multiple spaces and types of game play, where you can choose how much risk and competition you are comfortable with, but at its core we all need to be vulnerable to each other. It is why SoniClover was so dogmatic with his comments and why I am so certain immunity from wars will never be offered as a reward for participating in a war. There is a place in New Eden for the blood-thirsty adrenaline junky, and for the pacifist and profit-minded industrialist. But there isn't a place for players who are not willing to accept any level of risk that they might lose a ship to another player, or for players offended when another player interacts with them without their consent. Those players should just stop playing Eve. CCP will never nerf the game enough to make them happy, and they are setting themselves up for disappointment after disappointment when the core, intended game play finds them.

There truly are people who are incompatible with Eve. It isn't an insult to point out what type of game Eve Online is and ask other players if this really is the type of activity they want to be spending their leisure time on.
Jasmine Deer
Perkone
Caldari State
#227 - 2017-03-09 09:34:11 UTC
Hakawai wrote:
Of course the "wardeccers" don't see themselves as rabid dogs preying on sheep enclosed in a field.


I think some do see themselves like that. Nothing wrong with it and they are not nearly as insufferable as the types who say they do it as a form of 'moral instruction' to teach new players to become better and that 'no one should feel safe in Eve anywhere'.
Teckos Pech
Hogyoku
Goonswarm Federation
#228 - 2017-03-09 09:34:41 UTC  |  Edited by: Teckos Pech
Black Pedro wrote:


Complaining that wars are currently too punitive on new players or player groups is one thing and something CCP should pay attention to.


Going to point that our current state with regards to wardecs is the result of changes CCP has made to the game. Changes that people who didn't like wardecs often advocated for. For example, the change in wardec costs. The logic was: which make wardecs more expensive => less wardecs; carebears rejoice!!!!

What happened? You ended up with larger wardec alliances. Imagine we had 5 wardec corps and before they change they had little interest in banding together. They could, for the sake of simplicity afford to have 5 wardecs each. Then along comes the change and each corp can now only afford 1 dec. But wait! If they form an alliance they could still have 5 wardecs. So now you have an alliance in place of individual corporations. And now you got 24/7 coverage for your wardecs so now even though the number of wardecs has gone down in our thought experiment people are back here saying, "They are always online, I can't play once they dec me!"

STFU. You got what you begged for. Law of Unintended Consequences. Welcome to the sandbox dumbass.

Edit:

Oh, and the other 20 corporations or alliances not getting decced....they don't show up to the forums and say, "Yay, no wardec." Because there is no counter-factual. So all you see are the whiners. In short listening to the complainers on the forums means you are most likely getting a biased view.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

4Viking2Princess0
Doomheim
#229 - 2017-03-09 10:17:32 UTC
pvp is for plebs, live a little and mine some rocks, ya bum
Commander Spurty
#230 - 2017-03-09 11:54:45 UTC
... wowzers 12 pages.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#231 - 2017-03-09 17:06:59 UTC
Hakawai wrote:

  • Experienced players who don't have the courage and/or skills to PvP in the unrestricted parts of EVE or to go after difficult targets in highsec are able to hang around where they won't be attacked, and select targets who won't (and/or can't) fight back.


  • What makes you think they cant/wont tangle with the larger groups?

    lets take pirat, one of the largest (if not the largest) wardec corp. have you actually LOOKED at their war history? right now they are at war with, test, brave, goons, wingspan, marmite, xxdeath. etc etc etc... notice anything bout those names? but no... clearly they only go after newbie corps and people who can't fight back right....
    Vic Jefferson
    Stimulus
    Rote Kapelle
    #232 - 2017-03-09 17:29:02 UTC
    Black Pedro wrote:
    Eve only works when we are all vulnerable to each other.


    I couldn't agree more. That is exactly the reason why wardecs are loopy. Everything else in the game works on a paradigm of increasing risk or more exposure to risk for a potentially better reward or benefit. There is essentially zero risk in blanket deccing hundreds of entities while hugging NPC staitons like cockroaches under a damp blanket of neutral logi. You don't have to give up the protection of CONCORD to ignore CONCORD. You want this grand justice of everyone being equally vulnerable - I approve. I just don't get why the double-standard; why should the war-deccers not actually become vulnerable to something in exchange for the benefit of being able to ignore CONCORD?

    Vote Vic Jefferson for CSM X.....XI.....XII?

    Vic Jefferson
    Stimulus
    Rote Kapelle
    #233 - 2017-03-09 17:36:35 UTC
    Bjorn Tyrson wrote:
    Hakawai wrote:

  • Experienced players who don't have the courage and/or skills to PvP in the unrestricted parts of EVE or to go after difficult targets in highsec are able to hang around where they won't be attacked, and select targets who won't (and/or can't) fight back.


  • What makes you think they cant/wont tangle with the larger groups?

    lets take pirat, one of the largest (if not the largest) wardec corp. have you actually LOOKED at their war history? right now they are at war with, test, brave, goons, wingspan, marmite, xxdeath. etc etc etc... notice anything bout those names? but no... clearly they only go after newbie corps and people who can't fight back right....



    Correct. It's not really war because there is no physical way for those large entities to attack the wardeccers' capacity to make war. No matter how incredible a fleet a low/null entity can bring, all the wardeccers need to do is dock up, and with no defensive liabilities, they lose nothing by fighting another day. There's nothing vulnerable for the low/null entity to actually attack back. Your post makes it sound like they are fighting some sort of noble last stand type deal against entities many times their size, when in fact the case is that fights are generally rarely brought to them because they can just ignore them entirely from the safety of NPC stations.

    Vote Vic Jefferson for CSM X.....XI.....XII?

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #234 - 2017-03-09 18:12:55 UTC
    Bjorn Tyrson wrote:
    Hakawai wrote:

  • Experienced players who don't have the courage and/or skills to PvP in the unrestricted parts of EVE or to go after difficult targets in highsec are able to hang around where they won't be attacked, and select targets who won't (and/or can't) fight back.


  • What makes you think they cant/wont tangle with the larger groups?

    lets take pirat, one of the largest (if not the largest) wardec corp. have you actually LOOKED at their war history? right now they are at war with, test, brave, goons, wingspan, marmite, xxdeath. etc etc etc... notice anything bout those names? but no... clearly they only go after newbie corps and people who can't fight back right....


    I love how it is Hakawai implying that players interested in casual PvP in the game are some how less than courageous, cowards even. The ol' lets extrapolate in-game behavior to real life attributes. I sometimes wish CCP would make this kind of thing a bannable offense on the forums. We'd get rid of pieces of **** like Hakawai who, when you get right down to it, is nothing short of a toxic passive agreesive troll who probably carries a box of tissues in his murse. Hey...if they can make implications about us in real life...seems only fair if we can return the favor.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #235 - 2017-03-09 18:16:35 UTC
    Vic Jefferson wrote:
    Black Pedro wrote:
    Eve only works when we are all vulnerable to each other.


    I couldn't agree more. That is exactly the reason why wardecs are loopy. Everything else in the game works on a paradigm of increasing risk or more exposure to risk for a potentially better reward or benefit. There is essentially zero risk in blanket deccing hundreds of entities while hugging NPC staitons like cockroaches under a damp blanket of neutral logi. You don't have to give up the protection of CONCORD to ignore CONCORD. You want this grand justice of everyone being equally vulnerable - I approve. I just don't get why the double-standard; why should the war-deccers not actually become vulnerable to something in exchange for the benefit of being able to ignore CONCORD?


    Then there is little risk from a war deccers who do that. If all they do is hug a station...then if you aren't entering or leaving that station (and heck you can even do that in certain circumstances) you have nothing to fear. Low risk/low risk.

    What this suggests is that perhaps we need something that will let some of those war deccers move off the station if they want too. After all, are the war deccers sitting on the station because they are so wildly risk averse, or is it something else?

    And it is a huge mistake to assume all war deccers are the same. Even if they all hug the station it could be for several reasons...not just one.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #236 - 2017-03-09 18:23:30 UTC
    Vic Jefferson wrote:
    Bjorn Tyrson wrote:
    Hakawai wrote:

  • Experienced players who don't have the courage and/or skills to PvP in the unrestricted parts of EVE or to go after difficult targets in highsec are able to hang around where they won't be attacked, and select targets who won't (and/or can't) fight back.


  • What makes you think they cant/wont tangle with the larger groups?

    lets take pirat, one of the largest (if not the largest) wardec corp. have you actually LOOKED at their war history? right now they are at war with, test, brave, goons, wingspan, marmite, xxdeath. etc etc etc... notice anything bout those names? but no... clearly they only go after newbie corps and people who can't fight back right....



    Correct. It's not really war because there is no physical way for those large entities to attack the wardeccers' capacity to make war. No matter how incredible a fleet a low/null entity can bring, all the wardeccers need to do is dock up, and with no defensive liabilities, they lose nothing by fighting another day. There's nothing vulnerable for the low/null entity to actually attack back. Your post makes it sound like they are fighting some sort of noble last stand type deal against entities many times their size, when in fact the case is that fights are generally rarely brought to them because they can just ignore them entirely from the safety of NPC stations.


    Isn't this true of all wars? You can push an alliance out of its space, but there is nothing to stop them from coming back again and again trying to retake it. Why do NS alliances eventually "give up"? Because if they aren't making headway in their stated objective they'll start to lose people. Either they'll stop logging in or they'll move on to other groups. Keeping throwing yourself at a lost cause and you could trigger a failcascade.

    As for NS/LS alliances and HS war decs, is it because they can't "win the war" or is it because they can avoid most of the major downsides to war, or is that there is little to be gained from a NS alliance even "winning" such a war? I'm sure Goons could camp any HS war dec alliance into station if there was wide spread desire in the leadership and the rank and file to do so. My guess is that desire is not there for a number of reason and you have only cited one. Citing just one and then trying to arrive at conclusions and even policies based on that one reason may be Badâ„¢.

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

    8 Golden Rules for EVE Online

    Vic Jefferson
    Stimulus
    Rote Kapelle
    #237 - 2017-03-09 18:43:45 UTC
    Teckos Pech wrote:
    I'm sure Goons could camp any HS war dec alliance into station if there was wide spread desire in the leadership and the rank and file to do so. My guess is that desire is not there for a number of reason and you have only cited one. Citing just one and then trying to arrive at conclusions and even policies based on that one reason may be Badâ„¢.


    You are correct in so much as it is silly to paint with so broad a brush - wardeccers as a group may not be homogeneous, however, people's perceptions will be molded by the most active of the bunch, and by volume of dec, we both know who those are.

    I would find it highly unlikely that one could motivate null/low blocs to go ahead and counter-camp a station for weeks at a time. Generally null/low blocs are not as afraid of losses and losing a perfect killboard, so they typically find more excitement elsewhere in the game. I presume most would prefer to tear down someone's sandcastle in null/low, even if there were no fights, to sitting there on the undock, doing nothing. Basically morale is the biggest reason. PvPers want frags. It is their currency and stock. If the wardeccers had some sort of defensive liability, this would change, I surmise, as suddenlty there's a 'win' condition.

    Vote Vic Jefferson for CSM X.....XI.....XII?

    Veyreuth
    Sebiestor Tribe
    Minmatar Republic
    #238 - 2017-03-09 19:17:51 UTC
    Might blocking an aggressing corporation/alliance from docking at an NPC station for the duration of a war be part of a solution? That would increase their risk. That would give defending corporations/alliances a reason to fight, knowing that the aggressor can't hide if things go south.
    Black Pedro
    Mine.
    #239 - 2017-03-09 20:01:41 UTC
    Vic Jefferson wrote:
    Black Pedro wrote:
    Eve only works when we are all vulnerable to each other.


    I couldn't agree more. That is exactly the reason why wardecs are loopy. Everything else in the game works on a paradigm of increasing risk or more exposure to risk for a potentially better reward or benefit. There is essentially zero risk in blanket deccing hundreds of entities while hugging NPC staitons like cockroaches under a damp blanket of neutral logi. You don't have to give up the protection of CONCORD to ignore CONCORD. You want this grand justice of everyone being equally vulnerable - I approve. I just don't get why the double-standard; why should the war-deccers not actually become vulnerable to something in exchange for the benefit of being able to ignore CONCORD?

    You are falling into the classic logical trap those arguing that ganking make when they argue that gankers have "no risk". That completely misses the point that suicide ganking as a mechanic is the only source of risk to a large number of NPC corp members. The risk that the gankers (or in this case wardeccers) present to others is completely intended but independent of the risk they are under. That isn't to say they shouldn't have risk, but conflating the two is not productive nor even makes sense. You don't put gankers at more risk by making their targets safer. Similarly, you don't put wardeccers at more risk by making their targets immune to them. You just make the game more boring.

    If you want to make declaring wardecs more risky, you should present some ideas that actually put wardeccers at more risk - not just add new safety mechanisms to the game. If you want them to be more vulnerable, suggest mechanics to CCP that make neutral logi and station games more difficult and force them to commit to a fight or to the war. That is rational. Your nerf-risk-out-of-the-game-to-punish-behaviour-I-don't-like strategy of making everyone more safe in attempt to add risk to the game is so clearly motivated by emotion and personal bias, I question if you are not just trolling at this point. Or, perhaps you are just cyncially playing populist politics in an attempt to score some votes at the expense of an unpopular group in the game.

    In any case, in the remote possibility you do make the top 10 of the CSM vote, I hope you come up with some more productive suggestions for CCP to make wars more interesting than your idea to allow players to earn immunity to them, something they can actually use. The game is already suffering from excess safety and we don't need yet more.
    Teckos Pech
    Hogyoku
    Goonswarm Federation
    #240 - 2017-03-09 20:27:43 UTC
    Veyreuth wrote:
    Might blocking an aggressing corporation/alliance from docking at an NPC station for the duration of a war be part of a solution? That would increase their risk. That would give defending corporations/alliances a reason to fight, knowing that the aggressor can't hide if things go south.


    No. That will undoubtedly change the behavior of people on both sides for sure and probably not like you think. Do you want less player interaction or more?

    "The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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