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Is transport too easy?

Author
Salvos Rhoska
#101 - 2017-03-09 10:23:58 UTC  |  Edited by: Salvos Rhoska
March rabbit wrote:
One more thing to add: how would you calculate this "cargo tax"? Read: what would you need to do to market to game this system?
See what i mean? Twisted


Two options come to mind:
1) A flat rate, regardless of cargo value.
I dismiss this immediately, as it makes value, and hence risk, of cargo transport, arbitrary.

2) A % of delivery contract cargo value, the value of the cargo being set by afaik the existing universal market index used for calculating asset safety recovery cost system from citadels.

As to the % of cargo tax on the value of the contracted delivery, Id say 0.1-0.5% per jump is sufficient.

This is sustainable over short distances, but adds up over longer ones, even if the delivery contract of the same goods is assigned to another hauler.

Notable also, that you can instead choose to haul the goods yourself thereafter, at no cargo tax cost, if they are your property and not packaged as a delivery. Meaning you yourself are at risk, not a 3rd party hauler.
Salvos Rhoska
#102 - 2017-03-09 10:45:33 UTC  |  Edited by: Salvos Rhoska
Furthemore, this would introduce another much needed isk sink into EVE, which systemically helps reconciles the negligible destruction of material moving through HS in particular.

If it is not possible to incentivize destruction of materials in HS, we can achieve much the same result by introducing a fiscal cost on delivery contract costs in isk.

A) The movement of material by delivery contract over long distances will be curtailed, by systemic cost.

B) Players can independently move their material further, but they are not professional haulers, and much more likely to fail to aggression, plus they will fly cheaper, more easily destructible ships sufficient to move only their own cargo.

C) Whether material, or isk, is destroyed, is largely summa summarum. They are two sides of the same coin.
At the end result, in the market, if isk is sunk getting it there, its synonymous with material being destroyed getting there.
BUT that isk is sunk systemically in this proposal, in addition to material loss at its current (albeit negligible) rate.

Thus an isk sink, such as a cargo value % tax per jump, is essentially equal to the same value in cargo being destroyed, on every jump by a delivery contract ship, as paid for by the owner of that cargo to the hauler, to cover the haulers costs to jump each gate as a % of the owners cargo value they want to bring to market (whether near, or far).



Since we cant find a way to increase destruction of material itself in HS, by this means above we can instead enact an equivalent destruction of the value of that material.

Each jump on a delivery contract destroys 0.1-0.5% of its value, as a cost to the contractor, as charged by the contracted hauler, and as is isk sunk into oblivion. This severely impairs dispersal of goods to great distances by delivery contract, and localises markets.

Alternatively, you can fly it yourself. At your own risk, time and effort.



In reference to NS, and HS/LS locals/neighbors too, there is one more problem.

If this change was enacted overnight, those entities closer to Jita/Forge would benefit substantially compared to those more distant from it.

This is a geographic fact, and a serious problem for fairness, post-change.

But this also opens up the opportunity for geographically distant entities to Jita, nearer other Empire hubs, to develop their own local economies, on their own terms. Which currently is not viable due to the Jita abomination.

Id argue that initial, painful, loss of cheap, free access to Jita/Forge, is reciprocated by local control of entities nearby of each local hub. That is truly, really, valuable. Your own market, close to home. And its great for game dynamics and content. But that can only happen if Jita falls. The more these local markets develop, the less is the influence of Jita and those entities currently entrenched there.
Brynjard
Meaal Contractors
#103 - 2017-03-09 11:00:37 UTC
I don't see the problem.

If you see null as a remote area in RL. How does wares and goods come to the local market?
It's transported from a more central market or manufactured localy.

I belive the null sections OP are refering to has limited stuff on the market.

As an example;
My alliance need more warp scrambler II on the market in null sec.
Buy in Jita at 1,4 mill. + the trasport cost of a JF + wait time untill someone is running to Jita to shop.
Sell price must be at least 1,5 mill + there will be some capital locked up in this trade untill the items are sold.

OR
I manufacture the warp scramblers II local.
Datacores and moon goo stuff or T2 components could be stocked or brought from Jita on regular basis, unless you have a local provider.
PI should be very available in null.

My manufacturing cost is the same as the Jita manufacturer. I can sell my item at Jita price an make same profit as Jita seller.
You might want to add some if you need a JF run for the moon goo stuff, but you don't pick up stuff for the lonely 10 warp scramblers II. If you get where I'm going.

Everyone benefit.
But of course, you need someone to do the PI, Industry/invention, moon goo/transport.

That's why every army in RL have a logistics part.

Cool


Salvos Rhoska
#104 - 2017-03-09 11:37:15 UTC  |  Edited by: Salvos Rhoska
Brynjard wrote:
I dont see the problem


You stated the problem yourself.

There is little point for trade hubs or production of goods in NS (except NS exclusive products).

Its much simpler, cheaper, safer and easier just to farm isk/resources in NS, haul them to HS, leverage both of them in Jita/Forge, and haul back what you need from there.

Thats why a cargo % tax works in your benefit too.

Instead of hauling all the way to Jita/Forge and back, you can instead haul to a nearby HS hub, supplied by locals and you.

As that HS hub is nearby, so rationally will be the NS hub that feeds into and out of it.
You can thus finally conduct trade both in NS and the nearest HS hub., instead of going all the way to Jita.
March rabbit
Aliastra
Gallente Federation
#105 - 2017-03-09 11:46:09 UTC
Salvos Rhoska wrote:
March rabbit wrote:
One more thing to add: how would you calculate this "cargo tax"? Read: what would you need to do to market to game this system?
See what i mean? Twisted


Two options come to mind:
1) A flat rate, regardless of cargo value.
I dismiss this immediately, as it makes value, and hence risk, of cargo transport, arbitrary.

2) A % of delivery contract cargo value, the value of the cargo being set by afaik the existing universal market index used for calculating asset safety recovery cost system from citadels.

What if you make delivery contract with zero payout and then send money to contractor directly?

I mean every big alliance has dedicated people doing this job and has means to control this procedure. It's not delivery using 3rd party services where you need collateral and all this stuff.

The Mittani: "the inappropriate drunked joke"

Salvos Rhoska
#106 - 2017-03-09 11:56:36 UTC  |  Edited by: Salvos Rhoska
March rabbit wrote:
Salvos Rhoska wrote:
March rabbit wrote:
One more thing to add: how would you calculate this "cargo tax"? Read: what would you need to do to market to game this system?
See what i mean? Twisted


Two options come to mind:
1) A flat rate, regardless of cargo value.
I dismiss this immediately, as it makes value, and hence risk, of cargo transport, arbitrary.

2) A % of delivery contract cargo value, the value of the cargo being set by afaik the existing universal market index used for calculating asset safety recovery cost system from citadels.

What if you make delivery contract with zero payout and then send money to contractor directly?

I mean every big alliance has dedicated people doing this job and has means to control this procedure. It's not delivery using 3rd party services where you need collateral and all this stuff.


If you make the delivery contract zero payout, then the hauler will run full risk of collateral + full cost of 0.1-0.5% of your delivery packages cost per jump.( + risk to their ship value)

Sure, you can send them the money in advance, but they might pocket it and your cargo.
Sure you promise to send them the money afterwards, but what insurance do they have?

See what I mean?

Even a dedicated, utterly loyal and trustworthy hauler, will incur cost per jump in HS to deliver your goods, in this proposal.
If its a contract delivery, the cost will be included.
If its not, you might lose it all.
If you fly it yourself, thats up to you.

Furthermore, its an isk sink, which since we cant find a way to increase destruction of matierlal, basically functions the same way by devaluing delivered cargo as a % of its value per jump, thus also helping to localize markets.
baltec1
Bat Country
Pandemic Horde
#107 - 2017-03-09 13:10:56 UTC
Salvos Rhoska wrote:


If you make the delivery contract zero payout, then the hauler will run full risk of collateral + full cost of 0.1-0.5% of your delivery packages cost per jump.( + risk to their ship value)

Sure, you can send them the money in advance, but they might pocket it and your cargo.
Sure you promise to send them the money afterwards, but what insurance do they have?

See what I mean?


We can make out of game tools for this.
Salvos Rhoska
#108 - 2017-03-09 13:14:07 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
Salvos Rhoska wrote:


If you make the delivery contract zero payout, then the hauler will run full risk of collateral + full cost of 0.1-0.5% of your delivery packages cost per jump.( + risk to their ship value)

Sure, you can send them the money in advance, but they might pocket it and your cargo.
Sure you promise to send them the money afterwards, but what insurance do they have?

See what I mean?


We can make out of game tools for this.

Sounds a bit iffy, but if you dont break the rules or laws, go ahead.

Can you be more specific?

You made a claim, but didnt substantiate it at all.
Infact its unclear what you even intend this out of game tool you can make to even address.
Is it an out of game tool that enforces a 0.1-0.5% cargo value tax rate per jump in HS?
Is it an out of game tool that enforces that a hauler doesnt pocket the cargo and payment, without contract?
Is it an out of game tool that ensures a hauler without contract, gets paid on delivery?

How does an out of game tool, enforce one or more of the above, ingame?
baltec1
Bat Country
Pandemic Horde
#109 - 2017-03-09 13:20:40 UTC
Salvos Rhoska wrote:

Sounds a bit iffy, but if you dont break the rules or laws, go ahead.

Can you be more specific?


Internal alliance shipping can be done via a simple forum post listing prices, not much changes aside from people paying the shipping up front rather than via contract.

Shipping organisations such as red freight can do much the same with a general order form on their website, people who try to get free shipping by not paying would end up being blacklisted or have their cargo seized.

Not exactly difficult plus it doesn't make shipping any harder.
Jenn aSide
Soul Machines
The Initiative.
#110 - 2017-03-09 13:27:20 UTC
baltec1 wrote:
Salvos Rhoska wrote:

Sounds a bit iffy, but if you dont break the rules or laws, go ahead.

Can you be more specific?


Internal alliance shipping can be done via a simple forum post listing prices, not much changes aside from people paying the shipping up front rather than via contract.

Shipping organisations such as red freight can do much the same with a general order form on their website, people who try to get free shipping by not paying would end up being blacklisted or have their cargo seized.

Not exactly difficult plus it doesn't make shipping any harder.


Funny how every AGD (Amatuer Game Designer) miss things like that. Theyy are 100% sure that whatever cockamamie idea they have will be a sure fire thing, simply because they thought it up.


People are good at adapting, that's why even the efforts of PROFESSIONAL game designers are frequently frustrated by players. It's also why Malcanis' Law works as a general principle, because the heart of that law is "people with means will figure out a way around the supposed road block you tried to erect".


Salvos Rhoska
#111 - 2017-03-09 13:38:04 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
Salvos Rhoska wrote:

Sounds a bit iffy, but if you dont break the rules or laws, go ahead.

Can you be more specific?


Internal alliance shipping can be done via a simple forum post listing prices, not much changes aside from people paying the shipping up front rather than via contract.

Shipping organisations such as red freight can do much the same with a general order form on their website, people who try to get free shipping by not paying would end up being blacklisted or have their cargo seized.

Not exactly difficult plus it doesn't make shipping any harder.


So? These are the out of game tools you meant?

Wtf does that have to do with a systemic 0.1-0.5% delivery cargo value tax per HS gate?
Nothing.

Red frog, and any operator, can charge as little or as much as they want.
Wtf is your point?

Do you genuinely think the rest of us dont know that any service provider can autonomously charge as much, or as little, as they wish?

This has nothing to do with out of game tools of whichever entity, for their own price/term setting for a service.
Ive used Red Frog services many times, as well as other couriers sourced from many other platforms.

As I explained in the parts of my posts you omitted, this change is not deleterious to any of them.

It has to do with ingame systemic mechanics.
Salvos Rhoska
#112 - 2017-03-09 13:53:00 UTC  |  Edited by: Salvos Rhoska
Jenn aSide wrote:
It's also why Malcanis' Law works as a general principle, because the heart of that law is "people with means will figure out a way around the supposed road block you tried to erect".


This is blatant **** and violation of Malcanis' Law, its intent and purpose.

I already addressed you on this before in this thread (which you didnt respond to).

Your self-interested paraphrasing is not even remotely representative of Malcanis' Law.

A HS 0.1-0.5% delivery cargo tax per jump, in no way, shape or form violates Malcani's Law.
Jenn aSide
Soul Machines
The Initiative.
#113 - 2017-03-09 14:02:30 UTC
Salvos Rhoska wrote:
Jenn aSide wrote:
It's also why Malcanis' Law works as a general principle, because the heart of that law is "people with means will figure out a way around the supposed road block you tried to erect".


This is blatant **** and violation of Malcanis' Law, its intent and purpose.

I already addressed you on this before in this thread (which you didnt respond to).

Your self-interested paraphrasing is not even remotely representative of Malcanis' Law.

A HS 0.1-0.5% delivery cargo tax per jump, in no way, shape or form violates Malcani's Law.


I knew Malcanis. I served in INIT with Malcanis. Malcanis is a friend of mine.

You sir, are no Malcanis.
Salvos Rhoska
#114 - 2017-03-09 14:16:03 UTC  |  Edited by: Salvos Rhoska
Jenn aSide wrote:
Salvos Rhoska wrote:
Jenn aSide wrote:
It's also why Malcanis' Law works as a general principle, because the heart of that law is "people with means will figure out a way around the supposed road block you tried to erect".


This is blatant **** and violation of Malcanis' Law, its intent and purpose.

I already addressed you on this before in this thread (which you didnt respond to).

Your self-interested paraphrasing is not even remotely representative of Malcanis' Law.

A HS 0.1-0.5% delivery cargo tax per jump, in no way, shape or form violates Malcani's Law.


I knew Malcanis. I served in INIT with Malcanis. Malcanis is a friend of mine.

You sir, are no Malcanis.

You ma'am, are no Malcanis either.

You are raping and violating the intent and purpose of what whilst its called a Law, is infact just a litmus strip to be applied to a potential change. Its an indicator test, not a law, despite its name.

You cant, nor will I abide you trying to constantly bastardizing the initial concept, into convenient iterations/extensions for YOU personally

Malcani's Law is not an end-all, be-all, rote argument, in and of itself, against any and all proposal of change.

Even in this thread, you didnt even bother to read it, just jumped straight to YOUR personal bastardization of Malcanis's Law.

I dont care even if you lie beneath Malcanis every night, or how close you think you are.

This is not about you, or me, or Malcanis.
Its about the game.

You cant run around yelling "TLDR! MALCANIS LAW! /THREAD", whenever you post.

I know this game matters to you deeply, I know you've contributed a great deal on PvE issues, but you have recently started to lose the plot on this board. Maybe you should take a forum break for a few weeks and focus ingame or IRL instead. Come back to us, thereafter.
Jenn aSide
Soul Machines
The Initiative.
#115 - 2017-03-09 14:49:22 UTC
Salvos Rhoska wrote:
Jenn aSide wrote:
Salvos Rhoska wrote:
Jenn aSide wrote:
It's also why Malcanis' Law works as a general principle, because the heart of that law is "people with means will figure out a way around the supposed road block you tried to erect".


This is blatant **** and violation of Malcanis' Law, its intent and purpose.

I already addressed you on this before in this thread (which you didnt respond to).

Your self-interested paraphrasing is not even remotely representative of Malcanis' Law.

A HS 0.1-0.5% delivery cargo tax per jump, in no way, shape or form violates Malcani's Law.


I knew Malcanis. I served in INIT with Malcanis. Malcanis is a friend of mine.

You sir, are no Malcanis.

You ma'am, are no Malcanis either.

You are raping and violating the intent and purpose of what whilst its called a Law, is infact just a litmus strip to be applied to a potential change. Its an indicator test, not a law, despite its name.

You cant, nor will I abide you trying you constantly bastardizing the initial concept, into convenient iterations/extensions for YOU personally.

Even in this thread, you didnt even bother to read it, just jumped straight to YOUR personal bastardization of Malcanis's Law.

I dont care even if you lie beneath Malcanis every night, or how close you think you are.

This is not about you, or me, or Malcanis.
Its about the game.

You cant run around yelling "TLDR! MALCANIS LAW! /THREAD", whenever you post.

I know this game matters to you deeply, I know you've contributed a great deal on PvE issues, but you have recently started to lose the plot on this board. Maybe you should take a forum break for a few weeks and focus ingame or IRL instead. Come back to us, thereafter.


Maybe you should consider medication.
Salvos Rhoska
#116 - 2017-03-09 14:58:56 UTC  |  Edited by: Salvos Rhoska
Jenn aSide wrote:
Maybe you should consider medication.


Really?

Thats your rebuttal?

GTFO Jenn.
You need a break.
Seriously. Go do something else for awhile.

Dont worry, EVE, this board and us will still be here when you come back.
I say this with no bad intent, just as one fellow gamer to another in a game we both love.

We will be here, and welcome your return.
Veyreuth
Sebiestor Tribe
Minmatar Republic
#117 - 2017-03-09 15:17:26 UTC
For High Sec, rather than a cargo tax, I like the idea of a sales tax, similar to the way industry job prices scale based on how much activity is in the system. If I'm dropping 10b ISK of moon goo on market, if Jita's tax is 10%, Dodixie is 3%, and Jark is 0%, we're talking about 1b more to list in Jita over Jark. That would decentralize markets in a hurry. If goods were readily available in Jark, Derelik would be a nice place for pilots to operate rather than empty space between Rens and Amarr. I think anything that gets players to spread out makes the game more interesting.
Salvos Rhoska
#118 - 2017-03-09 15:36:26 UTC  |  Edited by: Salvos Rhoska
Veyreuth wrote:
For High Sec, rather than a cargo tax, I like the idea of a sales tax, similar to the way industry job prices scale based on how much activity is in the system. If I'm dropping 10b ISK of moon goo on market, if Jita's tax is 10%, Dodixie is 3%, and Jark is 0%, we're talking about 1b more to list in Jita over Jark. That would decentralize markets in a hurry. If goods were readily available in Jark, Derelik would be a nice place for pilots to operate rather than empty space between Rens and Amarr. I think anything that gets players to spread out makes the game more interesting.


Currently, player Citadel/EC can already change taxes/rates to 0.

It hasnt made any significant dent in the flood towards Jita.

Even though they proliferate in huge amounts throughout HS, its had almost zero effect on Jita/Forge.

Player Citadels/EC cant, demonstrably, make that difference.

However, if the proposed %value of cargo tax/HS jump was implemented, these local Citadels/EC would be substantially more attractive, even than the NPC stations.
March rabbit
Aliastra
Gallente Federation
#119 - 2017-03-09 15:48:04 UTC
Salvos Rhoska wrote:
March rabbit wrote:
Salvos Rhoska wrote:
March rabbit wrote:
One more thing to add: how would you calculate this "cargo tax"? Read: what would you need to do to market to game this system?
See what i mean? Twisted


Two options come to mind:
1) A flat rate, regardless of cargo value.
I dismiss this immediately, as it makes value, and hence risk, of cargo transport, arbitrary.

2) A % of delivery contract cargo value, the value of the cargo being set by afaik the existing universal market index used for calculating asset safety recovery cost system from citadels.

What if you make delivery contract with zero payout and then send money to contractor directly?

I mean every big alliance has dedicated people doing this job and has means to control this procedure. It's not delivery using 3rd party services where you need collateral and all this stuff.


If you make the delivery contract zero payout, then the hauler will run full risk of collateral + full cost of 0.1-0.5% of your delivery packages cost per jump.( + risk to their ship value)

Sure, you can send them the money in advance, but they might pocket it and your cargo.
Sure you promise to send them the money afterwards, but what insurance do they have?

See what I mean?

Ok. So the question is back: how do you calculate "delivery package cost"?

Universal market index does not work: look at many Faction Warfare items which has price set to 0 just to make sure players do not game it. For example BPCs have no price (if i'm not mistaken). "Drake Navi Issue" (caldari FW version of drake), Leopard (shuttle looking like minmatar one) have price set 0 ISK so when you killed it you got no LPs. Note: this is information from 2014 so it might be out of date already. But general principle: i've yet to see properly working system of "universal market index" for some item.

And it's actually not so difficult to regulate such things alliance level. API shows contacts and payments. It's easy enough to connect points in case of some misbehave between contractor and courier.

The Mittani: "the inappropriate drunked joke"

Black Pedro
Mine.
#120 - 2017-03-09 15:58:16 UTC
Salvos Rhoska wrote:

Currently, player Citadel/EC can already change taxes/rates to 0.

It hasnt made any significant dent in the flood towards Jita.

Even though they proliferate in huge amounts throughout HS, its had almost zero effect on Jita/Forge.

Player Citadels/EC cant, demonstrably, make that difference.

However, if the proposed %value of cargo tax/HS jump was implemented, these local Citadels/EC would be substantially more attractive, even than the NPC stations.
No they can't. Citadels can only set the broker fees to zero. The tax rate is constant everywhere, only adjusted by skills.

Having a variable tax rate that scaled with trading activity in a system (exactly like manufacturing indexes) would probably break up the trade hubs, or at least fragment them some over several nearby systems. Whether the would be a good thing for the game is another question I am less certain of.