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DJ-Thomas for CSM 12 - Piracy, Low Sec and Factional Warfare

Author
DJ-Thomas
Doomheim
#1 - 2017-02-12 17:45:59 UTC
Dear all,

I would like to announce my candidacy for CSM 12.
I hope that as someone new to the CSM I can bring fresh perspective and insight, that perhaps is lacking when the same faces are re-elected year after year, which I believe to be platitudinous.

I’ve been playing EvE since the winter of 2013 where I first began as a humble high sec miner. I soon however began broadcasting on EvE Radio in the summer of 2014.
Whilst at EvE Radio, I’ve taken part in a number of community endeavours including PvP tournaments as well as major giveaways and the regular EvE Radio Mining Op.
More recently, I’ve taken the leading role in recruitment for EvE Radio where I have moulded and developed various DJs into the broadcasters and entertainers that they are today. As such, I feel I can take some of the credit and or blame for the success of the station.
I have also been an active member of the EvE community outside of game; being an original regular attendee of EvE_NT, where I have had the privilege to interview various CCP Devs as well as players of significant standing in the EvE Community. I am proud of the fact that I appear at the start of the EvE_NT promotional video.

As a lawful evil personality, I consider community service in a leadership role such as this to be a high honour and I am a strong advocate for the harsher side of EvE which we all know and love to hate.
As such I seek to represent the humble low sec pirate and militia member.

I’ve decided to run under my EvE Radio persona in order to comply with CCP’s rules regarding alts, however, my main has until recently been an active combatant in Faction Warfare ex parte Minmatar Militia. I would like to work with CCP to develop this aspect of the game, one which has generated a great deal of passion both from myself and others across the warzones admittedly an area of the game which has kept me interested due to its nature.

I feel that even after the tireless work of Sugar Kyle on the CSM, Low Sec remains an unattractive area for capsuleers, especially outside of Faction Warfare.
With players either remaining in High Sec or being shuffled to Null Sec almost as soon as they receive their first pods, as a result, large swathes of Low Sec remain barren wastelands especially with the introduction of Jump Fatigue.
I would like to see low sec being an area worth fighting over, with penalties and bonuses for being active in the area and not simply be condemned by the thuggery of the highwayman.

The recent events that have been run, such as Operation Frostline and Purity of the Throne were available in Low Sec, but there was no added incentive to run these sites there with the additional risk that comes from being in Low, which ironically meant that it was far easier to find and run these sites uninterrupted in Low Sec space, at least in my experience.
Personally I was a fan of these events, even if I wasn’t able to take part in them as much as I would have liked and I feel that there should be more of them run, both from a lore perspective and from a player retention standpoint as they were quite appealing to the casual player, which I believe is rapidly becoming the standard for MMOs.
Additionally, I enjoyed the coronation of Catiz I and would love for more of these events to take place. When the state visit of Malteau Shakor was announced, I feel that a gameplay element was missed whereby Amarrian’s could have attempted his assassination with Minmatar Loyalists defending him. I am still waiting with baited breath to find out the real reasoning behind that visit.

On that note, I would love to see the events of Faction Warfare affect gameplay in High Sec and the wider New Eden. For example station services such as repairs or jump clones could be more expensive in Amarr space when Minmatar have control of the warzone perhaps as the result of a slave rebellion or perhaps certain Minmatar items could not be sold in Amarr space as part of a trade embargo.
I would also like to see changes to Citadel mechanics whereby neutral or enemy citadels cannot simply be anchored in a system held by an occupying militia.
On balance, I would like to see the vastly underrated mechanic of reduced market fees for orders placed in certain FW systems. I would like to see this mechanic iterated to provide an incentive for industrialists to conduct their operations in Low Security space as such I would seek to encourage pirate trade hubs that enable spaceship violence to continue especially for those with low security standing.

And finally, one of the most complained about modules in the game, the Warp Core Stabilizer. Whilst there are many campaigns to remove this module from the game, I however would like to see an introduction of additional escape modules such as this, possibly in the Officer or Deadspace varieties.
I say this, not because I don’t know the pain of persons escaping me being stabbed, particularly in FW plexes, but because I feel that it must be possible to choose the terms of your engagement and where necessary make a hasty retreat.
Thus allowing your underlings a greater share of the ‘honour’ of battle for nothing is sweeter than the tears of the enemy you have denied a kill.

If you’d like to contact me to discuss ideas and my application you can find my details below:

In game: DJ-Thomas
Twitter: @djthomasgrn
Email: thomas@eve-radio.com
IRC: irc.theairlock.net @thomas on #eve-radio
DJ-Thomas
Doomheim
#2 - 2017-02-12 17:50:43 UTC
Reserved
Nina Latina
ECHO MOB
#3 - 2017-02-12 23:07:08 UTC
Lowsec does indeed need some drastic incentives to get more pilots out to low looking for a fight.
FW changes would be cool along with something like "solo systems", in which you can only use a jump gate every 5 minutes.
DJ-Thomas
Doomheim
#4 - 2017-02-13 15:37:50 UTC
Indeed, that was the thing I did like about the Valkyrie event, you had much better chances of getting the loot in the Low Sec sites. I also found them easier than the high sec ones.

I'd like to see more things like that, which are exclusive to low sec, to give people a reason to go there.

Even with a warp core stab equipped! P

Thermal Damage
Star Nation
Goonswarm Federation
#5 - 2017-02-13 18:58:31 UTC
Bumping for an intelligent candidate with good communication skills and a talent for constructive discussion.

I was found guilty of Nitshe by the CoCaP

Bartleby Phoenix
Mines Bigger Ltd.
See You Next to Tuesday
#6 - 2017-02-14 22:16:25 UTC
Bumping in support for Thomas. He is definitely another candidate that has shown excellent leadership and communication skills on Eve Radio and beyond.
DeMichael Crimson
Republic University
Minmatar Republic
#7 - 2017-03-02 17:48:14 UTC
Hello,

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes would you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.



DMC
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#8 - 2017-03-08 13:24:03 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.