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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
baltec1
Bat Country
Pandemic Horde
#8861 - 2017-03-07 21:17:24 UTC
Mike Voidstar wrote:
So, with a single neutral in space under a cloak the recommended response to 'counter' it is to get on comms with an alliance, keep a standing combat fleet, and remain constantly vigilant at all times, ready to evade as soon as something appears on grid (at which point it's too late, but whatever).


You should be doing that at all times.
Teckos Pech
Hogyoku
Goonswarm Federation
#8862 - 2017-03-08 00:28:24 UTC
baltec1 wrote:
Mike Voidstar wrote:
So, with a single neutral in space under a cloak the recommended response to 'counter' it is to get on comms with an alliance, keep a standing combat fleet, and remain constantly vigilant at all times, ready to evade as soon as something appears on grid (at which point it's too late, but whatever).


You should be doing that at all times.


Mike's idea of a standing fleet is a fleet sitting in a POS or somewhere waiting and waiting for something to happen. He can't seem to wrap his head around that a standing fleet is all ratters in the same fleet on comms in ships with a cyno fit. That way you can call for help quickly.

The irony is sometime back there was thread asking for anomalies to be cyno jammed (not covert cynos) because trying to take down a Goon carrier typically results in 5 carriers, 2 supers, a titan and 50 sup-caps getting dumped on you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Merin Ryskin
Peregrine Industries
#8863 - 2017-03-08 02:47:20 UTC
baltec1 wrote:
Mike Voidstar wrote:
So, with a single neutral in space under a cloak the recommended response to 'counter' it is to get on comms with an alliance, keep a standing combat fleet, and remain constantly vigilant at all times, ready to evade as soon as something appears on grid (at which point it's too late, but whatever).


You should be doing that at all times.


Exactly. If you want to hold space you should have a defense fleet ready at any time you have PvE ships in space. It deals with AFK cloakers, it deals with the "oops, I took my eyes off local for a second and got tackled by an interceptor" problem, etc. You can, for example, decide that monday and thursday evenings are PvE night, and organize a fleet with half the people in PvE ships farming as efficiently as possible and the other half in PvP ships as protection. Then at the end you split the profits evenly among all players (or put them into the alliance's ship replacement fund or whatever). AFK cloaking is worthless against organized PvE like this because all the cloaker can do is commit suicide by engaging.

Alternatively, you can go without the standing combat fleet and take your chances with solo PvE, but that means that you give up active control of the system. It is no longer your system, it is an unclaimed system with zero rules or protections. The AFK cloaker has just as much of a claim on the system as you do. And you have only yourself to blame if your desire to PvE in incredibly dangerous territory gets you killed.
Milla Goodpussy
Garoun Investment Bank
#8864 - 2017-03-08 02:56:14 UTC
AFK cloaky camping promotes passive griefing.

i really wish ccp finally closes this thread cause its been griefing these forums for ages now.

enough with the tic for tac... just rebalance and nerf this foolishness will you please ccp!
Mike Voidstar
Voidstar Free Flight Foundation
#8865 - 2017-03-08 16:22:40 UTC
So no address to the inequality of the basic premise that one side should carry all of the burden while the other side has complete freedom. Got it.

And oh look, all of those against any change are the ones who support the side with complete freedom.

I don't argue that you should not need to be prepared to defend anything.

The issue is that the cloaked camper does not need to do anything to maintain his own safety. Where is his need to stay vigilant, keep friends nearby, stay on comms, or otherwise protect himself? What force can be brought to bear against him in a nonconsensual manner? That is the problem.

You want to focus on the target because you are only interested in the predators success, the easier the better. There is another side to things, a group putting out a lot of effort to 'counter' a threat, where hundreds of man hours of those efforts are being trivially circumvented with a single low cost module.

Asymmetrical warfare is great and all, but if you think it represents balance you may need to look up a word or two.
Sonya Corvinus
Grant Village
#8866 - 2017-03-08 16:27:05 UTC  |  Edited by: Sonya Corvinus
Milla Goodpussy wrote:
AFK cloaky camping promotes passive griefing.

i really wish ccp finally closes this thread cause its been griefing these forums for ages now.

enough with the tic for tac... just rebalance and nerf this foolishness will you please ccp!


Griefing is against the TOS. If you see someone griefing please report it through a ticket.

AFK cloaking is not griefing by any definition of the word. It doesn't earn ISK and doesn't hurt anyone by the nature of how the module works.

But yes, please rebalance this foolishness. Nerf local chat in null given it lets PvE-ers get away literally 100% of the time, provided they aren't AFK netflixing (which is infinitely worse than AFK cloaking, since they are actually making ISK while away)

Mike Voidstar wrote:
The issue is that the cloaked camper does not need to do anything to maintain his own safety. Where is his need to stay vigilant, keep friends nearby, stay on comms, or otherwise protect himself? What force can be brought to bear against him in a nonconsensual manner? That is the problem.


Given the AFK cloaker can't earn ISK or kill anyone, why is that a problem? Someone docked in a station doesn't need to do anything to maintain their safety, how is that any different?
Mike Voidstar
Voidstar Free Flight Foundation
#8867 - 2017-03-08 17:05:08 UTC
Docked in a station is less secure than cloaked, with more restricted options to the pilot. While you can access station services, you cannot see the overview or space, control probes, or move. While they do have the same option of breaking their safety a cloaked pilot has, they cannot do so while knowing who is in space nearby, nor move their exit point in space at all. Additionally, in the long term someone docked in a station in null may find himself docked in an unfriendly station.

The camper can even get skills to access the market remotely, depending on local conditions and distance to the nearest market he can access. Compared to stations cloaks come out on top in almost every way.

There is more to do than earn ISK and kill. There are any number of reasons, including enforcing ownership of a system, to hunt neutrals in space, so a trivial modual that allows a hostile access to that space unchallenged indefinitely is a problem. The root of that problem is that every challenge a cloaked ship faces is done on at least as fully informed basis as any other ship, and fully at the cloaked ships option. Cloaked ships face zero non-consent, while forcing the threat of non-consent on others.
Sonya Corvinus
Grant Village
#8868 - 2017-03-08 17:10:19 UTC
Mike Voidstar wrote:
Docked in a station is less secure than cloaked, with more restricted options to the pilot. While you can access station services, you cannot see the overview or space, control probes, or move. While they do have the same option of breaking their safety a cloaked pilot has, they cannot do so while knowing who is in space nearby, nor move their exit point in space at all. Additionally, in the long term someone docked in a station in null may find himself docked in an unfriendly station.

The camper can even get skills to access the market remotely, depending on local conditions and distance to the nearest market he can access. Compared to stations cloaks come out on top in almost every way.

There is more to do than earn ISK and kill. There are any number of reasons, including enforcing ownership of a system, to hunt neutrals in space, so a trivial modual that allows a hostile access to that space unchallenged indefinitely is a problem. The root of that problem is that every challenge a cloaked ship faces is done on at least as fully informed basis as any other ship, and fully at the cloaked ships option. Cloaked ships face zero non-consent, while forcing the threat of non-consent on others.


This was more than ridiculous. You have a threat of non-consent on others the minute you decide to own space. Deal with it. Form standing fleets 100% of the time, always have someone in your ratting group have a cyno, be prepared to defend yourself.

If you can't manage that, you shouldn't be in null. The issue isn't AFK cloaking. It's nullbears who want to PvE in 100% safety.
Mike Voidstar
Voidstar Free Flight Foundation
#8869 - 2017-03-08 17:14:08 UTC
Sonya Corvinus wrote:
Mike Voidstar wrote:
Docked in a station is less secure than cloaked, with more restricted options to the pilot. While you can access station services, you cannot see the overview or space, control probes, or move. While they do have the same option of breaking their safety a cloaked pilot has, they cannot do so while knowing who is in space nearby, nor move their exit point in space at all. Additionally, in the long term someone docked in a station in null may find himself docked in an unfriendly station.

The camper can even get skills to access the market remotely, depending on local conditions and distance to the nearest market he can access. Compared to stations cloaks come out on top in almost every way.

There is more to do than earn ISK and kill. There are any number of reasons, including enforcing ownership of a system, to hunt neutrals in space, so a trivial modual that allows a hostile access to that space unchallenged indefinitely is a problem. The root of that problem is that every challenge a cloaked ship faces is done on at least as fully informed basis as any other ship, and fully at the cloaked ships option. Cloaked ships face zero non-consent, while forcing the threat of non-consent on others.


This was more than ridiculous. You have a threat of non-consent on others the minute you decide to own space. Deal with it. Form standing fleets 100% of the time, always have someone in your ratting group have a cyno, be prepared to defend yourself.

If you can't manage that, you shouldn't be in null. The issue isn't AFK cloaking. It's nullbears who want to PvE in 100% safety.


I don't contest that.

What I contest is that the cloaked camper has no similar onus. You say ownership of the system represents some kind of threat.... Prove it. What does ownership of the system do to a cloaked camper that represents some kind of risk to him, that he does not choose the when, where and how of?
Mike Voidstar
Voidstar Free Flight Foundation
#8870 - 2017-03-08 17:19:58 UTC  |  Edited by: Mike Voidstar
And again.... 100% safety while in space exists only for cloaked ships.

Nullbears, or anyone, cannot ever be 100% safe without a cloak. They are in space, easily located, and generally easily targeted.

A search of killboards will reveal many such kills each day, despite these claims of 100% safety. A simple experiment of sitting pretty much anywhere you like, ignoring traffic and not defending nor evading will reveal the falsehood of 100% safety for anyone not cloaked sooner or later.
Sonya Corvinus
Grant Village
#8871 - 2017-03-08 17:46:34 UTC
Mike Voidstar wrote:
I don't contest that.

What I contest is that the cloaked camper has no similar onus. You say ownership of the system represents some kind of threat.... Prove it. What does ownership of the system do to a cloaked camper that represents some kind of risk to him, that he does not choose the when, where and how of?


You don't consent to it? Ownership of a system puts the onus on you to protect it from anything. That means you have 5-10 people online and in fleet in every system you own, 24/7. If that's the case, there's a very slim chance you will get hotdropped.

Mike Voidstar wrote:
And again.... 100% safety while in space exists only for cloaked ships.

Nullbears, or anyone, cannot ever be 100% safe without a cloak. They are in space, easily located, and generally easily targeted.

A search of killboards will reveal many such kills each day, despite these claims of 100% safety. A simple experiment of sitting pretty much anywhere you like, ignoring traffic and not defending nor evading will reveal the falsehood of 100% safety for anyone not cloaked sooner or later.


You have local chat and massive intel channels. If you're watching local, are aligned when PvE-ing and watching intel you will literally never die. You're 100% safe. Nerf local and we can talk about nerfing cloaking.
Merin Ryskin
Peregrine Industries
#8872 - 2017-03-08 18:08:44 UTC
Mike Voidstar wrote:
So no address to the inequality of the basic premise that one side should carry all of the burden while the other side has complete freedom. Got it.


The AFK cloaker does not have complete freedom. They have a very limited set of options: remain cloaked and do nothing but sit idle in space, or decloak and get killed by the defense fleet. And since most players don't want to commit suicide that means it's a single option: put their cloaked ship into a safespot and wait passively until the owners of the system decide to allow the cloaked ship to do anything else.

Quote:
The issue is that the cloaked camper does not need to do anything to maintain his own safety. Where is his need to stay vigilant, keep friends nearby, stay on comms, or otherwise protect himself? What force can be brought to bear against him in a nonconsensual manner? That is the problem.


Yes, that's the entire point of having a cloak. If you are cloaked in a safespot you have 100% safety, but you can not activate any modules or commit any aggressive action. Contrast this with the active PvE player, who has a risk of being hunted down and killed but also the ability to farm PvE content and make ISK. Of course the two players should face different levels of risk.

Also, note that what you're saying only applies if the cloaker stays cloaked in a safespot. If they decide to attack they face all the risks of PvP and all the burdens of maintaining their own safety.

Quote:
You want to focus on the target because you are only interested in the predators success, the easier the better. There is another side to things, a group putting out a lot of effort to 'counter' a threat, where hundreds of man hours of those efforts are being trivially circumvented with a single low cost module.


No, I have no investment in the predator's success. I am quite happy with the idea of an AFK cloaker trying to gank someone and getting splattered by a defense fleet. I'm happy with the idea of an AFK cloaker being frustrated and forced to stay cloaked until they give up and move on to easier prey in some other system. What I am against is coddling bad players who are too lazy to defend their space and want an "I win" button they can press to make an AFK cloaker go away.

Quote:
Asymmetrical warfare is great and all, but if you think it represents balance you may need to look up a word or two.


EVE is not a balanced game, and was never meant to be a balanced game. It has always been easier to destroy the work of a group than to organize and build something, and that has been a deliberate design goal since day 1. This is what makes the accomplishments of the groups that are strong enough to build something worthy of respect, unlike the sad PvE-farming "accomplishments" of people in conventional MMOs.
Merin Ryskin
Peregrine Industries
#8873 - 2017-03-08 18:13:43 UTC
Mike Voidstar wrote:
A search of killboards will reveal many such kills each day, despite these claims of 100% safety. A simple experiment of sitting pretty much anywhere you like, ignoring traffic and not defending nor evading will reveal the falsehood of 100% safety for anyone not cloaked sooner or later.


Of course a killboard search will show dead PvE ships, because there are plenty of bad players in EVE. But this is like "proving" that a ship is bad by pointing to lossmails from a guy who forgot to fit any guns before undocking. If you are a good player and paying attention it is impossible to die in a PvE ship. If you are aligned at full speed to a station/safespot your ship will enter warp faster than any cloaked ship can get a lock on you, so as soon as they appear on overview you press the warp button and escape.

But of course this solution involves paying attention and putting effort into your own safety, not pressing the "I win" button to decloak and kill a camper, so you won't accept it.
Mike Voidstar
Voidstar Free Flight Foundation
#8874 - 2017-03-08 19:19:01 UTC  |  Edited by: Mike Voidstar
There is no point where anyone in space without an active cloak can not be vigilant and still maintain his safety. Regardless of cloaked campers in system, a pilot not cloaked is at risk and must stay vigilant. I do not seek to change that in any way. Defense fleets and such do not go away just because the campers do- in fact, the camps exist because of the fleets, not the other way around. The arguments about people not defending their space are ridiculous fabrications, all the butt hurt about the need for camps exist because people defend their space.

100% safety is a hyperbolic lie, unless you are using a cloak.

All the hurf blurf false arguments about local fail in the face of local working the same for everyone, with the sole exception of loading time-- and a compromise on that was rejected out of hand as being immaterial.

Some equivalent of effort should exist for the cloaked ship as well, especially in the presence of active hunters. At no point should a ship operating in space be so safe that you can leave the keyboard secure in your invulnerability... Doing so should come at the expense of increased risk, not improved effectiveness.
Linus Gorp
Ministry of Propaganda and Morale
#8875 - 2017-03-08 19:33:09 UTC
Mike Voidstar wrote:
There is no point where anyone in space without an active cloak can not be vigilant and still maintain his safety.

MWD interceptors in safe spots beg to differ. Try catching one when he burns away with 7+km/sec.

Mike Voidstar wrote:
Defense fleets and such do not go away just because the campers do- in fact, the camps exist because of the fleets, not the other way around.

Cloaky campers go after easy victims. People like you that are unable to defend themselves. If there is a active standing fleet and the hotdropper gets counterdropped, he'll go away because it isn't worth it.
AFK cloakers are really only a problem to the worthless players that shouldn't be in nullsec in the first place.

Mike Voidstar wrote:
The arguments about people not defending their space are ridiculous fabrications, all the butt hurt about the need for camps exist because people defend their space.

Then I guess they're either pretty bad at it or so weak that they should not be able to hold that space in the first place.
You're not entitled to sov space. You either can stand your ground, or a random group comes along and takes that space from you. Although they're rather using your obvious lack of strength to milk you for tears and easy kills over and over again instead of kicking you out.

Mike Voidstar wrote:
100% safety is a hyperbolic lie, unless you are using a cloak.

A cloaked ship can't activate any modules and can't leave the system. While he is "safe" he also cannot impose any risk and thus you are "safe" too.
Cloaky ships are also considerably weaker than their non-cloaky counterparts, so they don't stand a chance in any even engagement. Unless the unfortunate victim is one such as you.

Mike Voidstar wrote:
All the hurf blurf false arguments about local fail in the face of local working the same for everyone, with the sole exception of loading time-- and a compromise on that was rejected out of hand as being immaterial.

The people that inhabit the space have a major advantage with intel networks, automated intel tools and intel bots. They see attackers already 30 to 40 jumps out and have sufficient time to react. The hunter only sees the people once he actually enters the system. So no, it doesn't work the same for everyone. The hunter is at a massive disadvantage and the only way to overcome that is turning those advantages against those that wish to opt out of PvP in a PvP zone by using afk cloaking.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Teckos Pech
Hogyoku
Goonswarm Federation
#8876 - 2017-03-08 19:54:50 UTC
Mike Voidstar wrote:


I don't contest that.

What I contest is that the cloaked camper has no similar onus.


Of course not. He is cloaked, he is no threat until he decloaks at which point you are free to shoot you.

Player is in a cloaked ship: He cannot target, he cannot lock you. He can't really do anything besides scare you via local.

While cloaked you cannot target him nor can you shoot him. Local warns you he is there and that you should take precautions.

Balanced. Maybe not optimal, but that is what CCP is supposedly looking into with the observatory array.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#8877 - 2017-03-08 19:56:28 UTC
Mike Voidstar wrote:
And again.... 100% safety while in space exists only for cloaked ships.

Nullbears, or anyone, cannot ever be 100% safe without a cloak. They are in space, easily located, and generally easily targeted.

A search of killboards will reveal many such kills each day, despite these claims of 100% safety. A simple experiment of sitting pretty much anywhere you like, ignoring traffic and not defending nor evading will reveal the falsehood of 100% safety for anyone not cloaked sooner or later.


And as has been pointed out to you many pages back, that cloak comes with its own restrictions. It is not "free" no matter what you say.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Merin Ryskin
Peregrine Industries
#8878 - 2017-03-08 20:01:53 UTC  |  Edited by: Merin Ryskin
Mike Voidstar wrote:
The arguments about people not defending their space are ridiculous fabrications, all the butt hurt about the need for camps exist because people defend their space.


No, those arguments are the uncomfortable truth that you don't want to admit. If people are actively defending their space then an AFK cloaker can not do anything but sit cloaked in a safespot, engaging a target is instant suicide. And at that point who cares if there's an AFK cloaker in system, they're just an irrelevant name in local that you can safely ignore. The only people who have anything to lose from AFK cloaking are garbage-tier alliances that are unable or unwilling to actively defend their space and think that they should be able to farm PvE content like it's highsec.

Quote:
100% safety is a hyperbolic lie, unless you are using a cloak.


No, it's literal truth. The time to enter warp and become invulnerable (assuming you are smart and aligned already) is less than the recalibration delay plus lock time of a decloaking ship. The only way a cloaked ship will ever catch a target is if they get careless and fail to take appropriate defensive precautions.

Quote:
Some equivalent of effort should exist for the cloaked ship as well, especially in the presence of active hunters. At no point should a ship operating in space be so safe that you can leave the keyboard secure in your invulnerability... Doing so should come at the expense of increased risk, not improved effectiveness.


And any proposal for such a system inevitably runs into the problem of being too effective against ATK cloaked ships. If your "I win" button can reveal and kill an AFK cloaked ship then it can do the same against someone who is ATK, and the value of a cloak is reduced to a temporary delay in dying while your enemies take a moment to press the "I win" button.
Sonya Corvinus
Grant Village
#8879 - 2017-03-09 01:02:48 UTC
Mike Voidstar wrote:
There is no point where anyone in space without an active cloak can not be vigilant and still maintain his safety.


A cloaked ship can't harm anyone. That's the balance behind it. This is a non-issue.
Mike Voidstar
Voidstar Free Flight Foundation
#8880 - 2017-03-09 16:42:46 UTC
Sorry, not being capable of aggression isn't an excuse for being immune to aggression.

For instance, Pods and shuttles are very fragile, incapable of even mounting weapons, yet enjoy no similar protection. Mining ships, industrial ships, and freighters are also quite inoffensive, yet get no similar protection.

In fact, by your logic the targets the cloaked camper hunts should become immune to everything simply by taking their weapons offline- it's much more difficult and time consuming in the absence of a maintenance array from another ship or structure to bring those back up than it is to drop cloak and wait out the targeting delay.