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Marcus Longfellow for CSM

Author
Marcus Longfellow
The Scope
Gallente Federation
#1 - 2017-03-08 01:28:23 UTC
Greetings Spacers,

I’m officially running for CSM and wanted to start a thread so that people can ask question of me.

I’ve been playing Eve for almost 4 years now. During that time, I’ve played in Hi-Sec, Null-Sec, Low-Sec and Wormhole space. My two main twos are alive in very different space. One is a solid worm hole character living in a C5. The other is a Low-Sec character I use for industry, mining and occasional PVP fun.

Some of the key things I hope to help CCP with is:

Industry Rework – CCP recently done a lot of stuff to help this but I think there still gaps.

Corporate Interface – This could use some attention. The current Title / Role system is complex and needs clean up.

Alpha Accounts – CCP needs to be able to give better information during creation or allow some of cross group skills since new players don’t know enough to select their choice.

Please feel free to ask me questions.
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#2 - 2017-03-08 17:14:16 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.