These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

New Probe and Directional scanning UI and UX Feedback thread

First post First post
Author
Grookshank
Center for Advanced Studies
Gallente Federation
#41 - 2017-03-02 15:14:58 UTC
CCP Claymore wrote:
We are looking at putting the map button back in.

Please don't forget about https://forums.eveonline.com/default.aspx?g=posts&m=6847384#post6847384 before doing any comfort features. The linked one is vital for scanning in wh with many sigs and for combat scanning.
Rowells
Blackwater USA Inc.
Pandemic Horde
#42 - 2017-03-02 17:47:09 UTC
Unless I missed it, is there any plan to add back the ability to use the "look at" button/hotkey on cosmic anomalies listed in the probe scanner?
Sha'Uri Dark
VoidRunner's Inc.
#43 - 2017-03-02 23:48:11 UTC
First impression


Open Map button needs to be replaced
The size, range, scan, analyze buttons needs to be moved back to the top of their windows
Noticeable lag when scrolling in and out

D-scan
Doesn't open when you select it from the "scanners" button on the HUD it appears minimized in the Neocom and you have to double click the icon there to open it
Doesn't show any results when clicking scan
Has no options to choose scan scope filters as on TQ
No way to show the scan cone (not is its usual places)


Grookshank
Center for Advanced Studies
Gallente Federation
#44 - 2017-03-03 07:31:55 UTC
When you asked for what we would like to see changed in the new probe scanner there were some requests for a "reset probes to sun" button. Would be very useful if you switch from scanning a huge system (like Thera) to a smaller system. Probably also useful for some other situations.

Any chance to get this in?
Tonto Auri
Vhero' Multipurpose Corp
#45 - 2017-03-03 14:23:12 UTC
With each iteration, it seems the UI become less and less usable, mainly due to overload of nonessential information.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Tonto Auri
Vhero' Multipurpose Corp
#46 - 2017-03-04 01:25:54 UTC
Ok, how to move the scan progress indicator from the ass hole it was moved to somewhere closer to the center of the screen?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Jagged Palleon
Center for Advanced Studies
Gallente Federation
#47 - 2017-03-04 10:14:01 UTC  |  Edited by: Jagged Palleon
A lot of things have been said: the new white cubic thingy is just great!

Things that are unnecessary changes:

- Analyze button and friends on the bottom. Pls move them back up or give us an option to sort ourselves

- ALT+Mousewheel is the other way around from Tranquility. Would be great if we dont need to train our muscle memory again ;)

- Had a problem when a sig was scanned 100% and I want to drag the cube around, I often got the radial menu. I think the plan was that we always can grab the cube.

Edit:

Was in Thera and had a problem with recovering my drones. Tried the button and right-clicking on the map. Both did not work =/
Sha'Uri Dark
VoidRunner's Inc.
#48 - 2017-03-04 16:35:14 UTC
reset profile to default

I like the addition of the open solar system map on the HUD scanners button

D-Scan
Is opening correctly from the HUD
has filter, show scan cone, options

Recover Probes not always working had to dock to recover them.
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#49 - 2017-03-06 07:49:12 UTC
The only true and biggest complaint I have about this new scanner is the same as I had with the last attempt at revamping it. Double clicking the top bar doesn't minimize the window like every other window in the game. It instead expands it to fill the entire screen. Honestly this drives me crazy that this one screen acts differently than every other, and in hectic combat scanning this has been super aggravating as I have to close the window since it tends to go over things like the overview and my hud. Please please fix this.
Thoren Vaille
American Federation of Musicians Local 148-462
#50 - 2017-03-06 21:17:54 UTC
I am posting here, as have some others, to mention that docking the probe window in the map should not be the default behavior.

Jimy F
Strategic Isks Investments Corporation
#51 - 2017-03-06 23:39:26 UTC
Hi

i do some testing with probe strength

probe scaner window shows wrong difrent value of probe strength

i try Striatios without anythig and value of probe strength in probe scaner window, and check by fiiting window -> show charge info on probes laucher is the same

Striatos with mid grade virtue + omega +10% implant, show at charge info at proble laucher in fiiting window are correct, but value of probe stenght at probe scaner window are incorrect, much smaller, i dont know that this have effect during scaning but it show inccorect numbers

the same problem with t3 cruisers, i try it with thengu and there is the same problem, addition to this i check with and without scaning bonus implants that probe scaner window dont show scaning bonus from dedicated subsystem in this two cases
elitatwo
Zansha Expansion
#52 - 2017-03-07 09:48:58 UTC
Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?

Drives me nuts!

There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?

It doesn't seem like they do, they do nothing when clicked.

Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?

Do I have to retrain my eyes to see it properly too?


Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

CCP The Funk
Doomheim
#53 - 2017-03-07 12:00:13 UTC
Jimy F wrote:
Hi

i do some testing with probe strength

probe scaner window shows wrong difrent value of probe strength

i try Striatios without anythig and value of probe strength in probe scaner window, and check by fiiting window -> show charge info on probes laucher is the same

Striatos with mid grade virtue + omega +10% implant, show at charge info at proble laucher in fiiting window are correct, but value of probe stenght at probe scaner window are incorrect, much smaller, i dont know that this have effect during scaning but it show inccorect numbers

the same problem with t3 cruisers, i try it with thengu and there is the same problem, addition to this i check with and without scaning bonus implants that probe scaner window dont show scaning bonus from dedicated subsystem in this two cases


Thanks for looking into this. If you could raise a bug though the game client (f12 to open the help menu, then select Report Bug) with some screenshots of what you see we'll investigate further.
CCP The Funk
Doomheim
#54 - 2017-03-07 12:04:12 UTC
elitatwo wrote:
Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?

Drives me nuts!

There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?

It doesn't seem like they do, they do nothing when clicked.

Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?

Do I have to retrain my eyes to see it properly too?


Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision.


This is strange - D-scan should be green, not orange. Submit a bug with some screenshots of what you see and we'll look into this. Also definitely include a screenshot of what you mean by OFF-buttons, thanks!
Talman Drak
Pator Tech School
Minmatar Republic
#55 - 2017-03-07 19:26:10 UTC
Liking the look of the changes, the double click to quickly swap side to top is nice.

Honestly i will miss being able to drag to resize probes, but that's not too big a deal.

Honestly though, biggest thing I wish for when it comes to scanning, isn't UI changes. It is things like:

- Being able to export current scan results, in current system, via CREST.
- Signatures being remembered when docking and undocking, or when leaving system then returning.

Because let's face it, lore wise, it doesn't make any sense that we wouldn't be able to recognize that a signal we found 5 minutes ago is still there in the same location.

The CREST export would just be cool to facilitate sharing of scan results with allies for collaborative scanning efforts. Obviously, limiting the export to what can be scanned via non-combat probes would likely be a good idea.

But i realize, these are not things your team likely works on. However i'd love you long time if you could pass it on to teams that COULD consider them.
Noene Drops
Deep Chain Diving
#56 - 2017-03-08 10:37:45 UTC
With signature globes being made less bright it's hard to judge the relative globe size, because the background of scanning map is not completely black and there's not enough contrast to look at the bunch of globes and see which ones are bigger or smaller than others. When scanning, you often can make a guess about the kind of a signature that you're about to scan down judging by the globe size. For example, when unscanned, the globe size of many types of wormholes are smaller than most relic sites, and some combat anoms are smaller or bigger than the wormholes. Perhaps making the background completely black would help with that?
Sylvia Kildare
Kinetic Fury
#57 - 2017-03-08 11:34:48 UTC
Legion40k wrote:
  • ALT+SCROLLWHEEL to adjust the probe scan radius is reversed of that on TQ. confusing the hell outta me.

  • I've been scanning a ton in the past week (trying out drone combat probing more seriously than I have in the past)... and to me, alt-scrollwheel on TQ currently feels backwards of what it should be considering which way the scrollwheel moves to zoom in vs. zoom out in the system map when the alt-key isn't held down, so... if they're reversing that, that's good news for me. Finally, it'll feel more in line with zooming in general.

    Looking forward to many of these changes later in March!
    elitatwo
    Zansha Expansion
    #58 - 2017-03-08 11:53:02 UTC  |  Edited by: elitatwo
    CCP The Funk wrote:
    elitatwo wrote:
    Seems nobody else cares or does know what it means but in the new d-scan window there are anomalies or not which are under- or overlined - which one is it?

    Drives me nuts!

    There are OFF-buttons on some signatures which are not over- or underlined - do they turn off the signature?

    It doesn't seem like they do, they do nothing when clicked.

    Why does that d-scan thing have to use orange-ish colors instead of snow-white like it does now?

    Do I have to retrain my eyes to see it properly too?


    Orange-ish on grey-ish background will cause eye cancer and I have perfect 130/125% vision.


    This is strange - D-scan should be green, not orange. Submit a bug with some screenshots of what you see and we'll look into this. Also definitely include a screenshot of what you mean by OFF-buttons, thanks!


    Oh wow something didn't agree with wineHQ and the current SiSi d-scan map shows a very weird green bubble thingy but anyhow, This: http://imgur.com/h6envkb is what I mean.

    Eve Minions is recruiting.

    This is the law of ship progression!

    Aura sound-clips: Aura forever

    ColdCutz
    Frigonometry
    #59 - 2017-03-10 14:17:31 UTC
    Don't know if this has already been brought up but:

    Please move the control strips with the 'Launch' and 'Scan' buttons to the top, or at least give the option to move them to the top. I merge both D-Scan and Probe tools to one window and constantly switch back and forth with the tabs at the top, so it's going to get extremely old slewing my mouse up and down the window everytime I want to use them.

    Other than that I'm really pleased about your decision to reduce the visual noise by dimming the probe spheres and making icons for each signature type.
    Clover Axion
    Deep Core Mining Inc.
    Caldari State
    #60 - 2017-03-10 15:49:18 UTC
    In the patch notes for the upcoming update,

    Quote:
    • Removed ability to pick probe bubbles for resizing




    Thank you so much for this. It's the little adjustments like this that will make the process much easier & more efficient. I also truly appreciate the bug fixes that could erase scan progress due to certain variables.


    Clover.