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Is transport too easy?

Author
Amojin
Doomheim
#41 - 2017-03-07 02:05:26 UTC  |  Edited by: Amojin
You really miss the mark, Cade, if you think I'm trying to impress you.
Teckos Pech
Hogyoku
Goonswarm Federation
#42 - 2017-03-07 05:51:07 UTC
Veyreuth wrote:
In my early days of industry, I operated out of Heimatar. I put extra effort into "buying local" for my jobs. I had thought that if I bought from the region where I operated, that would make those around me wealthier to buy the things I was building. In retrospect, it was a naive notion. As an industrialist, buying my goods exclusively out of Rens added 20% to 30% to my costs, erasing the margins on many projects (figuring in transportation costs). There was no real rational reason to buy exclusively from a non-Jita hub.


Yes, it was naive in that people will not price differentials and take advantage of the arbitrage opportunity--i.e. you have no idea if the person you are buying from is a "local producer".

Further, why would you do this? The name of the game in commerce is lowering your costs. Costs are bad. That is why firms are always looking for ways to minimize them. And in doing so the effect is to eventually lower the price to the consumer thus making lots of people better off. And specialization and economies of scale also suggest, in general, that small local production is usually going to be more costly...and remember costs are bad.

Quote:
During my time in SOV null, I found it extremely difficult to locally source industry jobs. Almost every project involved me purchasing materials from Jita and paying to jump freighter them out. Members of my own alliance would ship moon goo to Jita rather than find a local buyer at the same time I was paying to move it out, since it was easier to ship it and flip it than to find a local buyer.


Yes, of course. The amount of stuff on any market is limited to the extent of the market. If you have a station or citadel and you have locked 99% of the player population out...you have a very thin market. Notice that Jita 4-4 nobody is locked out. Same with Amarr, and Hek and Dodixie. Those markets are thick, by comparison.

Quote:
So:

I believe that Jump Freighters make moving goods "too easy". Major moves still may have challenges, but for regular getting goods too and from market, there is very little risk of piracy if an operation is properly planned. Quick, easy, and relatively safe access from most regions to Jita causes an increased emphasis on the one central hub and makes multiple smaller regional markets less viable.

I don't deny that the ease of transport is a wonderful quality of life issue, however I think it does stifle null sec industrial and market opportunities. SOV corporations don't need industrialists or need to worry about the local economy outside of making sure convenience and essential items are stocked on local market/contracts. It makes managing an organization far from empire far less dynamic.

Sometimes, I think the game would be much more interesting if moving goods in and out of null sec were a major corp operation... not just lighting a few cynos, instead it would be a many player operation with scouts, escorts an the whole ball of yarn. If it were very difficult to move goods in and out, then a major part of success in SOV null becomes ensuring you can produce more of what you need locally. I also think that making it harder to move goods will make for more dynamic regional markets in empire space.

(Oh, and I did make billions with industry in Null, so this isn't so much about crying... it's just thinking the mechanics could be more interesting.)

Thoughts?


Be honest, were you CCP Greyscale? That was his hideous idea: It would be awesome if we made moving stuff to NS absolutely horrible. We'd turn a video game set in a dystopian future into a dystopian video game where the idea of moving a few ships makes you want to vomit.

You are trying to push on a rope here. The way to make NS industry grow is to make NS industry more viable, not gimp moving stuff around. And CCP has been trying to move in that direction with citadels, engineering complexes and the changes to rorquals. We could even add the rebalance to ores in terms of the minerals they yield when refined. This might be enough, but removing the fatigue bonus prematurely won't help any. I'd say we wait and see how things go. Too bad CCP will not be reporting regional economic statistics anymore. Ugh

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

baltec1
Bat Country
Pandemic Horde
#43 - 2017-03-07 07:04:25 UTC
We do have a problem with not enough stuff getting exploded.
Keno Skir
#44 - 2017-03-07 09:04:10 UTC  |  Edited by: Keno Skir
Amojin wrote:
Scipio Artelius wrote:
Amojin wrote:
Your excuse for hitting a non-combatant?

In low and null there's no such thing.

My industry alt, who is sitting in her Anshar right now in null waiting out a jump timer, jumps in low/null almost everyday. It's not all about shooting defenseless ships (I'll do that too in low/null - everything is a target).

Not every industry/hauling pilot wants safety. Make it hard, then those that are good at it gain advantage over those that aren't. Making things easy just rewards the lazy and incompetent.


Oh. Because some software company created a region of space delineated by a numeric scale... I'm supposed to just accept that as a sort of DEFCON scale? I should totally subsume my own view, in favor of theirs?

Hmm... As fascinating as that is, uh, no. I'm not gonna do that. Just like I'm not handing you a full api-key, I'm also not going to assume that I should kill you, because joe dumb-ass developer set a security rating.

That's not how life works, when you can think for yourself.


When you play chess do you move your knights diagonally because "screw those idiots that invented chess"?

It's not even trolling is it you really are this dense Roll

EDIT : Yes OP transport is indeed too easy. The addition of jump freighters all but removed industrial traffic through lowsec / nulsec gates. This removed the need for escorts which were a great mechanic both for hunters and the defenders alike. Industrial traffic drove conflict and meant that a supply chain was something that was actually hard to do on a grand scale in the far reaches of nul. Capita; jump bridges famously made nulsec more empty rather than more active, because the power blocks could beam their cap fleet essentially anywhere in their territory at a moments notice. This reduced conflict in the area it was supposed to boost. In much the same way, Jump Freighters have allowed supplies to cover huge distances with no exterior player involvement if done correctly.

Some people will create a straw man argument, yelling that PvP players just don't like jump drives because they get less kills. They divert attention from the fact that EvE runs on kills and nothing else. Reducing conflict over a large area creates stagnance that filters through to every player at every level.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#45 - 2017-03-07 09:09:59 UTC
Id like to see a hub in every region connected by a highway gate system that leapfrogs a bit.
Like a secondary gate system that goes by constellation and has a predetermined travel time. I can enter a constellation and go system by system if i want to do something specific or jump to the next constellation.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#46 - 2017-03-07 09:16:57 UTC
Scipio Artelius wrote:
Amojin wrote:
Sonya Corvinus wrote:
Making jump fatigue penalize you more would be very, very healthy for the game, solving this among many other issues.


No, it would not. I've about had it with this ****. Aww, we can't attack that ship! It's such a nice target! It's so easy. It has no weapons! We can sag our pants down like prison thugs and be SOOO cool!

It's just a dude engaging in life! Damn, a perfect target, that can't fight! We want it!

CCP! Damn, you! So far, it can get away. Give it to us! I know what sheep look like, but feck! Sometimes there's this weird looking sheep. We've, after the fact, identified it as an Anatolian Sheep Dog. It's fricking fighting. Damn it!

So far we've been able to kill it, but what if it has puppies?!

Actually, CCP's original plan was for much tougher jump fatigue on Jump Freighters (and other industrials) and they relented following player feedback, particularly because of where nullsec industry was and the feeling amongst the player base that the fatigue on jump freighters would affect small Alliances more than large ones:

Ships in the following groups gain a 90% reduction to effective distance traveled:
industrial, blockade runner, deep space transport, freighter, industrial command ship, capital industrial ship, jump freighter.
This eases the impact of these changes on alliance logistics for the time being. We would like to remove these bonuses in future, but we don’t feel nullsec industry is in a sufficiently strong place that it would be prudent to do so right now.


Nothing to do with them being easy targets that they received the jump fatigue bonus.

source: https://community.eveonline.com/news/dev-blogs/phoebe-travel-change-update/

So Sonya's post is just an expression of what CCP planned in the first place and a perfectly good one now that industry issues have been improved through the Citadels/Engineering Complexes and Rorqual changes.

The problem is a player and CCP problem.

Players because they lock others out of their space meaning the guys who aren't in alliance who would love to ship goods to null can't dock and would get killed even if they could and CCPs for not creating incentives and mechanics which would reward alliances for allowing non-alliance traders to supply them.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Keno Skir
#47 - 2017-03-07 09:18:24 UTC
Matthias Ancaladron wrote:
Id like to see a hub in every region connected by a highway gate system that leapfrogs a bit.
Like a secondary gate system that goes by constellation and has a predetermined travel time. I can enter a constellation and go system by system if i want to do something specific or jump to the next constellation.


If you go to nul you can build that if you want to / have what it takes.
Kentonio
THE DISC
#48 - 2017-03-07 09:19:58 UTC
Scipio Artelius wrote:
Actually, CCP's original plan was for much tougher jump fatigue on Jump Freighters (and other industrials) and they relented following player feedback, particularly because of where nullsec industry was and the feeling amongst the player base that the fatigue on jump freighters would affect small Alliances more than large ones:


Thinking about it more, they're probably right. Small alliances are already fighting an uphill battle compared to the blobs. If you're one of the huge groups, you might use Jita instead of mass manufacturing because its cheaper and easier, but if you've got the right moons you've always got the option to do it the harder way if you have to. If you're a smaller alliance with less moon access then presumably you don't really have any choice but to ship in a lot of stuff, so any big nerf on transport is going to hurt a lot.
Salvos Rhoska
#49 - 2017-03-07 09:47:49 UTC  |  Edited by: Salvos Rhoska
Lurking/reading till I have time to post.

Dont you goddamit let this thread die or drive it into the ground!

This is a perfect context to discuss this core issue.

Finally, "its happening".

Jita is monstrously monolithic, it can no longer be argued as based solely on player and market choices.
There are numerous systemic mechanics issues that have made the Jita abomination possible.
In a truly conflict/competition/interaction pvp based game, such a thing as Jita should not be possible, let alone actually exist and persist.

PS: OP, thank you for pointing out this elephant in the room so concisely.
Although its more like a giant octopus than an elephant, as its appendages spread throughout EVE.
Cade Windstalker
#50 - 2017-03-07 14:12:47 UTC
Amojin wrote:
You really miss the mark, Cade, if you think I'm trying to impress you.


You missed something too, what was it again, starts with an s... s, s, s... oh right, Sarcasm! Lol
Frostys Virpio
State War Academy
Caldari State
#51 - 2017-03-07 14:21:56 UTC
baltec1 wrote:
We do have a problem with not enough stuff getting exploded.


Making the trade lanes between empire and null isn't gonna solve that tho.
Amojin
Doomheim
#52 - 2017-03-07 14:22:21 UTC
Cade Windstalker wrote:
Amojin wrote:
You really miss the mark, Cade, if you think I'm trying to impress you.


You missed something too, what was it again, starts with an s... s, s, s... oh right, Sarcasm! Lol


Yeah, that happens a lot, online. Did you know that only 7% of what we normally communicate, is expressed in the words, themselves? Online, well, I can't see you, or hear your inflections and tone, etc, etc...

So, that's gonna happen. I usually let people know by tagging it with a /sarcasm

Anyway, life goes on, until it doesn't. Roll
Salvos Rhoska
#53 - 2017-03-07 15:10:55 UTC
Jita/Forge figures are proof positive this game is not working on a systemic level.

The disparity is insane.

This is no longer a matter of player choice, its clearly a result of manifold systemic issues.
No one trade hub in EVE should so insanely eclipse all others.

Jita MUST die, by any and all means necessary and expedient.
Daerrol
Republic University
Minmatar Republic
#54 - 2017-03-07 15:34:50 UTC
Amojin wrote:
hmu-smh wrote:
I agree.

The problem is CCP only listen to the whiners.. and proceed to kill the game with safer changes and mechanics, over and over again.


Civilians usually take great efforts to protect themselves, and well they should. We're not supposed to be hitting them, anyway. A transport ship is, by definition, a non-combatant.

Do you feel powerful killing it?

https://www.youtube.com/watch?v=lMD3njsLHHQ

It's all hypocritical, isn't it?


LOL I feel rich doing it bro.

But JF's should stay as they are. It's not easy getting goods to null, it's just not... hard. Plus not everyone owns a JF. I do the DST run pretty regularly from X-M to Jita!
Kentonio
THE DISC
#55 - 2017-03-07 15:41:32 UTC
Salvos Rhoska wrote:
Jita MUST die, by any and all means necessary and expedient.


I can't help but wonder what would happen if they just blew up the station and its contents. Would the whole thing just reform at another station in the system, or would people finally start looking at alternatives? How much of Jita is just that its been what it is for so long that no-one wants to face the change?
Rroff
Antagonistic Tendencies
#56 - 2017-03-07 16:17:20 UTC  |  Edited by: Rroff
Kentonio wrote:
How much of Jita is just that its been what it is for so long that no-one wants to face the change?


As much as anything it has become so big (taken on a life of its own) it is beyond really the capabilities of any individual or even in most cases a group to change the dynamic.

The problem with transport in Eve is always going to come down to the problem that its very hard to balance it between too safe or too unsafe, for the most part you can't do things like escorting transports like in real life and so on so in the end they have to err on the side of too safe or risk turning all but the very most hardcore away from the game.
Scialt
Corporate Navy Police Force
Sleep Reapers
#57 - 2017-03-07 16:27:40 UTC
I came into this threadnot knowing how I felt about the issue. I was curious as to the arguments relating to transport.

I left wanting to gank every jump freighter I can catch.

Wonder why that happened?
Veyreuth
Sebiestor Tribe
Minmatar Republic
#58 - 2017-03-07 16:35:56 UTC
Kentonio wrote:
Salvos Rhoska wrote:
Jita MUST die, by any and all means necessary and expedient.


I can't help but wonder what would happen if they just blew up the station and its contents. Would the whole thing just reform at another station in the system, or would people finally start looking at alternatives? How much of Jita is just that its been what it is for so long that no-one wants to face the change?


I would tend to think that without some structural changes to the game, it would reform at another station. I think it would take some time (months, maybe a year), for a system to evolve as the dominant system.

There are efficiency gains for both buyers and sellers to have a central place to do business.

As far as if one central market is good for the game, I tend to say it's more compelling with decentralized markets, but I'm genuinely interested in other points of view.
Zanar Skwigelf
HIgh Sec Care Bears
Brothers of Tangra
#59 - 2017-03-07 16:47:30 UTC
Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high?
Amojin
Doomheim
#60 - 2017-03-07 16:50:18 UTC
Zanar Skwigelf wrote:
Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high?


You have read about 'evil and stupid,' right?

I guess you're the first one to see through the crappy haystack to the hidden needle?