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CSM Campaigns

 
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LUDO VOTE BEST VOTE

Author
The Ludocrat
The Ludocracy
#1 - 2017-03-06 17:03:20 UTC
For those of you who I haven't yet annoyed in Fleets, please allow me to introduce myself: I'm The Ludocrat, and I'm asking for YOUR support in running for CSM 2017.

I joined a nullsec alliance about a year and a half ago, after being a miner, an explorer, mission runner, and a wormholer at various points in my four year EVE career so far.

FCON is an amazing community, and through it I've found even more amazing and diverse group of badasses in the universe at large. In fact, you've all inspired me to run for CSM. So please vote for me!

Why should you? Well, I'll advocate your playstyle, always try to be fair to all sides and, perhaps most importantly, I promise to work hard to not only preserve this bizarre game we've come to know and love, but to prepare it for the future improvements we all know it needs. It's up to us to do this!

So I humbly ask for your support. I may be not the best pvper, most productive miner, or widest ranging explorer, but I genuinely care about those playstyles and the many others available to us in this incredible place we call New Eden.

OK! Enough of the mushy stuff! Please Vote The Ludocrat for CSM 2017!!!

Sincerely,

Your Friendly Neighborhood Ludocrat



tl;dr:

Ludo will work for you. Things will get better. Vote for Ludo! \o/
Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#2 - 2017-03-08 21:22:27 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.