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Attribute Implants are anti-content

Author
Captain Campion
Campion Corp.
#1 - 2017-03-05 18:25:46 UTC
Yesterday I jumped out of my expensive implants and went on a public roam.
After the roam I got back into my implants asap for faster training.
That was the smartest thing I could do at the time.

Today, I heard there's another public fleet, I didn't know about it yesterday so couldn't plan ahead.
But there's a timer until I can clone jump again.
I've trained up the skills to reduce the timer, but it still means I can't go on today's roam without risking my expensive clone, and that's not worth it.

So I'm logging off for today.
Fun ruined because of implants.
Cry
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2017-03-05 18:27:34 UTC
No, fun ruined because of risk aversion.

There's no timer if you jump between clones in the same citadel, and there's no timer if you just use a clone with two +3 implants and don't even pretend to care about the fourteen entire days of training you lose in a full year compared with +5s.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2017-03-05 18:31:23 UTC
More like fun ruined because someone cannot inform themselves. This was mentioned in one of the Upwell Structure introduction dev blogs as well but I cannot find that one at the moment.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Captain Campion
Campion Corp.
#4 - 2017-03-05 19:24:07 UTC
No noobs, I didn't know about today's fleet so couldn't plan for it.
Kenrailae
Center for Advanced Studies
Gallente Federation
#5 - 2017-03-05 19:45:39 UTC
Even so, you still coulda went to a public citadel with a clone bay, installed a new clone, and then jumped to it :/

The Law is a point of View

The NPE IS a big deal

Wanda Fayne
#6 - 2017-03-05 20:16:52 UTC
So because you don't make any suggested change or improvement, this is basically a whine thread.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Nevyn Auscent
Broke Sauce
#7 - 2017-03-05 20:17:34 UTC
Regardless of all the hate being thrown by oh look, the usual suspects, you are right.
CCP has even acknowledged you are right before that attribute implants and even attributes are bad game play.

They however were too afraid of impacting the LP market to remove attribute implants from the game at the time without having additional new ways to spend LP ready to go to.
Captain Campion
Campion Corp.
#8 - 2017-03-05 20:22:49 UTC
Even something simple like reducing the timer to 1 hour would be alright for me. I still think that's long enough to stop people abusing the system (which I don't really think is a genuine concern anyway).
Teckos Pech
Hogyoku
Goonswarm Federation
#9 - 2017-03-05 20:26:24 UTC
Nevyn Auscent wrote:
Regardless of all the hate being thrown by oh look, the usual suspects, you are right.
CCP has even acknowledged you are right before that attribute implants and even attributes are bad game play.

They however were too afraid of impacting the LP market to remove attribute implants from the game at the time without having additional new ways to spend LP ready to go to.


And it looks like CCP took some steps to mitigate that,

Quote:
If you jump clone to a clone you have at the Upwell structure you are currently located in, then you receive no activation delay to jump clone again.--link


Looks like there was a way for him to avoid this problem, but he is so risk averse he has not availed himself of this option.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#10 - 2017-03-05 20:27:25 UTC
Captain Campion wrote:
Even something simple like reducing the timer to 1 hour would be alright for me. I still think that's long enough to stop people abusing the system (which I don't really think is a genuine concern anyway).


Go use a citadel...no JC timers.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#11 - 2017-03-05 20:29:45 UTC
Captain Campion wrote:
Even something simple like reducing the timer to 1 hour would be alright for me. I still think that's long enough to stop people abusing the system (which I don't really think is a genuine concern anyway).

I think 6 hours is good.

19 hours is a very weird number.
If the base is 24 make the skill reduce it by 3-4 per level.
Kenrailae
Center for Advanced Studies
Gallente Federation
#12 - 2017-03-05 20:30:00 UTC
Captain Campion wrote:
Even something simple like reducing the timer to 1 hour would be alright for me. I still think that's long enough to stop people abusing the system (which I don't really think is a genuine concern anyway).



The problem inherent with timers is WHY.

In this case, the timer is NOT there to stop you from switching JC's in same system/station. Citadels negated that. Put up a couple astrahus, fit clone bays, jump around clones all day with a quick shuttle ride over to the other citadel. The Clone timer exists these days rather to attempt to stop instant travel from one area of Eve to another.


Now, yes, you can get almost anywhere in Eve these days in a travel ceptor in a reasonable amount of time, but it still takes the time and 'effort' to do it, where if I could just JC between a clone in metropolis, syndicate, The Forge and Deklien all day, that would be bad. Yeah, a travel ceptor can still get you pretty much anywhere in an hour or less, but once you get there, if you haven't prestaged stuff/not getting stuff from someone else, you only have the ceptor to work with.


It's a challenging compromise between trying to stop people from being able to go anywhere in Eve at the blink of an eye, and trying to relax some of the old, outdated systems like JC timers, attribute/effect clones, etc.

The Law is a point of View

The NPE IS a big deal

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#13 - 2017-03-05 20:31:53 UTC
Teckos Pech wrote:
Captain Campion wrote:
Even something simple like reducing the timer to 1 hour would be alright for me. I still think that's long enough to stop people abusing the system (which I don't really think is a genuine concern anyway).


Go use a citadel...no JC timers.

Citadel aren't available to everyone in some places.
If the functionality is there for cits there's no reason for the same functionality to not already be present for stations.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2017-03-05 20:36:41 UTC
This feature won't be available in stations because it is a unique feature that actually sets citadels apart from stations and makes them a tiny bit useful. Furthermore, public citadels are available all over high sec and in many low sec areas. All public fleets always start from a high sec or low sec station so this argument is invalid.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nevyn Auscent
Broke Sauce
#15 - 2017-03-05 20:52:04 UTC
Teckos Pech wrote:

Looks like there was a way for him to avoid this problem, but he has not availed himself of this option.

FIFY so you aren't being abusive......
However here is a legit question. If you jump clone normally, can you still swap at a citadel inside that timer. Or once you jump clone are you actually locked out of doing so.

And CCp's citadel 'mitigation' still doesn't solve the major issue behind Attributes & attribute implants, it just makes it slightly less problematic for certain groups of people (mainly the large null groups)
Kenrailae
Center for Advanced Studies
Gallente Federation
#16 - 2017-03-05 21:00:42 UTC
Nevyn Auscent wrote:
Teckos Pech wrote:

Looks like there was a way for him to avoid this problem, but he has not availed himself of this option.

FIFY so you aren't being abusive......
However here is a legit question. If you jump clone normally, can you still swap at a citadel inside that timer. Or once you jump clone are you actually locked out of doing so.

And CCp's citadel 'mitigation' still doesn't solve the major issue behind Attributes & attribute implants, it just makes it slightly less problematic for certain groups of people (mainly the large null groups)



You can jump clone to another clone inside the same citadel at any time, regardless of timer status, as long as you have access rights to the clone bay AND the clone bay is online(fueled, turned on, etc).

The Law is a point of View

The NPE IS a big deal

Teckos Pech
Hogyoku
Goonswarm Federation
#17 - 2017-03-05 21:17:24 UTC  |  Edited by: Teckos Pech
Matthias Ancaladron wrote:
Teckos Pech wrote:
Captain Campion wrote:
Even something simple like reducing the timer to 1 hour would be alright for me. I still think that's long enough to stop people abusing the system (which I don't really think is a genuine concern anyway).


Go use a citadel...no JC timers.

Citadel aren't available to everyone in some places.
If the functionality is there for cits there's no reason for the same functionality to not already be present for stations.


There are public citadels that one can check out in terms of clone bays.

Instantaneous travel has been seen as generally bad, if you don't have at least some minimal level of risk. There are groups in this game that could put caches of capitals all over the universe, and then with instant JC people could move across the map and thus avoid jump fatigue.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#18 - 2017-03-05 21:21:44 UTC
BTW, in looking at Danika's suggestion of having +3s in your PvP clone the loss in terms of SP over the course of an entire year is 2 million SP. This guy has been playing since 2006...or at least that is how old his character is. How many SP does this guy have? Seriously, you are still min-maxing past 160 million SP? Really? And you don't have the financial where-with-all at this point to afford possibly losing some +3s?

Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Captain Campion
Campion Corp.
#19 - 2017-03-05 21:45:00 UTC
Teckos Pech wrote:
BTW, in looking at Danika's suggestion of having +3s in your PvP clone the loss in terms of SP over the course of an entire year is 2 million SP. This guy has been playing since 2006...or at least that is how old his character is. How many SP does this guy have? Seriously, you are still min-maxing past 160 million SP? Really? And you don't have the financial where-with-all at this point to afford possibly losing some +3s?
Roll

Haven't been subbed the whole time, but yes your general point is true.
I generally go on 1-2 public fleets a a week, and that's how eve fits around RL for me, so it makes sense to use implants during idle time.
But it's not just about me.
And just because you have ISK doesn't mean you should waste it. (same as RL money)
Teckos Pech
Hogyoku
Goonswarm Federation
#20 - 2017-03-05 21:50:03 UTC
Captain Campion wrote:
Teckos Pech wrote:
BTW, in looking at Danika's suggestion of having +3s in your PvP clone the loss in terms of SP over the course of an entire year is 2 million SP. This guy has been playing since 2006...or at least that is how old his character is. How many SP does this guy have? Seriously, you are still min-maxing past 160 million SP? Really? And you don't have the financial where-with-all at this point to afford possibly losing some +3s?
Roll

Haven't been subbed the whole time, but yes your general point is true.
I generally go on 1-2 public fleets a a week, and that's how eve fits around RL for me, so it makes sense to use implants during idle time.
But it's not just about me.
And just because you have ISK doesn't mean you should waste it. (same as RL money)


It isn't wasting it. It is looking at the trade offs. Putting in cheap implants, and cheap is of course relative to your over all in game wealth, can be a viable alternative to always being in your high end implants.

Personally, I became far less fixated on SP around 100 million SP. I don't have a clone that is a dedicated learning clone anymore, in part for this reason and also because of diminishing marginal returns with regards to SP.

But the solution is use a public citadel with a clone bay, I'm on my way to Perimeter right now in an alt to check out some of the citadels there. If I find one with a clone bay open to the public I'll post here. Yes, Perimeter might not be the optimal location, but it does address your issue, and it shows that there are public citadels. See if there is one closer to where the public roams tend to start...or just log in a bit early and use a travel ceptor to get to the staging point of the public roam.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

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