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Player Features and Ideas Discussion

 
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High Sec Ganking - CONCORD Balance request

First post
Author
Dom Arkaral
Bannheim
Cuttlefish Collective
#1201 - 2017-03-03 19:01:57 UTC
Hiasa Kite wrote:
Imma go with no on the use of cruisers to bump, purely because they just don't have the mass necessary to impact a freighter's trajectory, particularly when they're fighting a battleship's attempts to bump at the same time.

Now, using a fast ship to create fleet warp targets, that's a different matter.

Stabbers and Omen Navy are potent freighter bumpers ;)

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Teckos Pech
Hogyoku
Goonswarm Federation
#1202 - 2017-03-03 19:22:13 UTC
Naye Nathaniel wrote:
Dark Lord Trump wrote:
OP, if you wish to discuss something, it is wise to not call everyone who disagrees with you trolls. Criticism is what improves and refines an idea. Furthermore, if you want people to have any hope of agreeing with your idea, you need to show a clear and present need for it, instead of just an opinion. Believing that criminals need to be punished more harshly is fine, but unless you can show why that would be better for the game, people aren't likely to agree with you.


Criticism is then when you have and share with others your arguments;
Most of the people who disagrees with "us" are just "NOOOOOO" ppl;

Without a single argument which they got from us many;

Their point of view is:

"I don't want to work harder cause of my crimes because.... NO!" and that's all;

So it's not Criticism - it's just pure trolling;


Really? I distinctly asked several times "Why?" As have several other posters.

So again...

Why should freighter suicide ganking become more difficult? Considering it takes a fleet, a bumper, a scout, logistics people, etc? Compared to the freighter pilot who anti-tanks his ship, puts too much stuff in it, and takes no other precautions.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1203 - 2017-03-03 19:24:55 UTC
Naye Nathaniel wrote:
Jonah Gravenstein wrote:
Naye Nathaniel wrote:
Criticism is then when you have and share with others your arguments;
Most of the people who disagrees with "us" are just "NOOOOOO" ppl;

Without a single argument which they got from us many
Irony in action.

Most of the people that disagree are asking why.

Every single argument your friends have made has been circular, based on opinion and unsubstantiated in any way. When we ask for substantiation we get fobbed off and the question is evaded.

Quote:
Their point of view is:

"I don't want to work harder cause of my crimes because.... NO!" and that's all
Wrong.

We're asking why gankers should have to work harder than they already do in order to operate, whereas the people that the changes in this thread would benefit currently make terrible choices and put in very little effort, and the changes would mean that they'd be rewarded for their terrible choices, and put even less effort in than they currently do.

Examples of what work goes into a gank have been given already been given, yet they were poo-pooed as irrelevant because they didn't fit into the agenda of the OP and friends.

Quote:
So it's not Criticism - it's just pure trolling;
Pointing out that people are failing to produce any supporting material for their claim is criticism Roll

Claiming that your opinion is fact, evading questions, circular reasoning, not producing supporting evidence, dismissing the opinions and supporting evidence of others etc are all trolling.

Stop trolling, get discussing.


Short story short - Cause of Ballance;


Again, where is the imbalance. How much stuff moves around HS in freighters unmolested vs. stuff getting ganked? Do you know? I put up some links awhile back giving some indications.

What precisely is imbalanced? That you think it is too easy? Again, why should it be harder? What is the underlying reason than, "Because I say so."?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#1204 - 2017-03-03 19:29:36 UTC
Teckos Pech wrote:


Really? I distinctly asked several times "Why?" As have several other posters.

So again...

Why should freighter suicide ganking become more difficult? Considering it takes a fleet, a bumper, a scout, logistics people, etc? Compared to the freighter pilot who anti-tanks his ship, puts too much stuff in it, and takes no other precautions.

Ignoring the 'more difficult' part, Ganking gameplay is currently bad.
It doesn't create meaningful interaction between players, yes there is all sorts of preparation interaction (assuming they aren't multiboxing as some manage to still do), but the gank itself is a blink and you missed it event.
Blink and you missed it events are not a good thing for the game, especially since they can be mathed out so carefully meaning the interactions result is known before it begins 99% of the time.

You also can't dodge a targeted gank easily, if the gankers want you it's child's play to kill you, all you can do is drop the chance of them wanting you. The only way to not get ganked if they specifically want to gank 'YOU' rather than any high value target is simply not log in.

This is why I've been posting about both changes to Concord (No ship spawn, just your ship blows up after the timer, to stop spawn lag) and the Concord timer increasing significantly (to 1-2 mins at least if not even longer), along side giving industrial type ships real fittings. The intent being to keep the average difficulty of a gank the same (If not easier since a longer timer means fewer ships 'needed' if they are afk), but making pilot skill have a larger impact as well as more time for other people to chose to get involved. (Including other gankers jumping in).

To sum up, the current situation doesn't create a feeling of involvement for the target, this can be dramatically improved without changing ganking difficulty overall. And is the direction changes should go in.
Teckos Pech
Hogyoku
Goonswarm Federation
#1205 - 2017-03-03 19:39:52 UTC
Jonah Gravenstein wrote:
baltec1 wrote:
Jonah Gravenstein wrote:


Where is the evidence that the current system is unbalanced? This is what we want to see, and what the OP, NightmareX and yourself have so far failed to produce.


If anything it can be argued that the balance is too far in favour of the haulers, miners and mission runners these days. Just looking at the data shows the chances of getting blown up in highsec while doing these activities is very very low.
There is that to consider, and you're not wrong.

The OP and his friends seem to think that the balance is skewed the other way, yet have failed to produce any analysis of the data that confirms it.

Which leaves me with 2 obvious questions.

Have they actually looked at and analysed the data?
Does the data support their claims in any way?

I think the answer to both is probably not.


Ironically I have posted links to actual data provided by CCP Quandt and people like the OP and his lackeys don't even look at it.

If you look at production there has been a significant upward sloping trend. I'll be curious to see what happens in February, but there has been a ton of products brought into the New Eden economy. Part of it might be Burn Jita, I suppose.

But these guys keep saying "the data" and their "data" is Kusion's ISK Destroyed statistics. Which isn't even data, it is a statistic--i.e. it gives us a summary of the data...part of the data, it isn't even a summary statistic in the sense of ISK destroyed, but ISK destroyed and dropped. And even that does not tell us how much stuff is being moved around HS without being ganked.

In short, they have no data. When data and statistics are presented they ignore them. And misrepresent everyone else's position.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#1206 - 2017-03-03 19:56:50 UTC
I think we can now conclude this thread and summarize it's basc message with the following two statements:

1) AG is so bad they can't even win with CONCORD helping them so the want even more help from CCP
2) The CODE alway wins. ALWAYS!
2*) WALLHAX!!!!1!!

/thread
Teckos Pech
Hogyoku
Goonswarm Federation
#1207 - 2017-03-03 20:20:38 UTC
Nevyn Auscent wrote:
Teckos Pech wrote:


Really? I distinctly asked several times "Why?" As have several other posters.

So again...

Why should freighter suicide ganking become more difficult? Considering it takes a fleet, a bumper, a scout, logistics people, etc? Compared to the freighter pilot who anti-tanks his ship, puts too much stuff in it, and takes no other precautions.

Ignoring the 'more difficult' part, Ganking gameplay is currently bad.
It doesn't create meaningful interaction between players, yes there is all sorts of preparation interaction (assuming they aren't multiboxing as some manage to still do), but the gank itself is a blink and you missed it event.
Blink and you missed it events are not a good thing for the game, especially since they can be mathed out so carefully meaning the interactions result is known before it begins 99% of the time.


Most ship kills are "blink" and you missed it. And the interaction is not limited to just the gank itself, but the entire time spent in fleet ganking which can be a few hours.

Nevyn Auscent wrote:
You also can't dodge a targeted gank easily, if the gankers want you it's child's play to kill you, all you can do is drop the chance of them wanting you. The only way to not get ganked if they specifically want to gank 'YOU' rather than any high value target is simply not log in.


Okay, and? This is true irrespective of ship, activity, etc. If a group decides you are going to die, chances are, you as a lone pilot, you will die.

As for child's play I disagree. I have been on gank fleets and depending on your target you need several people for DPS, at least 10 or so. You'll need a bumper. If you are ganking for profit, you'll need a scanner and somebody to scoop the loot. Then there is the logistics of getting the ships and ammo in place. The actual moving of stuff. Assembling ships. Putting them on contracts.

And I'll once point out you are only seeing part of the picture: those who were ganked--i.e. took few or no precautions. Ganking the "low hanging fruit" is of course going to look easy. How many people are moving around who are prudent? How many are getting around just based on luck?

Nevyn Auscent wrote:
This is why I've been posting about both changes to Concord (No ship spawn, just your ship blows up after the timer, to stop spawn lag) and the Concord timer increasing significantly (to 1-2 mins at least if not even longer), along side giving industrial type ships real fittings. The intent being to keep the average difficulty of a gank the same (If not easier since a longer timer means fewer ships 'needed' if they are afk), but making pilot skill have a larger impact as well as more time for other people to chose to get involved. (Including other gankers jumping in).


So...you are suggesting increasing the CONCORD response times, but allowing for more fitting options? Like say some form of weaponry?

At least that is a new idea vs. the usual rants. I guess I'd be a oh so slightly worried about fatigue and NS but that would depend on the weapon systems I guess. Could be an interesting discussion. I would still argue that a single pilot/ship should not generally be a match for an entire fleet of ships.

Nevyn Auscent wrote:
To sum up, the current situation doesn't create a feeling of involvement for the target, this can be dramatically improved without changing ganking difficulty overall. And is the direction changes should go in.


Once you are being bumped, this is true. There is little a pilot can do at that point...but again, that is usually after multiple mistakes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#1208 - 2017-03-03 20:29:48 UTC
I'm open to increasing the response time of concord. Given more time to gank, the gankers will use less bodies. At the same time anti-gankers have more opportunity to prevent a gank.

But it's a thing with carebears that they must ruin the game for themselves.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nevyn Auscent
Broke Sauce
#1209 - 2017-03-03 20:30:52 UTC  |  Edited by: Nevyn Auscent
Teckos Pech wrote:

So...you are suggesting increasing the CONCORD response times, but allowing for more fitting options? Like say some form of weaponry?

At least that is a new idea vs. the usual rants. I guess I'd be a oh so slightly worried about fatigue and NS but that would depend on the weapon systems I guess. Could be an interesting discussion. I would still argue that a single pilot/ship should not generally be a match for an entire fleet of ships.

Effectively yes, I'll agree to disagree on some of your other points, or at least on the relevance of them, though I agree most ship kills are blink and you miss them, and I also regard that as a bad thing even in Null fleet vs fleet combat.

I also agree that a single ship/pilot should still go down vs a group.

The vision I see is industrials being somewhat akin to WW2 bombers vs fighters. They can have tank, prop mods, and some unbonused weapons (Say 3-4 Med sized weapons with zero bonuses, maybe up to large weapon allowances on freighters). Cargo expanders get a stacking penalty so it's not an all or nothing, because really, non stacking % based mods were always a bad idea.
So yeah, a lone industrial is still going to explode not a problem.
But you can then have impromptu or organised convoys of industrials. And putting 10 industrials in a convoy together then presents a harder target.
Now yes, you 'could' use escorts currently, but A: The gank is over too fast for escorts to have much influence. & B: Escorts are worthless if no gank is attempted, resulting in lost income. By having the industrials doing a self convoy you get a similar effect to what CCP did with the Porpoise & Rorqual. 1v1 they are outgunned by a dedicated combat ship their own size, but in a larger group they can beat off or at least inflict losses on an attacking group. (Or sometimes just be so overwhelmed they die anyway). But if no attack happens they are still useful and doing their primary task.

So with longer gank timers, and industrials able to 'self escort' by forming convoys, you would hopefully see a lot more interaction & chaos. As well as more interesting fights in high sec since Concord wouldn't be along in 10 seconds to stop all the shooting. (& no more lag from 500 concord ships, oh god. Meaning you could smart bomb jita undock if you really wanted to with BS to tank the station guns also)
Teckos Pech
Hogyoku
Goonswarm Federation
#1210 - 2017-03-03 20:40:10 UTC
Nevyn Auscent wrote:
Teckos Pech wrote:

So...you are suggesting increasing the CONCORD response times, but allowing for more fitting options? Like say some form of weaponry?

At least that is a new idea vs. the usual rants. I guess I'd be a oh so slightly worried about fatigue and NS but that would depend on the weapon systems I guess. Could be an interesting discussion. I would still argue that a single pilot/ship should not generally be a match for an entire fleet of ships.

Effectively yes, I'll agree to disagree on some of your other points, or at least on the relevance of them, though I agree most ship kills are blink and you miss them, and I also regard that as a bad thing even in Null fleet vs fleet combat.

I also agree that a single ship/pilot should still go down vs a group.

The vision I see is industrials being somewhat akin to WW2 bombers vs fighters. They can have tank, prop mods, and some unbonused weapons (Say 3-4 Med sized weapons with zero bonuses, maybe up to large weapon allowances on freighters). Cargo expanders get a stacking penalty so it's not an all or nothing, because really, non stacking % based mods were always a bad idea.
So yeah, a lone industrial is still going to explode not a problem.
But you can then have impromptu or organised convoys of industrials. And putting 10 industrials in a convoy together then presents a harder target.
Now yes, you 'could' use escorts currently, but A: The gank is over too fast for escorts to have much influence. & B: Escorts are worthless if no gank is attempted, resulting in lost income. By having the industrials doing a self convoy you get a similar effect to what CCP did with the Porpoise & Rorqual. 1v1 they are outgunned by a dedicated combat ship their own size, but in a larger group they can beat off or at least inflict losses on an attacking group. (Or sometimes just be so overwhelmed they die anyway). But if no attack happens they are still useful and doing their primary task.

So with longer gank timers, and industrials able to 'self escort' by forming convoys, you would hopefully see a lot more interaction & chaos. As well as more interesting fights in high sec since Concord wouldn't be along in 10 seconds to stop all the shooting. (& no more lag from 500 concord ships, oh god. Meaning you could smart bomb jita undock if you really wanted to with BS to tank the station guns also)


Okay...interesting. Much better than the OP, at least it is a new idea. Need to think about it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1211 - 2017-03-03 20:45:17 UTC
Daichi Yamato wrote:
I'm open to increasing the response time of concord. Given more time to gank, the gankers will use less bodies. At the same time anti-gankers have more opportunity to prevent a gank.

But it's a thing with carebears that they must ruin the game for themselves.


Ain't that the truth. I imagine the typical carebear reaction to Nevyn's idea would be horror.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#1212 - 2017-03-03 23:05:57 UTC
DrysonBennington wrote:


The goal is to get Pilots engaging the gankers and providing escorts from a few systems out to hauler pilots.


And how you would like to do it?
Gank the Gankers are they are not even suspects?
Jonah Gravenstein
Machiavellian Space Bastards
#1213 - 2017-03-03 23:24:06 UTC
Naye Nathaniel wrote:
DrysonBennington wrote:


The goal is to get Pilots engaging the gankers and providing escorts from a few systems out to hauler pilots.


And how you would like to do it?
Gank the Gankers are they are not even suspects?
Your ignorance is showing again, you can shoot at most of them freely due to their security status.

You're not very good at this are you?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Daichi Yamato
Jabbersnarks and Wonderglass
#1214 - 2017-03-04 00:14:11 UTC
Naye Nathaniel wrote:
DrysonBennington wrote:


The goal is to get Pilots engaging the gankers and providing escorts from a few systems out to hauler pilots.


And how you would like to do it?
Gank the Gankers are they are not even suspects?


I thought ganking was easy and risk free??

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dom Arkaral
Bannheim
Cuttlefish Collective
#1215 - 2017-03-04 03:30:05 UTC
Totally relevant.
Rip Cool

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#1216 - 2017-03-04 08:04:59 UTC
@Jonah Gravenstein
@Daichi Yamato

So much trolling;
Didn't know that wood have ability to write on a keyboard or they hire someone for them to do it?

This is the last time when i'm answering for a bullshit what it's came out of your "called brain";
Hiasa Kite
Brutor Tribe
Minmatar Republic
#1217 - 2017-03-04 10:59:29 UTC
Naye Nathaniel wrote:
@Jonah Gravenstein
@Daichi Yamato

So much trolling;
Didn't know that wood have ability to write on a keyboard or they hire someone for them to do it?

This is the last time when i'm answering for a bullshit what it's came out of your "called brain";

Naye's definition of trolling: Pointing out the flaws in your argument.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Naye Nathaniel
COBRA INC
Seventh Sanctum.
#1218 - 2017-03-04 11:05:35 UTC
Hiasa Kite wrote:
Naye Nathaniel wrote:
@Jonah Gravenstein
@Daichi Yamato

So much trolling;
Didn't know that wood have ability to write on a keyboard or they hire someone for them to do it?

This is the last time when i'm answering for a bullshit what it's came out of your "called brain";

Naye's definition of trolling: Pointing out the flaws in your argument.



Wooot?! hahaha :) yeah so far they didn't point anything, same as you =] that it's called a trolling;
Jonah Gravenstein
Machiavellian Space Bastards
#1219 - 2017-03-04 11:31:13 UTC  |  Edited by: Jonah Gravenstein
Naye Nathaniel wrote:
Hiasa Kite wrote:
Naye Nathaniel wrote:
@Jonah Gravenstein
@Daichi Yamato

So much trolling;
Didn't know that wood have ability to write on a keyboard or they hire someone for them to do it?

This is the last time when i'm answering for a bullshit what it's came out of your "called brain";

Naye's definition of trolling: Pointing out the flaws in your argument.



Wooot?! hahaha :) yeah so far they didn't point anything, same as you =] that it's called a trolling;
I pointed out that most gankers can be shot at freely due to their security status, even if they don't have a criminal or suspect flag.

That is a fact, not an opinion; there's a significant difference between them which you, and your friends, have apparently failed to grasp. Now, please explain how making a statement of fact is trolling.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Hiasa Kite
Brutor Tribe
Minmatar Republic
#1220 - 2017-03-04 11:59:09 UTC
Jonah Gravenstein wrote:
Naye Nathaniel wrote:
Hiasa Kite wrote:
Naye Nathaniel wrote:
@Jonah Gravenstein
@Daichi Yamato

So much trolling;
Didn't know that wood have ability to write on a keyboard or they hire someone for them to do it?

This is the last time when i'm answering for a bullshit what it's came out of your "called brain";

Naye's definition of trolling: Pointing out the flaws in your argument.



Wooot?! hahaha :) yeah so far they didn't point anything, same as you =] that it's called a trolling;
I pointed out that most gankers can be shot at freely due to their security status, even if they don't have a criminal or suspect flag.

That is a fact, not an opinion; there's a significant difference between them which you, and your friends, have apparently failed to grasp. Now, please explain how making a statement of fact is trolling.

He can't and he won't.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein