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Steve Ronuken for CSM XII

First post
Author
Orca Platypus
Pator Tech School
Minmatar Republic
#41 - 2017-02-28 19:51:08 UTC
Steve Ronuken wrote:
Just to save people a read, Orca Platypus is somewhat sore that bubbles have gained killmails and an expiry timer.


Just to save people a vote, the murder of a change passed with this shitcandidate's full blessing.
I think you have been ruining eve long enough, Steve, time for you to quit.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#42 - 2017-02-28 20:11:14 UTC
I believe the appropriate comeback is 'u mad bro?' or possibly 'its only game, why you have to be mad?'

Bubbling a constellationisn't something which should be quick and easy.

Especially not to the point that people are blinded when they enter a system. Which happens.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

DeMichael Crimson
Republic University
Minmatar Republic
#43 - 2017-03-02 11:37:55 UTC
Steve Ronuken wrote:
Penance Toralen wrote:

3) The values of Faction Standings have been eroded with loss of Anchorage and Jump Clone. What do you think can be added to restore the prestige of having earnt Standings?


Sorry for that short delay in getting back to you:

3) I'm really not a fan of standings in their current form. Gating content behind a grind isn't fun. And jump clones hadn't been a standing benefit for years. You either just joined a jump clone corp for a day, or you had someone grind out standing in a corp, and then share it with everyone else in corp (and Bob protect anyone who accidentally got standing with the donor corp)

However!:
With the introduction of the Mining NPCs, we're beginning to see where high standings have a use. Where they should. Moderating NPC behavior. Sure, it's a limited number of corporations at the moment, but long term, I'd expect to see more.

Well, I guess that answers half of the question that I've been posting to all CSM candidates :

My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?

Good luck to you in the upcoming CSM election.



DMC
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#44 - 2017-03-02 12:51:39 UTC
Something I've already proposed is tags for faction standing, much like tags for sec. won't take it above 0, but provides an easy, if expensive, way to repair your standing, if you did what's pretty common for beginners, and took the faction missions which tanked your standing.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

DeMichael Crimson
Republic University
Minmatar Republic
#45 - 2017-03-02 13:26:09 UTC  |  Edited by: DeMichael Crimson
Steve Ronuken wrote:
Something I've already proposed is tags for faction standing, much like tags for sec. won't take it above 0, but provides an easy, if expensive, way to repair your standing, if you did what's pretty common for beginners, and took the faction missions which tanked your standing.

Thanks for the reply Steve,

This game was founded with the premise of having a balance on 'Risk vs Reward' and 'Actions vs Consequences'. It takes time for players to ruin their Faction standings and as such it should also take time for players to repair those standings. I know it's tough on new players who haven't learned the game yet. Anti-Empire missions should have a warning to alert players that accepting and completing those mission will affect their Faction standings in a negative aspect.

I agree there should be more options available for characters to repair negative Faction standings but I don't like the idea of having Tags for Standings. Just like Tags for Security, I think those are nothing more than a 'Get Out Of Jail Free Card' for actions that should merit some consequences. In the past Characters use to be accountable for their actions in-game, now most everything has been dumbed down and turned into easy mode for the instant gratification crowd.

Anyway, thanks again for the reply and good luck in the upcoming election.



DMC
Flying Squidwolf
Indigo Media
#46 - 2017-03-02 23:40:48 UTC
Until the glorious day that CCP puts you on payroll, you'll have my vote. Your tools are amazing, your proposals are excellent; and you should be a sure fixture on this CSM and future CSMs.

*tips hat*
mkint
#47 - 2017-03-03 00:28:23 UTC
Steve Ronuken wrote:
Something I've already proposed is tags for faction standing, much like tags for sec. won't take it above 0, but provides an easy, if expensive, way to repair your standing, if you did what's pretty common for beginners, and took the faction missions which tanked your standing.

This bothers me a little bit. Not the idea itself, but that you proposed it, as it has already been in the game for at least a decade. I'm starting to become concerned about the knowledge limits of the "carebear candidate."

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Penance Toralen
School of Applied Knowledge
Caldari State
#48 - 2017-03-03 01:48:43 UTC
Steve Ronuken wrote:
Just to save people a read, Orca Platypus is somewhat sore that bubbles have gained killmails and an expiry timer.


Given the complaint about excess in Trit and Pyre in another thread, you could kill two birds with one post and suggest that these be used as fuels for the bubbles. An Anchor that sinks in neat package.

Miner's Curry:

One cup of rice in the Cooker.

Cook small onion, diced, into the pan until it starts to brown. Add 2 cans of tuna (I use 185g cans x 2) having strained out the brine. Mash is down a little bit to mix in the onion and cook for a while.

One cup of full cream milk, add a heaped tablespoon of Curry Powder, one level tablespoon cornflower, one stock-cube (random flavor) added crushed. Bar-mix or stick-blender that concoction. Then pour over the cooked tuna, and stir in. Heat on low until curry sauce is fully absorbed by the fish. Serves two.

Whenever someone tries "content" to miners, give them some curry.
Nevyn Auscent
Broke Sauce
#49 - 2017-03-03 07:29:14 UTC
mkint wrote:

This bothers me a little bit. Not the idea itself, but that you proposed it, as it has already been in the game for at least a decade. I'm starting to become concerned about the knowledge limits of the "carebear candidate."

Unless I've gone totally senile (always possible) the tags in game currently are single shot only agents related to the old Cosmos mission system, not reusable agents.

That said I don't like the instant nature of tags currently and would love it if they ran like a skill queue, where you 'fuel' it by handing in the right tags, and then over time (a week or two) it raises your standings to zero or when you run out of tags. That way it's not an instant 'free to go and gank again', but if you are actually trying to change your play-style it does let you transition to a new style.

Anyway, sorry Steve, getting a little off track here though it's something I'd love you to put forward to CCP as a possible mechanic, very much enjoyed your work and communication over the last few years.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#50 - 2017-03-03 12:42:05 UTC
mkint wrote:
Steve Ronuken wrote:
Something I've already proposed is tags for faction standing, much like tags for sec. won't take it above 0, but provides an easy, if expensive, way to repair your standing, if you did what's pretty common for beginners, and took the faction missions which tanked your standing.

This bothers me a little bit. Not the idea itself, but that you proposed it, as it has already been in the game for at least a decade. I'm starting to become concerned about the knowledge limits of the "carebear candidate."



You're talking about the Data Centers.

They're single shot, and have issues raising standing to 0, by themselves.

This is why the commonly referenced 'faction standing repair plan' doesn't just tell people to do them. While you can do the low level ones by themselves, the higher level ones require standing to run. If you don't have it, go enjoy your grind to get it.

Aside from that, they're in the highsec space of the people who you need to repair it with. Which can make the first few somewhat more difficult to deal with, as you're having to run from faction police while doing so.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

DeMichael Crimson
Republic University
Minmatar Republic
#51 - 2017-03-03 13:11:56 UTC  |  Edited by: DeMichael Crimson
Steve Ronuken wrote:
mkint wrote:
Steve Ronuken wrote:
Something I've already proposed is tags for faction standing, much like tags for sec. won't take it above 0, but provides an easy, if expensive, way to repair your standing, if you did what's pretty common for beginners, and took the faction missions which tanked your standing.

This bothers me a little bit. Not the idea itself, but that you proposed it, as it has already been in the game for at least a decade. I'm starting to become concerned about the knowledge limits of the "carebear candidate."



You're talking about the Data Centers.

They're single shot, and have issues raising standing to 0, by themselves.

This is why the commonly referenced 'faction standing repair plan' doesn't just tell people to do them. While you can do the low level ones by themselves, the higher level ones require standing to run. If you don't have it, go enjoy your grind to get it.

Aside from that, they're in the highsec space of the people who you need to repair it with. Which can make the first few somewhat more difficult to deal with, as you're having to run from faction police while doing so.

Hi Steve,

I agree. Repairing negative Faction standings is definitely a large task to complete. Most players in-game don't read the forums so they don't even know about that guide. Also as I said before, new players can easily mess up their Faction standings right at the start without even knowing it.

These are some options I think would help players in-game.

Faction standing repair be implemented in-game to be very intuitive, not obscure (tutorial perhaps).
Changes to Faction standings be brought to players attention with on screen pop up message (option to deactivate).
Any action that would cause negative Faction standing will trigger on screen pop up warning (option to deactivate).
All Anti-Empire missions should have a warning alerting players that those missions will incur negative Faction standings.
Your idea to have Tags for Standings is acceptable if similar to Tags for Security.
CCP add NPC Agents to in-game Agent Finder for Faction standing repair (similar to proposal in my forum signature).

Just wanted to pass that along to you. Once again good luck with the up-coming election.


DMC
Andrei Rianovski
Center for Advanced Studies
Gallente Federation
#52 - 2017-03-04 06:41:29 UTC
Orca Platypus wrote:
Steve Ronuken wrote:
Just to save people a read, Orca Platypus is somewhat sore that bubbles have gained killmails and an expiry timer.


Just to save people a vote, the murder of a change passed with this shitcandidate's full blessing.
I think you have been ruining eve long enough, Steve, time for you to quit.


It's actually comical, how you have such a strong and hateful opinion about something that doesn't really matter a lot; or about having to spend a little more ISK and time to keep your trap locations bubbled.

It IS, actually, comical! Lol
Andrard Andrard
Sebiestor Tribe
Minmatar Republic
#53 - 2017-03-05 14:27:43 UTC
Getting my vote it’s important the counsel has fair and measured representation and I think you bring this on the behalf of high sec, industry and solo play.

Keep up the good work.
Arthur Aihaken
CODE.d
#54 - 2017-03-06 14:36:55 UTC
Hey Steve, keep up the great work! You got my #1 vote(s) again this year.

I am currently away, traveling through time and will be returning last week.

Mbube
The Candle Factory
#55 - 2017-03-08 05:39:46 UTC
Hi Steve.

What is your opinion on ganking?

Which one of those three statements is close to your position? :
1. Danger level in highsec is just right.
2. Life is too easy for gankers. We need more security in highsec.
3. Highsec dwellers are too lazy and complacent. We need to make highsec more dangerous.

P.S.
Love your indy tools :)

Thanks.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#56 - 2017-03-08 12:58:43 UTC
Mbube wrote:
Hi Steve.

What is your opinion on ganking?

Which one of those three statements is close to your position? :
1. Danger level in highsec is just right.
2. Life is too easy for gankers. We need more security in highsec.
3. Highsec dwellers are too lazy and complacent. We need to make highsec more dangerous.

P.S.
Love your indy tools :)

Thanks.



Pretty much 1. I _would_ like to see bumping being adjusted, mostly because being bumped for 30 minutes just doesn't feel right, but other than that, fine.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Cochise Chiricahua
The Inglourious Bastards
Astral Battles
#57 - 2017-03-08 20:32:13 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#58 - 2017-03-08 21:20:54 UTC
The main problem I can see with the loot, is that it'll be hard to maintain a stolen flag on a stack. right now, the only thing which is maintained is the number. Then what happens when you merge it with another stack? Or split the stacks? And how long does it last? It's a nice idea in principle, but I'm not sure how practical it is.

The _main_ change I want to see is with long term bumping. So at least the people doing the ganking have to sacrifice a warp scrambler/disruptor fit ship every so often, if they want to bump a freighter for 30 minutes.



Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Angela Kinsey
Gierek Mininig Inc
#59 - 2017-03-08 23:03:48 UTC
+2 For all your hard work, don't give it up.
Freelancer117
So you want to be a Hero
#60 - 2017-03-09 10:02:53 UTC
I do not agree with everything you say, but you are the best proven candidate, voted no.1, best of luck Cool

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D) CCP Games Pay to Win at skill leveling, with instant gratification

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